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  1. phil bottle

    phil bottle

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  2. J4MES OX4D

    J4MES OX4D

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  3. GazzaGarratt

    GazzaGarratt

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  4. TurboR56Mini

    TurboR56Mini

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Popular Content

Showing content with the highest reputation on 08/13/2025 in all areas

  1. I have some random Steam keys going free, gimme a shout if there's one you're interested in. Warhammer 40K: Boltgun Aliens Dark Descent Life is Strange: True Colors LEGO 2K Drive (Awesome Edition) Risk of Rain 2 Ghostrunner 2 Jusant Persona 4 Golden Immortals of Aveum Diplomacy is Not an Option Nobody Wants to Die Wild Hearts (EA) Naheulbeuk's Dungeon Master Old World SpongeBob SquarePants: The Cosmic Shake Steelrising Scorn Cat Quest III Death’s Door DAEMON X MACHINA
    3 points
  2. J4MES OX4D

    Battlefield 6

    I've pretty much watched all the content creators thoughts post-beta and without the sponsorships and it seems a lot of them share similar feelings. To sum it up briefly:- - the game looks great and is mechanically decent - gunplay feels good - the game is very fast paced - gameplay has devolved more into Call of Duty and they will sacrifice logic and series values to appeal to those players as a priority - vehicles don't feel great and they don't work effectively on the smaller style maps - maps are too compact, linear, mostly urban, lack elevation and play too similarly - the squad system may as well not exist from a tactical or strategic standpoint - sniper glint may need to be toned down - classes are plied with too many weapons and gear that completely devalue choice and impact - destruction looks impressive but it doesn't radically change anything and is inconsistent (the upcoming new beta map has huge issues with the latter apparently) The class system needs a total overhaul IMO - the fact Assault can carry a primary, a shotgun, a rocket launcher, flashbangs, a deployable shield grenades and a stim is just ridiculous and almost Treyarch levels of generosity. This devalues the class choice completely and makes you stupidly overpowered. Also sod the shield and stim - that bollocks belongs in COD. Knee sliding and and tac sprint was rejected so not sure why the stim made it. The shield is acceptable I guess. I don't think any Battlefield or FPS fan wanted something fresh - they just wanted Battlefield back i.e 2,3 and 4 especially after the disappointments of BFV and 2042. BF6 achieves that to a degree, but then let's itself down with some questionable design and strange conceptual choices. This is also what happens every time with Battlefield - Call of Duty fucks up spectacularly and then Battlefield fails to capitalise with some surprise errors and misses an open goal. Everyone then leaves Battlefield after a month and returns to COD irrespective of how garbage it is that year. Whilst it's great to see how far the game and series has come under the new leadership in such a short space of time, it would be very disappointing to see the game make easily avoidable mistakes and brainless design choices like 2042 did. The community have spent well over a year helping build BF6 and this is off of 3 years of relentless feedback on 2042 so when the developers go against the grain and dominant advice, it can alienate the community a lot worse than if it was just bad independent choices.
    2 points
  3. phil bottle

    Battlefield 6

    If its not Battlefield anymore they should give it a different name innit 😉 But yeah, this is how you deal with snipers in Battlefield:
    2 points
  4. GazzaGarratt

    Black Ops 7

    You think it was okay before this?! 🤣
    2 points
  5. J4MES OX4D

    Black Ops 7

    I have no words I thought this was an AI fake picture but apparently it is 100% real.
    2 points
  6. TurboR56Mini

    Dune Awakening

    New massive patch that just came out addressed the grieving too!
    1 point
  7. J4MES OX4D

    Battlefield 6

    Battlefield trailers are always 'carnage' but the series at its core is a grand FPS with tactical elements. There is no semblance of this in the game - it's just overly-chaotic action on very small maps where flags change hands easily and territory doesn't matter because you can be easily swarmed left, right and centre. They've appealed to the Call of Duty players at the expense of Battlefield's core values and have concocted this middle-ground type of game and I'm just not sure about it. The bigger maps will probably play better like Operation Firestorm but the ones we have in the beta are just too small, chokepoint-laden and offer absolutely no tactical flexibility or POI.
    1 point
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