Jump to content

Greboth

FGers
  • Posts

    2,381
  • Joined

  • Last visited

  • Days Won

    42

Everything posted by Greboth

  1. I was wondering what was going on about the league last week. It probably isn’t worth the effort but still think you should do it 😆 Though if you do it and there’s anything I can do to help out, just let me know.
  2. The only thing I’d say is to using a wider selection of cars. We tend to stick to N100, N200, Gr4 and Gr3 - as do the weekly races to be fair. Though I think it could be fun to try some of the cars out the higher N classes. The only potential problem will be leaving people out as typically they’re expensive cars and those who haven’t played it much won’t have a car or be able to afford one. With the races announced the weekend before, maybe decide these a whole week or two in advance? As that should be enough time for those who want to join to obtain a car.
  3. I deny all charges your honour and I have the replay to prove it. Though irrespective of our contact, it isn't why you end up in the gravel. It knocks you wide but you keep it on track, it's Pete (Agent_gsv) who actually knocks you in to the gravel. Just you as it looks like you're going to get back on track, Lurch (who's also running wide) clips you too and pushes you back in to the gravel.
  4. Race 1 - 4 laps Fuji Gr4 Fuji is quite a technical track with some tricky tightening radius and off cambers corners with the first half being faster with flowing corners and the last sector being all slow and tight corners. Qualifying Due to some technical issues this week - the pit out bug - qualifying had to be stopped and restarted. After the re-start the real qualifying began unfortunately Lee was still unable to leave the pits but we bravely carried on regardless. @JBR-Kiwi was considerable faster in practise and carried this to qualifying with his first lap being over 1 second faster than Mike who took provisional second spot with myself in third followed by Shucker, Tom, Bones, Phil and Lurch. Everyone was up to their pace quickly so there was little change over the rest of qualifying with the exception of Pete who improved his lap to move up to provisional third then further improved to take second on the grid. Race Following on from last week, we continued using a grid start rather than a rolling start which caused Pete some problems as he got too much wheel spin off the line and started to drop back. Paul @slamminbones and @phil bottle both ran deep in to turn 1 causing a knock on effect of pushing some cars wide. One of which was myself and I rejoined at the back of the pack with the aim of recovering as many positions as possible which was helped by Matt @Misneach_ kindly pushing Paul wide at turn 4 making it easy for me to gain 2 places. Though this was soon undone due to Gary @techno who used my car as a brake a couple of times through the final sector putting me almost to the back again. At the lead end of the start finish straight, @Shucker firmly in Phil's tow misjudges his braking zone and pinballs in to Phil causing him to run wide but due to the tarmac on the outside of turn 1, Phil gets a good run and manages to stay ahead in to turn 2. The pack had become reasonably spread out by this point however Mike @Mikepjbell and Kiwi continued to have a brilliant battle for the lead over the remaining laps with Mike taking the lead in to turn 1 of lap 2 but Kiwi soon re-took his position at turn 4 of the same lap and Mike sticking one up the inside of the final corner to again retake the lead. Though due to the length of the straight, Kiwi manages to draft up to Mike and take his lead at turn 1 of lap 3. Over lap 3 Kiwi and Mike swap places several times which allows Tom @LordBaguette to catch up and join in the battle with Tom managing to briefly get passed Mike around turn 3 of the final lap though Mike soon retakes this as they go through turn 4. This fighting slows them down meaning Shucker also is in the fight for the final half a lap but sadly this is ended as Tom runs wide at the hairpin at the start of the final sector and in cutting the grass infield gets reset costing him a podium. Pete had also managed to catch up to Shucker and with the finish line being a considerable distance down the straight, manages to draft up to Shucker with them finishing just 0.05 seconds apart. Results Race 2 10 laps Monza no chicane Gr3 Monza is a world famous track for it's heritage and speed with it's long straights separated by chicanes. In the layout raced this week though we skipped the first chicane meaning Curva Grande became turn 1. Similar to last week, the grid for the second race was a reverse order of the finishing positions of the first race so there is no qualifying report. Both the Medium and Hard racing compound tyres were available to use though the rule was that at least 1 lap had to be done on the hard compound tyre. Race Again we used a grid start rather than a rolling start which has the benefit of keeping the pack far closer together than using a rolling start. Without the first chicane it opened up the possibility of managing to sort ourselves out ready for, what is normally, the second chicane. This didn't happen! Due to the various speeds of people getting off the line and the run