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Greboth

FGers
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Everything posted by Greboth

  1. Good job man! We would have done it on that run you disconnected. In the end I completed the NF 5 times and I don't know how many attempts. I'm looking forward to this weeks just for a change in mission
  2. A different strategy taken from another forum; When you're going up the lift and he stands at the top ignore him. Immediately kill all of the turrets on the platform behind him. He'll then jump into the centre between the two platforms. If the arc burn is active all 3 players (if hunters ofc) should then stunlock him into oblivion with arcstrider. We melted him in about 15 seconds with 8 minutes to spare. I'm sure you can replicate the above with any other combination of supers. However, the key thing is that all 3 players use the same burn.
  3. I've done it already but happy to help out anyone tonight that wants to give it a run. Best tips I can think for this NF is to; Run a mix of all burns. So if you're running a arc subclass have solar and void in your energy/power weapons slots. Same applies for void and solar subclasses. If possible too make sure there is no duplication of burns - so the fireteams energy weapons will be 1 void, 1 arc, 1 solar with the same on power weapons. So basically it doesn't matter what the burn is someone always has weapons for that burn. If it is a burn you have weapons for then focus on yellow bars as you will melt them, if you don't then use your kinetic weapons on the red bars. This is obviously perfect world though which you might not have the weapons for currently. Run through sections you don't have to kill enemies in. At the beginning you get outside the first room and have to fight the enemies outside. Eventually the ship leaves and you will be able to pick up the solar energy ball thing - whoever picks it up can run and dunk it without killing any of the Fallen. This will open the shield and you can run inside which spawns 2 or 3 yellow bar Cabal - you have to kill these for the next checkpoint to come up. From there you can run through everything else until you get outside again at which point you can get on your sparrow and blast through all the way through to the tank. At the section ignore this tank - activate the 2 screens and bring the lift down with the second tank. From this point on you need to shoot you way to the final area with the boss. If all goes well you should have ~5 mins left on the clock when you start fighting the boss. I did it with 1min 30 secs left but we were all ~275 so if you're in the 260's you will prob need this extra time. Final tip - with the war dogs they tend to run in a group and you can kill them all with one grenade from a launcher if you have the right burn. It can save a few seconds in killing them individually and can easily add 10-20 seconds too.
  4. I enjoy twitch shooters but my real introduction to multiplayer FPS was the Halo series and being used to OW more recently the long TTK doesn't bother me. I have only had maybe 10-12 matches but can't say I've noticed the CoD problem (well except when using a pulse rifle but pulse rifles suck balls!). I do wish they would add a hardcore mode though - maybe same amount of health but no shields. Or even something more fun like SWAT from Halo (basically headshot only with scout rifles) which I used to love as it relied on accuracy but it was so fast paced too.
  5. I'm running the raid at release with my 'old' non FG raid team (sorry Lee) but will be down for FG raids too.
  6. Thanks for this, I hit 280 earlier and was going to grind to see if I could get exotics to boost my level 1 or 2 more. However I might as well just grind the powerful gear from milestones on Tuesday in preparation for the raid. As Lee said basically, there is a milestone this week for contributing 5k which gives you a powerful engram. The clan hit the 100k limit for the week which means everyone in the clan gets a powerful engram. On the subject of clan XP though it is character unique not account. So now I have started levelling up my second character I could contribute 10k a week. Obviously with a third this would be 15k a week.
  7. I've been neglecting this (as well as almost everything else) for D2. Though Destiny is always more manic at the beginning when trying to get raid ready in a week. The raid releases this week though I should be busy again but after that I should have some more time for this project.
  8. The story telling aspect of D2 is far far superior to that od D1. I really enjoyed the story telling in this version, with the cut scenes and doing different things for different people building towards the end. I do agree about the mehness when it comes to Dominus Ghaul though. He is supposed to be this big bad guy which you only see in one mission and that is the mission you kill him. Generally the 'boss' of each chapter of Destiny has been the raid boss so maybe we will see him back? Though I'm not so sure as 'leviathon' doesn't really fit but we shall see.
  9. There is a weekly mission that drops powerful gear for hitting the personal max contribution of 5k. So it worth doing as powerful gear can drop above the normal legendary cap.
  10. You got to do what you think is best in the end. I wasn't around before Lee took over but by all accounts he has done wonders but you're still an important part of this place.
  11. It is still early days so keeping it brief and spoiler free - Honestly it feels like what Destiny 1 should have been all along. It looks good, runs well and plenty of cut scenes and voice overs to tell the story.
  12. For something like Destiny, I would have considered digital. The only reason I didn't in the end was because I got given vouchers for my birthday so thought I'd use them instead.
  13. Right - Design Ideas Everyones input is needed for this as for it to be a communal build it needs to be something everyone wants and is willing to contribute too. As it will be a community, I quite like the idea of us having a centre piece - a large central building the ties everything together. I was thinking this centre building could be our communal building too - it could have a large storage area where everyone could put excess stuff, enchanting area, potion brewing area etc. We could also include farms in them - obviously we couldn't go too big. Basically all the things that make builds big could be in the big central communal building meaning our personal builds outside fo this could be kept small. This is only an idea though so some of the ideas below don't feature this central building. First Idea - A medievil fortified town We could have a large castle stucture built in the middle with our smaller builds around the outside. We could also build perimeter walls, moats etc. to add to the defensive nature of the build. The central castle / build could also be raised in the centre so it really stands out - something like Edinburgh Castle does: Second idea - A country home Similar to the first idea in that we have a large communal build with the enchanting, potions, farms etc. but we build it slightly bigger and don't have our own smaller houses. Something like a very large country house and we could even extend it to have grounds, gate house etc. The style of the building could change but to give a visual idea of what I mean, something like this; Third idea - Project Eden Basically like the Eden Project - we could have a large central dome with smaller ones off of it for our personal areas or one giant glass dome. Again like the others above, this would allow for central storage, enchanting etc Fourth idea - The hillside homes Moving away from the central communal area ideas above we could have a build where we all have our own houses but we build them close together to still get the community feeling. Just because it makes the design a little more interesting I thought why not on the side of a hill. Plus this design would also mean no flattening of large area of the world which is always a bonus. For the visual, I was thinking something like this; Fifth Idea - Grove Street Basically the idea above but we build it flat - the idea for this was from Grove Street on GTA but obviously the build style is open we could build it like suburbia with the picket fences, modern clean houses etc.
  14. Nice one mate If all goes well I should have some free time to put in to this tomorrow and hopefully find a nice location for our build. I've got some ideas for a rough design as well so will get some sort of plan made too.
  15. Ah I see, so more like a soft reset - keep the world and all that we have done but go back to basics. A few things though, firstly the mining world is not peaceful! The other day I accidently poured water in my mine and destroyed a load of torches and oh my god so many mobs. Just thinking about it is giving me nightmarish flashbacks I'm not sure what the difficult level is but it's certainly not peaceful. As for transporting blocks - if your digging in the mining world I'm happy for you to fill up chests there and I can do the warping back and forth to the communal build site. Well assuming I can keep my shulker boxes so I can transport lots of blocks in one go. Which also reminds me, I might go and see if I can find some more. D2 will eat a lot of time for us all I think but MC is a much slower paced game which will always be a nice change.
  16. Haha oh god! we must be in trouble. Having watched a few videos and playing around with redstone it is coming back to me but I'm far from a guru. By 'old school' do you mean mine all the blocks? We could do though I don't have a silk touch pick and Lee isn't going to start with at least (I don't know about you or anyone else) so even if we don't use the energy stuff I think we need an automatic / super smelter. These can be built in 'vanilla' MC though so I'd argue still fits in the 'doing it old school'.
  17. Haha oh yeah I forgot you had your 'toy' which could come in handy. I haven't managed to look for a place yet as I kinda got caught up in trying to build a bridge which I managed It took longer than I expected but I managhed to figure out how to build a double piston extender that is only powered on one side meaning the bridge can be 2 blocks wide. I'd still like it to be wider but there is no way for that to work as you can't power the middle pistons then. It also has to use gravel (or sand) due to it falling but the only other way is to have visible slime blocks which look even worse. If the whole floor is gravel (or sand) it also means the bridge is 'invisble' while retracted. Bridge down - 2 deep moat Bridge up - 2 wide bridge flush with the floor The redstone behind it isn't too complicated either really - the bottom pistons are powered straight away with a pulse extender to keep them powered long enough for the retraction when turned off. The top pistons are powered from the pulse extender with a pulse generator running off down the bottom for them too. The whole circuit could be made quite a bit smaller too but I find it hard to plan it out and keep it small. It's easier to plan big then make it small in my opinion and from looking at the screenshot, I think the pulse generator could site to the right of the pulse extender making the whole thing 10 blocks long though I think that could be cut to 8.
  18. I think the hardest part would be getting the screenshots accurate enough to keep it looking like everyone was actually in the same shot. It should be doable though and (I may regret saying this) shouldn't take too long to line them all up in photoshop.
  19. No, I split with her about.......oh you mean a thing with 2 wheels that you pedal. I do own a bicycle actually but fuck am I riding a 20 mile round trip, through Birmingham at midnight!
  20. It took me far longer than it should have to work out why would be raiding on 9th January Unusually for a Friday evening I will be free so I'm doing for a raid - One last hurrah of D1.
  21. As far as I know every placed block survives lava though the redstone itself doesn't if you have a leak as I found out to my dismay. I think a 2 wide bridge the best you could manage with double piston extenders as I can't think of a way to power the middle ones. A single piston would be easy to make as big as required but wouldn't look quite so good. I think I need to play around with some slime blocks and maybe a piston feed tape style is a better idea that coming out the floor. Yeah I can take a look around for something, I think it is safe to assume we will need a reasonably big area so will try to find somewhere that wont require too much digging, de-forresting etc. Does anyone have ideas for a rough design? More specifically what blocks we should use for the build? I'm thinking this as we will need a lot of blocks - to give some idea of numbers I think my current house is about 5 or 6 double chests of stone which is around 15,000 - 20,000 blocks, probably about the same in wood, a double chest or marble etc. I would assume a communal build is going to be bigger than my house so yeah, A LOT of blocks. The best builds seem to stick to 3, 4 or maybe 5 different blocks and if we can decide on them I can set up a few energy condensors as soon as I find a suitable area.
  22. A stupid broken car may have scuppered my plans for a midnight release Hopefully I can get it fixed before next Tuesday else I guess it will have to be early night so I can pick it up at 10am when the shop opens.
  23. I wasn't around for D1 with you lot but reading that I'm not sure I want to be for D2 Destiny is game that we haven't had in a while that can unite the console community and even more so now we can rise up and defeat the PC master race (ahem Crispy ahem ). The fact that is can do that means it unites people too - a lot of my psn friends list is from D1 and I know come release day almost everyone will be on D2 and I will be able to jump in any party and be good.
  24. Ex Nightwish and Sonata Arctica members together - I'm in! Loving this at the moment.
  25. It would be good to see but I have seen videos on youtube of people making portcullises (portculli?) so if we go with that I don't think it would be too difficult to make. I was testing out some ideas in creative and it is possible to have water/lava moat that pistons raise blocks out of so you can walk across them. I only managed to make a very basic system though and not sure it could be expanding to make it useful for an actual build.
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