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Everything posted by GazzaGarratt
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Well, I lost a fiver so overall it didn't hurt me much based on the fact I bought it for that in the hope it would get a huge free update like No Mans Sky did. Whilst it doesn't change much for me, 2 things stand out. 1, That I find it amazing that a game with such huge budgets, give an extra 2 years of budgets to fix it, can just be given up on and 2, shows that game development is really hard and takes years. Even more so makes games like Destiny standout that they can create big live service world games and make them last, in quite tough evolving conditions.
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Good evening again, not much time to write much but I enjoyed the racing that I had. Didn't use my wheel as I've struggled for energy and time to use it this week. Whilst I was probably still faster on controller than my wheel, I knew I'd probably make enough mistakes to drop me down from the top pack as I haven't kept topped up on any practice of any kind. Still some good fights on the track and great laughs. 3 more for a full grid, its getting real close now....
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Now that is so frickin clever, why didn't I think about chests would look sideways!! You've created something quite amazing there, Carl @TurboR56Mini . Looking forward to getting on at some point this week and taking a look around. I want to finish off a port up North to build some boats so people can freely feel like they can explore on their own or in a group if they wanted to. Just a quick thought whilst its in my head - I know you can hover over portals and eventually it'll show where its going but I'd much prefer signs above the portals anyone can quickly see which one is which without going up to each one. Easy to forget when you go off so a simple sign goes a long way!
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I'm not sure I could do both and although D2 has been hugely commended in the past, a remake over the brand new version of the game seems like I probably should wait for D4. I enjoyed D3 enough on the PS4 that if I wanted another kick out of Diablo, i'd get it from that as works very well still today. Even have D3 on Switch which is optimised brilliantly on that too for when we go on holidays (remember them? 😄)
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I was hoping to have more time too, although burning the candle after other game nights is basically keeping me going! From my POV is been a breath of fresh air having you guys get on with us and be so active and helpful. Its great that we're having more games with people across the pond and also I think you've supported the reason why we thought a private FG server was the way to go. I think over time from now we'll get people on the server that would love to create thier own designs in a community world as well as explore the larger world to help everyone get on together. I don't see anything stopping them do that, even Matty @Misneach_ got on for the first time last night and started work in his own way for the current island East Base. Super happy to finally get to play with John @Tar-Eruntalion too! Great having you around to have the most weird and crazy laugh a minute boss fight! 🤣😄
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ESO - Entry Level Points for Activities
GazzaGarratt replied to GazzaGarratt's topic in RPG / Action / Adventure
Unfortunately not Tommy, if I was, i'd be on PlayStation too. I'm stuck in a survival games phase on my PC atm (probably haven't had a different phase on PC tbh!). Its a grindy-esque which I have my fix via other games that don't really have the grind alongside them or if it does they don't feel heavy on you, like Destiny 2 and Valheim. -
Sometimes you get funny glitches where only a few people see things like a troll... hilarious this troll was stuck at the entrance of our main base and I'm the only one that could see it! 🤣
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Honestly Carl, these were a sight for sore eyes when seeing the progress take place yesterday. The hall was amazing seeing it constructed, sometimes more so than a finished product because it reminded me of how sometimes in films you see them creating building in the back ground and it felt like that! The portal will be a lifesaver in the early stages....we may need to think of where the others will go when we open up the map on the larger scale!
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Bit gutted about this really even though its been on the cards for a while. Codemasters was a super developer inthe UK. Made so many games, especially sports ones, that I absolutely loved and still play to this day. I worry that we'll lose their game identity if EAs track record has anything to do with it. Please let me be proven wrong.
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Monday Night Football - FIFA 21 Pro Clubs - F.G.F.C.
GazzaGarratt posted an event in Community Calendar
Division 3 will be ours!!!! Let's see what team we've got for Monday Night Football! GGFGFC! -
Event Title: Monday Night Football - FIFA 21 Pro Clubs - F.G.F.C. Event Author: GazzaGarratt Calendar: Community Calendar Event Date: 02/22/2021 08:00 PM Division 3 will be ours!!!! Let's see what team we've got for Monday Night Football! GGFGFC! Monday Night Football - FIFA 21 Pro Clubs - F.G.F.C. N.B. If viewing this via the FG App, please visit the Calendar event via browser to RSVP. Thanks.
