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  1. phil bottle

    phil bottle

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      8,900


  2. jmrandle25

    jmrandle25

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  3. J4MES OX4D

    J4MES OX4D

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  4. WelchyTV

    WelchyTV

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Popular Content

Showing content with the highest reputation on 12/27/2024 in all areas

  1. jmrandle25

    Rematch

    Online multiplayer football game from Soclap. Arcade inspired.
    1 point
  2. Apparently Henry Cavill is producing a WH40k tv series. I'll be interested in how they go about it in terms of lore etc
    1 point
  3. GazzaGarratt

    Rematch

    Everything is going around again, in some ways why Indie 2D games are thriving too. For far too long we havem't had enough arcade-esque sports games, especially in football. Sometimes too much realism is a turn off. This looks decent and pretty fun to try out. There seems to be a beta phase and you can sign up, I just did. Worth a try for everyone here i'm sure: Rematch | Beta Registration WWW.PLAYREMATCH.COM Want to try out Rematch before the official release? Register here!
    1 point
  4. MrBiron

    Modern Warfare III

    Sledgehammer released a load of new maps every season. Yes they had a few remastered maps. The new ones are listed below. They also released a few 2v2 maps but I've no interest in 2v2 so didn't list them, and they put a few from the new MW2 in there. Meat Greece Rio Departures Stash House Vista 6 Star Emergency Grime Checkpoint Tokyo Paris Incline Tanked
    1 point
  5. IRaMPaGe

    Black Ops 6

    That's a fair point dude, there is only a couple I'm not too fond of. Even then I will play them from time to time. Sometimes an ass map plays brilliantly in another gamemode, like hardpoint for example. You can use ghost and ninja together, you use perk greed wildcard and have 4 perks. Eventho ghost and ninja are in the same slot, the perk greed allows it. You can make some great setups with it.
    1 point
  6. Thanks all for your nominations, this is now closed! I’ll be making a new thread in a few days with the final voting process for our official Game of the year! I hope you all have a great Christmas!
    1 point
  7. phil bottle

    S.T.A.L.K.E.R 2

    I've 70+ hours into this now. I've done about 8 or 9 of the main missions (there's 35 in total). So much to explore and find 🥰 Big patch out today which apparently improves the AI etc. I'll post a bit below but there's a lot more : ) A-Life fixes Fixed the issue with spawning NPCs behind the player's back. Players can now encounter roaming NPCs across the Zone more often. Greatly extended the distance at which A-Life NPCs are visible to the player. Fixed the aggressive optimization issue that prevented A-Life NPCs to exist in Offline (out of player's visualization range). In Offline mode, A-Life will continue to advance towards their goals over time. Players may now have opportunities to encounter A-Life NPCs they've previously met by following in the same direction as the NPCs. Improved A-Life NPCs navigation in Offline using GameGraph (global AI navigation map): Fixed multiple issues where NPCs would fail to follow or find a path to their designated goals. Fixed several issues with NPC being stuck in Online-Offline transition state, Enhanced A-Life NPCs' motivation to expand territory and actively attack enemies and mutants. Fixed issues that could result in fewer A-life NPCs encountered than intended. Further contextual actions improvement to ensure seamless transitions between Offline and Online states for NPCs engaged in these actions. The groups exploring the Zone are now more diverse regarding possible factions and group sizes. Fixed issue that while roaming over the Zone, Human NPCs didn't satisfy their communication needs and talks. And some other development related improvements. AI improvements Reduced the number of summons and increased time between spawns of Pseudodog phantoms. Fixed an issue when zombies would have their arms and legs twisted while knocked down. Fixed an issue when large mutants would hide behind small cover, such as trees. Fixed an issue when mutant limbs stretch sometimes when firing automatic weapons. Fixed an issue when bloody visual effects played a few times after Rat's death from grenade. Fixed an issue where NPCs quickly detected the player when he was crouching. Fixed an issue where NPCs would enter doors without opening them. Fixed the issue when the controller could take the main story NPCs under control. Fixed an issue when Chimera would try to enter a narrow passage that it couldn't enter instead of hiding in ambush. Fixed an issue when NPC was teleporting to the restricted areas such as safe zones and hubs. Fixed an issue where mutants that were in cover did not change their cover when receiving damage. Fixed visual effects of Burer's telepathic ability. Minor combat behavior fixes for NPCs shooting from covers. Fixed Burer’s throwing objects animation. Fixed some issues with NPC staying idle and refusing to start mission-related dialogs. Fixed an issue when mutants kept attacking zombies in knockdown. Fixed an issue when NPCs are stuck in aiming animation. Fixed an issue when death animation was replayed for an NPC who was resurrected as a zombie. Fixed an issue when a neutral NPC stays neutral after a player hits them by melee attack. Fixed an issue with some NPCs' broken arms while shooting. Generic improvement of combat experience and NPC pathfinding in big fights with lots of corpses. Fixed an issue when Player was able to kill the chimera with the help of carousel anomaly. Fixed an issue where NPCs would clip through objects and walls when shooting from covers. Minor improvements for peaceful behavior of NPCs. Fixed issue where NPCs wouldn't stop combat on emission start. Fixed an issue when some mutants couldn't jump off an obstacle. Fixed issue when NPCs were stuck after the end of emission. Fixed bandits' behaviour after emission ends during the mission Bullseye. Fixed an issue where NPCs could teleport if the NPC couldn't build a route. Fixed an issue where NPCs could stop talking to each other after loading a save. Fixed an issue when mutant dead bodies fly to a long distance from the places where they were killed by the shotgun. And over 50 more minor “anomalies” were fixed. Balance adjustments Increasing rewards for several missions. Fixed issue when artifacts with Physical Protection effect give maximum possible effect. Changed "Goldfish" artifact value to 14000 coupons. Fixed issue when player is able to have infinite coupons via selling and returning back any stackable consumable. Fixed infinite money exploit with splitting a stack of weapons from selling windows. Fixed issue when A-Life NPC's can be spawned dead with full clips of ammo. Increased Snork's abilities cooldown time by 30%. Gauss rifle damage was increased. Increased difficulty for the fight with . Recalculated rewards for the Harpy's missions. Fixed instant player death after getting almost full radiation bar. Fixed that Poltergeist and Burer do not deal damage with thrown objects in some cases. Removed the POS 8x scope from the assortment of several merchants. Tweaked damage from PSY fields. With over 10 more minor fixes delivered.
    1 point
  8. I'm off work now until January and finally picked this up. Anyone played much, still playing?
    1 point
  9. phil bottle

