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  1. GazzaGarratt

    GazzaGarratt

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  2. Dan94

    Dan94

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  3. jordie1892

    jordie1892

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    TurboR56Mini

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Popular Content

Showing content with the highest reputation on 03/09/2021 in all areas

  1. There's a special magic when you're deep in a cave system, and your flares finally die down. Just you, a gunner, and your buddy, an engineer, frantically finishing off some pipes going to a pump. The blackness is lit only by the red glare of the searchlights on your engineer's sentry guns, swinging over the empty tunnel ahead. Nothing. Then a noise, and the searchlight swings back, revealing a horde of alien bugs crawling on the walls and ceiling towards the two hapless dwarves in their territory. "Rock and stone", you mutter under your breath as your minigun starts to spool up. -------- Deep Rock Galactic is a team based shooter/survival game featuring dwarves in space. A game where you go America on alien biomes to pump out a load of liquid ore. A game where everyone frantically tries runs rings around a massive beastly boss that is very angry at you. A game where you can drink beer and dance during downtime in between missions. A game where, sometimes, you might just have to leave people behind to the alien hordes. I picked this up last week and quite honestly, I did not expect to like it (or play it) as much as I have. It's a fantastically well done game, from the ambiance of pooting a flare through a massive cavern to reveal aliens and/or minerals in the moving pool of light, to the synergy between classes and their abillities but yet still balanced enough that you could go ham with a team full of gunners and still get the job done. There are four classes in Deep Rock; Gunner, Engineer, Scout and Digger. There's miniguns, flamethrowers, slow time grenades, zipline launchers, platform launchers, sticky flares, and tons more. Certain classes and equipment can complement others, such as the Engineer with the platform launcher and the Gunner with the zipline launcher if there was a huge chasm to traverse. There's perks to unlock to use across your classes, equipment to unlock specific to classes, clothes and beards (literally) to unlock; plenty to keep you going! Also the beards have physics. -------- Deep Rock Galactic is 35% off at the time of writing, until Sunday 14th!
    2 points
  2. We've only just started and like I said on Discord, this is something hopefully fun to do whilst we all race together. We all try and respect each other and give back places if we fuck up. Its not elite league (never will be), i'd say its just about the right amount of competitive fun rather than playing in Sport Online mode with the random bunch of dicks that smash and bump you off the track. Have fun like we do and help others where possible and you'd get on just fine with us. Thats utterly backwards. That time isn't available. What a nob jockey he/she is.
    2 points
  3. A quick kick to the dick and you can put people in the nick!
    2 points
  4. Hey Justin...it needs a moat!
    2 points
  5. Name: Mead Hall Patio Location: FG Server, Home Base So after @RenFengge was tending to the pigs at home base and we were attacked AGAIN by two trolls, we decided to up the defenses. The trolls did a number on the pig pens and let some out. We had some stone built up from @FallenDark200 moat building spree so we started building. It's not done by a mile but it's better, La went and worked on the pens and I built the patio between the hall and the main original base. It was all nasty from the construction of the hall so it's all nice now. Planted a few big firs for the lolz and started a few bon fires. Next on the list: Finishing the dock with 3-4 slips, as you can see, I've started construction Terracing the rear or the base with large stone planters Extending the defenses on the shore side of the hall and around the back, these little greyling fuckwits keep getting in Community build event to revamp the main base? The interior needs some sprucing up with our more advanced skills Clean up the transition areas between buildings and make it nice for any new FG member who arrives Maybe extend the base out to the main alter? It's close enough
    2 points
  6. @Mikepjbell brilliant drive in that third race mate. Strong consistent laps which was exactly what was needed in those tough conditions
    2 points
  7. RenFengge

    Valheim

    @FallenDark200 - is that you? 🤣 Valheim's Black Forest Cut Down By Player To Spite the Greydwarves SCREENRANT-COM.CDN.AMPPROJECT.ORG A Valheim player cut down the Black Forest.
    1 point
  8. ur all poofs lol
    1 point
  9. I legit don't understand people when it comes to scheduling. When you give them an end time for a window of availability, that does not mean the meeting can start at the end time of the availability window. Then again, my professional life revolves around making sure people actually meet and get stuff done... so... ¯\_(ツ)_/¯
    1 point
  10. Yet another great team goal from FGFC with some glorious trianglular work going on. Finished by @GazzaGarratt
    1 point
  11. We have 3 races on a Tuesday. One of the races is a league race and points are awarded. We've only had one league race so far. There will be 12 league races and final points are counted from 9 best results from those 12 races. So you're not disadvantaged missing one race. All race details are in calendar. Let us know and we can add you to the party.
    1 point
  12. Ahhh 200-0 wins on Summit and Firing Range, they were the days...
    1 point
  13. So some of you dragged me here, what's the deal with the Tuesday racing? I see the chart up top, what week is it? I'm still on the fence with caring enough to log into GT.
    1 point
  14. RenFengge

