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GazzaGarratt

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Everything posted by GazzaGarratt

  1. To be deployed on March 15th. Glaz gets a significant buff to scopes and Doc has his overheal increased 20 HP to 140. Full patch notes below: GAME DESIGN NOTES : The biggest change to Glaz’s Flip Sight is the addition of a thermal visual feedback when ADS’ing through the scope. This will make defenders really pop when they come into view. It should be noted that this will not work through walls; the visual feedback will only appear when your opponent comes into view. However, the scope will outline your opponents even through smoke grenades, Capitão’s micro smoke grenades, and Smoke’s gas canisters. This should make things more interesting for Glaz in close quarters. The Elite A new instalment of Elite Skins will be deployed with the Velvet Shell Mid-Season Reinforcements. Embody the French Resistance with Twitch’s Maquis set, which introduces a new design for her offensive drones. Each set features a matching Uniform and Headgear, Operator Card, Operator Title, Charm, and a Signature Victory Animation. Explore unique facets of history with these special packages tailored exclusively for Twitch. DOC OVERHEALS TO 140. The overheal effect to Doc’s unique gadget was introduced in the first Mid-Season Reinforcement in Skull Rain. We felt as though we needed to revisit this mechanic and decided to increase the overheal from 120 to 140. We did this change for two main reasons. First, we felt like 120 HP was not enough to truly make a difference in a firefight. Moreover, it decreased too fast to actually have +20 HP on an engagement be significant, so most of the time you would have a little amount left. We are now making it worth the effort to overheal a teammate. BUCK GETS AN EXTRA MAGAZINE FOR HIS SKELETON KEY. We’ve added in an extra magazine to Buck’s Skeleton Key gadget. We felt like Buck ran out of ammo quite fast sometimes and wanted to give players more freedom with breaching or line-of-fire openings. WEAPONS BALANCING RED DOT, REFLEX SIGHT, AND HOLO SIGHT RETICLE SIZES ARE GETTING SMALLER. Due to the realignment of sights in the Velvet Shell update that brought many of the sights closer, we saw immediate feedback from the community that the reticles of many sights were back to being too large. We have corrected this and the reticle sizes will now be less obstructive when ADS’ing to allow for better precision and vision. DMR’S TRIGGER RATE HAS BEEN ADAPTED TO PREVENT RAPID FIRING. The DMRs’ maximum “trigger” rate has been lowered to prevent very rapid firing. This change was made because the maximum trigger rate was too high. Some people were able to click so fast on their mouse that it turned the DMR into a fully automatic AR. We felt like this was too strong. ECHO’S MP5SD2 DOES MORE DAMAGE AT MEDIUM RANGE. We have buffed the MP5SD2’s damage at medium range. We felt like the weapon’s damage was subpar because of its integrated silencer. Before the patch, the gun dealt 25 damage from 0 to 10 meters, then fell to its lowest damage at 14. It now has 29 damage from 0 to 15 meters then falls off to 14 damage at 20 meters. THERMITE’S 556XI’S IS EASIER TO CONTROL. The 556xi’s recoil has been tweaked to make it easier to control. The weapon’s personality has not been changed, but you should have an easier time at being more precise with it. CAVEIRA’S LUISON’S DAMAGE DROPOFF HAS BEEN TWEAKED. Caveira’s Luison damage has been buffed at medium range encounters. Pre-Patch, the damage went from 70 damage at 7 meters down to 20 damage at 18 meters. Now it goes from 70 damage at 7 meters to 35 damage at 18 meters. It then falls of to 20 damage at 24 meters. We felt like Caveira’s signature weapon damage dropoff was too sharp and made it hard for players to understand what range is lethal and which isn’t. It is now as good, or better, at all ranges than the standard PRB92. JACKAL’S C7E’S RECOIL IS GETTING BALANCED. We have increased the recoil of the C7E. We felt like it was way too accurate and had no downsides. It is now harder to control for prolonged full automatic fire. CAPITAO’S PARA-308 IS GETTING A RECOIL BUFF. We have buffed the PARA-308’s recoil. A lot of the Pro League players expressed how hard to control this weapon is and we felt they were absolutely right. It should be easier to control over fully automatic fire and should sway a little less to the sides. OTHER IMPROVEMENTS ZERO RANKED MMR EXPLOIT Last week we implemented several fixes to resolve the occurrence of an exploit that would result in the winning team receiving zero ranked MMR points. On top of resolving the actual issue, we have also reinstituted an abandon penalty for exiting a ranked game during the final kill cam. We will be continuing to monitor this issue closely and we welcome your to share any feedback or issues on our forums and subreddit. GAMEPLAY FIXES FIXED – There is an exploit that results in Ranked games awarding 0-5 MMR after a win. FIXED – Hit registration and kill cam show a headshot without the proper bonus point with a neck shot. FIXED – The player cannot detonate a Nitro Cell if they are put in a DBNO state while holding it and then revived. FIXED – Weapons will become invisible when the revive animation of a player or hostage is interrupted. FIXED – The feedback for cooking a Frag Grenade is not replicated in support