Triple A games are becoming more and more predictable with each “new” release. It’s either the “Yearly update” (cod), remake of something old, Game as service, dark souls clone, or an open world sandbox/stealth/crafting etc etc.
Not all are bad, but a lot of the gems are coming out of indie developers more and more mostly because they’re willing to take a chance at something different. Most of the AAA publishers won’t take a chance unless a name is associated with the product.