The drought of decent AAA games made me think if this year has been a decent one or not.
The social aspect of games has definitely increased and we are seeing across the board further ongoing support to games. Increased patches, fixes and enhancements alike which are helping t fine tune our existing game base.
However, the amount of AAA games this year just hasn't been enough in my opinion. That's not all a bad thing, it makes you then have a wider range of games to play because there isn't that significant pull from one stand out game. But the fact that when AAAs have come out, they have been vastly underwhelming, for example No Man's Sky - Great concept, poorly executed. The Division - great concept, poorly executed (see the theme). There's a bunch of nearly games that just tried to jump too high too quickly rather than consolidate and enhance the great concepts they have.
To finish on a couple of positives, other part that 2016 has suffered from is delays (that's not positive!). Yeah, I think this is great news for 2017. Developers are realising you can't just code lazy shit anymore cos you just get shit out. They have seen some of the light that my other positive note to make has.
Bang for your buck - The Witcher. I haven't played it but is plain to see and hear from everyone that played it and what was in the bundle that content matters. That doesn't mean we're going to get some great games off the shelf, it is more likely to come in drops (DLC) but the idea of developers creating great solid gameplay and healthy content drops is the way forward.
TLDR
2016 - A little weak at the knees.
2017 - A great promise awaits.
until