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GazzaGarratt

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Everything posted by GazzaGarratt

  1. I'll chuck you a fiver. Oh hang on you bought digital didn't you.....
  2. The inaugural Forever Gaming Rocket League is officially started! It was a tight one as well..... PlasticGaming (Rob) 6 - 1 GazzaGarratt (Lee) Nightmare start for me! Great laugh though. I'll post a table in the thread once we have a couple more results.
  3. Let's see if we can get the first mini league game in before RB6 tonight!
  4. Haven't got time to sort copy paste on mobile right now, I'll do it later if no one can do for me in the meantime. Looking forward to seeing the graphical differences if I'm honest.
  5. Destiny Update 09/08/16 19h - Destiny Dev Team 2.4.0 - The one preparing for Rise of Iron. In advance of the launch of Rise of Iron, we are preloading content. These changes will alter the Destiny Sandbox, update the player experience, and prepare the world of the game for the next story we are about to tell. Weapons Read our detailed review of weapon change philosophies. Auto Rifles Reduced the maximum magazine size for highest rate of fire auto family (all weapons in the Doctrine of Passing family) Increased damage to middle rate of fire Auto Rifles by 1.5%   Pulse Rifles Increased rate of fire for Häkke pulse rifle Lyudmila-D Increased damage for middle rate of fire family pulses (Nirwen's Mercy) by 2% Hand Cannons Fixed an issue where the hand cannon Zaouli's Bane's rate of fire stat would display incorrectly Fixed an issue where the Taken King Vanguard and Armsday Hand Cannons (Down and Doubt 00-0, Kumakatok HC4) stats would display incorrectly Shotguns Immobius: decreased spread on Titan class Shotgun (0.1 zoom factor increase), increased base stability (60% increase) Increased high rate of fire and middle-low rate of fire Shotgun damages by 2% Reduced spread angle penalty on Shotguns with the perk Full Auto, Invective was not affected Sniper Rifles Reduced damage on the middle-high impact (1000-Yard Stare family) of Sniper Rifles by 6.95% Middle-high impact snipers can no longer reliably kill high armor guardians in super No Land Beyond is not affected by this damage reduction Reduced Target Acquisition for LDR 5001/Y-09 Longbow Synthesis to bring in line with other snipers in the middle-high rate of fire family Increased the starting strength for aim deflection (aka Flinch) when players take damage while scoped in from 30% starting to 50% starting With every subsequent hit, the strength of deflection increases until you hit 100% max deflection Overall Sniper ADS aim deflection multiplier increased to 1.9x (was 1.85x) Fixed an issue where Eirene UI stat bars showed an incorrect rate of fire Sidearms Unified damage for all Sidearm types Increased damage for existing Häkke Sidearm families by 3% for lowest rate of fire and 7% for higher rate of fire Decreased damage for non-hitscan Sidearms by 5% for Vestian Dynasty and Queen's Choice Minor extension of damage falloff point for Sidearms across the board (+0.5meter) Minor increase of stability for Sidearms across the board Added damage bonus in PvE (20-30% dependent on combatant tier) To accommodate two new faster firing Sidearm families releasing in Rise of Iron, all current Sidearm rate of fire bars will be slightly shorter This is to allow more bar space to display rate of fire differentiation Does not change the actual fire rate, just the stat bar representation Fusion Rifles Accelerated coils correctly reflects damage reduction now on the UI stat bars No change to gameplay effect, UI only Fixed an issue where stat bars on Techeun Rage displayed incorrectly Rocket Launchers Extended damage falloff distance on Cluster Bomb perk's explosions (should more reliably damage enemies now) Grenades and Horseshoes perk proc radius reduced (1.3->1meters), Truth is not affected Machine Guns Increased damage on highest rate of fire Machine Guns by 4% Weapon Perks General Magazine perks now give range bonuses Removed impact stat bonuses that had no effect on base damage and only on the UI bars Armor Piercing Rounds: adds +4 range, reduces -4 handling High Caliber Rounds: adds +3 range, reduces -5 handling Skip Rounds: adds +5 range, reduces -3 handling, adds +5 inventory Take a Knee Now activates after 0.5 seconds of crouching Added flinch reduction (25%) and increased aim down sights speed by 25% Exhumed Added an extra +5 seconds (15 seconds total) of effect time Cascade Functional change: melee kills automatically reload a portion of the magazine Surplus Now increases carried ammo capacity Grave Robber Increased proc chance to 25% (was 20%) Guerilla Fighter Increased stability and range bonuses by 200% (think of it as bonus Hammer Forged and Perfect