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GazzaGarratt

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Everything posted by GazzaGarratt

  1. Just done some of the first quest and Im really pleased with it. Storyline and cutscenes are well presented and missions are so far enjoyable. Hoping it's more to come over the first month.
  2. Nice to see you're here Hammy, from what I've seen so far you fit in like a glove
  3. Rise of Iron Lords Patch Update General Rise of Iron campaign unlocked Requires Destiny: Rise of Iron and minimum Character Level 40 Max Light increased to 385 New Vanguard & Crucible Bounties are now available Year 2 Moments of Triumph will end at 10:00am PDT on 9/20/16 and cannot be progressed Activities Daily Heroics Will now include selections from Year 1, Year 2, and Year 3 Increase Light to 350 Vanguard Strike Playlists Vanguard Playlist is now called The Taken War Strike Playlist but is otherwise unchanged The SIVA Crisis Playlist consists of Taken King and Rise of Iron Strikes at 320 Light The Taken War Heroic Strike Playlist is available for players who have not purchased Rise of Iron and is accessible in the Vanguard Strike Playlist page No longer rewards Vanguard Marks The SIVA Crisis Heroic Strike Playlist is now available to players who have purchased Rise of Iron This Playlist replaces the Taken War Heroic Playlist in the Vanguard Strike Playlist This Playlist is also the Weekly Heroic Strike featured Playlist Recommended 350 Light Nightfall Requires Rise of Iron Recommended 360 Light Economy Activities Normal Strikes will now grant rewards up to 340 Light Heroic Strikes will now grant rewards up to 365 Light Strike-specific Skeleton Keys now drop in the Nightfall Strike and the SIVA Crisis Heroic and Taken War Strike Playlists Skeleton Keys allow you to open Strike Hoards to guarantee a Strike-unique reward Strike unique rewards will now drop up to 385 Light Nightfall will now reward the player with Ghosts less often so other rewards will drop more often Players can receive one free Radiant Treasure per account through their first Heroic Strike Playlist completion per week Variks will now grant Weapons and Armor for Challenge of the Elders scorecard completions up to 365 Light Engrams Fixed an issue where, after enough kills were accumulated, players would never see Uncommon item drops again This resulted in players being starved of weapon and armor materials Uncommon drops will be in addition to, not in place of, Rare and Legendary drops Rare and Legendary Engrams will now attempt to give you rewards equal to or higher than your current Light Rare Engrams can now decode up to 340 Light Legendary Engrams can now decode up to 365 Light Legendary Engram Light value will slow from their fast progress at 350, up to 365 Within that range, Engrams will grant the player something with higher Light about half the time Exotic Engrams can now decode up to 385 Light Faction Packages Faction Packages now drop items up to 385 Light Fixed an issue where vanity items (Ships, Sparrows, Shaders) were dropping less frequently than intended Queen’s Wrath faction packages now contain Queen’s Guard armor and Chasing Infinity Previews have been added for the Queen’s Wrath and Crota’s Bane Factions House of Judgment Faction Packages now grant a Weapon each time House of Judgment Class Items now drop in addition to Weapons rather than in place of Dead Orbit, New Monarchy, Future War Cult, Vanguard, and Crucible Packages now allow the player to choose one of three options: Weapons, Armor, or Chroma Armor New Faction Ghosts and Sparrows have been added to these Packages They can be found in all three Package selections (Weapons, Armor, and Chroma Armor) TTK Armor and Weapons have been removed from the Faction Packages and are replaced with new ROI Weapons and Armor The following Weapons will remain in their respective Faction Packages (Crucible and Vanguard): Shadow Price Badger CCL Lord High Fixer Grim Citizen III The Saterienne Rapier The Devil You Know The Swarm Zombie Apocalypse WF47 LDR 5001 Y-09 Longbow Synthesis Two to the Morgue The Comedian Armsday/Gunsmith Removed the SUROS TSR-10 Rocket Launcher Test Weapon that required Crucible kills Removed the Häkke Test-A Shotgun Test weapon that required Crucible kills Vendors Vendor items purchased for Legendary Marks have been increased to 350 Light Xur’s exotics for sale have been increased to 350 Light Xur now sells two Exotic Weapon Ornaments per week for Silver Dust Xur can now carry Legacy Boot Engrams Items Year 1 Class Items are now available as new Rise of Iron Legendary Class Items. This does not include Year 1 Raid Class items. The new Class Items are found in the following locations: Strike Hoards Crucible End of Match Rewards Legendary Engrams Iron Banner Trials of Osiris Faction Packages Rise of Iron Vendors 22 Exotic Weapon Ornaments have been added Applying an Exotic Weapon Ornament has a cost of the Exotic Weapon Ornament and 1 Silver Dust Players who have obtained Laurels can apply them to their corresponding Armor set to unlock Armor OrnamentsArmor Ornaments cost 1-2 Laurels plus 5 Silver Dust to apply Trials of Osiris Laurels can be obtained from Trials Flawless Chests, 1 per character per week Raid Laurels can be obtained from the Heroic Raid challenge modes, 1 per character per week Iron Lord Laurels can be obtained from Radiant Treasures. Additionally, players will obtain one Iron Lord Laurel from the Rise of Iron Record Book Record Books now appear in their own section on the character progress UI screen Eververse Silver Dust is now available Obtained from Radiant Treasures and by sharding Exotic Weapon Ornaments Used to purchase unique Eververse items, purchase Chroma from Eva Levante, purchase Iron Engrams from Lord Saladin, and apply Ornaments to Armor and Weapons New Emotes have been added to the Eververse Store April Update Emotes have been removed from the store and added to the new “Spring 2016 Emotes” bag Radiant Treasures can now be purchased from the Eververse store Radiant Treasures contain Exotic Weapon Ornaments and Vanity Items Reputation Boosters are now available for direct purchase on the store Crucible Private Matches Rise of Iron Maps and Modes are now available (Requires Destiny: Rise of Iron) Playlists Supremacy, Clash, Control, Rift, Skirmish, Rumble are now core Playlists Elimination will be available every day of the week until Trials of Osiris returns on 9/30 Rise of Iron Crucible Maps Floating Gardens, Last Exit, Skyline, Icarus (PS Exclusive) added to core playlists with strong weightings to feature them (these will normalize over the course of a few weeks) The Taken King Crucible maps added to Classic playlists (These are now free for anyone who owns the base game) Rotating featured playlists updated to include Rumble Supremacy, Inferno Supremacy, Salvage, and Combined Arms Rewards Core playlists now reward a new collection of Crucible Legendary Weapons: Hex Caster ARC 77 Wizard Ill Will Unending Deluge III Hopscotch Pilgrim Steel Oracle Z-11 Cryptic Dragon Matador 64 20/20 AMR7 Classic playlists now reward the Year 2 collection of Crucible Legendary Weapons Red Spectre Eyasluna In Times of Need Split Shifter Pro The Revelator The Ash Factory Party Crasher +1 Spare Change.25 NL Shadow 701X Crucible Class Items added to the Crucible Legendary loot pool Crucible Legendary drop rates slightly increased Quests and Bounties New Supremacy Quest is available from Lord Shaxx New Supremacy Bounties are now available when Supremacy is the daily featured playlist Shaxx Weekly Bounty design has changed and now features a single multi-objective Bounty for a specific featured 6v6 mode Daily Crucible Bounty availability updated for Rise of Iron
  4. I think he works effectively when we all want to rush into a room. As a player who doesn't play shield, I'm starting to enjoy when Montagne is being picked rather than Blitz, I think there more strategies that could be applied to him in certain situations.
  5. until

    Great night, great laugh! Start of things to come hopefully
  6. Will be looking to do some tidying up this week. Please shout if you want to keep / change / remove / add anything you think. We do need the feedback. After speaking to a few people we'll look at moving the RPG subforums as all 3 aren't played by the community of late. I've been thinking of us having a Racing subforum in Sports, as it may help newer members see the posts within there. Could easily do the same with Beat em ups too if people desire it. If anyone has any games that they feel deserve its own subforum can you please add your feedback here. We'll add them in! Thanks all Lee
  7. Such good fun tonight people! Great laugh doing all kinds of stuff (Supers, Punches, Grenades, No weapons, swords, infection) A few things stood out. We can make this a weekly thing on a Monday night. Whoever is on it is private party time after most of the weekly content has been done. Most were up for it tonight so I can set up a regular event up so we can add our names to each week if we're on or not. Ending on a traditional team deathmatch would be epic. Traditional PvP styles as we normally would. Lastly, to keep it fun each week, to buy the green guns on sale from the Gunsmith that Monday night and only use them. Tonight was a dirty hand cannon with machine gun. Hilarious fun and we could do so much with these games now. Great start to the week!
  8. If you had the chance, what would you change now Season 2 is upon us? I'd like to see some existing maps tweaked so on a Competitive game the points or game modes rotate. Hanzo feels OP, even though I can't get him to work for me. I'd like to see his hit box get slightly smaller. Winston could do with a buff on his primary weapon, he doesn't seem to have enough impact with just his ultimate. I also think they should look at the speed of some characters. Whilst I get Roadhog and Reinhardt are massive therefore slower, I just think they are far too slow to get back into battle.
