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August 25 2013 - August 23 2025
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August 23 2025
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07/01/2022 - 07/01/2022
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Popular Content
Showing content with the highest reputation on 07/01/2022 in all areas
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Escape From Tarkov - 0.12
IRaMPaGe and 2 others reacted to crispymorgan for a topic
Looking forward to getting stuck in to this 🙂3 points -
Escape From Tarkov - 0.12
IRaMPaGe and one other reacted to phil bottle for a topic
You can co-op with 8 people. The good thing about it as that you can set different PVE settings, including difficulty and adding bosses. It's a great way to learn maps without other players getting in the way. I think the upgrade is around £50 as it includes free access to all the DLC post launch plus a new standalone game mode they recently announced. I originally bought the standard edition and upgraded to EOD as the game was even better than I expected. You also get a larger stash and more weapons and equipment among other benefits.2 points -
XIII Remake
Riff Machine and one other reacted to J4MES OX4D for a topic
Remake is getting a remake LOL! The XIII remake is getting a remake | PC Gamer WWW.PCGAMER.COM More than a year after the last update, Microids is trying again with a whole new developer.2 points -
Sea of Stars
IRaMPaGe reacted to Riff Machine for a topic
I'm looking forward to this one. It's by the developers of The Messenger (I LOVE THAT GAME) so, I can guarantee, it will be a quality experience.1 point -
GT7 FG Race Nights
GazzaGarratt reacted to phil bottle for an event
Watkins Glen for certain, it's a great track for racing I think.1 point -
Nice, you seem pretty commited this time around 😎1 point
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Sea of Stars
IRaMPaGe reacted to Riff Machine for a topic
Well, this news sucks. But, as long as the product is solid, I can wait. Sea Of Stars, The Retro RPG Prequel To The Messenger, Delayed To 2023 WWW.GAMEINFORMER.COM Fans will have to wait a while longer to experience Sabotage's promising RPG.1 point -
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What are you listening to right now?
Riff Machine reacted to phil bottle for a topic
Yeah, living in London has the benefit of access to all sorts of music 🙂 You know what, I saw this and thought, "nah that will be shite" but I take it back. It helps he's using a classic rhythm but yeah I like that a lot 🙂1 point -
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Escape From Tarkov - 0.12
IRaMPaGe reacted to GazzaGarratt for a topic
How many can play co-op on this @phil bottle? How much is the upgrade to EOD?1 point -
Crispy's glorious gaming build V2
IRaMPaGe reacted to crispymorgan for a topic
I shall also buy a monkeybike......1 point -
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Crispy's glorious gaming build V2
IRaMPaGe reacted to GazzaGarratt for a topic
tbf i expected you to say that and i won't disagree as i'm not clued up as much as you all on that subject. All I know is that 16GB was being pushed on mine (appreciate I also had a problem with my PC) and as I wanted to play stuff like Star Citizen, etc at least 32GB should be looked at least. Especially as RAM isn't the most expensive thing to buy out of all the components.1 point -
What are you listening to right now?
Riff Machine reacted to IRaMPaGe for a topic
Yeah that tune has fantastic horns and brass and the dub is real. Think King Tubby has a hand in that tune as it's from African Brothers meet King Tubby in dub. Lee Scratch is legendary as well, but your right him and King Tubby were the first 2 that I know of. Almost like the Godfathers of dub. It just hits a different way, I love it when the bass gets a bit wobbly as well. I also respect the fact that the dub pays homage to the original and doesn't destroy the roots. Dub nights sound superb, sadly nothing like that way up here in the Highlands of Scotland. A bit off topic, but Rusko the producer an early pioneer in dubstep is more modern and electronic in the 2000's. This tune here absolutely slaps. It's more modern dub, but I think it has some elements of it with modern sounds and equipment. See what you make of it Phil.1 point -
Games you are looking forward to in the next 12-18 months
Riff Machine reacted to Antpool84 for a topic
I'm definitely looking forward to Callisto Protocol, i do love a space horror lol. Hoping God of War Ragnarok comes out this year, but i'll deffo be getting that whenever it arrives. The Suicide Squad game is still one that peaks my interest, same with Gotham Knights. Plus the next Dark Pictures game The Devil in Me is one i'm looking forward to as well1 point -
Escape From Tarkov - 0.12
GazzaGarratt reacted to phil bottle for a topic
New patch and wipe dropped yesterday. I'll copy patch notes below. Big change is the ability to play co-op in offline mode. This is massive. Sadly at the moment only available to those who upgrade to the EOD edition of the game🙃 Patch notes New additions: Expanded the Lighthouse location - added the ability to visit the island where the lighthouse is located, and also added new interiors inside the water treatment plant facility complex.Added three new bosses - the commanders of the ex-USEC PMC group known as Rogues. The leader of the gang is Knight, who coordinates the actions of the entire group and specializes in assault operations. Birdeye maintains distance between him and the enemy, setting up ambushes and choosing positions with a clear line of sight to the area. Big Pipe prefers the grenade launcher and serves the role of massive firepower in battle and always rushes towards the enemy to reach combat distance. Bosses maintain contact with each other and with the other Rogues, however they don’t stick together and