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J4MES OX4D

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Everything posted by J4MES OX4D

  1. Unfortunately that hasn't been the same experience for everyone which is why they took down all their entire global dedicated server structure which included the HQ.
  2. I can see where Sledgehammer have dedicated most of their resources - pistol grips you can't even see when holding the gun! There must be hundreds. These have definitely been created to sink the RNG chance of higher tier items.
  3. They are cock teases in the tournaments but always come back home as cun*s.
  4. Funny how games like MW2 ran flawlessly on P2P with over 1.5m online at any given time on an old ID Tech engine! The damning problem with this game, Call of Duty and Sledgehammer as a whole now is that Skill-based matchmaking has taken priority over connection-based matchmaking with artifical lag compensation working to scale back users connections through fabricated means so they are on par with the weakest one in the lobby. In the eyes of Activision; this is supposed to make things a fair experience especially if everyone in the lobby is on the same skillset. This comes at the expense of connection which is totally illogical and unheard of for a multiplayer game. I'd rather have connection-led P2P matchmaking with a host as at least it is just one user having an advantage against 11 other suitably connected users within a reasonable locale. At least the end-user was responsible for their internet quality and you could trust the matchmaking to put you in a lobby which was approrpriate within a sensible geographical location. Host advantage wasn't ideal but it's best to have just one player in this case rather than all 12 playing at a disadvantage. Now were are lumbered with shitty hybrid dedicated servers where you may end up facing off in Europe against similiarly skilled players from Mexico and the Middle East because that's how Activision wants it for 'competitive purposes' but your true internet connection gets obliterated to compensate the difference in distance and the other users internet quality meaning your experience along with everyone elses in the lobby is ruined. 'New Engine' in COD lingo just means a modified version of the last. The base engine it uses goes back to 1998 too. The engine is definitely clapped out but that's more to deflect away from their shitty ignorant matchmaking practices. This is definitely the worst lauch for a COD game and aside from the connection woes; there is so many other bugs and fundamental flaws. Rumours are also surfacing that they started working on Advanced Warfare 2 before Activision told them to switch projects and after Infinite Warfare released last year badly unfinished; I think WW2 is rushed and incomplete by a country mile. It's a great game but the execution is horrendous.
  5. Ah I forgot that existed Really need to have a look at that sometime!
  6. Minecraft?
  7. EA have buckled and dropped the requirement by a whopping 75% http://uk.ign.com/articles/2017/11/13/ea-to-reduce-star-wars-battlefront-2-hero-costs-by-75-percent
  8. J4MES OX4D

    HQ

    Definitely a wasted feature and the scale of it is pretty big but the available activities and purpose is so bare and largely pointless. I think it was probably more than an Activision decision to have it more than an outright copy of Destiny but both are essentially the same - spaceious and wasteful in its execution. If they actually put some care and attention into it; they could create a proper social space with casual activities and mini-games or someting but it just seems as if its a burden on servers in its current state. Seems rather half-arsed unlike the rest of the game which has had some considerable effort despite numerous issues. HQ feels rushed and if it is brought back for future games I do hope the devs expand and are more creative with the feature.
  9. J4MES OX4D

