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GazzaGarratt

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Everything posted by GazzaGarratt

  1. Let's pull together some of us and have some races going again. Would love this to kickstart the FG Race Season up again. People can start arriving from 7.30-8pm. I'll be there after Yara's training so nearer to 9pm but will be ready to go! Share below what tracks and/or cars you'd like to try out too. See you on the racetrack! RSVP below.
  2. until
    Its been far too long for FG not to play these fun, easy to pick up games all together so lets try and have an hour on each and get 12-20 of us all online - especially since its both Among Us and Fall Guys are crossplay now. We may use Discord for chat if we get many more people outside of PlayStation online as that would be cool to try and do together. Either way, lets get a big enough lobby for some fun. 7.30/8pm start - RSVP below 👇
  3. until
    Its been a while...so let's get on to the FG server and see whats new for us all! We also need to have a look at the FG Village and help give it a makeover...or a connecting FG Village somewhere else perhaps? If we have enough time we could do a Big Boss too. We still have the Valheim Medals to obtain for us all! I'll grab my Viking Hat 🎩 RSVP Below
  4. I sometimes wish we had a developer insight into this. I get the thoughts and wishes, I really do. But none of us have created maps from scratch and the process it takes to get one into a working game. When other games have shared this process of brand new map design, from AAA games like Overwatch and Destiny, they've been very honest in how long it takes. We've never had 3-4 new maps on Overwatch, Destiny or any other multiplayer game that I can think of in a 3 month window, and every 3 months at that. The only one that could possibly do that type of regular content drop is Epic with Fortnite. But thats got 2 factors; 1) Their game has very basic formats to it and not a 6v6 multiplayer game (One gamemode so tweaks to one very big map) and 2) they love to crunch their developers as past news has shared. Here's an interesting thought that could've been a separate thread - Would people go for their very own map creation tool in CoD? A bit like what Doom has? Its clearly using all the same assets but looking at where Fortnite has become so popular, its in its homebrew games that anybody on the internet has made and people go for that stuff like its the Toy of the Century sale at Christmas. I think our demographic here probably wouldn't care too much as we want stuff into core basic playlists, but after all in the end we're talking about one gamemode essentially (6v6) and thats not much more you can evolve that type of game.
  5. Its a real shame thats the case. Its like the game has really set sail into oblivion (not a bad pun I must say 😄). I do miss that mobile game you could play to ship and ferry resources around through the day whilst the game was off. I'd probably would've just taken a Pirate Simulator game by now.
  6. Another solid evening last week where FGFC had reached the dizzy heights of Division 3 earlier than expected, we now faced tough battles against opponents that would be pushing our current ProClubs players to their limits given most of us are still in the early levels looking for more Skill points along the way. FGFC's first game was clearing out the cobwebs from the week before, coming close with a few chances from the 3 up top @Luseth, @Ally and @LordBaguette but somehow finding ourselves 4-0 down without playing that badly. Clearly taking chances was going to be something we needed to do to have any chance staying up or even pushing for another surprise promotion. It also doesn't help if @Macca89 forgets which player he is on the pitch...😅 Whilst losing the first game, our shooting boots were back on for most of the night as we nicked 2 goals back in a 4-2 loss. What then followed was an unbeaten run of 8 games, including 5 wins; an incredible achievement with most of our Pros still in the low 80s. Some clean sheets had too, and it always helps when a team bossing us unfortunately had a bad connection at half time and couldn't carry on 😅😎 Great to see @Ally getting on the score and assist sheets this week as she's been close to getting some on previous weeks. A pearler of a volley on one of her crosses from 'Hamez Rodriguez @James5497 in an emphatic 4-0 win against I Cusentini. A bit of game management from Pat De Groyne @jordie1892 in the 91st minute against Unsrs FC would've meant 6 wins out of 8...but it was well worth the giggle seeing another epic FG fail. King Assistmaker @Macca89 had yet another fruitful night with 16 assists; only thing stopping him from 17 was some late trickery from Wacky Hair Queen Matty @Luseth, dazzling us with some fine red highlights this week. Promotion was eventually secured with a final game remaining to try and win Division 3 title. Fatigue had finally sunk in though in a 5-3 loss to Invictus CF. Can't argue with a 50% win loss ratio by the end of the evening. Some great highlights below captured once again. GGFG FGFC Squad players across the evening: @James5497 @LordBaguette @Ally @Luseth @GazzaGarratt @Macca89 @jordie1892 @Antpool84 @Findmartin **Strange 4-5 second delay at 14secs but everything else is fine. Thats what you get sometimes with Twitch Highlights it seems!
    Beautiful clutch @Macca89!
  7. Please say you thought sod it and looted them all for the lolz @Tove 🤣 I love doing Safe contracts, my favourite contract. I always feel like it gives a huge reward and its satisfying blowing them wide open too.
  8. I agree @IRaMPaGe, I definitely think they are holding some maps back. I think its like what I said on previous threads that developers break the game up now to deliver over time so it feels like fresh (not always new) content is delivered because its nearly impossible to meet what gamers want on the regular fresh content drops.