instead keep their positioning distances. When an enemy is detected by any of the bosses or Rogues, information on enemy location is transmitted to everyone by radio, and the bosses prepare for battle, taking up tactical positions for engagement. Bosses help each other, use all available weapons, and are hostile to everyone: players of any faction, Scavs, and Raiders. They don't communicate with the rest of the bosses and Fence, so they attack any enemy immediately. Killing them does not affect the player's reputation. The bosses' habitats are Lighthouse, Shoreline, Woods, and Customs. They do not stay in one place and instead wander through these locations all the time. If the bosses have moved to one of the maps, they will be absent on the others. There is no timetable for their movement and no one knows what the bosses are guided by when changing their location. Added offline cooperative game mode. This game mode is only available to players who purchased the Edge of Darkness pre-order edition. Added the “Co-op mode” checkbox on the game mode selection screen. In co-op mode, all settings for bots, bosses, time and weather are identical to online raids. Progress in co-op raids is not saved, and the gear taken into such raids won’t be lost upon death;The “Start as group” checkbox allows for all players in the group to spawn together in the center of the location. With the checkbox unticked, all players will spawn like in the online mode.The number of players in a group for the co-op mode has been increased and depends on the maximum number of players in the selected location.The number of co-op servers may be limited under heavy loads. In this case, on the group gathering screen, you will see a message saying “Attention! High load on practice mode servers”. This message means that finding a server for a co-op raid may take longer than usual. Reworked the movement animations:Updated the animations for character movement, jumps and stances, added new breathing animations, melee attack animations, weapon drawing/holstering. Added sprint animations that change depending on weapon type (rifle, pistol, melee, grenade) and its length.Added rotations and tilts of the body when moving and sprinting. The lower the speed/position of the player, the lower the tilt of the body during turns, and vice versa.Implemented weapon operations during the sprint, in particular the ability to switch to another weapon, switch fire modes, check the magazine/chamber, folding and unfolding, inspection, and reloading.Fixed third-person weapon twisting while prone when lying on the side. Added daily tasks for Player Scavs. The tasks will be given out by Fence once a day, and will be available after building the Intelligence Center in the Hideout, regardless of the PMC character level. Added a new type of daily tasks – searching for items from a category such as food, medicine, weapons, etc. All items will need to be found in one raid. Added slots for special items in the PMC inventory, in which you can put a compass and a rangefinder, a wi-fi camera, a marker, and other special items. Items in special slots are not lost upon death. They also cannot be looted from bodies. To activate an item from a special slot, you need to assign a key on the quick access panel (1-9).Added a flare gun and single-shot reactive flare rounds with lighting and flare ammo. Shooting red signal flares will call in a plane with an airdrop to fly to the nearest possible location.Updated the Airdrop mechanics - added 4 types of containers with unique contents (weapons, medicine, supplies, general purpose). Added countermeasure flares when flying in and dropping the container. Updated the plane flying trajectories and decreased the engine sound volume. Added tasks for the new Lighthouse territoriesUpdated the base clothing models for USEC and BEAR PMCsAdded new head models for USEC and BEAR PMCs Added new weapons and customization for them:Benelli M3 Super 90 shotgunAccuracy International AXMC sniper rifleMP-18 single-shot rifleRD-704 assault rifleSAG AK carbineHK G36 assault rifleMGL M32A1 revolver grenade launcher Reworked the animations for MP-133 and MP9Added a new model, animations, and modifications for SV-98Added new equipment and itemsChanged the bonuses for the Perception skill - now, the hearing radius increases by 0.3% per level, up until 15% for the max level. Before this change, the hearing radius increased by 0.7% and up to 35%.Changed the inertia speed and force when leaningAdded new outfits for both PMC factions Added new crafting recipes in the HideoutReworked the Elite Metabolism skill effect - now, with 0 hydration and energy, you will not receive any thirst and hunger damage, but still receive other negative effects. Before this change, there were no negative effects at all.Reworked the Elite Strength skill effect - now, weapons equipped on sling, on back, and in the holster become weightless. All other equipment and item weight in chest rigs, backpacks, pouches, and secured containers is counted normally. Before this change, all equipment and weapons were weightless. Graphical improvements: AMD Fidelity FX Super Resolution (FSR) - an image scaling technology in modern 3D games that allows you to increase performance with minimal loss in the quality of the final image. FSR is an analogue of the DLSS technology and is supported by all AMD graphics cards from the RX400 series and newer, as well as NVIDIA 1000 series cards and newer. The FSR option is only available for Full HD resolutions (1920x1080) and higher. The Performance mode is only available for 4K Ultra HD resolutions (3840x2160) and higher. Temporarily disabled the ability to enable Mip Streaming in the graphics settings. We are currently reworking this function and will re-enable it in the nearest updates.Updated the NVidia Reflex version.Reworked laser sights for all tactical devices: with IR mode enabled, the lasers and flashlights will not be