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Everything posted by GazzaGarratt
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Ngl, it looks like a pretty good story from the trailer! Taron is becoming a very decent actor imo too. Out 31st March on Apple. Thoughts?
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First ViDoc since they started these I wasn't blown away by which I suppose is understandable as there isn't much new things in it we already know about. I've been saying for a while that the new Guardian Ranks is a key bit i'm interested in as it needs to help the new player experience, otherwise this DLC might only last 3-4 weeks for a large population of the D2 crowd. I personally haven't played in a few months and i'm happy i'm on that break. I think based on previous experiences, the DLC will be worth the money from a campaign (as its in the same format as Witch Queen's) and raid perspective for me and the break is good to get me excited for it - I just hope that it is in a good state for new and returning players because I have to admit when I dipped back in before Christmas even I was abit overwhelmed with how I needed to understand where everything was in the game.
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The next ViDoc has dropped for Destiny today, take a look below and let us know what you think.
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DayZ 1.20 Update - The Stability Update and DayZ in 2023
GazzaGarratt replied to GazzaGarratt's topic in DayZ
Smaller, more regular updates I do think is the worthwhile. If we do play it here at FG, we'll have to be mindful a full wipe is needed when the Northwest Airfield is redone. I did expect more personally, especially since it feels like Character Cosmetics is a strong thing they want to push which doesn't excite me at all tbh. I think if they could create some form of World War Z horde feeling at some point with the AI, it could be very interested. Happy to jump in and see if it feels any different soon if others are feeling it? And sorry @phil bottle, no bicycles still 😅😔 -
First update to DayZ in 2023 is a stability update with not massively new bits but tons of bug fixes the DayZ team have said. A small promotional video and some words to touch on what they'll be focused on for 2023 below: Greetings, Survivors! We’re releasing our first update of 2023 today! Say hello to update 1.20! We’ve already started gearing up for a full year of DayZ support, and felt it would be wise to spend a bit of time tackling various issues and addressing all the feedback we received during our very busy developmental phase last year. You might find update 1.20 lacking in the content department, but it certainly makes up for that with a wide variety of fixes and changes. There are far too many to mention them all here, but some of our favorites include more vehicle fixes, a resolved ADS bug, connectivity indicators, and improvements to the third-person camera. If you’d like to learn more about everything update 1.20 brings to the table, head on over to our official forums and check out the change notes (PC, Consoles). While we’re very happy to kick off the year with update 1.20, we’d also like to discuss what’s in store for the rest of 2023. As we teased in a recent live stream, this year is going to be a little bit different. One thing we’d like to clarify is that we will definitely be supporting the game throughout 2023. The content of future updates, however, will be a lot more dynamic in nature, and won’t always deliver the usual template of “gun, feature, bug fix”. The reason for this is because we plan on expanding our focus regarding the possibilities of the DayZ game, brand, and team itself. We can’t offer too many details at the moment, but the following are a few of the areas we’ve begun to look into as possible additions to future updates. Character cosmetics will play a huge role in every update this year. We’d like to grow what is already a massive collection by increasing the variety of loot to be found and offering even more amazing clothes to wear. Don’t expect us to follow other popular games with an abundant amount of pink skins. Think backpacks and survival themes and outfits that exemplify the DayZ brand. Another element we intend to update later this year is the iconic northwest airfield (NWAF) on Chernarus. Our primary focus will be to simplify the airfield’s layout and make the runway and taxiways more authentic. Obviously a change to this location is a substantial project and will require synchronization with a total server wipe. We also plan on focusing more on infected AI this year. We’d like to change the way they move through the environment, as well as how you battle them. There are a number of factors regarding this subject that require further investigation, so we can’t share much more info with you at present. But suffice it to say that the changes we’re considering have great potential to change the PvE aspect of the game for the better. Following last year’s addition of Steam achievements in update 1.18, we’ve spent some time thinking about how we can expand the selection of available trophies/achievements. We’ve got a few ideas up our sleeves and will be offering additional challenges later this year for all you completists out there. This year will be less about firearms as we feel there is generally a good variety present and we would rather invest our resources into other features. We would also like to give more attention to some quality of life changes, similar to what we did in the 1.20 update. Furthermore, we will continue the trend of offering more tools to server owners, with our primary focus oriented towards console communities and the ability to manage their server. That’s pretty much it for now. We’re really looking forward to another year of great adventures and hope you’ll continue to enjoy them with us! On behalf of the DayZ team, Adam What do you reckon to the news?
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Didn't get on after football last night as I forgot to download the patch before I went out. May do it late tonight, as I think Gran Turismo won't happen tonight due to numbers.
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@J4MES OX4D, surely Rodney out of Only Fools and Horses has got to be happy about some things in life surely?! 🤣🤣 Biron is a Leeds fan so there is no hope for him already 😅🤣
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I had this Logitech official Xbox 360 one and it was absolutely awesome! Just had to chuck my old one away after sorting through my gaming stuff and seeing that the foam cover had disintegrated 😅 I really like the way they look @Antpool84, thanks for sharing! Does anyone worry that you would lose some surround sound with them though? I feel thats where headphones give that overall 360 degrees sound, which is so important in many games and would want some confidence these did at least the same sound output before thinking about purchasing.
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I'm happy. Its a new map, better than no map and not a returning one.
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No problem Philly, I would've still played GT if we had the numbers as its good that other events can happen at the same time for other people. I'll look to book the next GT event on a different day to see if we can get more people to get involved. 🙂
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6v6 later tonight after footy...extra New Map dropping with Season 2 😁 Good move after the feedback for Multiplayer updates.
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Honestly, I now actually get so many more VTOLs and Chopper Gunners because I'm so focused on the objective that I end up getting more points than most every round. Eventually a streak will happen by doing this. 10 points every 4-5 seconds on the Hardpoint too.
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I never played it back then, but I think its nice that they've brought it back rather than not have it. Give it a try and see what happens basically. It won't be for everyone, similar to how Overwatch's Competitive playlist is although now that its easily accessible more should 'give it a go'. If you don't go in with a full talking team, it should be expected it will be tougher and feel more harsh to play. Lets see how the next few days go when we've had a go. 😄 I do like that Treyarch made it and they've installed it into an Infinity Ward game. They need to get to that stage where all 3 are working on the same game IMO.
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I'm loving this game. LOVE IT. It'll probably take me ages to finish it as I end up just slowly trying to find every little secret or puzzle every time I move just 5 yards. The world visibly is just wonderful and the game mechanics are complex but not hard to get an understanding of. There is real depth to the game it feels and i've only just got out of Hogwarts for the first time and hit Hogsmeade. Its even better because it doesn't connect to the Harry Potter story in any way, so everything feels kind of new again in a world many of us are supposed to know. Subtle things like the Hippogriffs just flying out of the Forbidden Forest and cruising around is enough throwback to see and just look at them. Even Tom @LordBaguette said to make sure you look back at Hogwarts when you leave for the first time as its stunning and he wasn't wrong. Is it wrong of me to say potential Game of the Year already??
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Thats where I saw it 😄 It reminds me that I miss Gunfight 2v2 and 3v3 more than I realise.
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I'm interested in ranked as per the Ranked Play thread going on, but I'll likely start in 6v6 Quick Play to get a feel for the changes first. DMZ play always depends on who is on if i'm honest. If i see more than 3 of us in a chat party or online, it usually ends up in MP instead so everyone can play together. I wish DMZ parties could have more players!
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I think its good in one sense as for your first ever season of Ranked, there isn't any Skill Rating to go by so I like that everyone starts at the same level playing field. That being said, don't be surprised to see them after this Season. They'd probably get criticised if they don't do it in future seasons as people will expect to slotted into where they think they should be far quicker. Equally, means its easier for them to throw in the gamemode quicker without developing the placement matches. 😄
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I totally agree with all thats said above. Would love to try it for once and give it a go. I know we probably won't set the world alight and I don't love S&D as much as I used to, but the idea of playing Harpoint and Control well with a few organised calls as me thinking we can get lots of us to Gold level which will get some nice rewards as a group. I agree that now we have Ranked, they could work on removing SBMM in Quick Play, although i still don't find it impacts the likes of any of us here at our levels IMHO. The fact most of us are nearer to a W/L ratio of 2.0 is a good thing whilst SBMM is a thing in Quick Play. This is what I was trying to say but you said it better @James5497! 😄 Keeping this back on thread for Ranked Play, its interesting that its all EXACTLY like CoD League Rules. I don't think I've ever played a game exactly like the MLG Pros. I know that we score extremely well on Hardpoint and Control currently so I would expect we'll do well initially. Also, I think its refreshing that everyone starts at Bronze together. So it could be abit erratic in the first few weeks i'm sure. Hopefully in our favour! 😅
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Treyarch is bringing their Ranked Play to Infinity Ward's MW2 tomorrow (Feb 15th). The video below breaks down what to expect: Ranked Play is the official competitive 4v4 Multiplayer experience for Modern Warfare® II, using the official rules, restrictions, maps, and modes from the Call of Duty League, which can be read here. Whenever the Call of Duty League rules are updated, expect changes to the Ranked Play rules to follow suit. Players must be at least Level 16 to access Ranked Play but will have all unrestricted items – including weapons and attachments – automatically unlocked within this mode to ensure that all players are on the same competitive footing. Just like in the Call of Duty League, each Ranked Play match will take place on a map and mode from the following list: Hardpoint Al Bagra Fortress Breenbergh Hotel Embassy Mercado Las Almas Zarqwa Hydroelectric Search & Destroy Al Bagra Fortress Breenbergh Hotel El Asilo Embassy Mercado Las Almas Control Al Bagra Fortress Breenbergh Hotel El Asilo Skill Divisions Skill Ratings are as follows: Bronze – 0-899 SR Silver – 900-2,099 SR Gold – 2,100-3,599 SR Platinum – 3,600-5,399 SR Diamond – 5,400-7,499 SR Crimson – 7,500-9,999 SR Iridescent – 10,000 SR minimum Top 250 – 10,000+ SR (see below) Your Skill Rating is based mainly on the result of every match you play – simply put, win the match to gain SR, lose the match and lose SR. Individual performance and your team’s overall performance will impact the amount of SR you gain or lose each match. In higher Skill Divisions, more emphasis will be put on team performance to ensure all winning playstyles are appropriately rewarded. Every Skill Division below Iridescent has three Tiers to progress through. These Tiers provide additional granularity to each Division and help players feel a sense of progression as they climb. Think of these as additional SR subcategories within each Skill Division, separating the range of SR in each Division into thirds. In Modern Warfare II Ranked Play everyone will start out as a Bronze Ranked player. That means you will get to play at any time you want with no placement matches, allowing you to compete with everyone else across Ranked Play the second it goes live. Yes, even kings and tiny terrors had to start somewhere — play well enough, and you will move up through the available Skill Divisions in only a few matches. This nets out to a simpler overall experience with the removal of Ladders and Ladder Points, allowing you to just focus on winning and getting that SR up. As for squadding up, you are allowed to bring up to three squadmates into matches if they fall within a certain Skill Division threshold, with the highest Skill Division in the party determining the restriction rules: Bronze through Platinum players can party up with no restrictions. Diamond and Crimson players can only form parties with and play against other players within two Skill Divisions. Iridescent and Top 250 Players can only form parties with and play against other players within one Skill Division. At the end of each Ranked Play Season, your highest Skill Division placement for the Season determines what rewards you earn, as well as where you start for the next Season: Bronze through Crimson players will start one Skill Division back (save for Bronze, which will begin with Bronze Tier I) with Demotion Protection enabled for your first 3 matches (see Additional New Features). Iridescent and Top 250 will start at the Diamond Tier I Skill Division with Demotion Protection enabled for several matches. Ranks Rankls Winning a Ranked Play match also counts toward two additional systems: your Rank and Seasonal Win Rewards. The Rank represents your cumulative progress in Ranked Play, starting at Rank 1 and going through Rank 50. Advancing through Ranks is as simple as winning matches – every Ranked Play win awards a Star. Earn enough Stars and you'll progress to the next Rank in your journey to Rank 50. Every five Ranks awards a new symbol that appears in the color of your Skill Division, such as a Wolf for Ranks 11–15 or the mighty Silverback Gorilla for Ranks 31–35. Unlike Skill Divisions, Ranks do not reset between Ranked Seasons. Rewards First, there are several Seasonal Win Rewards for this first Ranked Season, starting with a Sticker at 5 wins and a Pro Issue SMG Blueprint, which includes attachments that are fit for competitive play, that is awarded at 10 wins. Additional rewards up this progression path include a Charm, Decal, and Loading screen all the way up to a Weapon Camo, which can be used on any weapon and is awarded after winning 100 matches. In terms of Rank Rewards, there are a few key items outside of a new Calling Card every five ranks and some additional, competitive-focused cosmetics: Rank 5: “Ranked Competitor” Operator Skin Pack, one “Home” version and one “Away” version awarded for both the Male and Female CDL Operators Rank 15: Pro Issue Sidearm Blueprint, which has similar attachments to what is used at the highest level of competitive play. Rank 30: New Gun Screen that tracks Ranked Play wins. Rank 40: Pro Issue Combat Knife Blueprint, which is another popular competitive Secondary weapon. Rank 50: “Ranked Veteran” Operator Skins (Home and Away) awarded to Male and Female CDL Operators, proof of your commitment to Ranked Play no matter your Skill Division So, with this coming to an Infinity Ward game, what do you think? Will you try it? Any rewards do you think you can up to?
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Tbh, I didn't either until I played it for 2-3 weeks and one of the guys said you could do it. Its when you create a class so you are on the 'Weapons' Tab. Then press R2 (RT on XBox) and you can switch it there.
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Yeah i think it works well - we'll have to consider the background as one unified colour as if someone is on the Light theme then it will obviously stay dark. I think it works well, cheers buddy! Its ideal for our Game Hub pages which I've took away for rework to see if we could make something better and easier to update over time. The scroll bars aren't too much of a major issue personally. You might be able to freeze panes perhaps that would help it? Or even effectively locking/hiding all below rows which in turn removes sidebars within Google Sheets? Always another way to look at it @Luseth 😎