Balance when the perk activates) Unflinching Decreased efficacy of the perk from 25% flinch reduction to 15% flinch reduction Firefly Possible fix for crash related to special effects triggered by the Firefly perk Exotic Weapons Universal Remote Exotic Perk range bonus reduced by 75% (no longer guarantees maximum shotgun range) Increased rate of fire (decreased damage as a secondary effect) Fabian Strategy Kills with this weapon now automatically load a portion of the magazine Increased base range by 16% Increased base stability by 44% Thorn Reduced base range by 25% Dreg’s Promise Increased damage by 8% Increased magazine size by 3 Touch of Malice Touch of Malice’s self-damage infliction now removes Blessing of Light No Time to Explain Added intrinsic perk Headseeker Boolean Gemini Added intrinsic perk High Caliber Rounds Armor General Fixed a bug causing +1 armor perks to sometimes fail to function Class items can now accept shaders Activities Public Events 1st Daily Public Event Gold completion: 1x Legendary Engram(once level 40; upgrade engram before) 15x Destination Materials 15x Legendary Marks 5x Motes of Light Very low chance of Exotic Shard 4k XP – core, subclass, gear 25x Vanguard Rep Repeated Gold Public Events: 200x Glimmer Chance of 2-5 Destination Materials Chance of 1-2 Motes of Light 1.5k XP Green/Blue Engram 25x Vanguard Rep Repeated Silver Public Events: 100x Glimmer Chance of 2-3 Destination Materials 750 XP Repeated Bronze Public Events: 50x Glimmer Chance of 1-2 Destination Materials 500 XP Quests Quest menu has been changed and renamed to Progress Record Books have been moved from the Materials on the Inventory menu to their own location in the Progress menu Quest, Bounty, and Reputation displays have been adjusted Crucible General Legendary Engrams have been removed from the Crucible PGCR, so Crucible Legendary Weapons will drop significantly more often Fixed an issue where Crucible activity tooltips were showing the wrong icon Beowolf, Cicero and Gilgamesh Shaders can once again be acquired by completing Crucible matches Fixed some reward logic associated with vanity items from Shaxx Weekly package The Crucible Quest "Factions" New Monarchy will no longer ask the player to earn points in the Salvage playlist Crucible Quartermaster Weekly bounties have been removed Free Sterling Treasure from Weekly Crucible and Postmaster will be discontinued Sterling Treasure is still available from Prison of Elders and Eververse Game Types General 3v3 gametypes gives slightly less Heavy Ammo per brick Trials of Osiris Trials of Osiris for Year 2 has ended. Trials of Osiris will resume in Rise of Iron on 9/30 Elimination Heavy Ammo now only appears at one central location in Elimination matches Fixed a bug where the Heavy Ammo could persist through rounds if the Heavy Round ends before it can spawn Salvage Reduced initial Relic Capture spawn delay, from 15 to 10 seconds Reduced time between Relic spawns, from 25 to 15 seconds Reduced countdown time on enemy probe, from 45 to 30 seconds Increased interaction radius on enemy probe, from 3 to 5 meters Increased successful sabotage score from 150 to 200 points Changed scoring so that now only the interacting player gets points for a successful sabotage Rift Added an overshield on player spawn to cut down on spawn-camping Extended runner damage resistance when picking up spark by a few seconds Maps Rusted Lands Added invisible physics to stop players from escaping intended playable area Vertigo Added invisible physics to stop players from escaping intended playable area Pantheon Rotated lower Heavy Ammo crate to keep ammo from falling off the map Crossroads Added invisible physics to stop players from escaping intended playable area Blind Watch Moved Elimination tiebreaker zone indoors to avoid bias towards Bravo UI Fireteam and players in current game session list have been combined and will display 12 players without needing to change pages Clan Roster has been added, but will not be immediately available The Inventory menu has been modified to add Ornaments Abandoned Quest Kiosk menu pagination now allows users to view more than the first page
  6. The demo is live today so I'm going to download it later and give it a bash at some point. Let's use this thread for initial thoughts
  7. That's a steal. Tbh you're making me think to reinstall it. I also set up a FG club so i can invite you in (it means you can all the club races then).
  8. Honestly Gary, you should look to pick up DriveClub. You'll probably get it for a fiver now and it's one of the most supported games due to it's shite release. It's widely known to big driving gamers as a pretty decent game (now). Also, Need for Speed is pretty arcadey, really easy to get into and you will always feel like you're progressing through the game.
  9. Erm, we wont need to pull out of a hat if your partner is a bot!
  10. Wow. Can someone tell me what enjoyment you'll get out of just walking around, clicking a button and you don't see anything. This Pokémon craze feels like it's going to crash and burn within 12 months. ---------------------------------------------- Nintendo launches its long-awaited Pokémon Go Plus device on Friday 16th September. That's next week! The Plus device is a little clip-on Bluetooth accessory that vibrates when a PokéStop or Pokémon is nearby. You can even catch Pokémon with a simple button press. Pokémon Go Plus is designed to let you play the game without being tied to your phone screen, although there's no knowing if the Plus - like the app - will also be a drain on your phone battery. The device will cost £34.99 in the UK and is available to pre-order now from Nintendo UK's online store.
  11. That looks real nice Steve, can't believe you've nearly finished it already! What colour are the LEDs or are they multi-coloured?
  12. Right, so let's set some rules on playing this league (again!). I think the easiest thing to do is play on your own rather than team each other up. However, I think it will be far more interesting and fun if we set the rules as 2v2 so both players get a Bot. We could just set them to Semi-Pro (I think that's the second level up) so it'll make up for loads more fun and surprises. I think its also one 5 minute game and it would be great if someone records the game highlights. Remember this is for fun and giggles but I can see this finally kicking off now! One last thing, to set up when we can play each other i'm thinking if I select a few dates in the calendar, you can click to say you will be on and we can go from there. Even if you have time for just one game, it will take 5 minutes with whoever is on with you. I'll post tables on here once we start getting some games in. You with me?!
  13. A variation of a console I have isn't worth buying until it's years old. The current gen consoles have a good few years shelf life still. Developers won't leave the significant player base consoles for some time.
  14. A few released pictures. I think this has serious playability. I really hope they get the game mechanics right so it's not too repetitive.
  15. Beta is extended to this Thursday however Battlefield have tweeted "Starting today, we are simulating extreme launch situations to test BF1 servers. You may experience downtime throughout the stress test." Not sure how much gametime people will get.
  16. Hmmm, I know the phone industry is the next big boom pay packet for game developers but I'm not sure the classic names need to be defaced by simplistic quick buck game models. (Yes, thats right, i'm sticking up for my arch enemy Mario - Sonic til I die ) --------------------------------------------------------------------------------- Nintendo's next mobile game is Super Mario Run, an endless runner starring the mustachioed plumber. It's a well-worn genre for phone games, though Nintendo plans on releasing it for a set price rather than free-to-play (it will be a free demo initially) with ample microtransactions. Before you get too excited, know that it will offer extra in-app purchases, according to its App Store listing. Nintendo creative boss Shigeru Miyamoto took the stage at the Apple keynote on Wednesday to announce the game. He emphasized how Super Mario Run can be played one-handed, by simply tapping to make Mario jump, and how it will feature extra modes that let players compete with friends and build their own Mushroom Kingdom. As for dedicated Nintendo fans, the visual style should be familiar if you've played any of the New Super Mario Bros. games. Super Mario Run will be released in December. And don't forget about the Fire Emblem and Animal Crossing adaptations which are also on Nintendo's mobile games docket.
  17. Just so you know guys, there's a fantastic add on with the update I was going to add but it comes with it already! If you want to mention someones name in a thread all you have to do is use the @ symbol and a quick menu will pop up: @GazzaGarratt @Diddums You should then get a notification from it (hopefully testing that now!). Really awesome alternative to quote and if there isn't anyone to quote!
  18. H Thats great news! Thanks Moe. How is Destiny in-game chat these days? I always end up in a party chat but with only 8 being in there, you won't be able to talk to each other if there's 12. Would be great to have all 12 chat shit at the same time but my gut says it'll be just your fireteam you can speak to in-game.
  19. Rob was extremely kind to sort all the logos and banners out for us. Rob, can you help and add a new post with the files on please? If you guys want the original logos too I can share them as well because i think they still look cool.
  20. We should celebrate the next one in style!
  21. As long as shoulder charge is allowed! We'll have to see what the max amount of players is in private, here's hoping we can have 12 of us in a party.
  22. That's exactly why I love Ash. 5 wall blowouts is a great addition and divertion in some instances.
  23. I can absolutely look to change this - will need to bear in mind it will change globally so on every thread it will go to the latest post. If people want it this way I'm happy to add it Sam. I know I currently click the thread then the >> page button to be quick. Anyone else want this instead of how it works today?
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