Jump to content

Leaderboard

  1. GazzaGarratt

    GazzaGarratt

    Administrators


    • Points

      5

    • Posts

      16,502


  2. techno

    techno

    FGers


    • Points

      4

    • Posts

      6,051


  3. ChaosGladiator

    • Points

      4

    • Posts

      1,167


  4. J4MES OX4D

    J4MES OX4D

    FGers


    • Points

      4

    • Posts

      10,790


Popular Content

Showing content with the highest reputation on 09/21/2019 in all areas

  1. So @Nutcuttlit was talking about this while we played last night and I can see that it seems to be dividing opinion, which can only be a good thing. The bit that stuck with me is that CoD has always been arcadey. People have been saying it needed to go more simulation, similar to what Rainbow 6 has but not that far. In reality we really have the best of both worlds. I actually think the maps look very authentic. Granted, there are a few black spots that can be dificult to pinpoint an enemy that is hiding in there but I'm defnitely feeling the map design that it works so well for different kinds of players. There wasn't a map where you were overrun by Snipers, or by dashing, in your face style shotgun tactics. Shotguns will get a buff as they aren't successful at many ranges atm. M4 and MP5 is such a good loadout its difficult to switch to anything else. As its a Beta, I really do expect them to sort the spawns. But hey, its a PvP game. What PvP game has spawns working 100% correctly? The feel of the play was really good imo. I honestly think that because most of us commenting here are 30+ that we aren't used to change much these days, although the irony is that we wanted CoD to change so we could play one together that is way more enjoyable than all the rest. You have to keep persisting at this game. You could see our big parties win a ton of games together because most of you know strategies to combat all the different types of annoying CoD players that we'll be up against. This CoD clearly is different but only for the right reasons. I'm still sold on it - and for many FG party nights too (if it lets you put more than 6 of us in a party, stupid beta).
    5 points
  2. Sounds like a normal day of Diddums playing video games.
    3 points
  3. I had fun in 32 v 32 and it ran like a champ on my ps4, oddly enough. A few lag spots here and there, but I think it’s great they’re trying to branch out. It was a clusterfuck and definitely won’t be for everyone, that’s for sure. It’s definitely hectic. I found the sniper shotgun combo effective or running a hybrid sight in my ar and using semi auto for long range worked well. The vehicles are a little clunky control wise, I haven’t got to try a helicopter yet to see how it works. Spawns aren’t all that much different from BF, you can spawn on a teammate and you may get immediately melted so that’s on you. You can also spawn at “owned” flags. As as far as the rest of the game, I’m still enjoying myself. Definitely looking forward to seeing some new maps, guns and shit like that. Partying up with friends again has been nice. Games running really well, love the ttk and the powerful feel on the weapons and explosives. I’m glad they’re taking some risks with these new game modes and trying to make cod have something for everyone. Hopefully they don’t spread themselves to thin and end up pleasing no one. The gaming community is awfully fickle after all.
    3 points
  4. Just had another session and it was better than the first. The gunplay, ttk, the way the game looks the modern setting all fine, great infact but the maps spoil it just like in cod ghosts. CoD is an arcade shooter, I don't want to play rainbow six cod or battlefield cod I just want to run around have fun, fun solo and maybe more fun in a group. Apart from Dom the gamemodes in the beta aren't ones I'd normally choose so hopefully kill confirmed will be in the game. The players need to be more distinguishable, I've never shot at my own team so much. They were close they really were but why and how and why these maps, maybe at launch there will be some better ones because there seems to be only 1 map in the beta that I've had any semblance of enjoyment on. I also wonder about how the cod name may bias our opinion good or bad.
    2 points
  5. Gotten maybe 10 games of groundwar in and so far here’s my thoughts: 1. Snipers. Snipers everywhere. Windows, rooftops, back of spawn and on the cliffs. They are everywhere, you only need a few competent counter snipers to deal with them though. 2. What in the fuck, where the fuck, who the fuck? My exact thoughts whenever I ran into the open, you will almost always run into a bunch of dudes as soon as you leave a bulding. Going for any of the flags mid-map ends with you dying unless you’re the 10th guy to walk around the corner or through the door. And it’s impossible to tell who shot you or from where as there’s just too many options. 3. Vehicles. Getting from point a to point b the atv is fine, same with the littlebird, hell if you wanna punish some fuckers with a sniper from a hard to reach spot, jump in the littlebird and fly right up there. The apc/tank is a fucking pain in the ass. Aside from grenading one that just blew up a friendly tank I don’t think I managed much against these things. Tank v tank or run the fuck away, you aren’t winning that fight. 4. Remember that one spot in a rock on mw2? It’s back. If you go up on the cliffs and get to the rather bendy bit to either go uphill or downhill to the cliffs? In that bend there’s a rock you can lie down in and shoot out of without being seen. Grenades and tankshells will still kill you though. I had 1 dude do it to me and did it to 2 dudes myself as I was completely pinned down. Will try to get some footage of it later today or tomorrow so you guys know about it and are aware of it.
    2 points
  6. Played for a hit today, not sure what it is but the game feels much better in this second beta than last week. Movement crisper and just all round smoother experience. Seemed to be less campers too [emoji23] Sent from my Samsung S9+ using Tapatalk
    2 points
  7. The movement feels great, the shooting feels great, the sound is top notch. I like that it's still fast but just a little more nuanced and realistic, so you have to think about how you want to run around that corner. COD needed this so badly. There are some issues but from what I've played I think I may enjoy my first COD for years. Sent from my SM-G955F using Tapatalk
    2 points
  8. It won't be much different on launch, it's a beta yeah they're going redesign the cluster fuck maps 😂. Blops 3 was way better than this shit stain cod and the last fun cod imo.
    2 points
  9. Man City were lucky winning 8-0 today. Could've easily been 8-9 had Watford not been so shite.
    1 point
  10. PC open beta is active and I've played a few games just now. If you link you COD account with your PS4/Xbox and Battlenet, you can continue with your stats which is good. PC version so far seems solid - 120fps maxed out smooth as butter, looks incredible and it feels amazing with a mouse and keyboard. Dark areas don't seem as prominent either so I'm wondering if its like that on console because the rendering is slower and it's a good way to cover shit up. Great ultrawide support for me too😎
    1 point
  11. Diddums

    Modern Warfare Beta 2

    Spawn. Die. Spawn. Run a meter. Die. Spawn. Die. I had zero chance last night, it was so obvious, when people are in point blank shotgun range and manage to ads and kill me withvan assault rifle before I can even raise my shotgun, the game is fucked. Cod has always been a case of he-who-is-host-wins but it was just too much last night. I had literally zero chance. Fuck that.
    1 point
  12. ChaosGladiator

    Rust Returning?

    If Rust does return I hope it’ll be in the 2v2 mode only
    1 point
  13. MrBiron

    Modern Warfare Beta 2

    BO3 was the last really good COD. Everything since then has been shit.
    1 point
  14. 32v32 Ground War now available
    1 point
  15. I liked Lewis a hell of a lot, he was a great guy at Spurs and i thought a very decent player, if a bit undisciplined in terms of following team orders...but he was young then...nice addition IMO. Sent from my SM-G955F using Tapatalk
    1 point
  16. I like the realism but the light transitioning as well as all the other post-processing effects are very OTT and impact the gameplay negatively for me. Some aspects they just need to tone down as they are too cinematic. A lot of devs make mistakes in this department i.e POV lens flares. If they want to go all out and implement things like transitioning adjustments then they at least have to ensure the light sourcing is correct and in a lot of rooms, this isn't the case so it just feels more cinematic than realistic.
    1 point
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy