Treyarch is bringing their Ranked Play to Infinity Ward's MW2 tomorrow (Feb 15th). The video below breaks down what to expect:
Ranked Play is the official competitive 4v4 Multiplayer experience for Modern Warfare® II, using the official rules, restrictions, maps, and modes from the Call of Duty League, which can be read here. Whenever the Call of Duty League rules are updated, expect changes to the Ranked Play rules to follow suit.
Players must be at least Level 16 to access Ranked Play but will have all unrestricted items – including weapons and attachments – automatically unlocked within this mode to ensure that all players are on the same competitive footing.
Just like in the Call of Duty League, each Ranked Play match will take place on a map and mode from the following list:
Hardpoint
Al Bagra Fortress
Breenbergh Hotel
Embassy
Mercado Las Almas
Zarqwa Hydroelectric
Search & Destroy
Al Bagra Fortress
Breenbergh Hotel
El Asilo
Embassy
Mercado Las Almas
Control
Al Bagra Fortress
Breenbergh Hotel
El Asilo
Skill Divisions
Skill Ratings are as follows:
Bronze – 0-899 SR
Silver – 900-2,099 SR
Gold – 2,100-3,599 SR
Platinum – 3,600-5,399 SR
Diamond – 5,400-7,499 SR
Crimson – 7,500-9,999 SR
Iridescent – 10,000 SR minimum
Top 250 – 10,000+ SR (see below)
Your Skill Rating is based mainly on the result of every match you play – simply put, win the match to gain SR, lose the match and lose SR. Individual performance and your team’s overall performance will impact the amount of SR you gain or lose each match. In higher Skill Divisions, more emphasis will be put on team performance to ensure all winning playstyles are appropriately rewarded.
Every Skill Division below Iridescent has three Tiers to progress through. These Tiers provide additional granularity to each Division and help players feel a sense of progression as they climb. Think of these as additional SR subcategories within each Skill Division, separating the range of SR in each Division into thirds.
In Modern Warfare II Ranked Play everyone will start out as a Bronze Ranked player. That means you will get to play at any time you want with no placement matches, allowing you to compete with everyone else across Ranked Play the second it goes live. Yes, even kings and tiny terrors had to start somewhere — play well enough, and you will move up through the available Skill Divisions in only a few matches. This nets out to a simpler overall experience with the removal of Ladders and Ladder Points, allowing you to just focus on winning and getting that SR up.
As for squadding up, you are allowed to bring up to three squadmates into matches if they fall within a certain Skill Division threshold, with the highest Skill Division in the party determining the restriction rules:
Bronze through Platinum players can party up with no restrictions.
Diamond and Crimson players can only form parties with and play against other players within two Skill Divisions.
Iridescent and Top 250 Players can only form parties with and play against other players within one Skill Division.
At the end of each Ranked Play Season, your highest Skill Division placement for the Season determines what rewards you earn, as well as where you start for the next Season:
Bronze through Crimson players will start one Skill Division back (save for Bronze, which will begin with Bronze Tier I) with Demotion Protection enabled for your first 3 matches (see Additional New Features).
Iridescent and Top 250 will start at the Diamond Tier I Skill Division with Demotion Protection enabled for several matches.
Ranks
Rankls
Winning a Ranked Play match also counts toward two additional systems: your Rank and Seasonal Win Rewards.
The Rank represents your cumulative progress in Ranked Play, starting at Rank 1 and going through Rank 50. Advancing through Ranks is as simple as winning matches – every Ranked Play win awards a Star. Earn enough Stars and you'll progress to the next Rank in your journey to Rank 50. Every five Ranks awards a new symbol that appears in the color of your Skill Division, such as a Wolf for Ranks 11–15 or the mighty Silverback Gorilla for Ranks 31–35. Unlike Skill Divisions, Ranks do not reset between Ranked Seasons.
Rewards
First, there are several Seasonal Win Rewards for this first Ranked Season, starting with a Sticker at 5 wins and a Pro Issue SMG Blueprint, which includes attachments that are fit for competitive play, that is awarded at 10 wins. Additional rewards up this progression path include a Charm, Decal, and Loading screen all the way up to a Weapon Camo, which can be used on any weapon and is awarded after winning 100 matches.
In terms of Rank Rewards, there are a few key items outside of a new Calling Card every five ranks and some additional, competitive-focused cosmetics:
Rank 5: “Ranked Competitor” Operator Skin Pack, one “Home” version and one “Away” version awarded for both the Male and Female CDL Operators
Rank 15: Pro Issue Sidearm Blueprint, which has similar attachments to what is used at the highest level of competitive play.
Rank 30: New Gun Screen that tracks Ranked Play wins.
Rank 40: Pro Issue Combat Knife Blueprint, which is another popular competitive Secondary weapon.
Rank 50: “Ranked Veteran” Operator Skins (Home and Away) awarded to Male and Female CDL Operators, proof of your commitment to Ranked Play no matter your Skill Division
So, with this coming to an Infinity Ward game, what do you think? Will you try it? Any rewards do you think you can up to?