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GazzaGarratt

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Everything posted by GazzaGarratt

  1. @Greboth has reduced the file size of the spinning logo down from 2.3mb to 1.1mb without losing the quality. Hopefully this will help Brede.
  2. Turbo Tournament '96 on the Mega Drive/Genesis was the absolute bees knees. Loved the league format where you could get promoted/relegated. Hope that's there with a save function and multiple players. Spider was the main man all day long [emoji41]
  3. Was waiting for that one. Thanks Rachel! [emoji8]
  4. Hi all. Since I've been here and over the past year being an admin I've tried to make small incremental changes alongside the updated site, in line with what you guys want. After all, this place is all of ours. Thanks for answering the FG research poll - if you haven't, please add your answers to the separate pinned thread in the announcements. So in short, I currently have an android app for the FG forum in beta mode. It has its pros and cons which I will explain when its live and available in the play store but wanted to let you guys know what will be available soon. Thanks to a few that have been testing it somewhat over the past week. Hope you like it when it comes. Even just for the notifications to people who have Android phones it should be a good addition. An apple app I will look at, please note that any change takes an amount of time to implement. Lastly, please remember though, this just adds another choice to access the forum. There will be many changes still to the forum via the other ways which I'll explain over this next few days, such as a way to intergrate twitch feeds and updating the video section (which are two things you won't be able to see via the app). Thanks FG Lee
  5. Thanks to@wapntake for finding this. Fun little link below (and an app would you believe) just to let you know how much time you've wasted on Destiny. https://www.wastedondestiny.com Mines at 703 hours and I know there's others that are way higher than that!
  6. [emoji23] Sounds like you've inherited an amazing person to your family right there [emoji40]
  7. They seem to be some awesome emblems out there. I've found these Marvel ones below on YouTube. If any one sees any more awesome ones please share here. I'd love to recreate some of them in game. Even if you've created your own version of one lets see it here.
  8. Nice @Stretch616, just shows how hard you can hit too with the revenge meter up versus 4. I'm surprised they all didn't just take you on in close combat tbh. I suppose certain classes in that situation would hold stronger than others and yours may be one of them. Sorry to spoil the clip a little with us all talking GTA in the background!
  9. Not sure if most people have checked these out. Overwatch makers Blizzard have committed to do more comics and origin stories to help gamers understand the background of where the characters came from and where it all began. These are the comic links, which there are 11 so far at the time of me writing this. Well worth a read if you ask me. You could even print them out from the pdfs - i think i'm going to do it so I can enjoy reading them with my son. #1 McCree #2 Reinhardt - Dragon Slayer #3 Junkrat & Roadhog - Going Legit #4 Symmetra - A Better World #5 Pharah - Mission Statement #6 Torbjorn - Destroyer #7 Ana - Legacy #8 Ana - Old Soldiers #9 Junkenstein #10 Tracer - Reflections #11 Bastion - Binary Enjoy!
  10. Okay. 1v1 is like a playing a game of chess and like Rainbow Six . Biding your time for the ideal opportunity to strike has helped me no end. I do watch the directional triangle on the player quite a bit. Its a really good tip for beginners. However, its difficult to not button bash when you get 1v2 or more. The revenge bar helps but I find switching to lock on to each warrior very quickly keeps me alive a little longer whilst bashing the crap out of heavy attack. I try not to spam it but the intensity of the fight just takes over. It is a steep learning curve.
  11. So basically, everyone is okay apart from@Diddums?
  12. I haven't touched the surface on this subject so it would be good to know your thoughts on mods and which ones are the best with which weapons. I can see from the skills tree that there is a mod to amend mods along the way but haven't got to it yet, so it's good to know if I'm locking in a mod, what should or shouldn't I do?
  13. Shit Steve! Glad you're okay as that's one hell of a tree to come down! Did you hear it or see it happening? Via the FG App
  14. 2017 is already a better year for games than 2016. I'm sure most would agree, there's not enough time to play them all! Via the FG App
  15. Did not realise at all. Well, if that's the case, I do see the point now. It won't stop them, nor will it stop others doing it if this is the first. They need to follow Battlefield 1 footsteps with CoD nostalgia as BF1 is a great game but doesn't have the massive replayability factor for me.
  16. Edited question for you Steve. Thanks for letting me know.
  17. It is Pat, sorry should've been clearer.
  18. If you'd all be so kind to answer the poll I've created it would give me some understanding on what to focus on if we make any changes going forward. Obviously any comments about it, just let me know, as always. Lee
  19. Okay, so I'm not a fanboy, not will I ever be for Zelda. I didn't grow up with it, so I won't have the pull towards it like most critics write about this. Well, that doesn't mean anything when it comes to this quite exquisite open world package that will ensure the Switch is absolutely a star buy. It is quite perfectly made for the controls of the switch, that ensures you use all buttons and triggers, yet in a majestic not complicated way. The open world is the definition of open world. There are fruitful items to find in the most random of places. Even just in the middle of nowhere, like someone as elegantly dropped a fiver in the street. The menus and use of the map via a sheika slate you get at the start is like the best map interface I've seen. There's even a way to set your own waypoints. Up to 100 just in case you want to remember specific points in the game. Extrememly well designed. The combat is crafted in the right way for this type of game too. One of the best moments I've had so far is the when you take on a skeleton goblin. You hit him once and he breaks up. Pretty obvious. But to then be able to pick up his head whilst chattering and throw it back at its body that is trying to pull back together is genius. A quite superb game. And I've only played about 6/7 hours. Via the FG App
  20. Went to just play a couple of games of OW and started of yo-yoing for the first two. Didn't expect to then have a win streak ended up with c.170 points gained and now I'm platinum 2505. One game everyone was getting so frustrated at Bastion ruining the game....and then I managed to get a Quintuplet kill with D.Va and swing the game in 10 seconds. Will put the video on later. Gg FG
  21. The 'Show Me How' link doesn't work for me @Diddums. Got another one?
  22. Seagate 4TB HDD does work (no intergrated USB you'll be glad to hear). Already reinstalled 7 games and moved all current games installed to HDD so leaves the inbuilt one for capture content and saved data. I've not seen any issue with load times either which is great to see.
  23. Downloaded but haven't played it yet. Is the pay to win a massive downpoint or not?
  24. Just released some screenshots of the official guide which looks very smart but the pathfinder package looks pretty darn amazing. Standard Edition: Complete Coverage (Hardcover, Paperback) Priority Ops and Exploration: Step-by-step walkthrough takes you through all the choices, combat, and challenges you face during your mission and beyond. Illustrated Area Maps: Detailed maps and images call out important structures, mission routes, and resources, so you can explore every location completely. Squad Profiles and Combat Tactics: In-depth intel about your squad, their best skills and capabilities, and their relationship with you. Discover the best party formula for your playstyle. Multiplayer Coverage: Meticulous area maps and tactics for surviving waves of enemy forces. Study the strategic points of each location, equip the proper gear for your playstyle, and lay waste to your foes in every hostile environment. Exhaustive Inventory Data: Weapons, biotics, skills, mods, items, and more. All of the info to help you get the most out of your experience. DLC Code Inside: Get a head start on Day 1 co-op play with the MultiPlayer Booster Pack, which includes weapons and equipment to kick-start your progress (entitled instantly, limit one per match). Bonus Content: Featuring development team interviews, signatures, and a foreword by BioWare Lead Designer Ian Frazier. Premium Hardcover: Featuring gorgeous art, this is a must-have for any fan. The eGuide: Interactive Maps ($9.99): The eGuide is a web-access version of the complete guide optimized for a second-screen experience, including interactive maps! Available as a stand-alone guide, or included as an access code in every print edition. The Pathfinder Edition: Exclusive Collectibles (Limited quantities) Mass Effect: Andromeda Initiative Backpack: A two-pocket Andromeda Initiative backpack that holds a 15-inch laptop. Alternate Premium Hardcover Guide: An exclusive hardcover version of the complete guide. A must-have for every Mass Effect fan! Only available in the Pathfinder Edition. DLC Code Inside: Get a head start on Day 1 co-op play with the MultiPlayer Booster Pack, which includes weapons and equipment to kick-start your progress (entitled instantly, limit one per match). Welcome Letter: An introduction letter, written by the mission’s founder, Jien Garson, welcomes you to the Andromeda Initiative. Galaxy Chart: A full-color 11”x17” map of the Andromeda Galaxy. Field Journal: A 32-page journal with field notes and sketches about the Initiative with space for your own note-taking needs while on your adventure. Branded Envelope: The Galaxy Chart and Welcome Letter come packaged in an Andromeda Initiative branded envelope.
  25. I'll read it later, it better be good
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