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phil bottle

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Everything posted by phil bottle

  1. Off to see this bunch tonight πŸ™‚
  2. Ah cool, I think you just need 2 of the 3 but I guess you'll find out before I do πŸ™‚
  3. I saw something about them redoing RE: Village as well, but in third person πŸ˜…
  4. Awesome 😍 I spent a bit of time on my mate's allotment in Tottenham this summer, just by the river, its an oasis of green and tranquility. I mostly just drink beer there though😁
  5. Great race last night, eventhough trying to do a no stop on Hards saw me come last πŸ˜… I was experimenting with settings last night and I think I'll give that a miss from now on. I was also gobsmacked that Softs lasted the full 11 laps...so much for my testing πŸ˜₯ I'll post up the results and league table tomorrow after @GazzaGarratt shows me how to embed it in the forum πŸ‘
  6. It's on both, but you have to actually find a map, GPS and compass for it to work. If you're not actually carrying a map then no, pressing M will do nothing.
  7. In theory but I think I'll mod a better version in.
  8. She's gone. Let's await the new boss, same as the old boss, no doubt. They're all cunts πŸ™‚
  9. phil bottle

    DayZ - 1.19

    Big update today, patch notes below (not including Livonia). The FG server will be wiped this evening. ADDED M1025 multipurpose vehicle SSG 82 rifle BK-12 shotgun and sawed-off variant GPS Receiver Water reflections (can be configured in the graphics settings) Thrown items now have impact sounds The portable map now provides more details depending on the navigation gear you are carrying (GPS, compass) Military convoys Replaced abandoned police cars with police events Blowtorch Punched card Glow plug Improvised eye patch Color variants of the plate carrier vest New stealth kill variant Hand-brake for vehicles Brake strength can be adjusted by combining it with Ctrl (light) and Shift (strong) Car horn for vehicles The player can now drown when submerged for too long Bleeding indicator in the HUD Favorites tab to the in-game server browser, displaying cached offline favorite servers Added a spare wheel slot for the Olga 24, Sarka 120 and Gunter 2 FIXED Wolves and bears were able to hit players in vehicles (https://feedback.bistudio.com/T163439)The improvised suppressor would not display the correct model when ruined and detached from the weaponPublic address system panels sometimes could not be started even when they had a battery in themDisplay of other characters in prone did not include inclination and rollingAttempting to roll while lying on your back would consume staminaIt was possible to cancel the rolling animation by entering iron sightsFixed several bugs that would clip the player through the terrain (https://feedback.bistudio.com/T150596 - private)Reduced clipping of 40mm smoke grenades through geometryDead bodies on top of a bear trap would reduce its damage significantlyTorches and brooms could not be ignited indoorsGrenades attached to vests would not explode when the vest was destroyed in a fireplace Switching tabs in the server browser too fast could prevent servers from loading The kitchen timer was not always rendered inside the improvised explosiveIt was possible to cover an improvised explosive with a garden plot The claymore mine could not be triggered on some cases. A ruined remote trigger attached to a tripwire would still trigger When approaching an explosive charge with a remote detonator, the UI would pretend that multiple options are available An ignited torch in hands would not extinguish while swimming with it Dead characters would still display a "strong pulse" The characters arm would clip into the body when running with the fireworks launcher Cooking sounds would persist on the spot even after the cooking ware was removed (https://feedback.bistudio.com/T165110) The AUR A1 with magazine was slightly cropped when displayed in hands in the inventory Vehicles would give off exhaust smoke only when started for the first timeThe cargo of the Assault Vest and -Pack were not displayed separately Plastic explosives close to an explosion did not take damage Jumping into a steep hill caused the character to "float" to the top Fixed a game crash related to loading and saving of characters (https://feedback.bistudio.com/T166829)Items with attachments without cargo were closed by default in vicinity and equipment (https://feedback.bistudio.com/T163406, https://feedback.bistudio.com/T163364) It was not possible to target a vehicle engine with melee attacks (https://feedback.bistudio.com/T165925) It was possible to refuel cars vehicles even when the tank was ruined The radiator of the Sarka 120 was accessible even when the hood was closed The player camera would fall faster than their character from huge heights It was not possible to scroll between several attached items to remove from the M3S (https://feedback.bistudio.com/T164587, https://feedback.bistudio.com/T166668) Characters were getting wet from rain while sitting in vehicles (https://feedback.bistudio.com/T164711) Changed materials of several objects for more accurate sounds and bullet penetration It was not possible to put the KA and M4-A1 Bayonets into the knife slot It was possible to cook using ruined cookware (https://feedback.bistudio.com/T165523) Inventory descriptions were not showing properly in 21:9 aspect ratio (https://feedback.bistudio.com/T155551) The character could get stuck behind opened doors A sound effect was missing for gas masks running out of filter capacity (https://feedback.bistudio.com/T166045, https://feedback.bistudio.com/T166195) It was possible to bury stashes in several places where it shouldn't have been possible Vehicles did not produce smoke consistently when driving with a radiator with insufficient water (https://feedback.bistudio.com/T161793) The vicinity tab of the inventory could disappear in certain casesLaunching the game with 6 monitors would result in a game crash (https://feedback.bistudio.com/T167813) Fixed various object placement fixes for the Chernarus map Fixed several building issues CHANGED Reworked the simulation of vehicles, greatly impacting their general behavior Tweaked vehicle simulation parameters on surfaces for vehicles Reduced the speed of the player when running up/down steep terrainIncreased the inertia of the character when accelerating Character slows down more when running turns Character running speed is slowed down in medium water levels 40mm smoke grenades now bounce off of wooden and metal surfaces and deal damage on impact It is no longer required to aim to the ground to empty a liquid container Fish, hares and chicken can no longer be skinned using the mosin bayonet Reduced the amount of explosives needed to break open a locked door Improved the holding of the remote detonator receiver in players' handsImproved synchronization of the stealth killImproved sounds of the gas station explosion Damaged fuel tanks can now be repaired using duct tape or epoxy putty Vehicles are now ruined when their fuel tank is ruined All optics can now be repaired using the electronics repair kit Decreased the improvement of the immune system by high energy/hydration levels on average Most of the items in the world now have their damage state randomized Reduced the chance of weapons jamming by about 50% to account for damaged magazines now appearing more often Slightly increased brightness of the scene during daylight and reduced the difference between overcast and clear daysIt is now possible to untie another player with bare hands Updated the in-game credits Tweaked the lights distance and brightness for the headtorch and flashlight types The character now turns their head when looking around on ladders Tweaked the font settings on the in-game 2D mapSea chests and wooden crates can be repaired using wooden planks The pipe wrench can no longer be used to repair vehicle engines The common cold should appear less frequently when the character is cold All optics apart from night-vision scopes can be repaired using the electronics repair kit Reduced water required to extinguish a fire when using the canister Added a warning red line to the cooling water temperature in the vehicle HUD Moved various hunting rifles into higher tiers and re-balanced their numbersRe-balanced number of ammunition available within the world (increased number of piles, decreased the count in each) Reduced number of firearms available in the world (CE adjustment) Also, temporarily wheels on vehicles cannot be damaged and will spawn on vehicles.
  10. Race 1 League race #2 Autodromo De Interlagos Gr.4 11 laps Tyres x3 Fuel x 6 Hards and Softs only. Race 2 and 3 TBC
  11. Second league race was a tough one, results below. I'll post the first league table up after race 3. Calendar event up shortly for this week. 1. Kiwi 2. Leeeeeeeeeeigh 3. Philly 4. CBA 5. Bones 6. Nick
  12. Same as that and think I'll resist until I see a whole bunch of reviews at the very least.
  13. All the parties, at least for me, are just different wings of the Business Party. Even the Green Party. If you ask anyone in Brighton, where they have councillors, they're known as Tories on bicyclesπŸ˜… But yeah, as I've probably mentioned before, how we as a species organise ourselves economically and politically is pretty fucked up and I pity the younger generations for the world they're going to inherit.
  14. Battlestate are having their anniversary and a weekend sale of 25% off starts today at 9pm
  15. There used to be a small chain of music shops back in the day that I'd buy C64 cassettes from, Hollywood Nites I think they were called 😁 Boots the Chemist used to sell N64 games in their bigger stores.
  16. With regards missing races, there's 14 league races but the league will be looking at your best 10 finishes, so missing a few doesn't have an effect on the final placingπŸ‘
  17. Lol yeah, plonking my car on the apex of certain corners was the only way to stop you πŸ€—
  18. That would be a great idea but no, not I'm the game. Best all round Gr.3 cars are the Toyota and the Porsche.
  19. FG League race #2 Willow Springs Gr.4 12 laps Tyres x4 Fuel x6 Any tyres allowed. Race 2 tbc Race 3 tbc We won't start the league race until everyone has joined.
  20. Great races last week. Congrats to @Greboth winning the first league race, despite fuel saving and not knowing how much fuel he had leftπŸ€— 1. Greboth 2. Philly 3. Leeeeeeeeeeigh 4. Mike 5. CBA I think Tom has shown a big improvement and with some practice I'll be looking over my shoulder... Lee made up for Mike's lazy attitude in not shunting me off, by shunting me off. Although tyre choice kind of messed up Mike's race...get a grip @Mikepjbell πŸ™ˆ Hopefully @Bluebear has enough credits to get Gr.3 and Gr.4 cars, although the PP race at the end of the night was a lot of fun in crappy cars. I'll put up this week's race in the calendar shortly, Willow Springs.
  21. Hope you had a great birthday @Tar-Eruntalion πŸ€—πŸ₯³
  22. To be fair, calling them crazy is letting them off the hook. They're the mercenaries of the rich, not the british public, and I call them criminals.
  23. Yep, totally agree. Couldn't give two fucks about cosmetics, has zero bearing on the game and that's fine by me 😁
  24. Played first night, just one match versus AI Played as Soldier 76 and didn't notice any difference with O1 but did feel the smaller team makes a big difference like Rachel said in another thread...
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