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Diddums last won the day on July 26
Diddums had the most liked content!
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D-i-d-d-u-m-S
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O.U.8.1.2
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Diddums84
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JM reacted to a post in a topic: Black Ops 6 - Gun Camo Progress!
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Well, there goes six months of my life.
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Diddums reacted to a post in a topic: PS5 Accessories
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JM reacted to a post in a topic: Black Ops 6
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IRaMPaGe reacted to a post in a topic: PS5 Accessories
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I'm on my third or fourth official controller, they keep suffering stick drift. The last one I bought, I stuck a lifetime warranty thing on it so if / when it fails again, Currys will pick up the tab.
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Had a fair few flight hours so got through a few films I'd either not yet seen or revisted: Fallen: Really good cop whodunnit/thriller type - 8/10 Joker: Lost interest the first time I watched it, gave it another go, the second half of the film makes the first all the more worthwhile - 8/10 Drive: Lost interest in this the first time around as it was just an arty farty load of rubbish, same again this time, turned it off after an hour. Alien (1979) Director's cut: Was really getting in to it when we touched down, will definitely have to finish it. Never seen it before and i suspect this is the start of a rather long Alien marathon for me 😛
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Well, I'm all updated and ready to go on PS5. Working the next few nights so won't be able to play, but will definitely be getting a game or two in on Friday!
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Diddums is attending FG Friday - Wreckfest!
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Correct. Also, I worked in that building.
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Had a couple of hours last night, died a few times and got evicted by Americans. The game looks a million times better, but my poor little GPU feels it. Might hafta turn the quality down a bit. booo. It feels much more in depth and grown up, and I'm looking forward to getting pissed tonight and getting stuck in again.
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This isn't all of it, I cut a lot of the guff off the bottom because nobody cares how many pixels a toilet is made of or how high your eyelids can go, so here's the relevant stuff. I've no idea how to fix the background so meh. The full patch notes can be found here. New HD Character System “7 Days to Die 1.0” introduces a brand new custom-built from the ground up Character System which offers all new High Definition Models, 1st and 3rd person animations, variations and all new skin and hair shaders to elevate the overall experience. This comprehensive system enhances player immersion, allowing for a personalized and engaging gaming experience. See your hands in the viewport, the sex, skin color and the real gloves you’re wearing. Enjoy seeing your full HD model on vehicles, in the UI and with your friends. See what your co-op friend is looking at with the new character head tracking system. The new system offers extensive customization options including: Presets: Choose from a wide variety of pre-made character presets to get a jump-start on your adventure in Navezgane. Create your own custom character with a wide variety of of customization options including: Sexes: Male or Female Races: Black, White, Asian, Native Face: Each race and sex has four different face options for a total of 32 face options Eyes: There are over thirty eye color options Hairstyles: There are twenty unique hairstyles Hair Color: There are ten unique hair colors Mustaches: There are five unique mustache styles to choose from Chops: There are five unique lamb chop styles to choose from Beards: There are five unique beard styles New Player Armor/Clothing System Along with a brand new Character System in Version 1.0 we have also added a brand new High Definition Armor and Clothing System. This extensive new system amplifies player immersion, enabling a customized and compelling gaming adventure where looting, finding, crafting and upgrading Armor matters. Witness your hands in the viewport, complete with details like gender, skin color, and the actual clothing you’re wearing. Delight in the sight of your high-definition model on vehicles watching details animate like cloth and backpacks jiggle, Experience the ability to observe what your co-op companion is focusing on, courtesy of the new character head tracking system. Moreover, the enhanced system provides a plethora of customization choices, allowing for extensive personalization including: Sixteen full sets of unique armor with Male and Female variants Four main clothing groups include: headgear, bodywear, footwear and gloves. 