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Riff Machine

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Everything posted by Riff Machine

  1. I'm always down if I'm available depending on the day. I'm working during the week at most of the usual raid start times and my Sundays for the foreseeable future are pretty much dedicated to streaming stuff for SixSidesofGaming.
  2. I think it's a bit tougher then a souls like at first. It's all about learning patterns and timing.
  3. Yea, Curse is amazing! I've heard some really good things about descent. Our DM is so excited to run this module for us. To stream it live is just a bonus.
  4. Good stuff. With Witch Queen on the horizon, Those D2 medals will be a hot thing. Personally, I can't wait to finally start the new campaign and have some of you carry me through the legendary portion of it while I'm off playing Forbidden West. 😉 LOL Seriously though, I may not be on the first day as servers tend to be shit, but I look forward to rocking this with my FG peeps.
  5. If anyone has been following the streaming site, Six Sides of Gaming, @Rumelylady and myself work for, then you may have witnessed the finale to our flagship stream "Strands of Destiny" yesterday. We went for over 6 hours to finish the story arc and a good time was had by all. We are now going to be jumping into "Decent Into Avernus" starting with a session Zero next Sunday at 12pm EST. We will both be players in as well as some regulars that have been playing in a lot of the streams we've run over the past year. I'm really looking forward to this!
  6. Yea, I love those Destiny Grimoire books. Volume 4 is almost entirely about Mara and Ulldren. After, as Sarah said, blowing through Leviathan Wakes, I jumped to the first book in Mr. Kristoffs new series "Empire of The Vampire" whicih was really friggin good. Nothing like the crappy twilight series. Now, I've started book 2 of the expanse, Calibans War and I still have one of Yahtzee Croshaws books on the go called "Will Save The Galaxy For Cash." Not too mention the 3 DnD books I've read over the span of the last 3-4 months.
  7. I wish you all nothing but luck. I hope the servers cooperate with you.
  8. Spoiler Free but a small complaint. I ran into a story beat yesterday that I wasn't a big fan of. I'm sure most won't be bothered by it but it kinda ruined a bit of the world for me. I still love the hell out of this game, and fully intend to finish it. Just a minor annoyance.
  9. I've been all over the place this week. Damn near everyday, I'll have Sevendust playing at some point. Volbeat has been in my rotation as well as some old school Alice in Chains. I recently started listening to Gojira.
  10. Never mind. I'm clearly an idiot that can't read. I won't be around tomorrow. *facepalm* *Insert dumb ass jokes here*
  11. Welcome to FG!
  12. Welcome to FG!
  13. Welcome to FG!
  14. I finally finished this game last night, and got the "good" ending. It really takes a lot of pattern recognition for the bosses to make them beatable. Knowing when to time your dodge or parry is the ultimate key to success at this one. The last boss can be a bit of a bitch. I found i was just spamming the block button to great success for the first part of the fight, but relying more on avoiding in the second part. Frustrations aside, It was still a decent game. Not for everyone for sure, but as i said before, once you're in that combat flow... It's so gratifying.
  15. Having finally gotten over my Dark Souls hump, I'll probably pick this up at some point. It all seems to be a culmination of everything FS has learned/done with their previous games and rolled it into one big party.
  16. Due to Canadian weather, I don't have to go anywhere today. BUT... There's a good chance that Horizon will abduct me and steal all my time today. I can join if needed.
  17. Good stuff @GazzaGarratt Everyone shower Lee with some love. This is a really great way to get folks engaged with the site. You're a LEGEND bud.
  18. Needless to say, @Rumelylady and moi are both engulfed in Forbidden West. Yes, it plays damn near flawlessly. Yes, it looks beautiful, especially in performance mode on Ps5. Yes, it’s going to be one hell of a ride. 🤘🏻
  19. I may not be home so I’ll say I’m a “maybe.” If I start, I may have to leave at any point to go work on tech and studio set up for my other job.
  20. I picked it up purely for the ps5 version. And it was $25 so yay! I refused to pay full price for that game. It looks really good though on Ps5. I’ll probably get into this at some point.
  21. There was people running through the entire game in less then an hour without taking a hit a day after it launched. Hell, probably same day. It was crazy. This game is all about learning the move patterns of each enemy and how to time your dodge/party effectively. I’ve been rocking this a lot and I’ve got it down to being at the youngest age on the 4th stage.
  22. @Rumelylady has fallen in love with this one. It's looks so damn good and seems to have gameplay similar to Diablo or Torchlight. I may have to take a stab at it at some point.
  23. I highly recommend this one. It's basic as hell, but hot damn is it fun! @Rumelylady and yours truly have been abusing it in that loving kind of way. 😉
  24. I can't wait until this drops. So excited.
  25. I'm going to start this one like so.. This game is friggin hard! Seriously, do not be fooled by the first stage. Yes, it's difficult, but the jump in difficulty between this and stage 2 (The Club) slides up to insane levels. Sifu is an action/rougelite/super hard game by sloclap in which you play as a young lad out to avenge his Fathers death at the hand of a group led by... The Leader. You'll fight, a lot, through various stages and the key to success is literally perfect timing with dodge/parry and the avoid system. Avoid is used by holding the L1/Lb and flicking the RS just before an enemy makes contact. Sounds easy but the window for this and parrying is really small and you will be hit.. and die... a lot. I've heard som copare the combat to the Arkham series and I will tell you now, that is a HARD NO. This feels nothing like the arkham games. I feel it has more in line with sloclaps previous game absolver then anything. Death is handled in that when you start the game, your age is 20. Whenever you die, a death counter appears and your age increases by how large the death counter is. after your first death, you'll age to 21, and so on. You can reset your counter by beating special enemies in a level as well as bosses. An interesting system that's limited by how you unlock skills. You can use XP earned to gain skill in a run. But, in order to unlock it permanently, you have to keep spending XP, a lot of XP, to get the permanent unlock. For example, a skill costs 500 XP to gain. Once bought, you them have to spend another 2500 XP on that same skill to unlock it. IMO, this sucks. I've been playing this since launch and when everything clicks and you get into a combat flow, it's great. The graphics have an old water color look to them that i don't really find that impressive but considering the story being told, it fits. Audio is ok i suppose. You'll get a lot of ambient sounds coming through the dual sense controller, like flies buzzing around a pile of garbage or walking over broken glass, and the dialogue is ok too. I don't know what it is with Sony and some of their exclusives lately being so difficult. Demons Souls, Returnal and now Sifu. If I'm trying to entice gamers to my platform with a nice, new game, I'd at least put in a difficulty option to make this more accessible to everyone and not limit it to a small select group of gamers. Basically, if you're a fan of souls games, rouge, rougelites, or just brutal, unforgivingly difficult games, then this is for you. I'd recommend to anyone else interested to wait until sloclap implement a difficulty option before giving it a go.
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