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09/21/2022 - 09/21/2022
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Popular Content
Showing content with the highest reputation on 09/21/2022 in all areas
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MW2 beta starts this weekend.
Riff Machine and 4 others reacted to Diddums for a topic
It's a massive problem in that game, when properly sound whoring I can hear people from miles away and the direction they're in. Fucking ace when you want to be a little bitch tho.5 points -
MW2 beta starts this weekend.
Riff Machine and 4 others reacted to Greboth for a topic
The thing is I, and others, would like to go back to the OG MW2 style. Dead silence was a perk but there was a counter perk that made footsteps louder. So those running dead silence would be as loud as normal, while people not running it would be even louder. They quieter and louder footsteps were both perk 3. Which ties in nicely to my earier post. It allowed you to pick how you wanted to play and how you wanted to be stronger (quiet footsteps) vs how it would make you weaker (hearing other less easily). As for the footsteps on the beta, I think they’re louder than MW2019. However my time on the beta was mostly solo whereas almost all my time on MW2019 was in a party.5 points -
MW2 beta starts this weekend.
GazzaGarratt and 3 others reacted to Diddums for a topic
Tactical shitting.4 points -
MW2 beta starts this weekend.
GazzaGarratt and 3 others reacted to Greboth for a topic
tbh the footsteps are loud enough on MW2019 that you can still hear them while having a poo.4 points -
MW2 beta starts this weekend.
GazzaGarratt and 3 others reacted to J4MES OX4D for a topic
Another thing about the footsteps in the MW2 beta is that they are very loud on a map which is a good test environment; the hotel one basically. This combines interiors with some wood or carpet flooring, stairs and upper levels. Some people are saying they aren't an issue when playing the farm or market map and this is probably the case, but only by virtue of the amount of exterior and quieter surfaces. The more indoor maps they have in the final game with upper areas or non-concrete surfaces, the bigger this problem will be. Personally I didn't have many issues with footsteps when I played but that was only because I played on the hotel map about 3 times but if you have 4-5 maps with this problem then it will turn into something more significant. This has already caused huge problems in Warzone 1 where you could literally hear people on the top floor whilst the other side of a 10 storey building for instance. There are also very smart players who can literally configure their headphones to only pick up on certain elements or enhance others so if they want to soundwhore to the maximum potential then they will to a devastating degree. The dead silence perk is very OP but a staple of the series and it could've been blended in a tier where users could have chosen that or the ability for their gunfire to not show on the minimap - either perk representing an advanced ghost-type one in a competitive slot but instead they've protected people loud with their guns and punished those that move around the map with their feet!4 points -
MW2 beta starts this weekend.
GazzaGarratt and 3 others reacted to IRaMPaGe for a topic
@GazzaGarratt MW19 footsteps are the loudest of any COD without question. The MW2 beta footsteps are the 2nd place. All the older Cods, Cold War and Vanguard have the counters in perk form for the footsteps. I understand full blown tactical sprinting should be louder. Also the variation of different surfaces should change the volume. E.G running up or down metal stairs or the likes. I don't find the MW2 Beta footsteps unbearable, but there is advantages with good headphones and bass boost turned on. Veterans can pinpoint directions and abuse it. Another point I would like to make is campers triumph with louder footsteps. It's very hard to counter or sneak up on them if they are in a corner and they can hear you in advance before you reach them and they can ADS and prepare or turn round to catch you coming. It's more magnified in game modes like SnD when it's a 1 life deal and every decision is crucial. I would rather get destroyed by someone rushing with great gun skill and silent footsteps, than some dweeb in a dark corner that heard me long before I arrive to their dwelling. All and all there should be a balance and the option to track enemies audibally and visually, but not too over the top. If everyone has quiet footsteps and you get decimated, you weren't aware of your surroundings visually and that's on you. Unless by exception there is a heavy spawn trap in place. Now if a perk like ninja exists it will be used excessively. If none such thing exists, dead silence as a field upgrade will be used by most and then all the other field upgrades will not be looked at or utilised in any way.4 points -
MW2 beta starts this weekend.
Riff Machine and 3 others reacted to MrBiron for a topic
You need to get your hearing tested if you didn't hear it. You can literally track people's movement with footsteps.4 points -
MW2 beta starts this weekend.
Riff Machine and 3 others reacted to Greboth for a topic
IW comments: https://www.infinityward.com/news/2022/09/modern-warfare-ii-beta-weekend-one-community-update?fbclid=IwAR0zRZjLFqw22_Qy_tY20mhBVAH_S-BDtaWFNxvTcacT5hgihQfHViYDzkw The amount of flak they’re getting is quite funny. Though it is hard to claim your listening to your fans when doing the opposite of what most people want.4 points -
MW2 beta starts this weekend.