down to Curva Grande being so long the tow became important with the cars lining up 4 wide on the run to turn 1. This didn't end well going a few small nudges through turn 1 saw Gary , Paul and Tom run wide in to the gravel but manage to recover and carry on. @Lurch wasn't so lucky though as his trip through the gravel ended up with a spin and being parked sideways in front of Lee @GazzaGarratt. @crispymorgan kept it clean and managed to hold on the lead though running wide in the first chicane and then coming out of the first Lesmo left me with an easy pass for the lead. As it turns out the Lesmo's were a problem for a few people during the race with Lee, still struggling to get used to his wheel, becoming the second victim as he got out of shape through Lesmo 1 and spun hitting the inside barrier. Kiwi had close the gap to me in the lead and using the tow down the start finish straight took the lead which I didn't fight too hard as I had picked up a time penalty and I knew I could use the tow from Kiwi to serve my penalty without losing any actual time. Matt also manages to get a slight tow on Paul going down the start finish straight and has an attempt for a pass in to the first chicane but a massive misjudgement of his braking point saw him run clean over the chicane with the game resetting him giving Lee and easy pass though Matt closely follows Lee up to the Ascari chicane but failing to retake his position. Lee on the charge at this point puts in a couple of fast lap to catch up to Paul on the following lap and manages to draft passed him going through turn 1 to take fifth place. Unfortunately for Lee he becomes a victim to Lesmo 1 again costing him a couple of places as Pete and Paul move up the order. I briefly take the lead from Kiwi down the straight though this is soon reversed at the chicane - at this point I'm reasonably confident Kiwi is on medium tyres and will need to pit whereas I decided to the whole race on the hard compound so won't need to pit so I decide to just follow Kiwi rather risk a pass or lose too much time fighting. This is undone through as going through the Ascari chicane I get a snap of oversteer running the kerbs costing me time and allowing Mike @Mikepjbell to have the run on me down to Parabolica to take second though this reversed as I get a small tow on to the straight and re-pass Mike through turn 1. Mike then becomes the next victim of the Lesmo's as he runs wide costing him time and allowing me to have some breathing room to catch back up to the leader, Kiwi. I get a good run on Kiwi out of Ascari though he only leaves me with outside line for Parabolica which is a difficult pass. A bit of door to door rubbing ends as Kiwi, as well as Mike in third, peal off to do their pitstops (much to Mikes disguist that I would use such a tactic). Kiwi exits the pits with a few seconds lead over Mike though due to a mistake through Lesmo 1 and running wide through the gravel and grass, Mike has a run up to Ascari. Mike takes the inside line and takes second from Kiwi but unfortunately runs a bit deep as Kiwi pulls a switch back and retakes his second place which manages to hold on to until the end of the race. The final victim of the Lesmo's is Paul who on the final lap, with a chance to catch Matt, runs wide and spins at Lesmo 1 then rejoins and runs wide on the exit of Lesmo 2 also. Results Race 3 6 laps Blue Moon Bay Infield N200 We've done the oval of this track before but decided to try the infield version that has a few more corners than turning left all the time. The track has a small number of corners with an especially tricky turn 1 due to the bump in the braking zone as you come off the banked oval section. Again, the grid for this race was decided as a reverse of the finishing positions of the Monza race. Race Lee decided to really push the boat out for this race and try manual gears on top of also using his wheel. This cost him slightly at the start as he forgot to change gear off the line though for the most part Lee, and everyone else, got off clean meaning we were all bunched up through turn 1. Phil got nudged slightly which Mike was quick to defend that it wasn't him this time though Mike made up for it by then hitting Phil at turn 3. Lee runs wide at the hairpin giving Kiwi an easy pass up the inside as Gary also follows Lee wide though in Gary's case this was helped by Tom. Lee follows Kiwi out of the final corner and on to the oval section and with the help of the tow, makes a move down the inside for turn 1 but brakes late and runs wide in to the barriers of the outside of the corner. This fighting leaves Paul with a small lead much to his own and Mike's surprise but with Kiwi in second and myself in third it was going to be fun to find out how long he could hold the lead as the gap gets smaller over lap 2. At the end of lap 2, Phil gets in a 3 way fight with Pete and Gary and unfortunately gets switched back on through the final corner and run in to the wall on the outside of the oval. By this point Kiwi and I had managed to close in on Paul in the lead with Kiwi making his move through turn 3 causing Paul to lose some speed. I try to take advantage though I get caught out and have to take to the grass to avoid crashing in to Paul as I misjudged the overspeed