So far, so good.
I will say this though. Don't let the initial bit turn you off of the game. Once you collect the sword, combat becomes much easier. Same with the Shield which is that far ahead. I will say that the dodge roll seems slow and the timing between the button press and execution seems off. You do have a stamina meter, but there is an option to turn it off. It's really up to you as to how you'd like to play it. I turned it off so it would have the Zelda-like feel to it. There's a bit of the souls-like systems in place such as checkpoints, where when you use one, the enemies you've defeated respawn. You also have some limited healing potions to use that can be upgraded to carry more as you find shrine offerings, and when you die, you lose a bit of the coin you collected that can be picked up at the spot of your death.
I feel Deaths Door had better gameplay so far, but I am still relatively early in this game, so I'll update as I go.