1 primitive set, 5 light sets, 6 medium sets, 4 heavy sets Except for the primitive set, each armor set comes with a set bonus when you are wearing all four pieces of one set with the lowest quality item governing the strength of that bonus. For Example if you we’re wearing the Lumberjack Armor set you would receive the following bonuses: Double wood harvest 5% less stamina use when using axes with a Q1 item in the mix Every slot using Q6 items in slots changes the stamina bonus to 30% We have kept and reworked most clothing mods with many options including: Glasses have been reworked as armor mods The following adds +1 to the attribute Perception – was the Shades Strength – was the Cigar Fortitude – was the Tough Guy Sunglasses Agility – was the Ski Goggles Intellect – was the Nerdy Glasses Treasure Hunter Mod – previously Lucky Goggles +10% XP Gain +10% Better Loot Treasure Radius -1 Night Vision Goggles – now in mod form Updated screen effect The cigar is now an armor mod Adds +1 to Strength and +10% Bartering Added a Quad Pocket Mod Multiple pocket mods can be added to armor Must be of different sizes i.e. Two Triple Mods cannot be installed in one armor piece Stealth Boots Mod – previously Military Stealth Boots Reduces the noise and stamina penalties of medium and heavy boots New Animal Models Our elite team of character artists have been hard at work updating all of our animal models to match the modern aesthetics of our updated HD zombies. The system comes with new models, rigs, more realistic animations and a brand new high tech fur shader to make hair and fur more realistic. The current HD animal roster includes: Deer, stag, wolf, and mountain lion. Coming in a future patch: Bear, zombie bear, boar, Grace, vulture, rabbit, snake, and dire wolf, coyote and vulture These updates will be released progressively in patches as animation and rigging are completed, adding more lifelike and detailed creatures to the survival experience. New Challenge System We did away with the old tutorial quest and journal system and rolled them into a brand new Challenge System. The challenge system is designed to help new players learn the ropes with an easy-to-follow introduction questline that offers worthwhile rewards. Additionally, long-term challenges keep players engaged with enticing rewards for completing various challenge categories while teaching more advanced mechanics. This system ensures both new and veteran players have continuous goals to strive for, enhancing their gameplay experience. The system includes: Over one hundred and twenty unique challenges are broken into twelve categories Basics of Survival Homesteading Advanced Survival Crafting Traders and Crafting Harvesting Gathering Farmer Survivor Hunter Zombie Slayer A challenge quest tracking system. Track what you want and see your progress Redeem completed challenges for XP. Some challenges can be redeemed for XP and rewards given by any trader. See each challenge for details. Some items have in-game sprite help making it easier to learn Do the challenges in any order of and still get credit for your work or resources you have on New Vehicle Models Our artists have also given the existing vehicle models an update, bringing them to parity with the other improved models in Version 1.0. Most vehicles now have additional seating to accommodate at least one friend. There are also new vehicle armor mods available that allow them to withstand wasteland wear-and-tear. Many vehicle mods now have a visual model update so you can see the mods you have installed. These updates enhance the visual appeal and functionality of the vehicles, offering a more immersive and enjoyable driving experience in the game. The update has many improvements including: Bicycle Mini Bike Motorcycle 4×4 Truck (Now comes with 4 default seats and can be modded to hold 6 players) Gyrocopter (Now comes with 2 seats to fly with your friend) We have added new Vehicle Mods. These mods are visible on the model. Including: Bicycle Light Mod Motorcycle Armor Mod 4×4 Truck Plow Armor Mod Gyrocopter Armor Mod Light Mod Random World Generation Updates Several improvements and optimizations have been made to our RWG system, making it leaner, faster, and able to create better looking worlds than ever before, with refined composition and layouts improving the overall fidelity and detail of generated worlds. RWG Game Improvements include : Faster Creation Time: The time required to generate new worlds has been significantly reduced. District Density Calculation: Improved calculations for better urban planning and layout. Biome Distribution Variants: New variants to create more diverse and interesting world biomes. Road Smoothing: Enhanced road generation for smoother and more realistic paths. Bigger Cities and More POIs: Approximately 50% more Points of Interest, with larger cities and more wilderness locations. Chunk Reset: Improved chunk management and resetting for a more seamless experience. Performance POI Placement: A new POI placement algorithm has been implemented to keep cities more performant placing lighter weight POIS around more expensive heavier weight POIS The Burnt Forest Biome is back in newly created and Pregen RWG maps RWG Tool Improvements Include: New biome distribution presets include: Biome Layout Center Forest – Default Center Wasteland Circle – Biomes arranged like a pie chart Line – Biomes arranged like a layered cake with 90° rotations i.e. Forest to the South Wasteland to the North Burnt Forest is back! District Colors Light Blue = Rural Yellow = Industrial Blue = Commercial Grey = Downtown Green = Residential Darker Colors of each above are lower density POI’s like remnants Red = Traders White = Wilderness Spawn Points in the forest can be seen when zoomed into the map. They are small X’s on the country roads and are near wilderness POI’s within 1km of a trader. New Points of Interest In order to complement our updated RWG system, our Level Design team has added a ton of new content with over 75 new POIs that will be coming to Version 1.0. Notable additions, improvements and efforts include: A high focus on new remnants enhancing performance and providing more diverse environments to explore with lighter zombie counts. A majority of the remnants were created for the downtown district which was low on these types. These efforts have helped significantly with performance. New high-tier locations have been introduced for players to explore and conquer. Haven Hotel (Tier 5) 7 Days Suites (Tier 5) Navezgane Athletics Complex (Tier 5) Grover High (Tier 5) Minotaur Theater (Tier 5) 6 – New Tier 4’s A new zombie spawning throttling triggering system has been added to the level editor and the level designers have made use of it to keep the higher count POIS challenging but running better. RWG Performance POI Placement: A new POI placement algorithm has been implemented to keep cities more performant placing lighter weight POIS around more expensive heavier weight POIS New Zombie Variants and Zombie Updates Our existing zombies didn’t get left out. Version 1.0 introduces several new zombie variants with unique outfits. Most have received several clothing, skin and hari variation options that spawn, giving large groups a more organic composition and promoting an immersive experience. Notable additions include: A nurse from a children’s hospital with bears on her uniform A bowling alley-themed outfit for the fat Hawaiian zombie. Many more variants are coming, adding fresh visual elements to the game’s undead horde. The demolition zombie has received a complete model makeover, aligning with the newest generation of zombie models. This iconic foe now features an updated and more terrifying look. World Lighting Graphics Update The shader programming and technical art team have been busy adding in an overall improved lighting model that looks amazing. Improvements include: Overall more even and consistent lighting Over bright areas are toned down and areas that were too dark are easier to see Details in world and character models are more noticeable You can play now without a mining helmet or torch in dark areas Biome Spectrums and Storm Spectrums have been reworked to give the right amount of mood but provide more consistent lighting overall AO has been turned back on Shadows on Grass has been turned back on FSR has been added to the Graphics Options AMD FidelityFX™ Super Resolution (FSR) uses cutting-edge open upscaling and advanced frame generation technologies to help boost your framerates in supported games and deliver amazing high-quality, high-performance gaming on virtually any hardware. Optimizations We have worked hard to optimize the game for all SKUs. Efforts to make the game run on the consoles has paid off. Many optimizations have been done including: A new POI placement algorithm has been implemented to keep cities more performant placing lighter weight POIS around more expensive heavier weight POIs A ton of lighter weight remnant POIs have been made to lighten the weight of cities and give more variety in POIs A new zombie spawning throttling triggering system has been added to the level editor and the level designers have made use of it to keep the higher count POIS challenging but running better. Many art assets have had reduced draw calls or simproved settings in Unity to make them run more preformant The Cutout atlas has been removed A new window tinting system makes window glass opaque until you get close. Occluding the interior or exterior improves performance (moderately), especially for skyscrapers. Game updated to Unity 2022 LTS with better Vulkan and DX12 support (Note: DX12 performance seems worse than DX11) New lighting update manager Ambient occlusion better handles large amounts of props Block entities (props) spawn over multiple frames Massive Progression Update We have given a lot of attention to overall progression and balance in version 1.0. Here are some of the more notable improvements: Traders give less dukes and have nerfed rewards that no longer break progression. Trader inventories offer sales staged items for sale that are more appropriate for your character’s level. The game is a little more crafting oriented than in the past, and legendary items are now craftable. The end result is the game feels much more balanced and even in a coop team players will find themselves still engaged on day 70, single players even further. Crafting Quality 6 crafting is back Tools/Weapons/Armor Requires new Legendary Parts Traders/Biome order Rekt – Forest Jen – Burnt Bob – Desert Hugh – Snow Joel – Wasteland Quests Quest Progression has been improved so you get higher Tier Quests offered with each trader and can roll back to lower tiers if you want to Armor Quality determines perk level Basic Example – Q1, 2, 3, 4, 5, 6 = 5, 10, 15, 20, 25, 50% Legendary Crafting We have added new Legendary Parts which can be acquired in high end loot chests, and higher Trader rewards With these player can craft Legendary Q6 weapons, tools, and armor Dew Collector Overhaul The Dew Collector has been reworked. It now supports 3 workstation tools, one of which is a water filter. This change makes the Dew Collector available early in game, but it collects murky water without having the filter installed. Enhanced Gore System Along with the new Zombie variants comes the new and improved Dismemberment Gore System, ensuring consistent