  9. Like Phil said the other day, keep it civil @cyberninja2601 @J4MES OX4D so we can keep on having good debates of late. I enjoy the game and I can realise others won't but hope that others will also try to see both sides too so we can have a good debate about the bits that people feel aren't so good. Just keep it about the game and not individuals, goes for everyone this does. Fanks 🤗
  10. We may be missing something though about the fact that this one is made by Infinity Ward so returning maps are likely to come from only their assets than the others. Its why Dome is back and I would expect Rust to come in eventually as James mentioned before as they did create it. I wouldn't know if maps have crossed over between developers but I wouldn't expect much have, if ever. Whether we like it or not, the Developers are asked by Activision to churn out a new game every couple of years which means they dedicate a large portion of that time to the Campaign and re-use old assets where possible. If you don't re-use assets its widely known brand new games take around 7 years to create, especially AAA games. So within a few years they focus efforts on what Activision want. Yep, old maps after a while are annoying if thats all you get but thats where I'd expect a new map every so often to balance out the map pool. I don't see that from FGers and most other places I read about CoD. Damned if you do, damned if you don't situation. I want to be clear I don't like whats happened to most CoDs and the model that Activision have been following for years. What we all agree here I can largely see is that CoD needs a culture shift under the hood to a different type of Multiplayer development pattern, maybe one that matches the likes of Overwatch. But what we can do is also realise that this isn't where they are now, so I'm looking at this game on its on merit on how fun the gameplay is and how much content we have to play on it. Season 2 looks okay. Not bad, but not super great either. I think sometimes we'd all do ourselves some favours if we could open our minds to how it feels on both sides rather than just saying a game is crap 'just cos'. I see the same thoughts in how Destiny was over the years and it turned out stronger. Not sure this franchise will go the same way, but for right here right now, there is no surprise to me why so many FGers are enjoying a CoD game for once, and maps not being new won't change that feeling a massive amount. Maybe by Season 3 though it will as burnout starts to hit if the game goes too long without enough variety in the game. Meaning New and Returning content btw 🙂
  11. @J4MES OX4D, you'd take a returning map from a previous game over no map surely? I mean, even if you go by what most people have said about CoD over the years you could argue that no one wants new content, just all the old stuff put into one game 😄
  12. @techno, understandable as thats what the Season 2 visual shows. You'd hope the player feedback would convince them to drop another one later down the line. @IRaMPaGe, always a good 'we've listened' moment for them to use in a month or so 😄 I do expect to play more DMZ/Warzone that Season 1 so we'll what happens.
  13. I can't wait for it to come if i'm honest. Hoping to get a little time over the weekend to focus on the early part of the story. Nice to see a single player game that sits outside the usual top AAA studios we're usually seeing that is performing well straight out of the blocks. The delays we've had seemed worth the wait.
  14. Whilst the concept would be one most of us would buy into, it splits the MP pools further as not everyone will buy them and personally I think if you update a game over time and paid our money upfront like we have, I'd expect the maps to be given for free when they do get released. I noticed it straight away so went to look at what it meant last night before posting it here. I think we knew most subsequent maps would come off the larger Warzone map, but that makes total sense from a developer viewpoint as its the same assets they've worked on and already in the game so doesn't make the game any larger content wise. For a 2-3 month Season, i'm still holding out that we'll get at least 1-2 more maps they haven't told us about mid-season like we did in Season 1. If that is the case, then I'd be okay with that. If they don't release anymore maps mid-Season then i'd agree that its disappointing.
  15. I've always said most Battle Passes aren't worth their money as its all pretty much cosmetic if you care for that stuff. Map wise it depends if the 'Battle Maps' will have a part of it that can do 6v6 like Taraq does. I did say we'd get 3 to 4 maps with one maybe being new. I do expect a further map to be introduced mid-season like Season 1 had 2 reintroduced.
  16. With an integrated suppressor and slow, high-energy subsonic .300 BLK rounds, the Chimera is adept at close-quarters combat.
  17. The M13B features a short-stroke piston system that allows for a high rate of rife and low recoil.
  18. The Kastov 545 uses intermediate caliber 5.45×39 rounds, allowing for less recoil while maintaining a higher rate of fire.
  19. The Kastov-74u is a rifle optimized for short to medium distances. With a shortened receiver and barrels designed for short-range combat, the Kastov-74u gains significant maneuverability at the expense of effective range.
  20. GazzaGarratt

    M16

    Tuned for mid to long-range engagements, the M16 features a 3-round burst rifle that has increased range and stability.
  21. The STB 556 is a closed-bolt rifle built around modularity and accuracy, ideal for mid to long-range fights.
  22. The Lachmann-556 is the keystone in the Lachmann Meer Arsenal. An adaptive 5.56 weapon system that bridges the gap between submachine guns and full-powered rifles
  23. This modern, hard-hitting rifle is the core of the AK Platform. Chambered with large caliber 7.62×39 rounds, a skilled operator will find success with controlled shots.
  24. With a high fire rate and combat flexibility, the TAQ-56 is a full-auto rifle chambered in 5.56x45mm.
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