    HQ

    Complete waste of bandwith and servers for me. Supply drops can be opened in the root menus and contracts can also be purchased in there too. The only reason to go into the HQ as of now is to prestige a division and to listen to mic spammers. I don't think it's needed at all and it's very threadbare as it is. It's definitely been created for supply drop opening purposes but the franchise survived all this time without it and I'd happy see it get taken out the game.
  10. I didn't but that would have been interesting to see. I only watch PUBG highlights mostly from DrD as I don't think I could tolerate watching an entire match - I'd either watch something else or actually play PUBG instead!
  11. A good read. Check out the whole Reddit thread - this comment from EA alone got 157,000 downvotes
  12. Drift0r covers some of his issues here. I don't think many have had it this bad but it's safe to say that this game is riddled with a variety of issues that has affected the majority in different ways. Nice to see a CoD Cakesocker being honest rather than dockriding the developers clocks Statement from Sledegehammer https://community.activision.com/t5/Sledgehammer-Games/Call-of-Duty-WWII-Update-on-Issues/ba-p/10490379
  13. Fortnites map is quite bland and tiny whereas the one in PUBG has so much detail, scale and places to learn. No match is ever the same and the map never feels stale. I think one map a year for a game like PUBG would be appropriate and that gives the developers time to craft something in detail that is balanced and enjoyable to play. As long as the terrains are varied; the maps could offer a good mix especially if the cosmetic clothing becomes more of a tactical factor.
  14. I'm actually quite surprised EA did this because Titanfall has been a very weak brand that has performed fairly poorly for them and they already have enough FPS shooters on their books. They then buy Respawn for $400m to get creative control of the studio.....to make another Titanfall!? I can only assume EA bought them to close the studio down! Respawn have also surprised me as I thought they didn't want to be tied to a publisher. Looks like they've sold themselves out just so they can get Titanfall 3 funded. It's quite sad as this team is very talented and if they remained in Call of Duty, not only would that franchise have not declined as much but they would have had security. Their pesistence with Titanfall is just like beating a dead horse and I can't believe EA are now aiding them to produce another one when the publishers could have commissioned anything else and something more likely to rival COD. Well EA have wasted $400m which is good.
  15. Internet speed doesn't really matter in this game because of the artificial lag comp. You can have the best internet connection in the world but if someone in the lobby has a bad one; everyone sinks to that level of compensation and as the matchmaking is based on skill and not connection in COD games these days; chances are the algorithms could pair you with someone on the other side of the world and your connection quality gets quashed. At the minute the game is running on P2P until Sledgehammer fix the servers but even when matches are reverted back to the hybrids; it'll be the same old story. Ping and connction bars mean jack in COD as ever though as it doesn't give an accurate representation. Only videogames that have either proiritised connection matchmaking or real searchable dedicated servers will you get anywhere near a consistent and quality experience.
  16. It's double XP weekend but Sledgehammer has taken their dedicated servers offline and implemented P2P. Jesus. After the patch yesterday, Headquarters has been restored along with leaderboards and the people getting their levels reset for playing private games has apparently been fixed but seems like the cheap servers Activison are using are really struggling in performance and stability terms. Quite a sloppy launch all in all especially after a reasonable beta phase stress-test.
  17. England 0-0 Germany. Gareth Southgate's finest moment against Germany - wonder if Pizza Hut will get him to do their xmas advert after that Not a bad game and performance but shame we can't do that in real matches.
  18. I think this is one of the strongest line-ups of core maps we've had in Call of Duty since the original Black Ops. I don't think there's any that truly stand out as iconic but they are all really well made and matches flow superbly. I quite like London Docks and Sainte Marie Du Mont along with Gibraltar and they feel very appropriate for COD. Jury is still out on Gustav Cannon and I can't decide if that's a shocking map or something ingenious - it does look fantastic though and something a bit different. I'd take these over the hell that was Stonehaven, Siege, Chasm, Free Fall and every map seen in Infinite Warfare along with Black Ops 3's cartoony ones with conveniantly placed walls to run on and places to jump over. Sledgehammer have done a good job with these and that's without DrDisrespect as designer!
  19. I went with Airborne to get going and now I mix that with the standard Infantry class.
  20. I don't think there's a co-op feature unfortunately but it's definitely worth experiencing if you get a chance. Much more interesting than fighting robots on a train in Black Ops 3 that's for sure!
  21. Finished the campaign on veteran today and it was pretty good on the whole. Some great missions with variety and originality but some others that were pretty generic Call of Duty ones. Definitely one of the better campaigns though and I like how you have to request ammo and medkits rather relying on automatic pickups and regenerating health. A couple of wonky tank and plane sections and some dodgy checkpoints but there were some great ideas in this one including stealth-oriented sections. Cinematics were fantastic too.
  22. More pictures of the new map https://twitter.com/PLAYERUNKNOWN/status/928698641484800000/photo/1?ref_src=twsrc^tfw&ref_url=http%3A%2F%2Fwww.pcgamer.com%2Fhave-a-look-at-four-new-pubg-desert-map-screenshots%2F
  23. I just don't find it fun really. One side I went 29-0 with minimal effort and the next it was just getting picked off at objectives by nades and headglitching snipers the same way as our team was cruising. It's great if you want to headshot boost with scoped weapons but I think it's badly flawed and they should at least restrict explosive spam. Also losing 3 maps from the core rotation in all the modes to make way for mode-specific maps on a flawed playlist that doesn't hold wide appeal is a bit disappointing for me too. Battlefield, Overwatch and Battlefront have got this mode bang on the money but it's not well thought out here IMO.
  24. War mode is probably the worst game mode I have ever seen in FPS gaming history. I'm not sure if it's the mode itself or the way it's desiged but it is outrageously easy in defence and you can snipe all day as the attackers are exposed and open most of the time. I have never seen anything so unbalanced or poorly concocted and it's a shame these maps have come at the cost of others in the core rotation for all the other modes. They've basically tried to turn part of the game into Overwatch and it just doesn't work. No wonder k/d isn't a factor and deaths aren't counted as on attack you can easily go 5-25 but in defence you can cruise through without even getting shot. Doesn't help that the maps are incredibly narrow and linear and each map turns into a clusterfuck worse than a match on Demolition on Nuketown. Good idea copied but horrendous execution.
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