I had. The fight continues down to the hairpin where sadly Paul gets a bit to eager and a snap over oversteer sees him get a slow exit allowing me to take second. While this is going on, Crispy, Matt and Gary are all very close and soon they're joined by Phil, Macca and Lurch for all 6 of them to run nose to tail through turn 1. It's all kept clean though Crispy forgets which corner he was at and brakes unnecessarily costing him some places. As they get to the hairpin, Lurch runs wide on the grass dropping him out of contention. Matt also runs a little wide but managed to keep it on the black stuff until Crispy, who is also running wide due to Macca on his inside, has some contact with Matt and spins him out. This leads on the final lap as Kiwi and myself start the final lap side by side on the oval as Kiwi takes a wider line through turn 1 to get ahead but I keep my car alongside to have a move in to turn 2 but fail to make the pass until Kiwi runs wide in turn 3. Though Kiwi makes quick work of recouping the place at the first hairpin which I attempt to make the pass at the second hairpin. Due to some dodgy ghosting, we pass through each other with Kiwi in the lead but on the outside for the final corner with me on the inside but with only my nose along side. We try to make it through the final corner but Kiwi, in a repeat of Phil's earlier accident, gets run out wide in to the wall. As I had so little alongside I should have backed out of the final corner so I lift off to give Kiwi the place back and for him to take the win. Paul managed to keep in front of Mike also to hold on to third which I believe is his first podium so congratulations! Results
  5. Weelll Shiiiiiiit! I guess I've got to get it now haven't I.
  6. Yeah, it was good to see action throughout the field and battles going on over half a lap or whole lap.
  7. Race 1 - 12 Laps Willow Springs Gr4 Even though the Audi TT has been given a Balance of Power (BoP) nerf recently, this race looked like it was going to play out in a similar fashion to Laguna Seca a few weeks ago. The Audi TT is significantly faster but is Front wheel drive and suffers excessive front tyre wear meaning a pit stop is required. Choosing a different car though would mean being slower on ultimate pace but able to do the race without a stop. Which would be quicker in this race of strategy...that @Mikepjbell screwed during practise by explaining the assists he use causing Phil to force them to be off for qualifying and the race. Qualifying Out of the 12 racing, only 4 chose not to use the Audi TT so qualifying was going to be difficult for us. The four were myself in the Toyota GT86, The birthday boy @JBR-Kiwi in the Dodge Viper, @tronic44 in the Peugeot RCZ and first time racer @techno in a Lamborghini Huracan. I got out the pits first and so crossed the line first, I set a new PB of a low 1:16 but this was short lived as Mike crossed the line shortly afterwards with a blistering 1:15.8 whose pace already surprised himself with everyone slotting in third down. On the second flying lap, the times and positions didn't change much with the exception of Lee @GazzaGarratt jumping up to fourth, then on his third qualifying lap take his first pole from Mike by a tenth. Race Unlike the last few weeks, we were doing standing starts, which saw Lee on pole get nothing but wheel spin allowing a better starting Mike to hold the inside in to turn 1 and take the lead. A bit of door to door action saw Tom@LordBaguette get squeezed leaving Kiwi on my tail going in to turn 2. Keeping an eye on Kiwi in my mirror, I missed my braking point for turn 3 allowing Kiwi to make a pass and move on up the podium positions. This was relatively short lived though as on the tricky last corner both Lee and Kiwi run wide giving me an easy second and as Kiwi got a better run on to the start finish straight, it saw Lee drop from second to fourth in one corner. Lee stuck close to Kiwi though and manages to re-pass him at the top of the circuit on turn 4 which also allows Tom get passed on the downhill section. The leader, Mike, touches the dirt on the way down the hill allowing me to close and get a run on him in to the last corner but the Audi is monstrous through the final corner so Mike pulls a small gap. Lap 2 it was Tom and Phil's @phil bottle turn to run wide at the final corner and losing them places. Tom running wide, left Kiwi again chasing down Lee and on the following lap, making a pass on the downhill as Lee runs on to the dirt and very wide costing him several places. As the saying goes, third times the charm, on my third attempt to follow Mike through the final corner he gaps me but I get a better exit and close up down the straight to take the lead through turn 1 which is all to brief as in a copy of Lap 1, I run wide in to turn 3 allowing Mike to retake his lead who then runs wide in turn 6 letting me back passed. Kiwi has a couple of bad laps of running wide on the last corner and ends up behind @jordie1892 who battle for the place with Kiwi making the pass, Jordie retaking the position before Jordie runs wide on on turn 3 of lap 11. To end the race Phil and @Lurch get close with their final position coming down to the final corner where Phil runs wide allowing Lurch to take the place by a