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Love they've already got a road map for this game. Here's the roadmap at a high level if anyone is interested: Be real interesting to see some further crafting elements to see what they can create. I haven't really even touched the surface with the seas so i don't the extent of what you can do now so its great to see even more coming in update 3. Not sure what they can do with Combat Improvements. I mean the game is pretty basic on that level and based on how it looks and how chill the game is, i'm not even sure it needs too much work. Its not like its going to be Ghosts of Tsushima anytime soon 😄 Definitely would welcome more enemy variants at some stage though but most exciting of all is that they will be doing even more bosses. Considering we're enjoying taking our time through them, its great to hear they're going to extend the RPG element of the game even further. A £15 game and without all of this it was already worth it.
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Yeah, I wouldn't say its exactly that...but its a bit more than playing GT Races and Wreckfest on an FG Friday! 🤣🤣 Its nice that we have both types of racing nights we can enjoy.
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Tbf, that wasn't intentional (I didn't even finish the first race and started 9th 😄) because the second race settings got fucked up so @phil bottle couldn't reverse the grid. I'd have to look at the race again, but I haven't seen anyone force people off intentionally - lets face it, we've all probably fucked each other off the track even when we didn't want to! 🤣🤣 I actually think the second race, you owned it by making your way back up the track 6 places.....and thats the last time i say 'yeah, lets try manual and a wheel' 🤣 I succumbed to your pressure! 🤣
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A trophy secured and another oh-so-nearly season although it didn't look like it early on! We welcomed new free agent Cal Nash @TheMuggySpud . Highly surprised to snap up the cool and calculated Irish dynamo all for a promise to buy him a Chicken Burger and a Sprite at the next big FG meet up. The first game of Monday Night Football we expected to use as watm-ups but needing 3 points from 2 games for the Division 4 title, it spurred everyone on to battle hard and comprehensively beat a strong Nuttin 2 Suttin side 2-0 at the first attempt. Another trophy in the bag!! When it came to starting the Division 3 attack, the team took a while to settle in to the night - precisely 5 games actually 😬 - with people like @GazzaGarratt having internet problems and the usual strikeforce misfiring up top. Apart from a glorious 3-0 win, we took some heavy beatings, with a few of them being a little harsh but there wasn't much FGFC could do about some very good sides and defence splitting balls in which there was no way we could defend them, even if we had 110 Pace. Those through ball killer passes are a nightmare for flat footed defenders. We needed something to stop the rot and to get out of our Baguette Blues we were having. Firstly, we'd spent a number of weeks trying some extra formations out from what we started out with for many seasons. A suggestion was put up to go back to the infamous 4-1-2-1-2 formation. Difficulty was that the ridiculous Pro Clubs mode has a bug that doesn't change the formation on screen but does in game. So for the first 17 minutes of the game, Gary Goals @LordBaguette has to spend time switching people into the correct positions. Not ideal but it came just in time. The game against Royal Accademys ended up to be a balls to the wall, defending masterclass by all involved. The back 4 of Torpedo Tony @TonyAE86 , Sensual Chocolate @jordie1892 , Club Tropicana @GazzaGarratt and AI defender Jordan Prickford, were helped hugely with the concentration skills of Gin Tronic @tronic44 at CDM and the rest of the team. A winner from debutant Cal @TheMuggySpud , made the 1-0 win even more sweeter. No need to explain the rest, role the tape. This gave the whole team new renowned hope for the rest of the night as FGFC before that were speeding for the relegation zone again. The 1-0 win was a catalyst for FGFC to obliterate their next opponents 6-0. A late inclusion jumping online straight into the back line was Roberto Barlos @Findmartin immediately grabbed a clean sheet, the Assist King @Macca89 back on form with a Man of the Match performance and Rodman @Lurch back to his best with a hat-trick. James continued to show how amazing his alternate tall Striker really is ending the night top of the goals again, and more than double than anyone else. A closer fought battle followed straight after but another strong defensive show proved useful yet again as Torpedo Tony shined through with some crunching tackles, one of which started the first goal where Maccanohairman crossed to the glorious heed of Rodman. The same show struck late on in the game too, even though I think we have to thank Jordie the Mindreader after Rodman had his pen saved 🤣 Just as there was a freak glimmer of promotion out of nowhere, it was quickly ended with 3-1 defeat to end Season 52, however remaining in Division 3 felt like a good result by the end of the night. We're getting close, incredibly close, to the top two divisions and I think thats hugely commendable given the difference in experience everyone in FGFC has. So good to see some cracking teamwork yet again. GGFG @Lurch @JamaicanSteve @jordie1892 @LordBaguette @TheMuggySpud @Macca89 @TonyAE86 @Findmartin @tronic44 @GazzaGarratt
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SPOILERS WandaVision Spoiler Discussion
GazzaGarratt replied to LordBaguette's topic in Movies, TV & Music
Nah @phil bottle, you should be good as I know nowhere near what Tom does but its been a good to understand stuff as we go through. I think it starts to get better from Episode 5 anyway where you get to understand some of the stuff that they're trying to explain. @LordBaguette I had to Google about the witch Agatha Hackness as I had no clue who she was. Does she play a big role in the comics at all? I agree about Photon's sudden entrance but this is the thing about small episodes in a series, they don't have much time to introduce her powers. Annoyingly we'll probably get an Origin story which I'm not a fan of. -
Some interesting stuff in there @RenFengge . I think whilst its still early days and its only been mainly yourself, @TurboR56Mini , @FallenDark200 and myself on during the week, I think we may need to see how the next few weeks pan out. I imagine the game will be getting a number of updates in the next number of weeks because the game has rocketed up the charts and is massively popular right now. The enhancements do look great, I will admit that! Map sharing is a bonus 😄 My brain has always been at the start to play it vanilla for a bit because its much easier to get new players all together and getting involved in whatever we're up to. If we could start raising funds, we could even start a second server with this mod on it, if thats possible to have both saved files separately? Just my 2p so far 😄
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This is pretty much probably everyone's view i've spoken to so far. But from that trailer it definitely looks like it can't be any worse than the original ones. One thing that @Stretch616 mentioned was that Johnny Cage can't be seen in it and I couldn't believe I missed that! I'm hoping they're keeping that back as a surprise because that would be abit disappointing not to see him in it.
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I literally LOVE the tower at the Merchant base, looks so cool connecting the two buildings together. You have been bloody busy guys!
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Finally. It looks like its getting made with a proper backing. I need to read up on the lore because Sub Zero was always my favourite so I hope in some ways he can make it to the good side in this film. Kano at the end looks like a real movie version of Junkrat in Overwatch. Love it. April 16th is not long to wait either.
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Oh. Oh fuck me sideways. This looks quality.
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Press release from Bungie website: Bungie Prepares for Future Growth in 2021 > News | Bungie.net WWW.BUNGIE.NET This is pretty significant news for a company that is now out there on its own, its clearly very successful still on the back of the current state of the game via the income streams they get as to create a whole new International HQ in the middle of Europe is a statement of intent that Destiny 2 is here to stay and grow longer, alongside whatever their brand new IP will be (out before 2025). The fact there has always been huge debate on how good or bad a season is and the huge amount of feedback they receive to keep improving the game shows there is a massive desire for the Destiny Universe to carry on. With more and more people that I see online and out in the media/streamer section, people are either picking it up for the first time or returning with better/improved views of the state of the game. It'll always have 'droughts' or quieter spells and i'm glad it does. This game should strive to survive alongside other games rather than be the only game to be played. The past few months they are nailing that without the severe FOMO and grind that was always with Destiny.
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Awesome shout @Macca89 . Whilst I haven't got it yet, its great to see another game get a few people together. I'm keeping an eye on it and will try and pick it up next payday if I can. Looking forward to all those 50000000 yard sniper shots! 🤣😎
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Valheim Update February 17 changes The latest update doesn’t add too much to the title, instead, it fixes a range of bugs that have cropped up over the last few days. It does also make a quality of life change, by adjusting the auto-save time from 30 minutes to 20 minutes. Valheim Update 0.145.6 Full Patch Notes For those interested, here are the full patch notes for Valheim’s latest update. Disable google analytics Updated Unity engine Forest crypt fixes Credits updated Save system returned to old-new Pickables sync fix (stones, carrots etc) Dedicated server CPU usage fix (Framerate limiter) Hearth smoke building fix Save system tweaks Console “save” function can be used remotely if player is added to admin list Autosave every 20min (instead of 30min) Manual join IP function (dedicated servers only) Extra tombstone checks ( to prevent them from disappearing ) Better broken world handling ( crash/exit instead of loading an empty world ) Localization fixes
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That would be ace! Lol, I'm feeling it now as I didn't expect to come on after the GT Sport races but I was pulled to it...so glad I did too! I started building the big house on stilts - yes, stilts 😄 - which was great fun and addicting. In terms of bosses, whilst it is hard to wait for everyone to be online, I do think a weekly thing will work. I mean, I can see us blasting through it very quickly otherwise and there's nothing stopping people do that on their own local saves. ALthough, even i'm getting a little itchy to do it and its not Sunday yet! 😄 Its a balance being here to have a server world that is for all of us so all of us have a chance at contributing. This one works so well because anyone can jump in later on and feel like they can help as nearly all the stuff we all can do at the same time. @phil bottle, we'll have a chat maybe at sticking up the world boss events up early on the calendar so people can see over the next 5/6 weeks when we can be all on way in advance.
