Big update today, patch notes below (not including Livonia).
The FG server will be wiped this evening.
ADDED
M1025 multipurpose vehicle
SSG 82 rifle
BK-12 shotgun and sawed-off variant
GPS Receiver
Water reflections (can be configured in the graphics settings)
Thrown items now have impact sounds
The portable map now provides more details depending on the navigation gear you are carrying (GPS, compass)
Military convoys
Replaced abandoned police cars with police events
Blowtorch
Punched card
Glow plug
Improvised eye patch
Color variants of the plate carrier vest
New stealth kill variant
Hand-brake for vehicles
Brake strength can be adjusted by combining it with Ctrl (light) and Shift (strong)
Car horn for vehicles
The player can now drown when submerged for too long
Bleeding indicator in the HUD
Favorites tab to the in-game server browser, displaying cached offline favorite servers
Added a spare wheel slot for the Olga 24, Sarka 120 and Gunter 2
FIXED
Wolves and bears were able to hit players in vehicles (https://feedback.bistudio.com/T163439)The improvised suppressor would not display the correct model when ruined and detached from the weaponPublic address system panels sometimes could not be started even when they had a battery in themDisplay of other characters in prone did not include inclination and rollingAttempting to roll while lying on your back would consume staminaIt was possible to cancel the rolling animation by entering iron sightsFixed several bugs that would clip the player through the terrain (https://feedback.bistudio.com/T150596 - private)Reduced clipping of 40mm smoke grenades through geometryDead bodies on top of a bear trap would reduce its damage significantlyTorches and brooms could not be ignited indoorsGrenades attached to vests would not explode when the vest was destroyed in a fireplace
Switching tabs in the server browser too fast could prevent servers from loading
The kitchen timer was not always rendered inside the improvised explosiveIt was possible to cover an improvised explosive with a garden plot
The claymore mine could not be triggered on some cases.
A ruined remote trigger attached to a tripwire would still trigger
When approaching an explosive charge with a remote detonator, the UI would pretend that multiple options are available
An ignited torch in hands would not extinguish while swimming with it
Dead characters would still display a "strong pulse"
The characters arm would clip into the body when running with the fireworks launcher
Cooking sounds would persist on the spot even after the cooking ware was removed (https://feedback.bistudio.com/T165110)
The AUR A1 with magazine was slightly cropped when displayed in hands in the inventory
Vehicles would give off exhaust smoke only when started for the first timeThe cargo of the Assault Vest and -Pack were not displayed separately
Plastic explosives close to an explosion did not take damage
Jumping into a steep hill caused the character to "float" to the top
Fixed a game crash related to loading and saving of characters (https://feedback.bistudio.com/T166829)Items with attachments without cargo were closed by default in vicinity and equipment (https://feedback.bistudio.com/T163406, https://feedback.bistudio.com/T163364)
It was not possible to target a vehicle engine with melee attacks (https://feedback.bistudio.com/T165925)
It was possible to refuel cars vehicles even when the tank was ruined
The radiator of the Sarka 120 was accessible even when the hood was closed
The player camera would fall faster than their character from huge heights
It was not possible to scroll between several attached items to remove from the M3S (https://feedback.bistudio.com/T164587, https://feedback.bistudio.com/T166668)
Characters were getting wet from rain while sitting in vehicles (https://feedback.bistudio.com/T164711)
Changed materials of several objects for more accurate sounds and bullet penetration
It was not possible to put the KA and M4-A1 Bayonets into the knife slot
It was possible to cook using ruined cookware (https://feedback.bistudio.com/T165523)
Inventory descriptions were not showing properly in 21:9 aspect ratio (https://feedback.bistudio.com/T155551)
The character could get stuck behind opened doors
A sound effect was missing for gas masks running out of filter capacity (https://feedback.bistudio.com/T166045, https://feedback.bistudio.com/T166195)
It was possible to bury stashes in several places where it shouldn't have been possible
Vehicles did not produce smoke consistently when driving with a radiator with insufficient water (https://feedback.bistudio.com/T161793)
The vicinity tab of the inventory could disappear in certain casesLaunching the game with 6 monitors would result in a game crash (https://feedback.bistudio.com/T167813)
Fixed various object placement fixes for the Chernarus map
Fixed several building issues
CHANGED
Reworked the simulation of vehicles, greatly impacting their general behavior
Tweaked vehicle simulation parameters on surfaces for vehicles
Reduced the speed of the player when running up/down steep terrainIncreased the inertia of the character when accelerating
Character slows down more when running turns
Character running speed is slowed down in medium water levels
40mm smoke grenades now bounce off of wooden and metal surfaces and deal damage on impact
It is no longer required to aim to the ground to empty a liquid container
Fish, hares and chicken can no longer be skinned using the mosin bayonet
Reduced the amount of explosives needed to break open a locked door
Improved the holding of the remote detonator receiver in players' handsImproved synchronization of the stealth killImproved sounds of the gas station explosion
Damaged fuel tanks can now be repaired using duct tape or epoxy putty
Vehicles are now ruined when their fuel tank is ruined
All optics can now be repaired using the electronics repair kit
Decreased the improvement of the immune system by high energy/hydration levels on average
Most of the items in the world now have their damage state randomized
Reduced the chance of weapons jamming by about 50% to account for damaged magazines now appearing more often
Slightly increased brightness of the scene during daylight and reduced the difference between overcast and clear daysIt is now possible to untie another player with bare hands
Updated the in-game credits
Tweaked the lights distance and brightness for the headtorch and flashlight types
The character now turns their head when looking around on ladders
Tweaked the font settings on the in-game 2D mapSea chests and wooden crates can be repaired using wooden planks
The pipe wrench can no longer be used to repair vehicle engines
The common cold should appear less frequently when the character is cold
All optics apart from night-vision scopes can be repaired using the electronics repair kit
Reduced water required to extinguish a fire when using the canister
Added a warning red line to the cooling water temperature in the vehicle HUD
Moved various hunting rifles into higher tiers and re-balanced their numbersRe-balanced number of ammunition available within the world (increased number of piles, decreased the count in each)
Reduced number of firearms available in the world (CE adjustment)
Also, temporarily wheels on vehicles cannot be damaged and will spawn on vehicles.