little of one tenth of a second. To somewhat show how tricky the final corner of this track is, I think half my notes for this race revolved around someone or other running wide 😆 Race 2 - 3 laps Sainte Croix A Gr3 There was no qualifying for this race as we decided to try out a reverse grid based on the results of the previous race. The race is only 3 laps but as it is one of the longer tracks in GT Sport so there was going to be plenty of time for action as the faster cars at the back made their way through the pack. Race As race 1, this was a grid start which caused carnage from the start as @Shucker couldn't race but forgot to remove his entry so was at a stand still at lights out causing Mike some issues. The majority of the pack got off well and running 3 or 4 wide heading for turn 1 was a risk for a big pile up but with the exception of Pete getting knocked wide and pushing Tom wide it was mostly clean. The exit of turn 1 had Rich @tronic44 in the lead being chased by Kiwi, Lurch in 3rd with Phil and Lee bumper to bumper in 4th and 5th respectively. Mike had recovered from a stranded Shucker and was 3 wide with myself and Gary going up to turn 2 where I managed to take 6th with Mike in 7th and Gary in 8th. Rich makes a mistake runs wide at turn 6 letting Kiwi take the lead while Lurch runs wide out of turn 4 allowing Phil and Lee to close the gap. Phil takes the inside in to Turn 6 but like Rich runs deep while Lee also follows while helping Lurch in to the wall too giving me an easy pass straight to 3rd place. Sadly in recovery Lurch spins a few corners later and retires form the race. Rich goes offline through turn 8 which allows me to run round the outside of 9 and take the inside of turn 10 to move myself up to second place. Mike shortly follows with a nice move to overtake Rich at the hairpin at turn 13 with Rich losing a further place as Tom makes the pass down the start finish straight at the end of the first lap. The race calms down after the manic first lap as most people have found their rough positions and running with gaps though a few mistakes give chances and passes. I haven't really been able to close down the gap to Kiwi but in pushing Kiwi runs wide turn 10 on lap 2 allowing me to close right up but with some work still to be done if I want to get close enough to try a pass. I fail to close the gap with my last option being to try and out drag Kiwi to the line but due to misjudging my speed from the tow I brake too late for the final corner allowing Kiwi a clear run to the line. Lee, Gary and @slamminbones all get close with Lee managing to overtake Gary who shortly after takes the position though Lee manages to pass Gary right at the end. Race 3 - 4 Laps Tokyo East Loop (Wet Race) This race was scheduled for a previous week which due to time constraints it was not possible to do so it was re-run this week. In the practise for the previous weeks race, Bones was quick and topping the times but was struggling to achieve the same times during this practise session. Though I think everyone was struggling to adapt to the slippery conditions after two dry races on some of the softest and grippiest tyres available. Due to the time, we didn't do any official qualifying for this race so the grid was decided by the practise times. Race Sadly there is no footage of this race due to someone, who might have been me, forgot to save the replay which is a shame as the drag to turn 1 was interesting. Again we started this race with a standard start but on Tokyo the start line is in a tunnel so the track is dry and it's a looong run to turn 1. We all go off relatively clean but the differences in cars became apparent as Pete's speed saw him take the lead just as Phil in his Aston Martin also made a charge through the pack. Phil takes a defensive inside line in to turn 1 and brakes early catching me out causing me to have dive for the outside as I brake later. Due to the conditions both Pete and Lee run wide touching the wall but getting away mostly clean. Pete takes a drive at turn 2 to take the lead from me as Lee runs wide again this time picking up a penalty for hitting the wall. Towards the end of the lap, I make a pass on Pete retaking the lead as Lee closes up to Pete too. Lee attempts to pass Pete by going round the outside but due to the lack of grip they run wide and in touching the wall, Lee spins and sadly the game doesn't reset him until most of the pack has passed. Lee is chasing down Bones in to the final hairpin where Bones does his best Tokyo drift impression which Lee takes advantage of but Bones gets a better run and with the help of the tow repasses Lee down the straight. At the end of lap 1, I cross the line in the lead with a gap to Mike in second who has a gap to Kiwi and Phil in 3rd and 4th who in an attempt to close in on Mike try some shake and bake bump drafting though Rich has been sneaking up on them and makes a surprise pass on Phil at turn 1. Lee succumbs to some technical difficulties as his wheel slips on the desk causing him to go all pinball wizard by hitting every wall trying to re-clamp it. Kiwi without the need for shake and bake, manages to pass Mike who then tries to convince Kiwi to slow down on the straight so he can be in the tow - for some reason Kiwi doesn't.
