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Popular Content

Showing content with the highest reputation on 02/28/2021 in all areas

  1. Race 1 - Dragon Trail Gardens Gr3 We did this track a few weeks ago with Gr2 but the tracks holds the same challenges, namely; getting through the chicane at the beginning of lap without losing too much time or spinning out entirely as well as tackling the long 4 apex right hander towards the end of the lap. Qualifying Qualifying is important for your starting position and with the limited time it can be a challenge to set a fast lap under pressure. With Dragon Trail Gardens, the length of the start finish straight it is important to get a good run out of the final corner but @Macca89 and @Shucker spun on their first laps. Though Shucker managed to get a good lap in at the end to line up 8th on the grid. It was good to see Clive @Teenwolf25 doing well to qualify 9th as, I believe, it's his first time racing with us. Race It was decided by our benevolent overlord @phil bottlethat this race would be a rolling start which does have the benefit annoying @crispymorgan who had got released from the auto drive on the final corner. It also spreads everyone out to help keep it clean through the first few corners though that didn't drop Kiwi and I pushing a little too much at the first chicane as we both pick up a penalty for cutting the track. A few locks ups and a bit oversteer but everyone keeps it clean with Lee getting a good exit and a run to the hairpin; one of the best overtaking places on the track. Lee misjudged his speed and brakes way too late having to take avoiding action to avoid rear ending Phil but then running wide as Phil pulls a textbook cut back to retake his position. At the start of lap 2, sadly Clive undoes his great first qualifying by dipping a wheel on the grass and even through a valiant effort to catch the slide ends up fish tailing in to a spin directly in front of @Stretch616 who with nowhere to go T-bones straight in to the side. Lap 3 is Phil's turn to get that chicane wrong as he runs wide through the first part, convinced someone hit him though the replay does absolve Lee @GazzaGarrattof any guilt so clearly it's Mike telekinetic powers, getting back on track with perfect timing to be broadside in front of Lee who helps Phil off in to more gravel. Before Phil can reverse, the game resets him in to the path of Stretch who manages to avoid another crash by running wide allowing Paul @slamminbones to close up maybe have a chance in to the hairpin though Stretch manages to come on top this time. The track had more surprising in store as @JBR-Kiwi , holding on to second place with @Mikepjbell nipping at his heels , runs wide at turn 8 dipping a wheel off the curb and in to the gravel sending him round and round. Then just as Kiwi is recovering, Lee does a carbon copy of Kiwi at turn 8 and spins himself out though unfortunately Shucker was following Lee so also spins. Though this isn't the last turn 8 has to offer as on Lap 5, Mike having been gifted second place following Kiwi's spin a couple laps earlier, also runs wide and spins on the exit though bonus points have to be given to Mike for the most consecutive spins of the week. Results Race 2 - Sardegna C N200 In a small change to the schedule, race 2 this was Sardegna rather than Red Bull Ring due to some not having Gr2 cars. Sardagna is a fast flowing track with the only proper braking points being turn 1 at the final hairpin so in slow cars like N200 it's important to be smooth to keep your speed up as high as possible. As usual, this race didn't have any qualifying as the grid is set as the reverse of the finishing positions of race 1. Race Unlike Race 1, this was a standing start though which caught Phil out as due trying to launch properly only bogs himself down as everyone else pulls away on the run to turn 1. As I won the previous race, I started at the back but made a nice dive down the inside of turn 1 much to Mike's surprise but thankfully narrowly avoiding hitting anyone. Turn 1 bunched up the pack and a few knocks going in to turn 4 saw a few us knocked a little wide costing time on the run down the hill. Out front Kiwi and Tom @LordBaguette were having a good battle for the lead, Kiwi tried to take the inside line for the right bend before the final hairpin but causes both of them to run wide in to the wall though ever the gentleman Kiwi gives the place back to Tom. Leading up to the final hairpin, I get a good run on Macca and move to the outside to take my normal line as I see Macca braking way too late so I leave the door open for him to overshoot the corner and run wide and giving me the perfect switch back to retake the place. This put me on to the tail of Lee and Crispy which due to them battling between themselves I caught up quickly and thanks to a bit of contact and distraction of each other they both run wide at turn 4 giving me an easy double pass. Mike, in third, in an attempt to close the gap to Kiwi in the lead tries some shake and bake with Tom by bump drafting him down the start finish straight. This work out for Mike though the extra speed causes Tom to misjudge turn 1 and run wide and dropping him from 2nd to 7th. Tom rejoining the track causes a few people to go offline giving me an easy pass on Paul and a run on Stretch up to the final hairpin which goes slightly wrong as Stretch moves to think about a pass on Phil clipping me on to the grass to the hairpin which causes a little contact at the hairpin but we both make it away without too much time lost. Though it does allow a recovering Tom to catch up and he and Stretch battle over the next lap. In the heat of their battle, there's a little side contact on the run to the final hairpin but rubbing is racing though it does cause both of them to run a little deep in to the hairpin