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Popular Content
Showing content with the highest reputation on 11/13/2018 in Posts
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Nuketown
GazzaGarratt and 2 others reacted to MrBiron for a topic
Can't wait to play my favourite game of "back out of every single lobby when Nuketown is picked". Again. For the fucking fourth time! God I fucking HATE this piece of shit map.3 points -
R.I.P. Stan Lee
GazzaGarratt and one other reacted to Spacedeck for a topic
He was an incredible guy with such an amazing mind. RIP.2 points -
EA taught a lesson?
Plumbers Crack and one other reacted to VGon_BGon48 for a topic
Saw this video and had a great laugh2 points -
EA taught a lesson?
Plumbers Crack and one other reacted to J4MES OX4D for a topic
Not been a great year for EA, Activision Blizzard or even Apple. What a shameπ2 points -
Gran Turismo Sport Time trial
GazzaGarratt and one other reacted to Greboth for a topic
Iβve included all car classes so we will end up with some slow comboβs occasionally. Though I have an unwritten rule that if we end up with something stupid like n100 and Nordeschleife then Iβll re-roll the randomiser. I think a slower combo could be good though, see who maintain their speed through the corners.2 points -
R.I.P. Stan Lee
VGon_BGon48 reacted to SPFreely for a topic
I wish I got to meet the man. What a brilliant creative mind and such an influential figure in comic book media and beyond. He will never be forgotten, but I hope for the current generation who have been passed the torch, that they will make him proud and make Marvel great again. I feel they've lost focus, but if there's one incentive to get back on track, it's to do it for Stan. He now joins the likes of Bob Kane in the greatest Hall of Fame of all time.1 point -
Wish Ender
GazzaGarratt reacted to iWarloch for a topic
Itβs my birthday week starting tomorrow so expect to see me on Wednesday and into the weekend!1 point -
Star Citizen - massive update
GazzaGarratt reacted to phil bottle for a topic
Star Citizen Patch 3.3.0 Alpha Patch 3.3.0 has been released and is now available! Patch should now show: LIVE-986748 It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizenPTU\LIVE. Known Issues Players will have to enable VOIP manually in the mobiGlas comms when joining a server, but doing so may introduce some instability. Mission markers no longer appear after using crash recovery. Turrets without gyrostabilization enabled may not move as intended. Contents New Features General Integrated voice over IP (VOIP) and face over IP (FOIP). Settings can be accessed via the βcomm settingβ options menu including basic options and webcam facial calibration along with options to enable head-look tracking. To check if VOIP is active, open the comms section of the mobiGlas and be sure the microphone icon is enabled. VOIP requires the βNUMPAD +β to activate and broadcast to party members, proximity (if in global chat), or via direct calls. A βselfieβ camera can be activated to check on FOIP behavior using the βnumpad -β key and recalibrated using the βnumpad *β key. Numerous updates to grouping and chat services including a new visor chat interface. Players can create their own chat on the comms mobiGlas and βtabβ between different chats (ie global, party)β on the visor. Added sliders for general mouse and mouse ADS sensitivity. Universe Added: Rest stop location β CRU L2 Added the repair/refuel/rearm functionality previously associated with CryAstro to all station landing pads (Port Olisar, Levski, Grimhex) and at Rest Stops. Note: Repair mG function no longer automatically pops up and will need to be manually selected via the service app. Added: Quantum route planning. The Starmap now has route planning functionality. To use, plot a final destination via the Starmap (can be any destination, including outposts). Routing will automatically display a series of quantum jumps along with the fuel required. Players will still have to calibrate and spool, but after each jump they will automatically be presented with the next destination in the route without needing to open their Starmap. Added Teachβs Ship Shop to Levski. Reached through an elevator in the customs area. You can purchase a ship via interacting with ships on the shop floor (similar to store displays). Ships on the shop floor can be opened and explored, but not flown. All purchased ships come with insurance. Added: Mission giver Recco Battaglia. A former miner, Recco can be found in a side-hall on the lower floor at Levski and organizes resource needs for the base. Added: Asteroid mining. Mineable resources can now be found in the asteroid belt around Yela and Delamar. Missions Added βScramble Raceβ style missions. Scramble races are death races using ships in space and using vehicles (Ursa/Cyclone) or Gravlev bikes (Nox/Dragonfly) on moons. Races use a checkpoint system with each player who shoots (ships) or moves over/near (vehicles) a checkpoint accruing a point toward victory. Additionally, players can destroy race leaders to gain their points. Races have a registration period after accepting the mission, giving some time for others to register, and a travel period for players to make their way to the start line. Planetary surface races are located reasonably close to outposts for ease of travel and spawning vehicles. Ships and Vehicles Added: Cyclone TR, AA, and RC. The Cyclone TR includes a rear gunner position, meant for combating infantry and ground vehicles. The AA has missiles and an EMP for dealing with threats from above. The RC is a racing variant with boost functionality. Added: RSI Constellation Phoenix. Added: Aegis Hammerhead. Added: Anvil Valkyrie Coolers now use power, perform according to power, and can be overclocked. The Quantum Drive now performs according to its power state including faster spooling/calibration based on power and the ability to be overclocked. Turret gyrostabilization can now be toggled via an interaction node as well as a hotkey βGβ. Power target level can now be set independently for each item on the ship MFDs, allowing them to be manually over or under-powered. Added Hurston Dynamics Dominance and Attrition series ship weapons. Available in sizes 1 β 3, the Dominance series are high quality scatterguns that fire more pellets as they build up heat. The Attrition series, available in sizes 1 β 6, are laser repeaters that deal higher damage, via increased fire rate, the hotter the weapon gets. Both weapons can be purchased at GrimHex Dumperβs Depot. Quantum drives now have a maximum range per jump that varies depending on the size of the drive FPS Added FPS combat AI. Available as a mission to Security Post Kareah. Added motion warping to allow sliding during vaulting depending on the object/destination. Added: Kastak Arms Karna assault rifle (available at Live Fire and Skutters). UI Kiosks, the PMA, and the VMA all now have functioning item previews. Arena Commander Added Arena Commander in-game rental system Available within the Arena Commander menu, players can now rent available ships direct from the client. Feature Updates General Polished and smoothed one handed and two handed place/pickup animations. Universe Updated: RSI Odyssey Flight suit base design. Changed mining power graph to reflect power transfer per time. Added a visual shaking effect to mining to help indicate the optimal range. The mining overcharge/danger bar now fills faster the greater danger you are in. Extraction throughput while mining is now based on how long the beam hits the same location. Instability while mining can now be lowered by holding the laser steady on the same point. Reworked the way instability and resistance is calculated for mineable rocks. When mineable rocks fracture their constitute ore will be unevenly divided. The broken up chunks of mineable rocks should now have a radar icon when outside of the range of outlining. Updated the mining resource quantities to create a thinner spread of higher yields. Faded central elements of the mining UI slightly to allow for better visibility. Slowed down and polished AI stair locomotion. When starting a linked quantum jump the party list will now only show who started the jump with you. Replaced Levski elevators with a revamped system. Update and polish to pickup and dropoff deliveries at outposts. Updated Security Post Kareah with new props, new geometry, and updated lighting. CryAstro station has been removed as all services can now take place at rest stops and stations Added new minable materials to refinery kiosks and rebalanced commodity trade routes. Reduced the rate of interdiction to add more of a βrareβ feel. Missions Updated delivery missions to include a new delivery locker system to expand their locations and functionality. FPS Updated pistol, stock, and shouldered inspect poses for more movement and control. Added a blue light to spin animations for the F55. Players can now enter interaction mode while inspecting a weapon. Refinements and improvements to FPS weapon recoil. Sped up the animation speeds of the lean mechanic. Tweaks to the level of protection provided by personal armor. Recoil and sway pass on the Gallant energy rifle. Updated numerous basic locomotion animations. Smoothed FPS movement and sway in and out of ADS. UI Updated notification system with a new overall icon and new event specific icons, including the ability to dismiss the alert. Removed F11 and RALT menus/function. Expanded item previews for shopping kiosks and the mobiGlas. Removed ship selection and updated 3D preview to be selected item on kiosks. Ships and Vehicles Complete rework of the Mustang series. Changed and reallocated support screen distribution on the Constellation series. Suppressed collision warnings for vehicles in hover mode to avoid excessive audio spam. Removed aim assist from turrets. Default loadouts have been redone on the following ships: Gladius, Gladius Valiant, Retaliator, Sabre, Sabre Comet, Hornet F7C, Hornet F7C Wildfire, Hornet F7CS, Hurricane, Terrapin, Mustang Alpha, Buccaneer, Cutlass, Dragonfly, * Herald, Merlin, Prospector, Reliant, Starfarer, Starfarer Gemini, 300i, 315p, 325a, 350r, 600i, 85x, Aurora CL, Aurora LN, Aurora LX, Aurora MR, Constellation Andromeda, Constellation Aquila, Nox, and Khartu-Al. Increased the damage of all ship cannons, lowered their fire rate, increased their heat generation, and swapped many to βautocannonsβ that fire automatically. Mass drivers and scatterguns have remained semi-automatic. Updated heat and power MFDs. Removed some of the scratches on the cockpit canopy interior of the Terrapin. Refactored item overheat behavior and overheat warning system. Added landing gear compression to the 85x. Added a scroll bar to MFDs. Increased the afterburner velocity of the Hurricane. Added landing gear compression to the Freelancer. Improved the headlights for most ships. Balanced the power draw of the mining laser to require some degree of power management. Significantly increased the health and regen of size 3 shields. Fuel Updates to quantum travel: Ships can now initiate a QT to a destination they do not have enough fuel to reach, which is communicated on the HUD. You can still initiate the travel, but will run out of fuel on the way there. Arena Commander Rebalanced REC rewards and rental costs Temporarily removed the ability to customize and/or remove items from rented ships. Changed the rental timer to a static timer that starts at the time of rental and lasts 3 days. Bug Fixes Exiting a ship while scanning should no longer cause the effects to remain until the player returns to the ship. Fixed missing interaction highlights for the side airlocks of the Reclaimer. Player footprints should no longer appear facing the wrong direction near the poles of planetary bodies. NPCs should no longer get stuck trying to use an object. Players landing on occupied pads should now properly be cited for obstructing. Getting into the Prospector should no longer cause the playerβs head to jerk violently. The Vanguard series should now have a usable gun racks. The Reclaimerβs bed exit prompts should now function properly. Fixed an issue where the Gemini F55 would play a change fire mode animation even though it doesnβt have separate fire modes. The playerβs camera should no longer move faster than the players weapon in ADS while in zero-g.. Players should now be able to go to the escape menu while in the starmap. Players should now be able to hear the quantum travel arrival βboomβ of other players. Mineable rock deposits should no longer remain highlighted after entering 3rd person camera. Fixed missing icons for self and target status on the MFDs. The Hurricane turret seat animations should now have audio. FPS weapons should no longer be missing their visor UI icons. The headlights on the 600i should now work properly. Fixed collision issue on the Starfarerβs catwalk. The player should no longer leap into the air when running down stairs. Fix for desync between client and server when respawning after suicide. Exiting the bed of the 600i should no longer occasionally leave the player stuck in the shipβs interior. Watermelons have returned to Echo 11, minus their crash causing behavior. Players should now be able to sit at the desk in the Captainβs quarters of the 600i. The 600i should no longer struggle to lift back off after landing. Zooming in and out on the Starmap should now be centered on the cursor rather than the center of the view. Ammo pickups in Arena Commander should now function properly. Added g-force reactions to the pilot of the Terrapin. The Khartu-Alβs cockpit control animations should now work for left/right strafe. The 85x should no longer have a wobbly take off. Engineering station MFDs should now be able to adjust the power triangle. Child rocks should no longer spawn at different locations than their parents while fracturing. Players should no longer be able to be bumped off of terminal hacks in Star Marine. Outpost terminals should now display the correct message when spawning a second vehicle. ECN missions should no longer instantly fail upon arrival out of quantum travel. The interior cargo space of the Avenger Titan should no appear properly when looking into an open cargo hatch. Mineable rocks should no longer appear at much shorter distances than non-mineable rocks. Removed icons and added a faint silhouette highlighting for nearby rocks within 150m. There should no longer be two purchasable βMidnightβ Arclight pistols at the Live Fire Weapons kiosk. The bottom shelf shield components at Dumperβs Depot should no longer be floating. The wing ends of the Eclipse should now properly have collision. The 600i should no longer appear to be floating when spawned into the hangar. Opening the mobiGlas when placing cargo should no longer cause the cargo to become unusable. AI spawning into swarm modes should no longer occasionally be motionless. The turret view should no longer snap jarringly. The ejection interaction node on the Sabre should now be reachable. When holstering the pistol the players off-hand should no longer bend at an unnatural angle. The enter ship from EVA animation for the Blade should no longer be misaligned. The decal texture on the Star Kitten Dragonfly and Pirate Edition Caterpillar skins should no longer appear blurry. Players should no longer fall through the floor at the Ursaβs side door. Ship debris should now inherent the parent shipβs velocity. Fix for player spinning in the seat when using the mobiGlas from the Freelancerβs turret seat. Animations for entering the Blade should now be aligned correctly. The Blade should now have internal atmosphere. The pilotβs hands should now animate with flight in the 600i. Fix for missing whizby and ricochet audio related to ship weaponry. Players should now start with their weapon unholstered on respawn in Star Marine. Lowered the drone platform inside the Reclaimer so players wonβt get stuck as easily. Corrected some issues with the LODs on the landing gear feet of the Reclaimer. Couches in the upper lobby of GrimHex should now have available interaction points. The Pyroburst ship weapon should now animate properly when fired. Pressing the back button on the XBOX 360 gamepad should now properly open the mobiGlas. The Vanguard bed bunks should now have proper interaction points. Support screens should now work and stay properly on the Caterpillar. The gun racks inside the Retaliator should now be usable. Opening the mobiGlas in the Freelancerβs co-pilot seat should no longer cause the player to T-pose. Player FPS weapons should no longer remain firing if they are being fired at time of death. Player should no longer be able to trick AI to flying out of their defensive area. AI no longer goes unresponsive if a player moves outside of their defensive zone. AI pilots should no longer go inactive if there are already 3 other AI ships attacking an intended target. Grenade explosion VFX should no longer occasionally be out of sync with the actual grenade location. Players should no longer occasionally shoot off into the distance when using vault or mantle near a corner. Players should no longer be able to stand close to the glass at Kareah and fire through it. Missiles should no longer be able to be locked onto a target inside an armistice zone. EMP charging should now be interrupted by entering an armistice zone. Pistols can now be fired faster to coincide with trigger pulls. Added a number of missing interaction highlights on various 600i components. All Arena Commander modes should now reward team revenge kill points. Ship weapon fire should no longer be arrested if the trigger is pulled before the next cycle. Comm array turrets should now fire at players with higher wanted levels. The Ursa Rover and Cyclone can now be powered off properly on the MFD. The player ship target should now clear after it has been removed. The pitch ladder should no longer remain on the HUD after leaving atmosphere. Technical Fixed 4 client crashes. Various performance tweaks. Added asynchronous background spawning. Implemented object container streaming (OCS).1 point -
Star Citizen - massive update
Plumbers Crack reacted to phil bottle for a topic
I'll stop sweating then, I'm boracic til after the new year1 point -
Gran Turismo Sport Time trial
phil bottle reacted to GazzaGarratt for a topic
I fancied a slower pace on a smaller track to be honest. Keeps the times closer and maybe even a chance coming higher up the table! [emoji23] Nice one Greboth.1 point -
R.I.P. Stan Lee
SPFreely reacted to GazzaGarratt for a topic
What a man. I really hope they've already recorded his final cameo appearance in the last Marvel film.1 point -
Nuketown
GazzaGarratt reacted to cyberninja2601 for a topic
Probably because it is not a 3arc map and not IW map I agree those other maps were much much better, but that would be the practical business reason. 3arc does not own those maps MW2 had the best maps in my opinion for sure At least for BO4 you didn't have to spend too much time learning the maps, there are mostly old maps anyways1 point -
It's a pretty slow track with these cars but handling can be an issue. Currently tried a few cars but each of them gave me issues on corners. I'm currently set on the Toyota S-FR Racing Concept '16 and set a slow time to start this off at 1:35. This car actually feels like it handles corners pretty well.1 point
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America question
TigerBurge reacted to Rumelylady for a topic
I just assumed that you meant IQ, but it seems more like you mean a test of an individuals awareness of politics and their influence in society, etc. That would make far more sense. There definitely are plenty of intelligent people out there that have their heads up their ass when it comes to things outside their little bubble.1 point -
America question
TigerBurge reacted to McNasty for a topic
Trump certainly opened the floodgates proving that anyone who's famous has a shot. Democracy is fine but it's biggest flaw is that Dumb FuckMcGee's vote counts the same as mine. In my ideal utopian democracy, there would be a big test that every voter has to take. However you score puts weight behind your vote. There is literally no moral argument that can be made against that. If you're dumb, your opinion and vote shouldn't really matter because you're not smart enough to vote with purpose.1 point -
America question
BO7H B4RRELS reacted to McNasty for a topic
Dude our cars suck. Many of them look great from the outside, but the inside is just shit. I've never owned an American car and really doubt I ever will. I've had Hondas, Nissans, and now drive an Infiniti and those cars are exceptional inside and out. I'm getting an X5 soon. This all holds true except for trucks. We kill it at trucks. Maybe that's a thing for this thread - what's the deal with Americans and their trucks? Well, trucks are badass. The end.1 point -
America question
GazzaGarratt reacted to techno for a topic
With the history in the US and the love of automobiles why can't you make decent ones? Why do engines have 10000000cc and produce 5bhp π Love seeing shows where someone pulls up in a car gets out walks down the street and the thing is still rocking on its suspension in the background π1 point -
Star Citizen - massive update
tronic44 reacted to phil bottle for a topic
Yes but a little slower than they hoped as some things have been put back a little. Some of the features of Q3 patch 3.3 are now coming in a follow up 3.3.5 patch and Q4 patch 3.4 is now being used mostly to optimise, with its planned features going in the next quarterly patch after that. 3.3.5 is being tested by the community and I'm dying to play it when it's ready to go live, I want to explore the new planet as it has different biomes and a lot of work has gone into it.1 point -
Star Citizen - massive update
GazzaGarratt reacted to phil bottle for a topic
It's Β£43.20 for access to the game, which includes a decent ship. Whether or not that will go up on full release I'm not sure. If you get a PC to play it, I'll buy it for you π It's a while off yet but the recent and next patch make it worth spending some time. They're adding another fully fleshed planet and moons before christmas.1 point -
America question
GazzaGarratt reacted to McNasty for a topic
I'm all for less guns and making them a lot harder to get, but the guns are already out there and they're not coming back. More regulations would probably have some impact but it would be small. People will still be able to get them a million different ways. This is one of those things that "is what it is" here unfortunately. It's a culture thing- people like guns and the media likes shootings.1 point -
I wonβt be picking this up, looks too boring to be honest. Was hoping for something a little more exciting from them.1 point
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Exotic drops Post Forsaken
GazzaGarratt reacted to Baabcat for a topic
Pushed myself to 10 forsaken exotics yesterday (actually 11 with wishender) and joined the 0.6% of people who have that trophy. I like to think of my good luck on drops as skill based RNG!1 point -
Exotic drops Post Forsaken
GazzaGarratt reacted to Baabcat for a topic
Wave splitter uses energy ammo so you should spawn with some. I used it a fair bit in PvP and usually spawned with enough ammo for 2 kills1 point -
Exotic drops Post Forsaken
GazzaGarratt reacted to NCA-Paendrag for a topic
Wavesplitter seemed to work well indeed. Problem is that I seldom get power ammo in pvp π1 point -
Star Citizen - massive update
GazzaGarratt reacted to tronic44 for a topic
Holy crap, there is a game π I think they plan on a full release in the same year that itβs set, so about 5487 π In all seriousness, this game could be something really special. Are they hitting their goals @phil bottle?1 point -
Star Citizen - massive update
GazzaGarratt reacted to Plumbers Crack for a topic
Thanks... that was a long but interesting read... might be tempted back into PC gaming by this. When does it actually get a proper release? And have they given a price yet? Via the FG App1 point -
Star Citizen - massive update
GazzaGarratt reacted to phil bottle for a topic
Sorry Dave That's done but I'll have wait until I'm on my PC to sort the crazy formatting!1 point