  8. It’s hard to see this as anything other than another victim of the cancer that is cancel culture. Calling her out as racist and saying she should be fired just because she didn’t make a BLM post. Or calls for her to be fired because she supported Trump. By that logic, 74 million other Americans should be getting fired too. I don’t follow her, or anyone really, o social media but from the articles I read she hasn’t actually said or done anything wrong. Sure I disagree with the things she said but I’ve yet to find anyone I agree with on everything.
  9. Hello my name is Greebs and I like long walks on the beach and candle lit dinners.......oh that's the not the type of meeting you wanted 😆 There is a few PC games that bring us together, the biggest is probably 7 days to die which with the Darkness falls mod is both brilliant and horrible at the same time. I also run a modded Minecraft server, currently running Sky Factory 3, and is open to anyone in FG. Outside of that though PC can be a little sporadic with games here and there on Star Citizen, Green Hell and more recently Valheim. Valheim does look interesting and something to keep an eye on with the good feedback from those who have played it though I'll probably be holding off for a little while as I picked up a few single player games I want to try first. Sent a friends request on Steam though too so hopefully see you in a game or on Discord sometime 🙂
  10. There's only about 54 corners to Saint Croix - how long could it take to learn it.
  11. I’m happy to go with reverse grids based on the result of the first race. Though if we’re going down that route, I’d say the first race should always be the sprint race with the reverse grid taking place on the longer race. As I think a reverse grid with a small number of laps has the potential to be a bit of a cluster. Though maybe that’s the dick in me wanting more laps to get as many positions back as possible 😆
  12. I'm with you on this, there's a few too many coincidental things that they've tried to paint Wanda as the cause of the hex and West view. So naturally my assumption is she isn't the true cause. I didn't think about WandaVision being the start of a new story in the MCU and spin-offs but it sounds reasonable.
  13. Race 1 - 8 Laps Tsukuba Gr.4 A few of us had practised this combination over the weekend with most of us having decided on what car to use. That was until an update the day before the race rebalanced the cars. A quick check of the leaderboard soon told us the new fastest car but it was going to be a rush trying to get used to it. Qualifying; This week saw qualifying start off in some rather unusual circumstances - Rather than Mike apologising, Mike was being apologised to! This didn't distract Lurch though who crossed the line first and setting what would be provisional pole until Kiwi crossed the line around half a lap later. I followed Kiwi across the line slotting myself in to second place and bumping Lurch down to third. Over qualifying Phil managed to get a good lap together to finally take third on the grid leaving Lurch to take fourth. All the time Lee was getting more and more angry at himself as he was failing to get near his optimal lap time or the time he managed in practise meaning he had to settle for fifth. I improved my lap time but was still second though, with my optimal fast enough for pole, on the pnultimate lap of qualifying I got my lap together to take pole by less than 0.1 seconds from Kiwi. Race: A rolling start saw us all reasonably separated and so turn 1 was clean but with everyone trying hard it didn't take long for mistakes to happen. The first victim was @Stretch616 , running wide through the middle chicane but through skill (or luck?) managed to hold it. By lap 2 the pack had closed up allowing Lee @GazzaGarratt to make a nice pass on @phil bottle at the final hairpin to move up to a podium position. This was shortly followed by @slamminbones trying a similar move but failing to pull it off and running wide and costing himself a few places. Sadly this followed by Stretch running wide through the final corner causing himself to fall down the order. Out front, I was slowly pulling away from Kiwi in second until a mistake at the start of lap 4 saw my lead halved and down to just 0.2 seconds by the end of lap 4. A few more unforced errors with Matt running ride through the middle chicane before hitting the wall and Bones copying Stretch and running wide through the last corner saw further changes to the order. I had been eeking out a gap to @JBR-Kiwi but an unforced error of my own at the final hairpin meant I had to go defensive against Kiwi through the final corner and turn 1 of lap 7. Kiwi took the lead in to turn 1 but being on the outside he couldn't hold on to it. Through all the action and mistakes, Bones had caught up with Stretch and tried a repeat of his lap 2 dive at the final hairpin. Bones keeps it on track this time but Stretch gets the switch back causing them to run side by side down the back straight, the final turn and the start finish straight. Sadly for Bones a misjudged braking zone for turn 1 saw him off in to the gravel leaving Stretch to easily keep his