as Stretch performs a perfect pit manoeuvre on Phil spinning him in to the inside barriers. This drops Phil back as James @Lurch gets passed as they run down the start finish straight. Phil fights back over the next lap and gets a good run on James down the hill though a small bit of contact sees Phil pull a nice drift king to hold the slide at the cost of some speed as Crispy and Lee sweep passed on each side just as Crispy runs on to the grass causing him to miss the apex of the hairpin and Phil to regain one place. Meanwhile just in front, James gets a run on Tom out of the last hairpin and it becomes a race to the line which causes Tom to make some unorthodox moves to block James and hold on to 4th. Results Race 3 - Red Bull Ring Gr2 Red Bull Ring is a fast track with some slow corners at turn 1, 2 & 3 which can cause plenty of unforced errors in braking too late or too much throttle on corner exit. As this race was the one to include tyre wear and a choice of tyre, it opens up the strategy as to what to run and if people will be pitting. Qualifying A fast lap at Red Bull Ring is all about that fine line of taking the shortest and fastest lines possible but without running wide or cutting the inside of corners too much else you can get a lot of penalties as Tom found out as he picked up a penalty at the final 2 corners which ruined his first flying lap. Kiwi gets his first lap together and takes provisional pole which he further improves on over the next few laps. Lee manages to put in a good lap early on to move himself up to 4th though this is soon down a position as Phil follows up to move himself to provisional 3rd. I had been struggling to walk that fine line and picking up penalties preventing me from setting a fast lap but I get one in towards the of qualifying to take pole position. Race As race 2, this was a standing start which could be interesting with how tight turn 1 is though with the exception of a couple people running wide, turn 1 is kept clean. Kiwi, who started second, has a better turn 1 than me and a better exit as he takes the lead on the long run to turn 2. I try to retake the lead but out brake myself and run wide letting Phil to move himself up to 2nd place. Turn 2 doesn't go too well for Tom or Mike either as they share a bit of contact though mostly get through unscathed. There's a decent straight between turn 2 and 3 which gives me chance to line up Phil for a pass in to turn 3 for me to retake 2nd as Phil gets a love tap up the rear from Lee then a small side swipe from Tom. Phil and Tom run side by side up to turn 4 but Tom out brakes himself and runs wide but manages to hold on to his 4th place though this is short lived as Tom gets a little out of shape through turn 1 of lap 2 which causing some fish tailing but through skill (or luck?) it's all gathered up and Tom carries on with his race. Through all the action of the first couple of laps, Lee had managed to keep it clean to be in 4th but running wide on the exit of turn 3 sees him take a trip through the gravel. Lee manages to keep the car pointing in the direction though and tries to rejoin the track as quickly as possible where he's side swiped harder than Mike on Tinder and spun off in to the gravel. The start of lap 4 sees me almost copy Tom on the exit of turn 1 as I get a massive kick of oversteer, I gather it up but my mistake allows Phil to take 2nd place off of me. Though Phil, in an effort to finish at least one race this week, doesn't fight too hard as I make a move at turn 2 to retake second much to Kiwi's annoyance. The race then enters the spinning phase as Tom loses it at turn 4 shortly followed by Mike pulling a pirouette round the final corners as Tom takes another turn, this time on the way in to pits as the autodrive didn't take over fast enough. As we move in to the final half of the race, the strategy comes in to play as Mike and I had switched to hard tyres for the race while everyone else had been running mediums. As Phil had pitted for new mediums, this brought him out behind Mike who was still on his hard tyres from the start of the race so Phil tries to make a pass at turn 1 of lap 9 but doesn't managed it and tries again at turn 2 but out brakes himself and runs wide giving Mike a little breathing room. Phil, on fresher and faster tyres, gains on Mike and tried again at turn 2 and turn 3 of lap 10 but again Mike manages to keep ahead. Until Phil has a third attempt on lap 11 but this time Phil gets it all wrong at turn 2 and the game resets Phil giving Mike enough of a lead to hold on 3rd place until the end. While Phil was making a meal of getting passed Mike, up front Kiwi and I had been having our own battle. Both of us were trying to do the whole race without a pit stop however I was on hard tyres while Kiwi was on mediums. This had worked out for Kiwi for most of the race as on slower tyres I was unable to gain on Kiwi. However as the tyres became worn, the race came back to me around lap 9 as Kiwi's lead of ~5 seconds was down to just 0.2 by the end of lap 10. I tried to make a move at turn 2 of lap 11 but due to some perfectly timed ghosting by the game Kiwi held on to his lead on the run to turn 3, I closed up and tried to run around the outside of turn 4 but without much chance of success as Kiwi squeezes me on corner exit. Kiwi manages to hold a reasonable lead which I fail to close down on the run to turn 2 of lap 12 but due to having no tyres left, Kiwi brakes extremely early which catches me out and causes a little bit of contact but with some defending in to turn 3 allows me to take the lead and quickly pull away. As Kiwi has a large enough gap to Mike in 3rd, he pits for new tyres for the final lap giving me a gap to cross the line for the win. Results
    5 points
  2. Great report @Greboth from a great night of racing🙂
    4 points
  3. jordie1892

