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GazzaGarratt

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Everything posted by GazzaGarratt

  1. Call of Duty: World at War is a first-person shooter game produced by Treyarch, and is the first game in the "Black Ops" timeline. It was released on November 11, 2008 in North America and on November 14, 2008 in Europe. It was announced on December 2, 2007, and on June 6, 2008; the 64th anniversary of D-Day, Treyarch announced it would be named as "World at War" and it would take place in the Pacific theater of war as well as the Eastern Front. It was released for all seventh-generation consoles as well as home computers. It is the first Treyarch game to be released on the PC and it has a double development cycle of Treyarch's previous game, Call of Duty 3 and was in development from late 2006. The game's first trailer was released on June 21, 2008, and can be viewed here. The gameplay for Call of Duty: World at War remains the same as Call of Duty 4: Modern Warfare. The game was re-released in the Call of Duty: The War Collection as part of a bundle. It was also made available on the Xbox One via backwards compatibility on September 27, 2016.
  2. Call of Duty 4: Modern Warfare is a first-person shooter video game and the first Call of Duty installment to break away from its World War II setting, and set in the modern world. It was announced on April 12, 2007 and was released on November 5, 2007. Call of Duty 4 was published by Activision and developed by Infinity Ward, and is available on Windows, OS X, Xbox 360, and the PlayStation 3. A Wii version of the game, called Call of Duty: Modern Warfare: Reflex Edition, was ported by Treyarch, and was released on November 10, 2009 along with Call of Duty: Modern Warfare 2 for Xbox 360/PS3/PC and Call of Duty: Modern Warfare: Mobilized for Nintendo DS. The game is followed by two direct sequels, Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare 3. On May 2, 2016, Infinity Ward released the Call of Duty: Infinite Warfare trailer which included a teaser of a remastered version of Call of Duty 4: Modern Warfare, including the campaign and ten multiplayer maps, if the Legacy edition of Call of Duty: Infinite Warfare is pre-ordered. This was released first on PlayStation 4 on October 5, 2016. On March 29, 2018, it was made available for the Xbox One via backward compatibility.
  3. Call of Duty 3 is a historic first-person shooter that takes place during World War II. Call of Duty 3 was released on November 7, 2006 for the Xbox 360, PlayStation 2, and Xbox, and was released on November 14, 2006 for PlayStation 3 and Wii. It was developed by Treyarch (and Pi Studios) and published by Activision, and is the third installment in the Call of Duty series. Two map packs have been released for this game, that are only available on the Xbox Live Marketplace: the Bravo Map Pack and Valor Map Pack, with a free bonus map called "Champs". It was re-released in the Call of Duty: The War Collection as part of a bundle. On October 6, 2009, it was released on Xbox Live Marketplace and is available for $19.99. It was the last Call of Duty game released on the original Xbox. On September 22, 2016, it was made available for backwards compatibility on Xbox One.
  4. Call of Duty 2 is a first-person shooter that takes place during World War II, and is the second main installment in the Call of Duty series. It is the sequel to Call of Duty, and was released on October 25, 2005 for PC, November 15, 2005 for Xbox 360, and May 26, 2006 for Mac OS X. It was developed by Infinity Ward and published by Activision. It was re-released in the Call of Duty: The War Collection as part of a bundle.
  5. GazzaGarratt

    Call of Duty

    Call of Duty is a first-person shooter video game that takes place during the events of World War II. It was released on October 29, 2003, for the PC, published by Activision and developed by Infinity Ward. It is the first installment in the Call of Duty series, but was not as widely distributed until the release of the game Call of Duty: Classic for the Xbox 360 and the PlayStation 3, remastered in high definition. The game is based on the Quake III: Team Arena game engine. In September 2004, it was accompanied in by an expansion pack named Call of Duty: United Offensive, which was produced by Activision, and developed by Gray Matter Interactive Studios, with contributions from Pi Studios. Call of Duty is similar in theme and gameplay to Medal of Honor, as it is made out of single-player campaigns and missions. However, unlike Medal of Honor, the war is seen not just from the viewpoint of an American soldier, but also from the viewpoint of British and Soviet soldiers, and is not as reliant on stealth as Medal of Honor. Also, unlike many other war games, Call of Duty introduced more computer-controlled allies who vary in quantity, providing the player with support throughout the games offering a more realistic WWII experience. Call of Duty also featured "shellshock" (not to be confused with the psychological condition of the same name): when there is an explosion near the player, he momentarily experiences simulated tinnitus, appropriate sound "muffling" effects, blurred vision, and the action moves slower. A port of the game known as Call of Duty: Classic was released as a download on the PlayStation Network and Xbox Live Marketplace on November 10, 2009. If players wish to buy or have bought the Hardened or Prestige editions of Call of Duty: Modern Warfare 2, it will contain a token they can use to download the game for free (Call of Duty: Classic). This version of the game is an almost exact copy, meaning no sprinting, perks, vibration/force feedback, or online ranks.
  6. GazzaGarratt

    RAPP H

    Featuring a belt-fed 7.62mm receiver with all the modularity of the Lachmann Meer platform, the RAPP H offers versatility in the light machine gun.
  7. GazzaGarratt

    RPK

    The RPK features a long, heavy barrel, high ammo capacity, and steel receiver capable of sustained full-auto fire without loss in accuracy.
  8. GazzaGarratt

    RAAL MG

    The Reconnaissance Auxiliary Assault Lightweight Machine Gun uses titanium construction, low fire rate and a reciprocating barrel to mitigate the powerful .338 recoil.
  9. GazzaGarratt

    556 ICARUS

    The 556 Icarus is a lightweight squad-support weapon in the M4 Platform. Increased ammo capacity does not significantly impact mobility.
  10. GazzaGarratt

    HCR 56

    Used for squad support or solo hunting, the HCR 56 lays out full-auto fire from a controllable receiver.
  11. GazzaGarratt

    SAKIN MG38

    The belt-fed SAKIN MG38 light machine gun delivers devastating 7.62 rounds at a high fire rate thanks to a short-stroke gas piston.
  12. The Campaign now has 2 difficulty settings. Normal or Legendary. It came in as a brand new thing with Witch Queen DLC and it stands for me and most others as their best story campaign to date, mainly down to this too. Rewards are more plentiful and jump you up level wise quicker after legendary, but clearly harder combatants to defeat. Legendary also makes you feel like a campaign is worthwhile whereas early D2 days the campaign just seemed to be an intro to the rest of the game. Campaigns should always drive story and other things happening in the entire Destiny 2 world. It scales difficulty too if you are solo, or in a fireteam. Alongside the campaign is the F2P stuff, and then the current Seasonal stuff linked to the Season Pass. Usually worth around 7/8/9 quid for 3 months of content. Similar to Battle Passes in all other games (so a tier system of rewards) which give you additional missions, activities, exotic missions and other rewards such as Seasonal Weapons and Armour.
  13. A mate at work once told me that they did a study that showed you usually switch off to new music around the age of 33 and then start just going over your favourite music types and songs instead of listening to whats in the charts. I can definitely feel that although I do listen to new stuff from similar backgrounds as Spotify is good at linking to your favourite tunes. @J4MES OX4D, I shit you not that was bang on in the start of my music journey, loved abit of Spice Girls! 🤣🤣 I used to listen to most stuff in the charts in the 90s and early 2000s which was quite eclectic ranging from Dance, Trance, Pop, R&B, Garage, Emo and some Indie. Pop was my first enjoyment with many Now Thats What I Call Music compilations bought for me. I had a big R&B/Garage time when it hit the charts. Craig David probably being the standout one. Indie had 6-12 month spell with Razorlight, Editors and The Kooks all releasing really good albums. When I was old enough, I loved Trance. Barthezz, Mario Picotto, Paul Van Dyk and other DJs that mixed some great compilations like Ferry Corsten. 80's synth now lives with me alot because before a teenager i'd listen to my mums 80s tracks, which were ace. Lisa Stansfield, Soul 2 Soul, Bryan Adams, etc. I probably search for alot of 80's synth type tracks and find them more entertaining now than anything new these days! One thing I would say is I struggle to listen to new songs that seem to all be Rap songs to an extent. They just don't seem to have a melodic tune to go with them, not like early Rap with Gangsta's Paradise and Set Adrift on Memory Bliss.
  14. Not much of a game progression tip but I know Character looks is key for many of us. Simple one to miss but you can keep equipping your highest gear, but change the look afterwards if its looks horrible and uncoordinated. Equip your gear and then on the overall view of your character, hover over the gear you want to change the Appearance of and click Square. I hate all the glasses and hats, so you can even select to NOT wear any type of hat, glasses, etc which I think is a real big plus. Essentially every piece of new gear you get, the game stores it as a customisable option for you to use whenever you want on other gear. Nice Transmog functionality.
  15. Thought we should have a thread on this as there's so much to the game that sometimes you wish you knew hours before you stumbled upon it! Post below any hints and tips to help make the experience better for all.
    Some lovely goals in there and nice little montage Matt, looking forward to the next one!!
  16. That good everyone?! Amazing! I really miss the chatter on this game. I've installed the update so will start to slowly playthrough the campaign soon. This game is set up now to be played more for fun than grinding your arse off, bored to tears. I think it would give us some great co-op moments still, especially as there is literally nothing out there that can compete with it.
  17. Ah super, would rather try a more simulated game rather than arcade-wise. As long as it doesn't lose you in the detail I'll keep an eye out for this one.
  18. I feel two ways about Remakes. On one hand I want to see new fresh ideas with new titles that blow us away, but equally there are some games that the world would totally work with updated software and better functionality available these days. Command And Conquer would be me go to. That sim game would be unreal if you could make it into some form of a MMO too. @slamminbones - good shout on Tomb Raider, not like the newer games, more so like the original 3. @Luseth - My worry with any Final Fantasy remake is they will change the battle system as seen in FF7 which left me tainted. Nothing beats the ATB system for me in those worlds. @J4MES OX4D - I feel Red Dead is still to early to get a remake, because as you say if its sooner rather than later it will only be a port which is pointless for that series. Agree with Splinter Cell though!! @Jason - I'd love to see Chrono Trigger because i've never had the chance to play it either. From those days i'd actually say a few sport games should be remade, like Super Tennis. I'd love to also see the Multiplayer portions of the games Mass Effect and The Last of Us to be remade as had an awesome following and deserved follow ups. One more to add that probably had some foundation but needed a full re-write - Anthem.
  19. I'm pretty sure it'll release this year, especially with Xbox making a huge deal about it. Right idea to delay to give it a fighting chance at launch too as not many games are due to be out in September, at the start of the colder seasons.
  20. A quick test using a couple of the FG Discord Voice Rooms earlier with @Greboth and @crispymorgan and it works really well. Chat is very clear and good news is if we wanted way more than 16 in a chat for whatever reason, we can use that now as well as crossplay folks. Only thing is if you're on Playstation and checking to see if people are in a chat, you won't see people in a discord chat to join, you must join it on your phone or pc, then transfer it to your PS4/5 to speak in it via your playstation. Not ideal but way better and easy to get your head around.
    Spawn trap 🤣
  21. How different is this to the traditional and longstanding Sim City series? Sim City 2000 meant alot to me back in the day, really enjoyed playing it (especially with the cheat code giving you loads of money to do what you wanted as it was super hard as a kid!). Only Jurassic World Evolution has come close to that feeling but clearly thats a niche subject to build the game around.
  22. Whats all the game modes and party sizes on it @J4MES OX4D? Does look good on first impressions I'll admit.
  23. until

    Oh sweet! The more the merrier @Luseth! We've never really done the modes where we're just people and shooting each other, I think maybe cos the shooting is pretty crap in it so its always been the vehicle modes, from stunt races to Target ones and the Sumo ones. They've always been a hit. I'll have to update the game and get an event up for next week now 😄
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