place. And so began the final lap with the win up for grabs, I was in the lead but bumper to bumper with Kiwi in second. Kiwi took some unusual lines in trying to find a way passed with me taking defensive lines through the final hairpin and corner to take the win by a little over 1 tenth of a second. Final Result: Race 2 - 9 Laps Mount Panorama Going in to this race, it was always going to be tricky. Gr3 cars are fast and give plenty of oppurtunites to make mistakes going over the mountain where there's no run off areas and lots of walls to get penalties from. Qualifying; From practise it was looking likely that I would take pole with Kiwi lining up second on the grid. However qualifying didn't start well for Kiwi who managed to spin on the final corner of his out lap but a quick reverse up the track saw him start his first qualifying lap at normal racing speed. I cross the line first but with a lap overtaking Phil and a mistake saw Lee initially setting the pace with a 2:03.7 lap, almost 3 seconds faster than his PB in practise. Kiwi manages to get a good lap in though and takes provisional pole following half a lap later by me taking provisional pole. In the middle of qualifying, Mike has time to play deceit when Matt asks him what his time is and Mike gives his optimal lap time rather than his actual - sneaky! Phil who has been down the order gets a clean lap in to take provisional fourth but is promptly beaten to by Mike dropping him to fifth place. At this point, I nail an almost perfect (for me) lap and scrape a 2 minute dead lap time causing Lee much disguist. Lurch closes out qualifying by jumping himself from seventh to fifth on the grid and further demoting Phil. Race: Due to the extremely short start/finish straight at Mount Panorama, the rolling start didn't work out for some as it started them on the last corner and causing Matt @Misneach_ to fall back from the pack much to his annoyance at not being able to get a tow up the hill after turn 1. Lee made a great start though and with the tow from Kiwi makes a move in to turn 2 which after some battling Kiwi holds his place as Lee falls back a little. Sadly Lee's race soon takes a turn for the worse as he runs wide at the final corner of the mountain and the game reset him costing him valuable places and his sudden re-appearance causing Stretch to also hit the wall. This saw Stretch fall backwards with Matt right on his tail which starts a fight that gets picked up a few times through the race. Lee making a recovery chases down Phil until Phil runs wide on the last corner of the mountain allowing Lee to take fifth place. Phil doesn't give up though but following Lee over the mountain on lap 4, dips a tyre on the grass and spins. As Phil recovers he holds up Matt a little who is then caught by Stretch to continue their battle. Sadly for Matt, he gets a little loose out of one of the corners and with a little tap from Stretch spins right round (baby, right round) but ever the gentleman, Stretch waits for Matt to recover and retake his position. While all this has been going on down the field, Lee still recovering from lap 1 catches Lurch in fifth and following a side by side battle over several corners, Lee emerges victorious. This is short lived though as the following lap, Matt recounts his excessive penalties and distracts Lee which allows Lurch to retake his place with 1 lap to go. Lee now mostly on his own starts the final lap only to begin the celebrations a little early with several doughnuts at turn 2 letting Bones and Phil to gain an easy position. To give credit where credit is due though, Lee follows up the doughnuts with some nice drifting going up the mountain Final Result:
  14. Good to see both the Audi and Peugeot getting nerfed. There will always be best cars but those two being the fastest at almost every track was getting boring. Fingers crossed the balance is more even now so we’ll see different cars being the best at different tracks. Though it does mean creating more gr4 paint iobs than just the Audi and Peugeot 😞 😆
  15. To avoid voting for myself, I’ve gone for Bones. The first race wasn’t so good but making up 4 places around Mount Panorama showed off his speed and consistency while so many people messed up.
  16. This might help some people. It’s a lap guide I did for Assetto Corsa but it was using similar GT cars and the lines are the same. Some of the markers are different but turning at driveways, the tree etc. are the same.
  17. I realised I made a mistake above as I was basing the Mount Panorama times on using Racing Hard tyres not softs. A few laps practice tonight and I was in the 2:04's though 2:03's is definitely possible so I'd anything under 2:06 is fast being there's so many chances to make mistakes over the mountain so really anything under 2:10 is doing well. As for Tsukuba, it looks like my guess was right about the TT. I only did 2 or 3 laps in a few cars but the TT was easily the fastest though the McLaren was pretty close - more testing is required. Though on to times; 56 second lap is possible, maybe 55's but I haven't done enough laps to figure it out, but really I think a good time to aim for is anything under 1 minute.
  18. I've not done a LAN world but knowing how it's done for other games, shared worlds on consoles and normal servers; As I understand it, a LAN world is effectively a single player world opened up for those on the same network to join and the person who set up the world initially, hosts it and acts like the server. Which with a regular server, the server stores the world files, world state, player data etc. and with a few exceptions isn't downloaded to the individual players PC/device. If that holds true for a LAN world, then whomever set up the LAN world would have the 'server' files and everyone simply connects to it. This would mean then that the 'host' would have be online for the world to be online and for other players on the LAN to join. Assuming that's correct though, if you set up the LAN world and your daughter joined it wouldn't make sense she can join when you're not on. So let's set this out logically; - You created a single player world which you opened up to LAN? I presume this was done on your PC? - Your daughter successfully joined your LAN world. Is she using your PC or on her own PC or cross player compatible device? - Your son then joined later but can only join if you or your daughter is online? Is he using your PC or on his own PC or cross play compatible device?
  19. If you go on 'Sport' mode, pick the race and go to qualifying you can see your friends times and then switch to see the top 10 times in the world to see what the best cars are possible. I'd imagine for Tsukuba the Audi TT or Peugeot RCZ will be fast though I don't actually know. For Mount Panorama, I think the Chevrolet Corvette was the fastest last time.
  20. I don’t know about Tsukuba as never done it in Gr4. For Mount Panorama, the worlds fastest times will be low 2mins but I think anything under 2:10’s is doing well. It’s really over the mountain that can gain or lose so much time. Basically after turn 3, the uphill left hander, you can run full throttle (or with some small lifts) until you need to brake for the downhill chicane (Skyline chicane).
  21. Gr4 Tsukuba will be such a fast lap! and Mount Panorama, after 2 rage tracks this week it's good to have another one 😄 Is race 3 going to be the wet race? Both tracks are OTT for penalties so I don't care which way we go on that race.
  22. I think it's safe to say that the races this week were mostly disliked due to Brands Hatch and Laguna Seca which are both tricky circuits with little room for error. Race 1 - Brands Hatch Gr.3 4 laps A tricky track with Paddock Hill (T1) catching out a lot of people throughout practice, qualifying and the race not to mention the fast right handers of Hawthorne, Westfield and Dingle Dell. Qualifying for me started disastrously, I got out the pits second with, I think, Phil in front of me who kindly let me past for my flying lap which I then spun on. No worries, I'll nail the next lap until I ran wide out the last corner which ruined the start of my second lap. With only 10 minutes of qualifying and half of it gone by this point I managed to get a good lap in to grab second before setting a faster lap to get pole. Judging by the rage and swearing going on in chat, I think most people were fairing similarly to me on their quali lap. On to the start of the race, with how many mistakes I had made throughout my qualifying I tentative about pushing too much as 4 laps would not be enough to recover from a mistake. The start was pretty clean though with the exception of Matt @Misneach_ who was straight off at T1 which he never really recovered from. Lurch and Phil were looking like they could be a challenge too until at T3 Lurch ran wide and spinning back on to the track right in to the path of Phil. This gave Kiwi and I a gap but Kiwi was pushing hard in second meaning I couldn't let off too much else he'd be passed. I managed to keep it clean albeit relatively slow with Kiwi making a mistake at T1 of lap 3 giving me a little breathing room of a little over 2 seconds. Kiwi was obviously hungry for the win though as he pushed getting the fastest lap on the last lap and closing the gap to just over 1 second by the finish line. Race 2 - Laguna Seca Gr.4 13 laps A few of us had done some practise over the weekend for this race and from this it was obvious the Audi TT was by far the fastest car round the track over a lap. Though with tyre wear on and 13 laps, the choice was to not pit and have some horrible front tyres by the end or pit and lose however long that takes. In practising, I tried out the Toyota GT86 which not being FWD was much kinder on it's front tyres than the Audi TT but at the cost of being 1-1.3 second a lap slower on ultimate pace. The gamble was could I stay close enough to the front that if people pitted I'd have enough of a lead that I couldn't be caught or that I'd be close enough to take advantage of better tyres towards to the end of the race. Ultimately I decided to stick with the GT86 for the practise leading up qualifying, if it was looking like I'd be too slow then it would give me time to switch back to the Audi TT. Over the practise, I felt I was quick enough that the GT86 could work so I stuck with