  9. Battlefield 1 will release a new map for free 2 months after release, EA have confirmed. This will take the maps upto 6 in total on the base game. I can live with that. Here's the description of the map from EA: "Prepare to take part in the Battle of the Selle in the cold autumn of 1918. Here, the fighting moves out of the trenches and into open country where a massive crashed airship casts its shadow onto the battlefield. The British forces have broken through the Hindenburg line and are now in pursuit towards an important railway center. Fierce infantry and tank engagements ensue on the open ground and river banks alongside the Cateu-Wassigny railway where an armored train can still turn the tide."
  10. Given how teams are adapting to the resurgence of standard lanes, Riot has shared the love with some old favourites (Miss Fortune, Lux) while reigning in some of the notorious powerhouses (Vladimir, Gnar) in order to give the competitive scene some room for experimentation. The Worlds meta usually forms over the course of the tournament itself, but patch 6.18 aims to give team’s greater diversity with their picks. So what major changes in patch 6.18 will greatly affect the upcoming tournaments. Gnar: the Missing Link Riot has hit Gnar hard with the nerf gun and is surprising considering his win rate isn’t that high (47.29%). However, his ability to prey on tanks and shut down most forms of aggression has made him a prime target. The cooldown on his Hop has been increased and remains unchanged at rank five, while his passive damage has been lowered by five at every single rank. Lastly, the changes to Frozen Mallet have indirectly affected both Gnar and Yasuo who greatly benefited from damage spike and tankiness they received. Frozen Mallet made both champs very hard to kill and escape from, especially with Gnar’s proc from Hop/Crunch. Frozen Mallet is still a worthy investment, but the combination of nerfs will likely affect his popularity in the upcoming tournament. Ashe: the Frost Archer The high levels of communication we see in the competitive scene allow athletes to provide the peel and co-ordination the Frost Archer needs to thrive. Her Enchanted Crystal Arrow provides so many opportunities to catch and lock down opponents, while her team can easily follow up and kill those frozen in place, making her a highly contested pick. The cooldown on Volley has been increased at lower ranks and just by one at level five. This nerf is clearly tailored to her laning phase as her harass with Volley in a poor matchup can be too strong. The nerf to Volley makes it a bit harder for Ashe to get through her laning phase which is understandable considering she scales well late game. It’s certainly not the biggest nerf in the world, but it does tone her damage down enough so that other champs have a fighting chance. Ekko: the Boy Who Shattered Time While Ekko’s ‘pure defense’ shenanigans are no longer as strong as they were earlier this season, the Boy Who Shattered Time is just as effective when it comes to sticking to his targets. His base attack damage has been lowered to 55 from 59, but his combination of Trinity Force and tank items still remain strong. This small nerf won’t affect Ekko’s overall success in top lane and we will more than likely see the boy wonder being picked at Worlds. Taliyah: the Stoneweaver Taliyah’s ability to impact other lanes has made her a contested pick in competitive play as her ability to roam, push lanes and exert map pressure is unmatched. To counter this, Taliyah’s Threaded Volley no longer deals 50% extra damage to minions which will slow down the speed of her clear and force her to use more of her abilities to push lanes. Unravelled Earth’s damage has been lowered by ten at rank one and up to thirty by rank five. This will make her mid game power slightly weaker and will stop her from simply going to other lanes and just killing any target that happens to get caught. Taliyah’s roaming will now require more setup which will give her opponents more opportunities to force her to stay in lane. These nerfs are fairly big and will hopefully lead to more champion diversity at worlds as opposed to every single pick revolving around the countering Stoneweaver. Rek'Sai: the Void Burrower Another popular pick is receiving some much needed tweaks and this time it’s to the Void Burrower. Rek'Sai’s is a favourite pick in both solo queue and competitive play, largely due to her strong ganking potential, great initiation and brilliant map presence. Riot has reduced her base armour and armour growth stat so that her jungle clear is not as healthy, providing a greater deal of risk when it comes to ganking. Shen: Eye of Twilight The Eye of the Twilight has always been the strong, silent type and his strengths usually go unnoticed. Shen’s laning phase is very potent thanks to the damage scaling with Twilight Assault, while his shielding negates all damage from enemy auto attacks. The Kinkou Leader can also help his teammates with his Stand United ability, which gives him insane amounts of global map pressure that can be hard to play against. Put these abilities into a competitive environment and you have a recipe for a ridiculously strong champion that can support his entire team. Shen’s passive has been lowered and the damage on Twilight Assault has been reduced in order to stop him from dealing heaps of damage in the