GazzaGarratt and 2 others reacted to Diddums for a topic
I just use tactical listening when they're not doing this.3 points -
MW2 beta starts this weekend.
Riff Machine and 2 others reacted to J4MES OX4D for a topic
Sledgehammer did that under Condrey and Schofield with WW2 but they did it in a bait and switch form where they patched the beta to everyone's wishes but then in the final release they reverted all the changes and then told the community to basically screw themselves after we all paid up. Thank god both those dictator pricks got moved on and out the company after that saga and the game improved massively once feedback was acted upon by the remaining employees at the studio but it was just too late in the day to salvage the game. The studio then got pulled apart prior to Vanguard's development - that would have been a great game otherwise but it was instead left to a bunch of people who believes there are 650 genders. Trouble is with Infinity Ward is half the studio is legends and very talented developers and the rest is soy drinking numpties who design the game for themselves and then get deeply offended when the people they are supposed to be making the game for criticise or question their decisions which they can never seem to justify. This beta is nothing more than a waste of time really but it may have saved my £60 so I'm grateful. Victoria 3 and God of War Ragnarok is where it's at this year I reckon.3 points -
Grand Theft Auto 6
Riff Machine and 2 others reacted to GazzaGarratt for a topic
Time to go into hiding @J4MES OX4D ......👀😅3 points -
MW2 beta starts this weekend.
Riff Machine and 2 others reacted to MrBiron for a topic
Typical of IW to refuse to change things the community is unhappy with. They're the only dev team out of the 3 COD teams that do that. The mini map doesn't actually bother me. But refusing to put DS or Ninja as a perk could bother me depending on what footstep audio is like after the changes.3 points -
MW2 beta starts this weekend.
Riff Machine and 2 others reacted to techno for a topic
Well it seems infinity wards latest post about changes to next weeks beta has gone down like a lead balloon, seems I'm blocked on twitter for some reason but it's on fb too. Most people seem to agree that they don't listen. The mini map part is particularly amusing. " We do not want to punish people for firing their weapons" 🤣3 points -
2 points
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MW2 beta starts this weekend.
GazzaGarratt and one other reacted to techno for a topic
One more thing on footsteps it's not like it hasn't been mentioned by everyone on every review I've watched so it is a big issue. Anyway this you could say is Nsfw And here's one on the perk system, I do like that if people have an issue they are giving suggestions2 points -
Grand Theft Auto 6
Plumbers Crack and one other reacted to Diddums for a topic
I've cleaned the thread up of all the dead links, looks like Rockstar aren't messing around.2 points -
Grand Theft Auto 6
GazzaGarratt and one other reacted to IRaMPaGe for a topic
Someone at work was saying allegedly that it was a 16 year old that was the hacker. Rockstar should of had a fit and said something like "We are deeply saddened due to leaked videos and images, we have decided to stop production of the game." Imagine how ballsy and wild that would sound. Would never happen tho, GTA 6 is the big cow with huge bulging udders screaming to be milked and heavily. Will be at least a decade of full blown milkage due course after it's release imo. 😁2 points -
MW2 beta starts this weekend.
Riff Machine and one other reacted to techno for a topic
Yes @GazzaGarrattthey said they'd tone it down so I need to see what's in the full release. The footsteps audio is something I just don't like to hear not necessarily for the aid it gives you in game. Also as said it does have a counter or even put it in same perk slot as ghost or some other powerful perk and make people choose. Maybe also it wouldn't be as necessary of an issue if the maps weren't as " complex" not only can I be heard coming but I can be shot from a million different places I can't possibly check. It all slows the game down, which is fine if you want rainbow six cod siege. I get that your not allowed to criticize anything these days because you'll offend someone as it's seen as a micro aggression and if you are fine with the game that's ok they can't cater to everyone.2 points -
MW2 beta starts this weekend.
Riff Machine and one other reacted to GazzaGarratt for a topic
When you've been playing MW2019 for many weeks now, I can tell you its not a problem and its definitely quieter for me. I'll let @Macca89 @LordBaguette @James @jordie1892 @Diddums @Greboth @IRaMPaGe share their thoughts if they feel different on it. And lets face it, isn't that a natural thing? To hear someone is getting closer so you can be aware of your surroundings and counter if possible? Don't hear it any different on Destiny 2 PvP, Overwatch PvP, or Fortinte PvP. You hear footsteps in all of those games - and probably even louder than MW2019 imo.2 points -
MW2 beta starts this weekend.