it. So we started qualifying and, similar to Brands Hatch, I binned it and unfortunately due to the pack being pretty close I had to let everyone through costing me precious qualifying time. I managed to get a quick lap in though so stick it on provisional pole but unfortunately caught up to the pack meaning I had to waste a lap to drop back. Still I managed to get a better lap in to extend the gap back to second then Kiwi absolutely smashed it setting a pole time 1 second faster. At that pace, I suddenly wasn't so certain I'd made the right car and strategy choice but too late to change now. So on to the race, right from the start I was managing to keep Kiwi honest and only following a small mistake did I drop more than 1 second behind. At the end of lap 3 or 4, I tried a pass at the last corner but missed my braking point by a couple metres causing me to run wide and allowing Kiwi the switch back. The next lap I tried again and this time sticking the pass and then tried to pull away. Around lap 7 and 8, I think most people pitted leaving me to just need to keep it on the black stuff to take the win. Race 3 - Tskuba N100 9 laps I think most of us went in to this race pretty blind though we have done this combo before. The highlight of this had to be Stretch choosing a classic VW camper van and managing to hold up a good number of people during practise. It was also fun to annoy Mike by cruising up behind and easily passing him as he was stuck behind Stretch in his campervan - that 100 shot of NOS I've got hidden in my car comes in useful at times. I'm just thankful I didn't blow the welds on my intake manifold. At the start of qualifying Stretch got out first and unofficially we decided that he deserved pole at least for a short while until we all went faster. That was until, I believe, Mike tried to overtake on the first qualifying lap so putting Wreckfast and GTA driving in to practise he was soon knocked off track allowing Stretch to get pole for whole second. After that qualifying was pretty uneventful from my perspective and I managed to take pole. On to the race, I don't know what I did different but I seriously bogged down the launch costing me a few places which due to a bit of luck I made up a couple following Mike's kamikaze dive in to the middle hairpin. This left me chasing Kiwi for the lead and over the course of the remaining laps I caught up and after a few nudges, a bit of rubbing and a BTCC inspired pass I took the lead where that 100 shot of NOS came in useful as it allowed me to pull away out the last hairpin rather than allow Kiwi to get the benefit of the tow.
  23. If he’ll only be using it on the PS4 then it makes your decision for you as headsets are not interchangeable so the Rift (or any other PC VR headset) can’t be used on the PS4. As the PSVR can’t be used on PC*. *For accuracy’s sake, it’s not strictly true, iVry or Trinus can get the PSVR working on PC but there’s several drawbacks and it doesn’t work all that well so it’s hard to recommend it.
  24. Using your criteria of the best available and which offers the most versatility then PC wins on both counts. TBH PC wins on almost everything; HMD panel resolution and refresh rates, tracking accuracy, number of games supported, non-game uses (watching movies like you're the only one at the cinema, 360 videos, virtual tours, a number of exercise stuff for VR too or even 3d paint and modelling programs that work in VR etc. The only 2 things I can think PSVR gets close is the HMD lenses; this varies headset to headset but the lenses in the PSVR are pretty good and secondly controllers. Most PC VR has stand alone controllers which vary in quality and while you can get the move controllers for PSVR, the standard DS4 controller will work also. You say you're not bothered about what's cheaper; I think cost has to be a consideration especially for PC VR due to the PC requirements to play in VR. If you need to do PC upgrades on top the of the HMD then it becomes prohibitively more expensive. I don't know what PC you currently have though so this may be a non-issue. Though I suppose the flipside of this is if you want to carry on with PSVR then a PS5 upgrade may be due in the future as the PSVR works on both apparently (if you haven't already got one). Phil mentions motion sickness; this is something to be aware of though potentially not much of an issue. Some people seem to be extremely sensitive to motion sickness in VR (even those who don't suffer it in cars) though this mostly in fast moving games like racing games. It can happen with any VR games though, when I was looking before buying mine, most people who said they got motion sick in VR could build up to playing to the point they don't suffer it any more. TLDR: PC VR v PSVR is the same consideration as regular PC v Console gaming. The experience is largely the same but PC VR has more options and is more expensive but looks better, runs better but can require more set up and tweaking to achieve that versus PSVR which not so good but is simple plug and play.
  25. I dunno, will it actually make it up some of the hills? 😆
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy