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Bluebear

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Posts posted by Bluebear

  1. 6 hours ago, TurboR56Mini said:

    Glad you're enjoying it! I did a lot of the ranger story but now seems bugged for me. I can't turn in the third tablet to the guy to progress. It shows up that I can press "e" but then just doesn't work. I've tried multiple things and nothing, so I moved in to the mantis story which was cool and now I'm at the end of the UC/Crimson fleet story. I've not progressed the main line really either. Since base building pisses me off right now, I focused on ship building! I'm now able to fly class C and built a sweat destroyer ship along with a few others.


    I've just gotten to that section of the Rangers questline so I'll let you know how I get on!

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    New updates coming soon to Starfield! Good news for you and your resolution Karl!

    • Brightness and Contrast controls
    • HDR Calibration Menu
    • FOV Slider
    • Nvidia DLSS Support (PC)
    • 32:9 Ultrawide Monitor Support (PC)
    • Eat button for food!
    BETHESDA.NET

    Thank you to all of you playing Starfield and your support. We are absolutely blown away by the response and all you love about the...

     

  2. I've been told off for my lack of Starfield discussion, sorry daddy Garratt 😔😂

    @TurboR56Mini @phil bottle No review yet because I honestly feel like I've not played the game enough at... *looks at Steam* nigh on 70 hours!

    As always with a BSG game, the UI on PC is absolutely gash, but there's been mods coming out to fix the massive inventory items taking up all the screen space etc already.

    On the whole, I'm enjoying it! I had always tempered my expectations with regards to the 'space' part of the game, knowing that it was still running on Creation engine, and it's pretty much what I expected (you load into a 'cell' in orbit, and fast travel into a different planet's orbit 'cell' if you go to another planet etc). There have been some people playing around and it does look like that the cells on the planets are linked together at least, but from all accounts it's literally a cell per PIXEL of the planets surface and the game does not like it when you start going past boundaries, probably floating point errors the further you get away from the centre of that starting cell.

    Not played too much of the main story, but the sidemissions are very good in terms of writing/quality. Having fun with some of the individual location ones but have also just started the Rangers storyline, so I'll report back with wot I think later. I've actually been genuinely interested in finding out about companion's backstories (just the people at Constellation so far from what I can tell), which is rare in a Bethsoft game! They're not just pack mules after all (Well they are, because inventory management is awful in this game at the moment but I digress).

    As Karl said, the outpost building is bloody annoying. I've been absolutely raging at not bring able to place smaller items on the right rotation that I want (apparently there's an option to turn down the speed in menus @TurboR56Mini!). And then we get to stuff like the storage containers that are massive, only being able to store 75 units worth of material. Bizarre. Also those like to snap to everything but where you're trying to put them. The way the transfer of items between outposts works is a bit opaque at the moment too, I need to have an experiment with those but I keep running out of storage space for materials because building in your base only considers resources in your personal inventory OR in the big storage containers. Ship inventory or anything in small storage chests etc do not count, which is bloody annoying when you had to dump everything into them only to find the titanium that you needed to build more containers is in a bloody chest on your outpost but not part of the accessible inventory AUGH 🤬

    There's also a strange lack of choice with hab modules and air locks, and even stuff like a lack of foundations to put stuff on (maybe I need to put points into outpost building to see them, but odd they wouldn't be a basic item if so).

    The game itself looks beautiful, despite running everything on a GTX1070 and all settings on Low. I just can't wait until I can splurge on a new card and I can finally see this and CP2077 in their full glory. I have noticed the game is very CPU demanding, as a few mates of mine have been having issues with stutters with their older CPUs (4th gen i5s etc). Luckily I had upgraded earlier this year to an i5-12600k (from the venerable i5-3570k no less, godspeed 🫡), so I've not been having any issues.

    Photo_2023-09-05-231324.png

  3. I'd been waiting for a new Armored Core title for the past 10 years, suffering as they kept releasing more Soulslikes 😂

    Pleased to say it's a true return to form of the likes of Armored Core 4/for Answer, and good god it's absolutely nails hard at times.

     

    Runs exceedingly smoothly on PC, very impressed!

  4. On 12/7/2022 at 6:46 PM, phil bottle said:

     

    Fair play to them, I've been checking tutorials, which means I'll probably be on it after my current Rimworld phase. Apparently Rimworld actually borrowed a lot of ideas from this game.


    Yeah, one of the main differences to get your head round between DF and RW is the verticality. For example, doing stuff like routing water into your fortress (usefull access to fresh water for hospitals, irrigation, etc without having to go outside), suddenly becomes a lot more complex when you have to consider traversing up and down. Not to mention the unexpected challenges/benefits that may bring... (Dwarves enjoy watching waterfalls. They do not enjoy a torrent of pressurised water instantly flooding their fortress and drowning them all)

  5. On 12/8/2022 at 12:25 PM, phil bottle said:

    I see @Bluebear might have something to say on the topic judging by what i saw him playing last night 🤗


    Had my spare pickaxes stolen by monkeys and then all my dwarves got depressed from having to drink water because I forgot to set up a brewing still.

    Compared to the OG version it's a lot more user friendly out of the box (and visually appealing, although that could be solved with tilesets for the original). While we have seem to have lost some fuctionality on minor parts (possibly overlooked), and some keyboard shortcuts no longer work fully as mouse selection is required, it's still the same old Dorf Fortress I've loved the past decade or so, just so very much prettier.

    Honestly I was just happy to fling 25 quid to the Adams brothers.

  6. On 11/6/2022 at 6:32 AM, IRaMPaGe said:

    Very useful information here. 

    Essentially if you run Ghost + a suppressor, the suppressor will deactivate your ghost so enemy UAV sweeps will expose you since firing a suppressed weapon negates your ghost. 

     

    It's a bug, heads up to anyone using the suppressor it's USELESS atm! 

     

    He tested 2 suppressors for nearly every gun. It's real. 

     

     


    A lot of bullshit kills of me suddenly make so much more sense!

  7. 2 hours ago, J4MES OX4D said:

    Just put it on the lowest difficulty setting - you can literally takedown the 3 enemies in the alley with melee and not die the AI is that bad. There are ways to do it on veteran but it requires lots of research, luck and patience plus collecting crucial crafting items. 

     

    Ta, I'll try that if I can be bothered to do another playthrough 😄

  8. Ended up buying the 458 Gr.3. Had a quick testing session on Deep Forest and got a best time of 1:29.xx (forget what exactly). Feels very comfortable already and a lot more stable than I expected!

    I'll do a quick few laps on Willow Springs and post up my best lap times; it'll be interesting to compare with whatever you lot get on the Thursday night!

    EDIT: 1:14.746 is my best on Willow Springs (Big Willow layout) so far but not the smoothest. The little group of corners 3-5 (after the first long righthander), and the very last long righthander are messing me up a bit. So hard to get a clear idea of where to start turning in on that last one because there's sod all reference points

    EDIT EDIT: Just noticed that the Willow Springs race is a Gr.4 race! Whoops! Will try it with the Gr.4 I have.

  9. 6 minutes ago, phil bottle said:

     

    That would be a great idea but no, not I'm the game.

     

    Best all round Gr.3 cars are the Toyota and the Porsche. 


    Might go for the 'yota again because I used that in Sport for a bit, but still.... red Italian sports car. Might just do that instead, #yolo

    Having missed 2 weeks of League racing already I'm of the opinion that I might just have fun in a less competitive car anyway

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