Weapons
Along with Age of Triumph comes the return of elemental primaries, as previously reported.
All raid weapons will be making a return, such as Fatebringer, Praedyth’s Revenge and Vision of Confluence. Specials and Heavies will remain the same. However, Primaries will be different. When doing a raid, if the player gets a legendary drop, it will not have an element, but there will be an Adept version of the Primary.
For example: Fatebringer will drop in either legendary form or as the new exotic form with elemental damage. You can see how the ornament looks for it in the video at the 8:08 mark which shows Arc damage. That said, it will only drop when the raid is part of the weekly playlist.
We know the first raid in the weekly playlist when Age of Triumph launches will be Crota’s End, so if you get a Primary drop it will be the adept version. In other words, if you want a chance at an adept version of a weapon, you will need to try your hand at the weekly playlist raid.
Speaking of Crota’s End, Black Hammer will not make a return so you will have to make due with Black Spindle. So, there will be no 400 light version of Black Hammer, sadly.
Another change has been made to an exotic weapon, and its the Necrochasm auto rifle. It will now make all enemies explode when killed, and damage adjacent enemies. Before, this only occurred if the player landed a precision kill.
The stream also took a look at ornaments for weapons such as Dragon’s Breath, No Land Beyond and Suros Regime.
Suros has two: one is black and yellow and the other is an inverted scheme of the original look. Applying the ornament to Dragon’s Breath will give it a tiger skin pattern, and a camo pattern for No Land Beyond.
Weapon Changes
There will be a slight boost applied to Auto Rifles, which will make Necrochasm a lot better than at present, according to Arekkz. These weapons will now be more potent at close range.
Hand Cannons are getting nerfed slightly by having their range dialed back by about three meters. This is to put the weapons in a better position against the Primaries to make them more viable.
Also, the health regeneration nerfs have been rolled back slightly as well.
Skorri’s Revenge, the legendary pulse rifle, is more balanced and will only trigger full Super when a kill is landed. When the kill is landed and the Super is full, this will speed the charge rate of Super abilities for all nearby allies for one minute – again, if you get a kill while your Super is full.
Sidearms will respawn with ammo as always, but now with only one magazine. Special ammo crates will also reload the player’s weapon like with how the heavy weapon crates work.