visible since they are designed for use with NVGs. Also, the intensity and brightness of standard non-IR lasers has been increased. Sounds: Added new voices for BEAR and USEC;Added new sounds of movement on top of various surface types;Added sounds for weapons dropping on various surfaces;Added sounds of bodies collapsing after death and sounds of transition to prone. List of fixes: The sound effect of active headsets no longer persists between offline raids;Added a perk icon for hand stamina to the Endurance skill;Cultist Knife charge value no longer resets to max if the knife is picked up from a killed player;Fixed display of prices with 5 or more characters for items that take 1-2 space cells;Added sorting table button to mail and task reward screens;The trajectory of the AGS projectile no longer changes when the scope is moved;The metal bars on The Lab location no longer reduce the damage when shooting through them;Fixed incorrect behavior of bodies after death in some specific places on the Lighthouse location;The Next button no longer disappears if you return to the faction selection screen from the head model and voice selection screen, and the nickname screen;MS2000 Marker no longer floats in the air after placing it;Fixed incorrect behavior of the settings interface when switching from fullscreen mode to borderless mode;Fixed the incorrect window size for the 1920x1080 resolution in windowed mode;Helmet-mounted flashlight no longer blocks vision when using stationary weapons;Picking up an item while prone no longer causes incorrect camera movement;Adjusted the aiming accuracy for the TOZ KS-23M carbine;Fixed a bug that caused Rogues to visually appear incorrectly behind stationary weapons;The sort direction indicator no longer changes its position if the player re-enters the Flea Market screen;FN SCAR-H 7.62x51 20-round magazine now increases the weapon size by 1 slot down;When changing the menu background while in the Hideout, the hideout image is no longer overlapped by the menu background;Fixed the HighCom Trooper TFO icon for low graphics settings;Fixed incorrect icon anti-aliasing for big items in the stash;Fixed a bug that caused character textures to become distorted when loading into a raid;Fixed incorrect patrol route for Tagilla on night time Factory;Fixed the lack of wet asphalt effect with SSR enabled in some places on the Lighthouse location;Added inertia when quickly tapping the A/D keys;Fixed bot behavior when shooting with revolvers;Weapon stat penalties from ammo are now displayed correctly for revolvers;Fixed incorrect behavior of Tagilla when changing positions during combat;Killa is no longer hostile to Player Scavs with a reputation above 6.0;Fixed display of weapons in the folded and unfolded state in the stash;Fixed the possibility of bot hands getting frozen;Rogues are now aggressive again towards USEC players who killed them in past raids;Fixed a number of issues related to the calculation of inertia, allowing players to bypass or reduce it;Fixed an error that caused the disappearance of ammo loaded into magazines during a raid after finishing the raid;Fixed blocking of inventory operations that could occur after selecting a weapon picked up from a killed Scav;Fixed a bug due to which the container from the airdrop froze in the air or ended up in places inaccessible to players;Fixed an overly bright lighting of characters when loading into a location. Other changes: Numerous balancing changes for item parameters;Various visual fixes on locations;Various balancing changes of weapon characteristics;Added an ability to select a different display in the game settings.1 point -
Games you are looking forward to in the next 12-18 months
Riff Machine reacted to GazzaGarratt for a topic
You've got play GTA 5 on the PS6 and PS7 first 😎 One for me too but as you say, not a new game. If a game does, we must have pics on FG or it didn't happen 😎 I think you should invest some time in some multiplayer games. Especially ones where FG are playing it at the same time you are 😄 Thanks, Bot! 😄1 point -
Games you are looking forward to in the next 12-18 months
IRaMPaGe reacted to GazzaGarratt for a topic
Good thread @Luseth . Apart from Hogwarts Legacy that just looks cool to be a Wizard, I honestly want more time for all the games we've currently got rather than any new ones - the list of those is huge. I don't think there's much on the horizon anyway in terms of new games, even by looking above and seeing what you all are excited to play. Thinking about FG and anything for us to group up on, I can only see Overwatch 2 and the new COD MW2 game that will likely grab us outside all the games we already play. It will be interesting to see what football games come out but i'm not in any rush to grab them considering we're having loads of fun on the current games out now.1 point -
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Games you are looking forward to in the next 12-18 months
Riff Machine reacted to J4MES OX4D for a topic
Yeah I'm pretty much focusing on indie and retro right now - so many important developers getting drawn in to wasting time on rehashes and publishers still commissioning old gen games which is holding things back. There's really no standout, original or titles that take risks on the horizon and I'm sure we'll get another Assassin's Creed live service soon too that's a reskin of the last🤣 I haven't even bought a game in the Steam sale yet and feel I've played all I want to play on PC so far. If I ain't got it already then I don't want it or have no desire to play it, is where I'm at with that. So many frustrating delays too.1 point -
Young Minecraft YouTuber loses fight with cancer
phil bottle reacted to Plumbers Crack for a topic
So sad 😢0 points -
Young Minecraft YouTuber loses fight with cancer
GazzaGarratt reacted to Greboth for a topic
I saw it posted earlier by Grian. He wasn't someone I watched but 23 is no age 😞0 points