    FG FIFA Euros League

    Hi All, With the Euros approaching in the summer, I figured we could hold our own set of international matches for the build up! I'm setting up a FIFA league, made up from teams participating in the Euros. I'll organize the fixtures (aiming for 1 or 2 a week if you can give me your thoughts), and keep an updated table. Obviously this is all for fun, but in order to keep everything fair I will be randomly generating fixtures for 3 placement matches. Based on the results (which I will ask you to send me privately) you will randomly be selected a team from one of the below tiers, with the better players being given more difficult teams. Again this is for fun, so I'm trusting everyone to try their best in these placement matches! There are a few teams left over, so in the event any more people want to join, we can do a reshuffle here. Tier 1 France, Germany, England, Portugal Tier 2 Italy, Belgium, Netherlands, Spain Tier 3 Switzerland, Denmark, Austria, Poland Tier 4 Scotland, Turkey, Sweden, Russia There will be a custom FG FIFA trophy to play for, so it's all on the line! To get things going, can you please respond to this topic if you want to participate, I'm aiming to release the fixtures for the placement matches next weekend!
    3 points
  4. Another week of great battles, banter and racing all round. Enjoyed close racing with everyone!
    3 points
  5. I’m in lad nice one
    2 points
  6. Sounds sweet pal 👌
    2 points
  7. Sounds good I'm in
    2 points
  8. Sounds fun, mark me down
    2 points
  9. 2 points
  10. 2 points
  11. TurboR56Mini

    Valheim

    This came across my feed @GazzaGarratt, maybe take this on for your next dock! Steam Community :: Screenshot STEAMCOMMUNITY.COM Steam Community: Valheim.
    2 points
  12. When fighting right on the edge of grip and the track for every tenth or hundredth of a second while side by side is what makes racing great. It's also where the most accidents happen but as long as you're not deliberately or maliciously taking people out then it's just that, an accident. They happen, whether you're the cause or the recipient it can be frustrating but even as a league with points on the line it's still all for fun and any accidents will soon be forgiven and forgotten* Being told something isn't worth worrying about rarely helps so for what it's worth, I do hope to see you racing on Tuesday though ultimately you have to do what is right for you and what you're comfortable with so we'll understand if you don't join. * well, forgiven definitely but maybe not forgotten as it may get immortalised in one of my highlight videos 😄
    2 points
  13. This is on point. An immediate reaction when driving in the moment is to remind people its okay and 'don't worry about it, its all for fun' but agree this game will always bring nerves out because we all don't want to spoil a race for anyone else. But as you say earlier. Its racing and what makes it interesting and fun for us all so far is the unpredictability of what goes on. I make a mistake one week, i don't the next, but someone else will. What I would hope to say to anyone that comes to FG is that when we do these types of things they are always to be set out as a fun event to do, something that will give us some memories. If we ever went into the ultra competitive zone I think it would be extremely clear from the outset and pretty much nearly all FGers would likely not enter. Thats what makes us unique - being able to stressful, laugh a minute, championships and also being able to still be friends (that we can then rib each other for years to come about the takeout on turn 5 😄).
    1 point
  14. GazzaGarratt

    Valheim

    uhh, yeah, mmm, well....that ain't got shit on my dock!! 😳🤣 That is really awesome btw! It is really hard if you want it true to fashion and far into water. I've managed to do one quite far into the sea imo but you're right, thats the hardest thing to sort. I think this guy has cheated around it as you can see the ground isn't very deep underneath it. Thats kinda how you'd need to go at the start which i might do for me next one. essentially raise the ground up in terms of where you want it to go. Build it with Core Wood poles easily, then reapply the depth of water after its sturdy.
    1 point
  15. That's probably the best attitude to have though I hope, even with points on the line, the only way the races will be different is people *cough* Tom *cough* won't 'ceeb' after a spin or whatever. For getting off the line; whether you're using higher or no traction control, the fastest and easiest way to get off the line is turn TC to 1 and go full throttle. The TC will kick in to stop too much wheel spin and shouldn't hold you back too much. Once you're moving you can use the HUD to change your TC back to what you normally run. This doesn't apply to the lower class cars, like the N200 Mazda Touring car we used last Tuesday can be launched full throttle with no TC. As for refuelling, one of the options on your HUD (left/right on the D-pad or turning the dial on the G29) is engine map which tells you how many laps of fuel you have left. This is worth knowing as you can lean out your map (by pressing up/down on the d-pad or the +/- on the g29) to use less fuel though this does come at the cost of also going slower. Obviously if you have enough laps left you don't need to pit so when you pit select your tyres as soon as you enter the pitlane and then click do not refuel. If you don't have enough, on the bar that shows your refuelling, there is a small diamond on the top of the fuel bar which is how much fuel the game thinks you need to make the end of the race. Let the fuel fill to the diamond and click stop refuelling which will then exit the pits early rather than having to wait for the tank to be filled.
    1 point
  16. GazzaGarratt

    Valheim

    Sometimes you get funny glitches where only a few people see things like a troll... hilarious this troll was stuck at the entrance of our main base and I'm the only one that could see it! 🤣
    1 point
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