    Gym Memes

    I'm gonna assume this also applies to little comics.
    1 point
  15. After all that, the ad says "We're now recruiting" 🤣
    1 point
  16. I do believe that the older COD's (certainly prior to AW) didn't have any SBMM in, however there was lobby balancing. The developers (mainly Treyarch) have tried (unconvincingly) to suggest that it's been in every Call of Duty since COD 4 but I just can't see this being the case. If it was, it was implemented nowhere near as ruthlessly as it has been in recent times. I MW2 and BO1 for instance, I would often find myself going up against players who had 3+ k/d's and even be on the same team as ones below 0.40. I used to check combat records whilst waiting for matches to begin in the original Black Ops and every lobby was varied. In Black Ops 2, Treyarch even told players to go easy against Christmas noobs which kinda contradicts the concept and perhaps shows that it didn't exist like they claim. I don't mind them having protected lobbies but if they do, then those players need to be protected against reverse boosting and that is something the devs and Activision have failed miserably with.
    1 point
  17. Online mp should be connection based, unless an actual ranked playlist.
    1 point
  18. Central Attacking Midfielder Recommended Positions: CAM/CF Height & Weight: 5’4, 119lbs Skill Points – Agility, Balance, Ball Control, Dribbling, Weak Foot, Skill Moves/Flair, Pace You can see my build here: Both the CAM and CF work brilliantly for centre attacking midfielders, with the former having an edge on passing, and the latter on shooting. For size, it is essential that you are as mobile as possible, so 5’4 and 119lbs is my preferred way to go. Strength shouldn't matter if the defenders can't get close to you! You have a few options for skill point allocation here, however I’d suggest pace, agility, ball control, balance and dribbling are a must have. I personally choose to run with 5* skills and the flair trait, however if you don’t think you will use them, there’s no point in getting them! 5* weak foot should be on your mind for all of your attacking builds, I also suggest the finesse shot trait, since it is only a few extra skill points. It wouldn’t be a bad idea to sacrifice some pace in favour of short passing and long passing, I’ve also chosen to put points into curve to help with long shots, crossing and free kicks.
    1 point
  19. Central Defensive Midfielder Recommended Positions: LB/RB/LWB/RWB/CM Height & Weight: 5’6/5’8/5’10/6'0, 119lbs/149lbs Skill Points – Stamina, Defending, Agility, Balance, Ball Control, Dribbling, Short Passing, Long Passing, Pace You can see my build here: In choosing a position here, I would highly recommend RB/LB/RWB/LWB over anything else. With a CDM, what you gain in short passing, you lose massively in pace and agility. Wing backs have better dribbing, crossing, and agility, whilst full backs have better defensive stats. I'd suggest anywhere from 5’6 – 6'0 , with a smaller build helping you track runs, and a larger build allowing you to dominate headers. I find a middle ground of 5’8 works best for me. For weight, again either 119bs or 149lbs works depending on your play style and what you are trying to achieve with your player. In terms of skill points, I’d recommend investing into all your physicals, defending, agility, balance, ball control, short passing, long passing and pace.
    1 point
  20. Full Back/Wing Back Recommended Positions: LB/RB/LWB/RWB Height & Weight: 5’4 /5’6, 119lbs/149lbs Skill Points – Strength, Jumping, Stamina, Defending, Agility, Balance, Dribbling, Ball Control, Crossing, Pace You can see my build here: The first thing to note with the full back positions, is that they are arguably the only position which require left footers for he left side, and right footers for the right side. Every other position either doesn’t pass/shoot too often, or should have 5* weak foot. The added dribbling and crossing stats from a LWB/RWB make them more appealing to me, however a LB/RB should work just fine here also. In terms of size, you need to keep up with wingers who often have up to 97 pace! Being a smaller player is essential, with it being your choice as to whether you want the increased physical and defensive stats that the 149lbs will bring you over a 119lbs build. For skill points, you will want to invest heavily into stamina and defending. Agility, balance, ball control and dribbling are all well worth investing into. I’d suggest putting points into your crossing (and by proxy curve), then spending everything you can on pace!
    1 point
  21. Quick Links Centre Back Full Back/Wing Back Central Defensive Midfielder Centre Midfielder Central Attacking Midfielder Winger Forward/Striker Intro This is a short guide containing information to help you get the most out of your Pro Clubs player. It isn’t intended to force you to play a certain way, rather to give you my personal opinions at to what works best for each spot on the pitch. There are three main elements which make up your pro, which are position, height/weight, and skill points. I will give my recommendations on these for each spot on the pitch (excluding the GK). Player Position To support of these recommendations, I went ahead and created a fresh pro on the PS5 version of the game, to get an idea as to the base attributes of each position. I then created this spreadsheet, which shows the differences in stats across the positions, for a player who is 5’10 and 99lbs. These stats will increase naturally as you play more games but should give a general idea. It is important to note, these stats can change dramatically with height and weight (for example a CB is the weakest at 99bs, but the strongest at 249lbs). Height & Weight Obviously, the taller and heavier your player, the better his physicals but the lower his pace. Whilst it is possible to play with a larger build (just look at James), most players will struggle. On the subject of height, your stats change with every 2” you add/decrease. There is no benefit to being 5’11 over 6’0 for example as your stats will be the same, but you will be losing an inch (and who can afford that?). Always make sure your pros height ends with an even number! Throughout the guide, I’ll be recommending ither 119lbs or 149lbs on each build. There is no difference from 99lbs to 119lbs, and from 121lbs to 149lbs however. Skill Points You will earn skill points simply by playing games, up to a cap of 110. Your stats will continue to grow naturally after you hit the cap however. Second Wind I did want to leave a note regarding second wind here, before I get into the builds. The trait increases energy at the end of a match. If you are consistently finding yourself with no stamina at the end of a game, it’s worth considering throwing this trait on. Whilst I feel I can effectively manage my stamina without it (and therefore don’t include it in my own builds), it can be a life-saver for some!
    1 point
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