mode. FIXED – The camera clips through an Operator when they go down stairs while in prone. FIXED – The compass does not move, or shows the wrong direction, while the player is rappelling. FIXED – Crouching under a deployable shield while it is being placed will allow the character to sometimes clip through it. FIXED – The smoke grenade effect passes through floors. GAME MODE FIXES RANKED FIXED – In some cases, playing placement ranked matches do not count towards total placement matched needed to obtain a rank. TERRORIST HUNT FIXED – Jackal will sometimes not activate a Nitro Cell when walking near it. FIXED – Extraction animation played at a specific point causes AI to remain stuck running in place. OPERATOR FIXES SHIELD OPERATORS FIXED – Shields are not protecting Operators from explosive damage. BLITZ FIXED – Blitz has spent additional time at the range, thus reducing the draw time on his weapon after triggering his Shield Flash. There is no longer a 2 seconds delay before Blitz can fire his weapon. FROST FIXED – Frost is unable to place her traps near a window. ECHO FIXED – When hit by a Yokai sonic burst, the camera mode can't be used for the duration of the disorientation effect. FIXED – The Yokai drone resets its initial camera direction every time Echo accesses it. FIXED – The Yokai drone will sometimes experience the wrong collision detection when it is sticking to the ceiling and will result in a "losing signal" error. MIRA FIXED – Breaking reinforcement panels placed around indestructible pillar will leave gaps between the wall and reinforcement. FIXED – The One Way Mirror plant event is triggered twice, making the sound too loud. FIXED – Sometimes Mira cannot place Reinforcements next to the One Way Mirror. FIXED – The frame of the One Way Mirror switches to the place where the second Mirror is being deployed for a player who has joined in progress. FIXED – Breach Charges and Exothermic Charges are not destroyed if a One Way Mirror is placed on the opposite side of the same wall. SLEDGE FIXED – Sledge's model is corrupt during gameplay when viewed by other players. MONTAGNE FIXED – It is possible to shoot Montagne's pistol with his shield extended while doing a specific action. LEVEL DESIGN FIXES BARTLETT UNIVERSITY FIXED – Destruction on the ceiling of the Piano Room above the fire place can only be seen from one direction. FIXED – Players can clip through the 1F Dining Room outside door and can be killed by enemies. FIXED – A player will get stuck in a wall when entering from rappel in 1F Dining Room. CLUBHOUSE FIXED – Defenders are able to clip into the outside shed by vaulting over a deployable shield. BANK FIXED – Objects on shelves disappear and deform upon LOD drop. USER EXPERIENCE FIXES FIXED – The Square button on PS4 loses functionality on the highlighted items on the Shop tab if the user tries to buy with square button and returns. FIXED – The screen remains in continuous loading when accessing the Ubisoft Club Challenges in-game and in the Uplay client. FIXED – Full screen mode on a customization item can only be accessed once per item. FIXED – Certain charms contain placeholder icons. FIXED – Some Operators have lower resolution texture in their headgear pictures and in the character model preview mode. (This is an ongoing process, and additional Operators will be touched on in future updates.)
  2. Orisa confirmed to be coming on March 21st. Thanks@crispymorgan
  3. Done. Didn't put any sub-headers because right now i don't think it needs it.
  4. @Greboth has reduced the file size of the spinning logo down from 2.3mb to 1.1mb without losing the quality. Hopefully this will help Brede.
  5. Turbo Tournament '96 on the Mega Drive/Genesis was the absolute bees knees. Loved the league format where you could get promoted/relegated. Hope that's there with a save function and multiple players. Spider was the main man all day long [emoji41]
  6. Was waiting for that one. Thanks Rachel! [emoji8]
  7. Hi all. Since I've been here and over the past year being an admin I've tried to make small incremental changes alongside the updated site, in line with what you guys want. After all, this place is all of ours. Thanks for answering the FG research poll - if you haven't, please add your answers to the separate pinned thread in the announcements. So in short, I currently have an android app for the FG forum in beta mode. It has its pros and cons which I will explain when its live and available in the play store but wanted to let you guys know what will be available soon. Thanks to a few that have been testing it somewhat over the past week. Hope you like it when it comes. Even just for the notifications to people who have Android phones it should be a good addition. An apple app I will look at, please note that any change takes an amount of time to implement. Lastly, please remember though, this just adds another choice to access the forum. There will be many changes still to the forum via the other ways which I'll explain over this next few days, such as a way to intergrate twitch feeds and updating the video section (which are two things you won't be able to see via the app). Thanks FG Lee
  8. Thanks to@wapntake for finding this. Fun little link below (and an app would you believe) just to let you know how much time you've wasted on Destiny. https://www.wastedondestiny.com Mines at 703 hours and I know there's others that are way higher than that!
  9. [emoji23] Sounds like you've inherited an amazing person to your family right there [emoji40]
  10. They seem to be some awesome emblems out there. I've found these Marvel ones below on YouTube. If any one sees any more awesome ones please share here. I'd love to recreate some of them in game. Even if you've created your own version of one lets see it here.
  11. Nice @Stretch616, just shows how hard you can hit too with the revenge meter up versus 4. I'm surprised they all didn't just take you on in close combat tbh. I suppose certain classes in that situation would hold stronger than others and yours may be one of them. Sorry to spoil the clip a little with us all talking GTA in the background!
  12. Not sure if most people have checked these out. Overwatch makers Blizzard have committed to do more comics and origin stories to help gamers understand the background of where the characters came from and where it all began. These are the comic links, which there are 11 so far at the time of me writing this. Well worth a read if you ask me. You could even print them out from the pdfs - i think i'm going to do it so I can enjoy reading them with my son. #1 McCree #2 Reinhardt - Dragon Slayer #3 Junkrat & Roadhog - Going Legit #4 Symmetra - A Better World #5 Pharah - Mission Statement #6 Torbjorn - Destroyer #7 Ana - Legacy #8 Ana - Old Soldiers #9 Junkenstein #10 Tracer - Reflections #11 Bastion - Binary Enjoy!
  13. Okay. 1v1 is like a playing a game of chess and like Rainbow Six . Biding your time for the ideal opportunity to strike has helped me no end. I do watch the directional triangle on the player quite a bit. Its a really good tip for beginners. However, its difficult to not button bash when you get 1v2 or more. The revenge bar helps but I find switching to lock on to each warrior very quickly keeps me alive a little longer whilst bashing the crap out of heavy attack. I try not to spam it but the intensity of the fight just takes over. It is a steep learning curve.
  14. So basically, everyone is okay apart from@Diddums?
  15. I haven't touched the surface on this subject so it would be good to know your thoughts on mods and which ones are the best with which weapons. I can see from the skills tree that there is a mod to amend mods along the way but haven't got to it yet, so it's good to know if I'm locking in a mod, what should or shouldn't I do?
  16. Shit Steve! Glad you're okay as that's one hell of a tree to come down! Did you hear it or see it happening? Via the FG App
  17. 2017 is already a better year for games than 2016. I'm sure most would agree, there's not enough time to play them all! Via the FG App
  18. Did not realise at all. Well, if that's the case, I do see the point now. It won't stop them, nor will it stop others doing it if this is the first. They need to follow Battlefield 1 footsteps with CoD nostalgia as BF1 is a great game but doesn't have the massive replayability factor for me.
  19. Edited question for you Steve. Thanks for letting me know.
  20. It is Pat, sorry should've been clearer.
  21. If you'd all be so kind to answer the poll I've created it would give me some understanding on what to focus on if we make any changes going forward. Obviously any comments about it, just let me know, as always. Lee
  22. Okay, so I'm not a fanboy, not will I ever be for Zelda. I didn't grow up with it, so I won't have the pull towards it like most critics write about this. Well, that doesn't mean anything when it comes to this quite exquisite open world package that will ensure the Switch is absolutely a star buy. It is quite perfectly made for the controls of the switch, that ensures you use all buttons and triggers, yet in a majestic not complicated way. The open world is the definition of open world. There are fruitful items to find in the most random of places. Even just in the middle of nowhere, like someone as elegantly dropped a fiver in the street. The menus and use of the map via a sheika slate you get at the start is like the best map interface I've seen. There's even a way to set your own waypoints. Up to 100 just in case you want to remember specific points in the game. Extrememly well designed. The combat is crafted in the right way for this type of game too. One of the best moments I've had so far is the when you take on a skeleton goblin. You hit him once and he breaks up. Pretty obvious. But to then be able to pick up his head whilst chattering and throw it back at its body that is trying to pull back together is genius. A quite superb game. And I've only played about 6/7 hours. Via the FG App
  23. Went to just play a couple of games of OW and started of yo-yoing for the first two. Didn't expect to then have a win streak ended up with c.170 points gained and now I'm platinum 2505. One game everyone was getting so frustrated at Bastion ruining the game....and then I managed to get a Quintuplet kill with D.Va and swing the game in 10 seconds. Will put the video on later. Gg FG
  24. The 'Show Me How' link doesn't work for me @Diddums. Got another one?
  25. Seagate 4TB HDD does work (no intergrated USB you'll be glad to hear). Already reinstalled 7 games and moved all current games installed to HDD so leaves the inbuilt one for capture content and saved data. I've not seen any issue with load times either which is great to see.
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