I would agree this and wanted it gone for a few years now. I think they are the closest to getting rid of it as now power only goes up 10 per season. I think the challenge is so many people's habits on this game (new and old) are pushed towards "I need to find the big number things!", so they just do the Pinnacle activities to get that stuff. An RPG that does damage numbers kind of needs the idea of a Power number to show how you can get a little more damage out of things and more reasons to chase loot, although I would much prefer the game move towards some form of weekly/monthly completion objectives that give you rewards of different loot to obtain that does funky cool stuff.
Its been a lighter start for this season in Week 1 for sure. The Dungeon is definitely the pinnacle of the entire season so that coming out on Friday really helped. Challenge now is that if thats out on Friday, what else will come each week? The Iron Banner having a Seal is definitely something to try and help flush out the content abit more and I will look to play it this week because of it. I expect to see more Quests and potential new activities coming out through the woodwork.
The Destiny cycle is one that in itself is cyclical. We're into Year 7 of Destiny and I think following up this latest DLC is a real hard job as you come off a fantastic campaign into smaller activities that can feel meaningless if you're not a person that sets objectives up to chase. I also think its not just Destiny. Many games are feeling the same way lately. I think we're in the middle of a bit of a dry spell that we're all looking for a game that helps us not think too much and tells us what to do. I think for this reason alone, I do wish Destiny had a toggle option to help the player tell them what to try/do next.