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Greboth

FGers
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Everything posted by Greboth

  1. I don’t have a silk touch pick so probably worth making some sort of giant smelter anyway. I managed to hop on for a little but yesterday, I didn’t realise you had mapped out the build so close to the villlage. I was thinking the village would just be outside of the perimeter wall so if we move then house north of the river. We should then have room to the south for the perimeter wall / gate house. Also means we could have a nice bridge over the water. Hopefully this makes sense but I can screenshot the map again and mark it up later.
  2. I was thinking with a few hoppers you could set it up so it is just a case of throwing in blocks and waiting a little bit. I think 1 coal does 8 blocks so could you stack up 1 single chest for fuel, 4 double chests full of cobblestone. Then just leave it while we do some planning and stuff and we easily have lots of stone. I think we would best using the furnaces as we need a lot of blocks like one hell of a lot! Assuming we stick to the 119 x 96 design then The floor will take 119 x 96 blocks = 11424 blocks Each layer of wall will take 119 + 96 + 119 + 96 = 430 blocks Assuming the rooms have a 5 block height 430 x 5 = 2150 blocks So assuming we have floor, ground floor wall, first floor, first floor wall and ceiling = around 38,000 blocks. Or put another way that's about 600 stacks of 64 blocks or around 11 double chests full
  3. Shoot everything. Don't die. You're welcome!
  4. I'll have a think about design today and see if I can come up with something similar to what we have but with 6 wings and maybe slightly smaller. I was originally imagining that the village would be just outside the estate grounds - though equally I was originally thinking that the build would be of a similar size to mine, not twice the size. I think some of this is just going to be winging it so I'd say build the house where it fits and we can worry about things like the perimeter wall and gatehouse afterwards. I think material wise I would say stone. We could use stone for the walls, stone bricks for the floors, stone slabs and cobblestone for little bits to break up the textures. It is a lot of grey but whatever we build it out of it is going to be a lot of one type of block. At least with stone we can have a few different textures of it through the build. The only thing is that if we're using stone we would need to smelt the cobblestone but would set up a simple big smelter with 5-10 furnaces should produce stone quick enough. A wooden roof makes sense but I think oak is too light so one of the darker woods - not really sure which though and it could depend on what is easiest to chop down. Don't worry about it Marina, the referendum is more important than Minecraft and the server will still be here after the referendum has finished
  5. Haha yeah I did notice that when I was putting the spikes around the top but wasn't going to try and move anything hours before horde night.
  6. How would you fit 6 around one atrium? I get we don't want it to be massive but I'm reluctant to make it too small as you need a certain size, certain grandeur to keep it with the country house / estate look. @Mikepjbell This is on PC and we're running a mods. Though I know quite a few of us do also have it on PS4 too.
  7. My maths is wrong but only by a bit, 17 + 17 = 34 not 43. So with the atrium in the middle (even sticking to 21 blocks) is 55 so reduces total width to 55+9+55 = 119 so still huge. The problem with this layout is, on these dimension each personal wing is 7 blocks wide and 38 long but if you make them shorter you have to make them narrower too. We could narrow the wings to only 5 wide which still means they're 36 long but makes the total size of the side only 15 blocks. We could also reduce the atrium size say to 15 blocks too? Making each wing block only 45 blocks. So 45 + 9 + 45 = 99. Still pretty huge but at least a little more buildable. We could shrink the communal rooms too but, as above, these will somewhat be defined by the room needed for the stairs in the entrance so maybe leave these and build it only as big as we require than any fixed size?
  8. It's Destiny reset day so will probably be on that all tonight but I'll try and get MC tomorrow night. I haven't been on the server properly in ages.
  9. You may miss me but I have to decline this one I’m out for a birthday meal so can’t change my plans. There is a small chance I might make the last few of the night but not going to guarantee it.
  10. A slight re-calculation of the sizes, I forgot to remember the whole need to be odd numbers so there is a middle block. So makes the each side 1 block bigger from 16 to 17 So - 1 block for wall fence between atrium and corridor, 3 block wide corridor, 3 block thick wall, 7 block wide wing, 3 block thick wall = 17 blocks. Doubling that for both sides then the total area for each wing bit would be a+43 by a+43. I think the Atrium needs to be a reasonably sized but not huge, if we say make it 21 blocks square it makes each wing area a nice round number of 64x64 blocks. We said before about making the corridor between the wing squares 9 blocks so, assuming my maths is correct so all of this, is 64 blocks for wings 1-4 + 9 for corridor + 64 blocks for wings 5-8 = 137 blocks. The front of the house with the entrance and stairs doesn't need to be so big but is somewhat defined by the room we will need for the stairs. However if we guesstimate that if we make the communal rooms 32 blocks that gives the front to back dimension of the build 64 + 32 = 96. So that makes the whole house 137 in the east-west direction and 96 in the north-south. Which is HUGE! maybe too big? For some sort of scale the total front print of my personal build is only 73 x 73. On the other hand I think, as the saying goes, go big or go home!
  11. I know what you meant It's just stick of inches sounded euphemistic for something else.... Using a similar method to yours, ignoring the size of the atrium(a) for now then counting only one side I was thinking; 1 block for wall fence between atrium and corridor, 3 block wide corridor, 3 block thick wall, 6 block wide wing, 3 block thick wall = 16 blocks. That is only one side thought so 32 blocks total so the area of that section of the build would be a+32 x a+32.
  12. I agree horde night should be a challenge as always have the risk of being overrun and death. That is assuming the house hasn't been overrun by regular zombies during the day On a positive note the house survived well last night for the horde night though, I think horde night scales per player, so there would have only been 2 players worth rather than 3 the other night. The spinning blades really cut up some of the regular zombies and they never made it passed them. They don't really do much to the policemen and glowing ones as they take so so sooooo much damage. I like the idea of the gun turrets but without a good supply of bullets I'm not sure about building them yet. I'm not sure on how many resources it takes to build the blades but I think we could fit a lot more in the pit especially if we go for an overlapping pattern like _-_-_-_- and we could probably fit more spikes in the pit too. Crispy came up with a good idea too of placing a sacrificial wall by the spikes that keeps the zombies in range of them for longer. We could also build up from our current base and some sort of wall at the top of the moat with defences which we could fight from then the bottom of the moat is our fall back location. As I said in whatsapp I think horde night defence needs to be a lot more of things like the spikes and chopping blades as we can't keep using hundreds of arrows and bullets each horde night.
  13. Stick of inches sounds like a euphemism I roughly worked on the basis that the entrance+stairs is ~5 blocks behind the C1 and C2 which gives the total house a size of around 50-60 bocks square. As we decided that the rooms would be 5 or 6 blocks high it means the ground floor height is slightly taller than this is deep. I thought I'd get the basic model out so people can see what it looks like but I'm not 100% on the shape of it at the moment. If we can start deciding on some of the dimensions I can model it to scale
  14. Do you mean higher as a change to the design or higher on the model? The scale of the model is a bit of a guesstimate as the floor plan is taken from the blueprints I made but as we didn't decide any sizes on that the height is a bit of a wellllll I'm guessing this is going to be about so many blocks and the height of the room we said would be 5 blocks so thats about this big.
  15. For the house I think we need it reasonable level but for the grounds we could leave some terrain in. I found other sites but they were much worse in terms of what would need to be dug/filled in. I've started a model of the house too, it is vert basic at the moment as I want to be sure I've understood everyones idea correctly before going any further. The model differs slightly from the blueprint I posted before as I have made the wings on the first floor larger so they meet the external walls. Was this close to what people had as a mental image? let me know if you want bits changing. P.s. It is just rendered in grey as it is quick and easy but the house doesn't have to be grey
  16. To be clear, when you say 4 blocks I presume you mean block, 2 empty blocks, block so totals 4.
  17. To be honest I hadn’t even started to think about the wall thickness but if you think 3 blocks is enough for what you need then we can make it 3.
  18. @Marineta good to see you back on here I'm glad you like the gate I find it easy in creative mode to select a few blocks and build with them to get the design but come the real build it could be done with the stone bricks like it is now or regular stone, cobblestone, bricks, sandstone etc. or some mix of them all. I think with the country house design we are going for it does need the one of the stone or brick blocks. If people have a specific preference or idea I am happy to build it in those blocks to see what it looks like. I thought for the wall we could go for cobblestone as it gives it a dry stone wall look though we could add other blocks in there too to break up the grey.
  19. I can make the 3d easily enough As above though it would be missing the detailed pieces as they take the time to model but for working out an overall design we like I don't think we need the details. Also, as I found in doing those blueprints, the design is symmetrical so you only need to make the left or right half and mirror it I can try and get a version 1 modelled this weekend.
  20. I've got no cash but can offer you some Minecraft diamonds and emerals I didn't add the stairs as in doing the blueprints I had a few thoughts about it but wanted to check the 'basic' design was down before going any further. The main thing I thought was that the two wing squares could be bigger to fill the area as long as there is the gap up in the middle. So Wing 4 can move down, W1 moves left and W2 up so the outside walls sit on top of the ground floor walls. Though obviously it will have to be the wing square that scales up in size rather than moving the individual wings. This would also give us a bigger atrium so plenty of room to fit the stairs in. The problem with this though is what do we do about W4 and W8 as the 'outside' wall would then be against C1 and C2 unless we make C1 and C2 ground floor only. But then if we make C1 and C2 ground floor only what do we do about the roof? If it is an apex roof that would still block W4 and W8, if it is flat then does it become a big balcony area for those two wings? If we make it a balcony area could give access to them from somewhere else like the stairs in the entrance? Though on a side note, it just occurred to me that trying to picture a 3d object from 2d blueprints isn't easy and if we remove all the fancy things like the castleated walls, gables etc. then it is really just boxes so would be quick to create a 3d model. Dave was suggesting we remove those corridors and move the wings to the outer walls as it would mean that the wings then have an outside wall so everyones wing can have windows in rather looking in to a corridor.
  21. I finally got my first piece of armour at level 19 though it did take getting 3 of the same auto rifles rifles first though I signed my titan up to DO as the armour looks really tank-y. Though I tried the DO shader and I definitely made the right choice in NM for that.
  22. I've started making some proper blueprints and couldn't resist doing them bank job style If we're all happy with this layout I'll start working out things like doors and make a ground floor and 1st floor plan too as well as start adding some rough block measurements. This is following Nick's plan but I have also labelled the front two community rooms as C1 and C2 so we can know what we're talking about.
  23. If I am understanding you right that would work out quite well as it would give each wing views of the central atrium and, due to being on the first floor, external walls for windows. I like the idea of a glass top to the atriums too as a subtle dome on the top could work really well. Though, again this is assuming I've this right in my head, if the arches are under wings 3 and 5 lead to the atrium then the stairs to the minstrel gallery would need to be effectively in the atrium so leaves the area under all the other wings free to do something with.
  24. I've been mostly leaving the building to you as you have more idea of what designs are best for 7 day zombies and I am quite happy cutting down trees and digging holes. We seem to have built a reasonable store of food but it makes sense for the garden to be as protected as possible too.
  25. It was mentioned as a possibility in another thread but good to have it confirmed. It is annoying though as I think I'm around level 15 already and haven't had any armour drop though have had the same sub-machine gun drop 4 or 5 times FFS! Worth knowing though about the shaders too, I want to apply the NM shader to everything so do need a lot of shaders
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