I love COD but Ghosts felt like a major letdown that didn't live up to expectations for me. It also took a gigantic step backwards in some respects in relation to the direction the franchise was moving in. The PC release was also absolutely terrible in terms of support and functions.
Firstly, IW removed the scorestreak aspect of the game which is ludicrous. Black Ops 2 allowed players to earn points and killstreaks by playing the objective which meant even weak players had a chance to score. The games flowed better and killwhores weren't as rife. Modes like KC and DOM on Ghosts have been ruined by this u-turn as players just farming kills and not bothering with the objectives as they add nothing to the killstreak ladder. The quality of matches just seemed to diminish for me. This is a fatal mistake right off the bat.
The maps were also beyond abysmal in terms of size, spawn locations and just general dreary layouts. There were no memorable ones that I used to look forward playing and I used to cringe when the likes of Siege or Chasm appeared on the rotation. 'Dynamic maps' LOL; a lamppost falling over does not wow me in the slightest. Embarrassing by today's lofty expectations and side by side with other titles.
There was also nothing unique or new. Create a soldier is just create a class with hats and coats and many perks are just what we've seen before but cunningly renamed. There was no theater mode or detailed combat record either. Popular modes such as HQ and Hardpoint which were very important for the spirit of competitive gameplay were strangely omitted despite IW initially 'championing' this part of the series.
The 'new next gen engine' is not new and is not next gen. Don't let them pull the wool over your eyes. Titanfall is actually an older game and has the best engine in a videgame I have ever seen. Absolutely flawless. They should really take note as Respawn (The REAL Infinity Ward) have created an absolute genre-changing piece of technology. This is true next gen quality.
Treyarch may get some stick but they are in-tune with the communities desires and expectations. They listen and deliver innovation on a large scale. They may not be technically fluent in their releases but the games they offer are of another quality. The new IW just don't have the know-how in taking the game forward and they can't seem to capture the brilliance of past games.
I am very disappointed that I didn't warm to Ghosts. I was looking forward to experiencing this over the duration but after 5 weeks; I had seen it all. Around 30,000 people were playing this on PC to start with and then on my last day; there were 2,200 with a steady 95,000 on a broken BF4. The game and the community just felt soulless and I had to depart.