    Balatro

    Yep, hypocritical nonsense. Although I have banned myself from picking up this game 🤣
    1 point
  10. If you have Amazon Prime, Red One is lightweight but worth a watch
    1 point
  11. phil bottle

    Rematch

    I tried the UFL demo, it wouldn't ever connect to servers. So I think EA are doomed to reign supreme a little while longer 🤣
    1 point
  12. Luseth

    Rematch

    I saw this earlier. Looks like rush though rather than a full football game. It looks like something I wouldn’t mind trying
    1 point
  13. I agree, I don’t want to see Ange leave. I just think we’ve been unfortunate with injuries. Every other team uses the excuse when they’re missing one player.
    1 point
  14. The Poousangee, now that’s too far 😂
    1 point
  15. Yeah I like Ange a lot, I hope he finds the right balance before Levy gets too nervous...
    1 point
  16. That's a shame. After all the recovery work Konami did for a decade and then to throw it all away trying to incorporate mobile gaming into the PS5 era of consoles and an off-the-shelf engine without much consideration was just insane. I remember saying at the time it would take them at least 3 years to remotely get back to square one where they were back in 2014. Looks like they still aren't quite there yet. It gave EA an open goal to be even lazier! Definitely one of the biggest travesties in gaming especially where PES was back in the late 90's and mid-2000's.
    1 point
  17. Seeing Spurs described as Jekyll and Hyde today has me warming up to the @GazzaGarratt yo yo jibe 😭
    1 point
  18. They did an update to eFootball last month, plays a lot better than it did.
    1 point
  19. For my fellow Xbox players - how does your year in review look? My most played game was COD and that was only BO6, followed by Star Wars Outlaws then Gears 5 👍🏻
    1 point
  20. Not many Xbox users on here I don't think. I do use mine occasionally so I can at least list the games I've played this year on it Forza Motorsport Black Ops 6 (just zombies mode) Goldeneye Stalker 2 State of Decay 2 I've got the new Indiana Jones game pre-installed.
    1 point
  21. Game has released and it seems it suffers from two really problematic issues - long balls that are persistently flawless and terrible keepers. The shooting seems pretty good in terms of variety but apparently dribbling is a bit clunky and you never feel like you have the ball truly under control. Hopefully they can address the two burning issues but after all this development time and betas, I'm not sure it will happen anytime soon if at all. I'm probably going to skip it for the time being and look at modding eFootball 2021 instead which seems insane these days
    1 point
  22. phil bottle

    S.T.A.L.K.E.R 2

    11 hours in now and have a few more impressions. I haven't come across any bugs but fps deffo takes a hit in settlements. I don't get any stuttering or anything else like that though. The AI needs tweaking, they appear too suddenly sometimes and they spot you too easily and can hit you from too far away imo The day and night cycle needs extending, particularly as bad weather means even daytime can be dark. Days needs ro be longer for sure. Torch needs to be brighter. Game needs some updates for sure bit I'm loving every second so far.
    1 point
  23. Have some random spare Steam keys if anyone fancies, list as follows: Remnant II The Callisto Protocol Gotham Knights High on Life Marvel Guardians of the Galaxy Jusant Risk of Rain 2 Lamplighter's League Persona 4 Persona 5 SpongeBob SquarePants: The Cosmic Shake
    1 point
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