late game when he’s extremely tanky. Yasuo: the Unforgiven Yasuo has been tearing up the Rift since the last patch and has greatly benefited from a bug fix to his ultimate. However, the wandering samurai has become infamous among players due to his combination of mobility and tank items. This allowed the Unforgiven to maintain his high damage output while granting him the added durability he normally lacks. The combination of Trinity Force, Frozen Mallet and Infinity Edge made him an absolute pain to deal with in top lane. Riot have now decreased Yasuo’s attack speed per level, while Last Breath’s bonus armour penetration only applies to his critical strikes. These nerfs are aimed at decreasing his overall damage output and allow him to focus on a few strengths instead of all of them. Vladimir: the Crimson Reaper Vladimir has plagued the LCS and competitive scene for a while now and it seems even Riot is sick of seeing him constantly dominate other champions. His base health has been reduced by 25 and the cooldown on his Tides of Blood has been increased by four seconds at rank one and drops down to five seconds once again at rank five. The health cost has also changed to eight per cent at all ranks as opposed to ten per cent. This means that Vladimir’s laning phase will be weaker as the Crimson Reaper will have a tougher time sustaining and dealing heaps of damage, but if he manages to survive laning phase and enter late game he will greatly benefit from the lowered health cost. This will make Vladimir the late game champion he was always meant to be and will offer more counter picks and opportunities to shut him down. Miss Fortune: the Bounty Hunter Miss Fortune’s passive no longer does half damage to turrets, instead it does full damage which is a pretty big buff when you consider how important it is to secure the first blood tower bonus. Bot lane is the only tower that lacks fortification so this buff will allow Miss Fortune to deal a greater amount of damage to the towers whenever she procs her passive. She already does a great job of bullying her opponents in lane and melts teamfights with Bullet Time. Whether this buff will make Miss Fortune a popular pick at Worlds is hard to tell, but it could spark the return of the bloody-haired bounty hunter.
  11. Hong Kong Phooey and Dangermouse, how could I forget them! I'm sure catch the pigeon was something to do with Wacky Races? Animaniacs, I think I remember that, definitely Rugrats though! I'm super intrigued with Darkwing Duck, probably need to google that one
  12. Awesome look Steve, well done on the mini project. What's next?
  13. I think you know me by now Sam, I'm all about the physical copy
  14. Is it definitely worth purchasing the first one then? For what console?
  15. Now this is live I like what I see. Subtle changes in the main with the quick menu an absolute positive imo. I also like the fact you can now see the detail behind hidden trophies if you want to. Might push to actually get a Platinum one by the end of the year now!
  16. South Park: The Fractured But Whole has been delayed to the first quarter of 2017. It had been due out this December. Ubisoft announced the delay in a short note on its blog: "South Park: The Fractured But Whole will now launch on Xbox One, PlayStation 4 and PC, calendar Q1 2017. The development team wants to make sure the game experience meets the high expectations of fans and the additional time will help them achieve this goal." Hearing great things about this game and I'm tempted even though I normally wouldn't play something like this in recent years. Another delayed post but as long as it's finished no one will care too much.
  17. They'd have to tweek them so they wouldn't be the only go-to guns again. Or they may update and change the weapons available. I wouldn't like that as the guns fit in with the raid already but if this gives a chance of the Vex becoming back on par then I'm well happy.
  18. Bloody hell, that looks impressive. It reminds me of Theme Hospital which I wish they would revamp.
  19. I've added a few videos so far of the fantastic short series for Overwatch. Head over to the videos section to have a look. Blizzard do a fantastic job of these mini videos. Overwatch Videos
  20. Finally! Awesome news that the gamr director Chris Barrett has confirmed they are 'absolutely considering' updating the old raids to ensure there isn't many lull periods in year 3 as there was in year 2. Vault of Glass has to be top of the class to get updates on light level and gear, I have an inkling they'll start on Crota to keep people on edge for VoG. Nice one Bungie.
  21. until

    Great night of fun guys! Got more games in than I was hoping for
  22. until
    After speaking to most of you, it sounds like we should try out the Private Matches ahead of the Rise of Iron DLC. Let's see if we can get as many on as we can so we can have loads of good laughs and banter. We may pick up some ghosts along the way. If you have any decent game modifiers you want to try, make sure you add them to the Private Matches ideas thread! Happy Gaming FG!
  23. We tried to get Oryx for DaveyDave @IPSWICH HIGASHI the other night, geez we were close 4 times. Shame we couldn't get it, hopefully sometime this week.
  24. Nope, not having that. We need another cockney rhyming slag who's up for a laugh.
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