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Bluebear

FGers
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Posts posted by Bluebear

  1. I live smack bang between Dewsbury and Wakefield myself but both towns are absolute holes tbh 😆. I'd take a look at places above the M62 and east of Leeds, so Sherborne-in-Elmet, Selby, that kind of area is lovely and plenty of countryside. Might be lacking in easy transport links however.

  2. Cheers for all the mentions people, I'll get there!!

    I'm WFH on Monday so it won't be so bad for me to stay up a bit later on Sunday's raid. I feel I'm starting to get an understanding of how the raid works as a whole (still a little fuzzy on the first encounter inside the pyramid though).

    Gonna spend tonight and tomorrow getting my powerlevel up.

    Also, given that we missed out by 2% on Rhulk that one fight... I guess this won't be the time to say that I've just found out you get an additional Mobieus use while using the exotic legs... I had it hardcoded in my head that it was only 2 uses with the Void 3.0 stuff...

  3. Has anyone else been following Mothership and the upcoming 1E version? I found the Kickstarter having not known anything about it beforehand, but after looking into it I fell in love with the whole idea of a sci-fi horror RPG and promptly backed it.

    ...And then several other third party story collections, modules and pamphlets that were also doing Kickstarters for their own 1E compatible versions. Yep, I'm in deep.
     

    Mothership's system is primarily based on D10/D100 rolls, but what's interesting about it is there's stress and panic mechanics baked in. Fail a check or save, you get stress. Stress can actually improve saves, but get too much stress and you can move into full blown panic which either be good or bad depending on the result of the panic check (eg. more focused on the task at hand, or gain detrimental conditions. Yep you guessed it, there's a LOT more negative than positive results for a panic check...).

     

    The rules of Mothership as a whole however, are quite light, with the onus on the DM (or Warden, in Mothership parlance) to craft a dramatic and interesting story.


    While the actual print layout etc hasn't been finalised yet, the core mechanics of 1E are pretty much established, and as such, I'm gonna test out running a solo game with my mate over the next week or so with a one-shot I've had a go of writing myself. It'll probably go terrible, but it'll be a learning experience nontheless!

  4. Really good race last night! Like I said during the race, I was surprised just how far I could take that 86 on the softs, going well past the halfway lap count and it still being fine. I was in two minds about attempting to go the full hog on one set but with it really starting to push out on some corners, decided against it. I don't think i would have caught back up to @GazzaGarratt and @phil bottle otherwise. Thankfully, I didn't need to take on extra fuel at all, despite hammering the redline like it owed me money, so the pitstop was as short as it could be.

    Still flummoxed as to how you two were getting so many penalties because I was absolutely caning it through those fast esses and properly chancing it some laps (especially when I had worn tyres) and never got anything. I wonder if it was something to do with proximity to other competitors ('Is this player trying to gain an advantage on the other' kinda thing)

    And of course, Kiwi being Kiwi, I don't think I saw him at all in the entire race 😂

  5. Weapon changes are something that definitely need to be studied; after having much success with 2x ballistic gatlings and a distortion repeater on my 300i doing bounties, those same gatlings now only have 265 rounds each rather than the 4000 I was used to. I think I'm gonna outfit it with a full brace of laser repeaters and see how I get on!

    I also need to study up on power management, as the power triangle now directly affects weapon performance (especially when using energy weapons).

  6. 4 hours ago, Diddums said:

    Epic game. It's a bit like STALKER matched with Dead Space, and will fuck with your brain. I could only play shortish sessions at the time because I was a little bitch, maybe I should have a go again. 

     

    Absolutely give it a go again. The constant tension in it is immense, and I say that not as a fan of horror or scary stuff in general.

  7. Picked it up in the sale, and forgot just how much I missed it; I had a disc copy years and years ago but for ease I bought the full series on steam for pennies in the sale.

    Me and a mate were discussing the AI, and we reckon it's due to games no longer being 'corridor' shooters or having non-static or open worlds. It's a lot easier to implement flanking behavior when the world's layout is 'baked in'. It's still absolutely fantastic to see in action, and as @J4MES OX4D mentioned, I've found myself caught out more than once already.

    The sound design of the first game especially is still unmatched. Even the SMG feels meaty as hell. Not to mention the sounds for ambience (that disonnant tone and radio static 'marker' sound before/during spooky things STILL gets to me like nothing else).

  8. On 6/14/2021 at 11:36 AM, J4MES OX4D said:

    Todd Howard be like ''Starfield is 16 times the detail of Skyrim'' then we find out the game runs on the New Vegas engine🤣

     

    Honestly, that same engine goes all the way back to Morrowind. I'ts just been built ontop of for literally decades but it still has very similar jankiness the whole way through. And to be quite honest, I wouldn't entirely mind, as it's very good for mods.

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