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I'll post vids later but here's the tips from pvplive. This game is looking really hot. This For Honor Warden guide will help you learn the character and will provide tips and tricks you can use to outclass your opponent. The Warden in For Honor is a fairly straightforward character that focuses on getting the advantage over his enemies through adaptability. You'll need to be adaptable as Warden and play more aggressive. Focus on finding ways to use Crushing Counterstrike, but don't use it too often as it'll train your opponents that match to specifically look out for it. When used after a counter the move will be unblockable. Always, always remember to use your Revenge meter. Revenge boosts your damage and health — as a Warden you're going to need to abuse the bonuses whenever possible. Revenge mode makes all your attacks uninterruptible as well and attacks are auto-parried on activation. Basically, makes you something to run away from. The Revenge meter is just another option for you — treat it as such. It's not something you need nor is it something you want to waste. Revenge will boost you overall and make you the deadliest jack-of-all-trades. Feats You'll gain more feat resources playing objectives and killing enemies, however, playing into your set "role" will garner you more resources to unlock feats. First Slot Body Count — Unlocked at level 1. Killing soldiers grants you health and stamina. Conqueror — Unlocked at level 5. Capture control zones faster and boosts last longer. Come at me — Unlocked at level 13. Get more renown from kills, but take more damage from attacks. Second Slot Inspire — Unlocked at level 1. Allies deal more damage, soldiers fight faster. Fiat Lux— Unlocked at level 7. Throw a flash grenade that blinds enemies for a few seconds. Thick Blood — Unlocked at level 15. Gain immunity from regular bleed damage. Third Slot Second Wind — Unlocked at level 1. Recover some of your health. Pugno Mortis — Unlocked at level 9. Throw an explosive that deals moderate damage in an area. Takedown — Unlocked at level 17. Throws make enemies fall to the ground. Fourth Slot Catapult — Unlocked at level 1. Call a catapult strike to deal massive damage over an area. Stalwart Banner — Unlocked at level 11. Nearby allies continuously regain health. Morale Booster — Unlocked at level 19. Improve damage for you and your allies for a short duration. As you level up, more feats will be available to you. Here are my favorite feats to use when they become available to you. Conqueror — Lengthening any bonus is great. You can also combine this passive ability with Morale Booster for those sudden death fights. Inspire — Playing around your team is a must and this ability just makes everyone better. I sub this out for Thick Bloodwhenever I play in 2v2's or 1v1 Duels. Second Wind — The heals come in fairly clutch for the dire situations, but I preferTakedown for smaller game modes. The crowd control is great. Morale Booster — Boosting yourself and your allies is always a must. The heals on the banner aren't great because the game is so movement heavy. Playstyle 4v4 Dominion Ubisoft literally defined you as adaptable. It's the simplest way to put it and the best way to play him. You have so many options at your disposal so be unreadable. You never want to fall into the trap of playing the Warden only a single way — especially in dominion. Work your way around the map and find your niche with the team. If you need to be a stable Point B player, then do so. If you need to hold the enemies objective with an ally, you got it. 4v4 and 2v2 Brawls As a Warden you can get early damage in, if you can, then move to support your allies. 1v1's are not your specialty. Stay in the midst of the action, but don't be the center of attention. 4v4 is sort of a mess. There will be a lot of dancing around each other, but you can score some easy light hits every now and again. Never fully commit in this mode unless you know you will win outright. 1v1 Duel Warden is mediocre at 1v1 fights due to the character's archetype. The Warden is good at everything, but not great at anything. Your personal skill and style will determine your victory in duels. Abuse your double side hits and try to bait out overheads. You can get easy double Guard Break combos as the Warden. Be sure to check out every other For Honor class guide here and for clarification on some of the game's more confusing mechanics.
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Forum Suggested Improvements / Enhancements
GazzaGarratt replied to GazzaGarratt's topic in Site info and announcements
Yep. It works on mobile and on PC for me. Anyone else can back up it works for them? -
Blackburn's manager leaves by mutual consent. I guessed he wouldn't last long....
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Nice. What's the most important piece of kit NOT to compromise on?
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@PlasticGaming you really need to unpack your PS4...........
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Forum Suggested Improvements / Enhancements
GazzaGarratt replied to GazzaGarratt's topic in Site info and announcements
There you go @Capn_Underpants. It's not a common setting like in the last version so I found a plugin and installed it. It's a global change so it changes all topics behaviour, however I already like your idea! -
It was but the thread shows what he said about it. Apologies though, I don't use reddit so don't know why it's like that.
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Forum Suggested Improvements / Enhancements
GazzaGarratt replied to GazzaGarratt's topic in Site info and announcements
I can change this in the settings I'm sure. I always ALWAYS use unread content without fail as i then don't miss anything. I did the same on old version. Does that work for you too @Rumelylady? If no one shouts up that they hate it the way your suggesting I'll change it and see how we go. -
Should've embedded the reddit link for you @PlasticGaming
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I'm getting this. Excited to see show my son the T-Rex with rocket launchers!
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Looking fantastic Steve. Can't wait to see it with the lights off.
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I read something about it that it has some similar traits to Assassin's Creed and Far Cry but way better dynamics. Another said it had Zelda traits, especially with the farming resource part. I always said I would get it on Day One, however I am really close to getting For Honour as the US gang seem to give it some good reviews.
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I've gotta pick another day for a meet up, even if its just for an hour. What day you want me to look at?
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Have a look tonight after work Rob 👍
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Well at least we gave it a go against Man Utd. I am partially glad thoughas we need to focus on keeping the not so mighty rovers in the Championship.
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Patch 1.05 brings a bunch of anticipated bits and pieces to the release, including an increased level cap (up from 99 to 120), and 60 frames per second support for PS4 Pro users. The update also adds new limited-time hunts to the game, the ability to save more of Prompto's photos (up from 150 to 200), and access to the portable music player while riding a chocobo. Hopefully the aforementioned hunts will breathe some new life into the release, since Square Enix seems so eager to treat the title like a constantly evolving project. The patch weighs in at 2.1GB on Sony's system.
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untilE3 is the world's premier event for computer, video and mobile games and related products. At E3, the video game industry's top talent pack the Los Angeles Convention Center, connecting tens of thousands of the best, brightest, and most innovative in the interactive entertainment industry. For three exciting days, leading-edge companies, groundbreaking new technologies and never-before-seen products will be showcased. E3 connects you with both new and existing partners, industry executives, and the biggest fans of video games providing unprecedented exposure to emerging markets. E3 is where it all starts. - See more at: https://www.e3expo.com/show-info/2895/about-e3/#sthash.aOurXGqR.dpuf
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untilThird catch up so hopefully most can get these games done and we can help everyone keep their ranks together.
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untilSecond one of these to group and help each other get placement matches done.
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untilHi gang. As season 4 opens from Wednesday onwards in the UK thought we should hook up for some games next week. I'll put a few of these on the calendar so stick your name down if you're around!
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Mass Effect: Andromeda current release date March 21st for Playstation 4, Xbox One and PC
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The Legend of Zelda: Breath of the Wild current release date March 3rd for Nintendo Switch and Wii U
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Current release date February 28th for PS4
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I wouldn't worry about tanking now with the season finishing this week. Just need to plan a few nights for placements matches. I'll get on it later 👍
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No date confirmed still because they want the new mode 100% complete. Its a long patch update below but a good read. We are not confirming release date for Live Fire as we have not completed the certification process for the update yet. When we are 100% confident of date we will make official announcement. In the meantime you can check out full patch notes of what to expect in the update.NEW CONTENT: Live Fire: A new Pilot vs Pilot elimination game mode! It’s a 6v6 round-based with no respawns, you will have one minute to eliminate the opposing team in order to win the round. You can also win the round if your team is holding the neutral flag when the round timer ends. The team to win 5 rounds first wins the match. New Live Fire Map - Meadow, a lush location with grassy lanes and rocky outcroppings that provide site lines for long engagements and sneaky routes for flanking. Also zip lines are back! New Live Fire Map - Stacks, an industrial location of open areas that sandwich a dense center point framed by towering structures. The verticality encourages attacks from above and rushes from the outside lanes. New Faction Leader animations! Faction Leaders now play a randomly selected animation during the beginning dropship animation. New Audio for the DLC Commander Intros. Added a new execution, "Late Hit". Deliver a flurry of Stim fueled punches that pummel your enemy to the ground . NEW FEATURES: Mixtape Matchmaking: A complete overhaul of our multiplayer matchmaking. This new feature will allow you to create your own “mixtape” of modes to your heart’s desire. Gamepad: Custom Button Mapping (Pilot & Titan) Gamepad: Crouch Button - "Hold to Crouch" Option ("Toggle" is still default) Gamepad: ADS Button - "Toggle" Option ("Hold to ADS" is still default) Controls: “Hold <use> to Rodeo” Option (“off” is still default) Advanced Hud: Disable Party-Member Coloring on HUD (some colorblind players may prefer this) Community FAQ: New section of the FAQ to highlight upcoming patches, DLC drops, trailers, and creations from the community New Sounds for the Stim Pilot Execution, “Late Hit”. Added Film Grain Slider New ambient environmental sound effects to bring the livefire maps to life. Meadow is a fusion of virtual reality and natural forest ambiences while Stacks is a fusion of virtual and industrial sounds. GAME IMPROVEMENTS: Holo pilot decoy can now deploy on ziplines. Holo pilot decoy is more resilient when stepping over things and colliding with walls at certain angles. Holo pilot decoy is now visible in the threat scope and sonar grenade pings. Holo pilot decoy no longer runs on top of dome shields. Holo pilot decoy no longer crashes into the ceiling and dies when running through doorways. Holo pilot decoy should be more resilient when started during wallruns. Kraber can no longer be shot as a semi-automatic if the player presses the reload button at the same time as the fire button. Titans that are invulnerable while performing executions will have their lifebars colored gold and flashing to communicate their invulnerability. Added some out of bounds triggers and props to block off areas for Crashsite and Complex. FOV is now saved per-user. When switching weapons while editing a loadout, the game will now preserve your mod choices if possible. Ronin now shows his sword in the loadout menus. Credit purchasable items now show a credit symbol instead of a lock symbol. Friends' names will now show up green in chatroom and in-game. Prime Titans can now use Nose Arts. Network Admins can send messages to the network in-game, rather than only through titanfall.com Added extra text to make clear that Warpaints are not supported on Prime Titans. Capped max range of Reapers' weapons in Attrition. Toned down the excessively loud dropship sounds in Attrition. Adjusted Volume Falloff of Cluster Rocket Explosions so you don't hear them from across the map anymore. Added some lobby text notifications to inform players that they are waiting on the party leader before restarting matchmaking. Nuclear Eject damage no longer fills your Titan Meter. Reduced the area affected by the Nuclear Eject screen shake. Increasing crit damage Pilots deal to Reapers in Multiplayer. TITAN BALANCE:Tone Reduced Salvo Core's damage. Removed the damage falloff from Salvo Core rockets. Increased the cooldown of Sonar Pulse. Reduced the projectile size of the 40mm. Tone Burst Loader Improvements: Slight presentation tweaks. Updated audio cues. Leaving ADS now clears the charges Northstar Removed the damage falloff from Flight Core rockets. This should make her more consistent in dealing high damage. Increased dash regen rate. Ronin Increased dash regen rate. Scorch ADS'ing with his primary weapon will display the projectile's path. Ion Fixed a bug with Vortex Shield where reflected bullets would deal a high amount of splash damage. WEAPON BALANCE:Devotion Added very far damage settings, reducing its damage at distance. Added more kick to the first shot to make using single shots more difficult. Increased view kick during sustained fire to create a slightly larger spread. Archer Fixed the homing speed so it will once again track targets as expected. MGL Reduced the projectile speed. Increased the fuse time. MISC BUG FIXES: Fixed being able to be shot by snipers behind the cover of the amped wall if the shooter is really close. Fixed sentries so they now properly track targets through the amped wall. Fixed tracers not showing up when shooting through friendlies with bullet weapons. Fixed the MP R201 not dismembering stalkers and ultimately being less effective as other similar weapons against stalkers. Fixed bug with using A-Wall/Hard Cover while phase shifted. Fixed some cases where players could plant turrets in mid-air. Fixed HUD display incorrectly showing number of Electric Smoke charges. Fixed case of scoreboard counting a Titan termination on a piloted Titan counting as 2 pilot kills. Fixed MOTD not displaying over a certain character limit. Fixed Charge Rifle with Quick Charge mod skipping cooldown after firing and switching weapons. An elusive Nessie has still not been found…last seen in the mission Blood and Rust… Fixed bug with getting doomed with Stealth Auto Eject while in the midst of melee. Also fixed rare case of being stuck permanently in a "Ejecting Titan" cockpit animation. Fixed some cases of being stuck inside of level geometry with Rodeo. Fixed Grenade indicators not showing up sometimes. Fixed incorrect bullet hit detection immediately after being damaged. Fixed some cases of being stuck inside of level geometry with Phase Rewind. Fix asian languages not always word wrapping correctly. Fix input duplication between chat messages and the game. Fix pick up ammo sound incorrectly playing in MP. Fixed issue with browse not highlighting a network when clicked from lobby. Fixed hover FX not playing in NPC kill replay. Fixed Ion's Laser Core FX appearing offset from crosshair. Fixed showing the turret placement hint when player spawns, but doesn't have a turret, due to watching a kill replay with the turret placement hints. Fix camera becoming disoriented when navigating the store. Fix formatting issues in stats page. UI bugfixes when browsing networks and in the chatroom. Fixed a bug with the nose art menu that left the player on a blank page sometimes. Fixed a bug with SP achievements not correctly counting all Pilot Helmets collected. (Will trigger when opening main menu) Fixed some stats related issues with player melee. PLATFORM SPECIFIC FIXES:PS4: Accepting a game invite while the game is not running will now properly connect you to the invited lobby. General stability improvements. PS4 Pro: Increased sun shadow resolution. X1: Stability improvements when browsing the store. Fix not being allowed to start multiplayer after resuming the game from suspend when the player's profile is not linked to an Origin account. Fixed being able to accept invites to a game that the player is already participating in. General stability improvements. Correctly grab the system voice permissions from Xbox and honor it in game. PC: Added Adaptive Supersampling. When enabled and running faster than the FPS target, the game will dynamically increase rendering resolution up to 2x the target resolution to improve AA quality. If the maximum supersampled resolution exceeds 16K in either dimension (e.g. when running at Eyefinity/Surround resolutions), this option will be unavailable. Added Very High to the Model Quality tiers. General stability improvements. Added Model Draw Distance to allow pushing draw distances further out. Added description for Triple Buffered in the VSync description text. In an effort to reduce hitches from texture streaming, the "Texture Quality" setting has been renamed to "Texture Streaming Budget" to more accurately reflect the setting's function, and the tiers have been renamed to indicate the VRAM amount needed. A warning has also been added when the game detects that the chosen tier uses more memory than currently detected. The goal is to only use about ~75-80% of the VRAM when the game is running to avoid GPU memory management hitches. Spun D3D texture creates off onto a dedicated thread to avoid driver stalls and added throttling to the number of textures that are made live by the streaming system every frame. The throttling mechanism is simplistic and can be improved, but we want to get this out earlier to see if we're on the right track in reducing texture streaming stutter before investing more engineering effort. If you were previously experiencing stutter, please provide feedback on whether stuttering has noticeably improved after this patch. Adaptive Resolution FPS Target is no longer capped by max monitor refresh rate and instead caps to maximum supported FPS (144). Improve VRAM detection accuracy. Improved SLI/Crossfire compatibility. Players are recommended to not use TSAA when running in multi-GPU mode because TSAA can negatively affect performance scaling. Improved frame rate stutter detection tools. Enabling adaptive resolution while VSync is set to Double Buffered should now reliably force VSync to Triple Buffered. The game now prevents the screensaver/lock screen from coming up due to idling while the game is running. Added additional info to rare startup error "Failed to CreateGameWindow. Resolution Unsupported?" and a speculative fix for it. Fixed adaptive res FPS target incorrectly resetting to 60. Fixed texture streaming being disabled on GPUs with < 2GB of detected VRAM. Fixed the game crashing on startup if a user has AMD GPU drivers installed, but is no longer using an AMD GPU as the primary adapter. Fixed memory leak experienced on Crossfire setups. Fixed various UI scaling issues when running in Eyefinity/Surround ultrawide resolution. Added text clarifying "Invite friends" functionality doesn't work while the Origin overlay is disabled.