Riff Machine and one other reacted to GazzaGarratt for a topic
I just didn't hear it personally and I sound whore to hell on these games. Its definitely quieter than MW2019 and thats never a problem in that game. Sounds like they are changing it though, so you'll be happy 😄 "Footsteps Footstep audio in week one of the MP Beta was very high, giving players long distance directional information about enemies. For Weekend Two we have some changes coming in. We are reducing the range of footstep audio for the various player movement states (jog, sprint and tactical sprint). This will help soften the cost of moving around the map. The second change is that enemy and friendly footsteps are now distinct. This should help players better understand what's going on as things move around on the battlefield. More details to follow." We really have to get over the Dead Silence issue though. I mean, back in the day I see why we people are wedded to it as it would be soooo OP to have it. Games evolve and so do Gamers. For the better of any PvP game, you have to a level of sensory awareness and a random person running around a map on silent skates popping everyone in the head as you can't react to where they are coming from. Campers you can't ever get rid of as its a playstyle, but i'd rather take on them alone than deal with campers and then Dead Silence veterans running around silently killing you the entire game. Theres no defence to that at all.2 points -
Happy Birthdays!
Riff Machine and one other reacted to IRaMPaGe for a topic
Happy Birthday @Nutcuttlit hope you have a belter pal!2 points -
Happy Birthdays!
Riff Machine and one other reacted to GazzaGarratt for a topic
Happy birthday SCOTTTTAAAAASSSHHHHHH @Nutcuttlit , have a cracker sir!! ❤️💃😎2 points -
Metal: Hellsinger
GazzaGarratt and one other reacted to crispymorgan for a topic
The serj tankian song is epic.2 points -
Nvidia 4090/4000 Range
Plumbers Crack and one other reacted to Tar-Eruntalion for a topic
yeah it seems nvidia lives in fantasy land asking people to pay these prices and that's without taxes etc, then you lock the new version of dlss behind the 4000 series and you also require a 850w minimum psu for the 4090 well it was nice gaming with you my friends cause with these prices on everything the only hobby i can afford is breathing2 points -
Grand Theft Auto 6
Riff Machine and one other reacted to J4MES OX4D for a topic
FBI Investigating Alleged Rockstar Hacker - IGN WWW.IGN.COM The alleged hacker that leaked around 90 videos of Grand Theft Auto 6 and also targeted Uber is being investigated by the FBI. Seems they are evening striking captured images now..2 points -
MW2 beta starts this weekend.
Riff Machine and one other reacted to Greboth for a topic
I mean that's how the perk system works in MW2 too, you choose what perks you get and you know how to get them. The specifics are different; time vs kills, the number of additional perks you get but generally speaking both are methods for players having base perks and additional perks which they get during a match. I do agree with you it's a flawed system though I think it could be balanced to work rather than just scrapping it entirely.2 points -
MW2 beta starts this weekend.
Riff Machine and one other reacted to techno for a topic
I saw you earn first one after 4 mins second after 8 but every 10 score reduces each by a second.2 points -
MW2 beta starts this weekend.
Riff Machine and one other reacted to IRaMPaGe for a topic
It's nothing like specialist, at least with specialist I knew what I was getting and how. More kills and more perks and you could pick the order. With hardline you could get ghost after a kill. After 7 or 8 kills you get all the perks in the game and run about like some super soldier. Awesome imo. In this game the base perks, bonus perk and ultimate perk. How are these earned? It seems I earn them randomly even without kills or just staying alive longer. I personally think this "perk" system is the weakest point of the game. It's not just because I'm traditionally used to the usual system, it's the confusion and inconcientency of whatever this system we are being offered. It's a flawed system imo and deserves to be scrapped!2 points -
MW2 beta starts this weekend.
Riff Machine and one other reacted to Greboth for a topic
To be fair, as an idea I quite like the perk system. It kinda plays like the older CoD's where you earned more perks instead of killstreaks (I want to say it was called Specialist?). It's the balance of it I'm not so keen on - CoD to me has always been about making the choice of how you want to play and what compromises you want to make on your loadout. A great example that I keep changing between on MW2019 is Killchain where killstreaks count towards future streaks and EOD because of the grenade/RPG spam (especially in hardcore). It's the risk of being weaker against the chance of better rewards. But have an enemy team have a good start with UAV spam and your match is basically over as the enemy team know where you are the entire game with no chance of you "unlocking" ghost during the match. Thankfully I've only had a few matches totally snowball in to constant deaths due to UAV spam. However it still puts a massive advantage on the first team that gets a UAV because there's no counter until much later in the match.2 points -
MW2 beta starts this weekend.
Riff Machine and one other reacted to IRaMPaGe for a topic
After playing a couple of hours worth I would say it's reasonably solid. Mostly positive on my behalf. I think it's better than MW19, Cold War and Vanguards beta's because it plays pretty smoothly, the gun play is decent and the maps are desirable. The colour pallette and vibrancy are miles ahead of MW19 in particular. The footsteps audio is better than MW19's, but could still be taken down just a smidge or give us Ninja as a perk. On to the perks which I'm not a fan of, I really don't like what they have done with them. As @Greboth had said previously if the enemy gets an early UAV you can't counter it. I have been having fun with spamming decoys and inflatable decoy field upgrade to try distract the enemy whilst their UAV is up. I don't like the interface and menus pregame and in general. Just feels a bit pointless and confusing, quite like the attachments unlocking and other various small annoyances. I do think this game has the potential to really shine and be enjoyed. I can't find much really wrong with it. It is very MW19 ish, but in a good way. The movement feels better than what MW19 was and like I said I don't find any of the maps offensive. Like @J4MES OX4D said a lot of it's success or failure will rely upon the launch content and post launch content as well.2 points -
MW2 beta starts this weekend.
GazzaGarratt reacted to MrBiron for a topic
The second weekend of the beta starts tomorrow (probably 6pm). This is open to everybody on Playstation and anybody that has pre-oredered on Xbox and PC. I'll jump on again and see how it plays after the changes they've made.1 point -
GT7 Winter FG League
GazzaGarratt reacted to Mikepjbell for a topic
Shall we aim to start this next week or following week? Let me know if you need help with anything Philly1 point -
MW2 beta starts this weekend.
Riff Machine reacted to IRaMPaGe for a topic
Yeah I get what you mean it's definitely the closest thing to specialist. And it has a similar idea, but it's not quite the same to me. My earlier post I didn't mean to shoot down your valid point and it probably came across a bit snarky which I apologise for Greebs. To me tho there is the OG Specialist (which I was very fond of) and then what we have now. Maybe the lighthearted classic meme will describe how I feel about it. "Mum can we get specialist?" No! We have specialist at home. (MW2 rubbish perk system we have currently) 😐1 point -
MW2 beta starts this weekend.
Riff Machine reacted to J4MES OX4D for a topic
So basically in TDM, I can get the second one right at the end of the game even after getting 50 kills😂 Not sure why they have to tweak such a staple of the series just to make it appear they've done something different. Sure it's better than Treyarch giving people 20 perks right off the bat and 60 attachments but I hate all these convoluted and unnecessary game design changes which they cannot justify. That's modern Infinity Ward in a nutshell - do things and in interviews being unable to explain why you've done it and then blame the community. Yesterday I was seemingly earning a depoloyable piece of cover every 60 seconds too!1 point -
MW2 beta starts this weekend.
Riff Machine reacted to IRaMPaGe for a topic
That just sounds a bit ridiculous to me. Sure grabbing some kills and capping flags and such will accelerate it a good bit. But I mean if it's TDM and your having a hard time and the enemies are spamming uavs like no tomorrow it's pretty shit. Any ideas on how long it lasts? If you die is it over or?1 point -
MW2 beta starts this weekend.
Riff Machine reacted to GazzaGarratt for a topic
Haven't read all that big take @techno but i think from a few games yesterday I can safely say its had a good start. Many of the things that seem to be bothering people are in the detail imo and plays very much MW2019 which is definitely a good thing. Arguably it feels better than that too because Footsteps that everyone gets bothered about isn't a problem that I see. New map issues are something that usually stem from not playing the map enough to understand where things are. I've not been spawn trapped once yet, which is a very good thing because most people moan about that first. Only really used M4 so far but felt decent to shoot, connectivity wasn't too bad as I only had one live glitch that took up a quarter of the screen until i died. I'd agree with @Greboth that the perk system feels a little jarring, but i'm willing to see how that goes as its completely new. Anything new will always feel abit weird as most hate change, just depends on if you can select some perks in certain orders, etc as the game goes on but I haven't a clue on how it works so hopefully a little rework wouldn't go a miss. I think the only thing i'm finding so far is that its difficult to see players from far campy, head glitch spots. It hugely helps being in a team hearing the callouts for it so i can see that getting somewhat annoying....makes me think, I can't remember the player name coming up when ADSing on the target far away. Maybe this would help if so? First impressions though is that its not like many Beta clusterfucks we see with other games. Start looking at the CoD glass half-full is my advice for a change.... 😄1 point -
Grand Theft Auto 6
phil bottle reacted to Teenwolf25 for a topic
I mean it’s pre alpha alpha alpha. It’s not a finished product. People crying about the video quality etc like it’s a completed game. I don’t know why people bother hacking and leaking stuff. It’s a game ffs…. 😂🙈1 point -
MW2 beta starts this weekend.
Riff Machine reacted to MrBiron for a topic
I'm done with the beta for now as well. I'll try it again next weekend to see if they add some new maps or modes. Hopefully they fix the bug where you can't unlock attachments for the AK74U.1 point -
MW2 beta starts this weekend.
Riff Machine reacted to techno for a topic
Well I've played for just over an hour which means I like it more than mw2019 but that's like saying I'd prefer to piss myself than shit myself. The maps are still too complex, there's too many places to get shot from. Hopefully there will be some better ones at launch. The guns seem to have too much recoil and muzzle flash but maybe that can be toned down with one of the million pointless attachments in the game to give a feel of content. The suppressing blur is also downright annoying and need removing fuck that shit. Not too fussed about the progression it's something you'd get used to. Oh yeah footsteps not as bad as I thought but with how much of a cluster fuck the bad maps are they are needed, ghost is a crutch perk. Unsuppressed weapon fire should show up on the mini map. The whole game is designed for slow campy gamestyle, this is only Cod by name and not the franchise I got into gaming playing.1 point -
MW2 beta starts this weekend.
Riff Machine reacted to IRaMPaGe for a topic
Wings Of Redemption style! 😂 To be honest apart from MW19 and your opinion on the new one, you could rush with success in all the other Cods over the years. I think the camping problem is always more apparent in a brand new Cod. The footsteps loudness are definitely a variable between camping. In Cold War and Vanguard you could rush hard. It's a shame people didn't enjoy them for various different reasons. Being able to rush effectively was not something those 2 games lacked. Treyarch and Sledgehammer are not the 2 most popular developers. Infinity Ward alltho made terrific games, their releases quite often cater to campers. They often use a horrible amount of dull colours in their map designs like greys and brown. In previous titles to my experience.1 point -
MW2 beta starts this weekend.
Riff Machine reacted to MrBiron for a topic
The thing is I'm not actually a camper. I do move around but you just can't run around as much in this game. I'd love to be able to rush all the time but you can't so I'm just changing my play style.1 point -
MW2 beta starts this weekend.
Riff Machine reacted to techno for a topic
*Boring 👍 I've watched a couple of Nero's videos as he gives a more balanced view than some but it just looks and sounds like the same old shit with the same stupid design decisions and some unnecessary changes that seem to be there just so they can say it's different. Simple stuff it shouldn't be difficult. Quieter footsteps/ dead silence perk Regular mini map Name bars above characters Proper leveling system Less aggressive sbmm and don't disband lobbies Map voting These Devs are deaf dumb and blind, I don't want to duck walk round a "great looking environment" I don't want to sit in a corner, I want to run around. I complain about all the shit in destiny PvP but it's fun mostly and definitely fast paced. I'd love to go back and play some cod because I used to love it but this shit once again isn't for me from what I've seen so far, if things change for the better somehow then maybe.1 point -
MW2 beta starts this weekend.
Riff Machine reacted to MrBiron for a topic
I've played a few more games tonight. I'm definitely enjoying it more now I've got my eye in. I've found that running around like a headless chicken isn't the way to play. Using cover and being tactical* is the best way to play. *camping.1 point -
MW2 beta starts this weekend.
Riff Machine reacted to IRaMPaGe for a topic
Latency, lag and packet loss is more often increased with distance. How is your connection? Is it slow, average or fast? Another good question is do you play over WiFi or wired? All these things make a difference, but I agree that different times can impact the lobbies and who you come up against.1 point -
MW2 beta starts this weekend.
Riff Machine reacted to MrBiron for a topic
Hopefully that will improve tomorrow when the open beta kicks off and more people are playing. Or maybe you just need to git gud? 😬1 point -
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GT7 Winter FG League
Riff Machine reacted to phil bottle for a topic
Shall we start with Thursdays and see how it goes? Would be one league race and a couple of casual races starting at say 8pm uk time. I can start on the calendar and race schedule. Ideally each week the event details would be ready the Sunday before each race. Looking at October but again let us have any info from anyone that can't do a Thursday ASAP1 point -
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