dismemberment across zombie types, and as a bonus, there are also brand-new blood splatter particles to complete the visceral experience of combat. With Version 1.0, the entire zombie lineup has been upgraded with new gore pieces, including a complete overhaul of recently updated zombies from past Alphas. This ensures all zombies are consistent with the latest technology, enhancing the game’s visual impact and immersion. Updated Road Decals Say goodbye to one of our last remaining legacy assets, our original Road Decals. They’ve been revamped, giving them a modern face-lift to help make the roads and lots of Navezgane County feel more lived in and legitimate. Players can now enjoy enhanced realism with updated road decals, featuring more detailed and immersive trash and debris scattered on the roads. This update adds another layer of authenticity to the game environment, making the post-apocalyptic world feel more lived-in and engaging. Twitch Integration Update The latest update introduces exciting new features for Twitch integration: Small Zombies: A new command that shrinks down the size of zombies, adding a fun and challenging twist to gameplay. On Screen Extension: Interactive Twitch features are now displayed directly on screen, enhancing the viewer and streamer experience. These features provide more interactive and engaging content for both players and their audiences. New World Borders The game now features layered world borders, replacing the old radiation zones. The very outer layer is a no-go zone, preventing players from walking off the map. Just inside this is a no-build zone, ensuring players cannot build too close to the edge. As players approach the border, the area fogs up, providing a clear visual cue. This system allows more Points of Interest (POIs) to spawn near the map’s edges, increasing the playable area while communicating to the player you can’t go that way. New Upgradeable Player Chests Introducing player writeable storage boxes! Start with a basic wooden box, which can be upgraded to iron, and eventually to steel. Each upgrade increases the storage capacity, providing more space for your items. Additionally, these chests feature writeable areas that display custom text, allowing for easy organization and labeling of your stored goods. Up to three lines of copy can be added. Happy chest placing, survivors! Environment Art Update The environment team has been busy with many new art updates that will further immerse you for 1.0 experience including: New movie theater seats, new soda and drink vending machines, new TV studio camera, new mini beverage coolers, new food and candy posters, new retro electric and gas signs, new neon signs, new camping tents, new chemistry set, new modular iron wrought fence set with destructive states. Dishong tower tribute plaque, zombie spawner tombstone, swing set model, commercial food trash can, new ceiling lights, new mailboxes, new electric fuse boxes, new shipping crane New plants and vegetation such as: Hops plant, Pumpkins and coffee plants Decorative assets such as: office desk pictures, trophies, business wall signs Art updates to old assets such as: updated spinning blade trap, updated recycling pallets (cans, cardboard paper), updated rocks and boulders, updated commercial dumpster, updated bathroom and kitchen faucets, updated barbed wire fences. Last but not least, a major optimization pass on almost all of the environmental art props to get ready for console. Including shader and texture optimizations, as well as mesh optimizations to improve game performance. Block Shape Updates The environment Art team has been busy with many new block shapes to build with. 162 new shapes added to fill in missing shapes to roofs, railings, poles, stairs, and many more. A few notable ones include: Wedge Stairs Railing Left, Right, Tip Left, and Tip Right Wedge Stairs Railing Metal Left, Right, Tip Left, and Tip Right 6m and 8m long ramp sets Wedge60 Windows set Broken and Empty versions of all Bulletproof Windows (POI’s) Also note the addition of a new Radial Menu option: Copy Shape And Rotation Enhanced Audio Sharpen your ears, survivors! The latest update includes enhanced audio features: Updated Ambient Stingers: More dynamic and immersive ambient sounds. Variety of Bird Chirps: A larger variety of bird sounds to enrich the environment. Inventory management sounds: Unique sounds for moving various item groups in your backpack Enhanced Particle VFX We have enhanced many of the particle effects to be better, more realistic and performant. The latest update includes: All new blood and dismemberment VFX particles New block destruction and block physics VFX particles New Explosion VFX particles New Shading system for smoke and fire New Vehicle VFX including rigid body destruction Trader VO overhaul We have cast 5 unique voice actors and recorded over 1200 unique Voice Over lines to bring new life, story, responses and funny quips to the five traders in the game. Don’t worry your favorites Trader Rekt and Trader Jen still have the same actors but all new lines and new functionality. New functionality includes: All traders now have their own unique voice Traders have more than 200 lines each with story bits and strong hints to relations between traders Subtitles will be translated to all supported languages
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Diddums reacted to a post in a topic: Fallout London
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Fuck yeah I'm gonna be all over that like a rash.
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Diddums reacted to a post in a topic: FG 1.0 Dedicated Server
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Diddums reacted to a post in a topic: Deadpool & Wolverine
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New Destiny Quiz Available! Destiny - Quiz No.2 - Classes and Abilities
Diddums replied to GazzaGarratt's topic in Destiny 2
Sorry @GazzaGarratt, but if BOB can't get more than 80%, the quiz is fucking broken. -
Anyone thinking that one single film is going to turn an entire universe around is an idiot. It certainly has little pokes, but that's about it. Also, I'm old enough now dad, you don't need to sneak me in.
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Diddums reacted to a post in a topic: Deadpool & Wolverine
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*dusts off chainsaw*
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Surprised not to see a thread about this one. Went to see it tonight courtesy of a good friend, and it is hands down the best Deadpool film yet. Some of the surprises are absolutely fantastic. You'd be doing yourself a disservice if you didn't see this one on the big screen. 9/10 for me.
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Subscriptions - Have they made the industry better?
Diddums replied to Luseth's topic in General Gaming Discussion
My problem with subscriptions is that game devs can now get lazy as there's no competition. In ye olde' days you'd have to spend you had limited cash to spend on games so you had to choose, which made game devs fight for your money with all manner of fluff and extra features. Nowadays there's no incentive for them as it all goes in to the subscription service anyway. If they don't like your game they simply delete it and download another one, and they know this. -
Alright ye scurvy dags, time to hustle some shizzle
Diddums replied to Diddums's topic in Site info and announcements
One sub only. -
Diddums reacted to a post in a topic: Alright ye scurvy dags, time to hustle some shizzle
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Diddums reacted to a post in a topic: Alright ye scurvy dags, time to hustle some shizzle
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As summer draws to a close we're all gonna be doing our annual slow pilgrimage back to the playstations and PCs and start putting up with each other's bullshit again, and that means organizing stuff like FG Fridays, competitions, tournaments, etc. on top of an increased amount of posting and traffic on the forums as we'd rather talk shit on here than freeze our dangly bits off in the cold. As you'll also all have noticed, the forum is getting slow and clunky. Invision, the people who created this forum, are now stopping support for self-hosted packages like ours, and moving to a cloud only solution. This will cost $89 a month and will mean we can demand proper service from them, rather than mess about with whoever mates-rates devs we happen to be able to find on the day. La, Lee and myself have been chatting about this in our super secret admin whatsapp group and we all agree that we're too old and busy to be messing about with slow software and unreliable support, so we're quite keen to move to the cloud solution. The pros of this are that we have one company to yell at rather than various people pointing fingers at each other, the forum will be faster, snappier, more secure and much more reliable. The con is that it'll cost a bit more. Thing is, like this forum, we're all a bit older, a bit more plump in the wallet and I don't think any of us are scraping pennies every month. There are probably 25-30 regulars on here, so raising $90 a month should be a non-event. We'll also be reviewing the forum's needs, whether we're getting any value from the third party apps we're using, as well as the dedicated servers we're hosting for Minecraft / Valheim / Etc. It might mean a cull, but we'll see how the response to this post goes. So please respond to the poll, even if you're a current subscriber. Please also only respond if this money can be relied upon for the foreseeable future. Cheerio peeps, see you all online very soon ❤️