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J4MES OX4D

FGers
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Everything posted by J4MES OX4D

  1. Some good deals on Humble at the minute http://uk.ign.com/articles/2014/01/31/codemasters-humble-bundle-includes-dirt-operation-flashpoint-games
  2. Burton Albion have spent more than Arsenal in this transfer window! Looks like Wenger once again his happier balancing the books than adding much needed personnel to his squad. The fans are fuming by the looks of things.
  3. The Evil Within
  4. A funny from AFC Wimbledon https://twitter.com/AFCWimbledon/status/429257232635949056
  5. Football Manager 2014 £17.49
  6. Transfer deadline day feed here http://www.bbc.co.uk/sport/live/football/25645614
  7. I don't think COD Ghosts was designed for competitive play unlike Black Ops 2 but after the uproar that ensued post-release; it seems they've concocted the feature overnight and it's badly implemented as expected. When they removed Hardpoint and Headquarters; it was clear they weren't going going for the competitive feature and now they seem to be frantically patching in the function whilst being oblivious to key pointers that Treyarch led the field with. IW and Ghosts is really a Call of Duty that is stuck in the franchise stone-age.
  8. What happens when footballers don't get paid: http://www.youtube.com/watch?v=w8ggpnpXa3Y Fair play!
  9. Small patch for the old nades Upcoming Battlefield 4 Grenade Tweaks1) Increased the number of M84 FLASHBANG and HAND FLARES the player can carry from 2 to 3. A player may now have 3 active HAND FLARES, up from 1 before. The HAND FLARE remains mostly a gadget of comic relief, though its ability to blind IRNV sights should not be forgotten. The increase in the number the player can carry should allow for a larger tactical use of both the HAND FLARE and the M84 FLASHBANG. 2) Increased the effect of M84 FLASHBANG grenades on friendly and enemy players. When Friendly Fire is OFF, friendlies receive approximately half the effect duration. Previous duration was 4 seconds, now 5 seconds for enemy players. Additionally increased the range at which a player feels the full effect of the flash, and increased the effect on players not looking directly at the flash bang. This should sufficiently improve the reliability of the M84 FLASHBANG, and make it a viable choice in the grenade category. 3) Increased the maximum damage for the RGO from 67 to 80, however reduced the range of explosion. The RGO was essentially an instant kill in Hardcore, it now has a reduced 1 hit kill range, however accurate throws will yield higher damage values in Core. This clarifies the role of the RGO as an accurate impact hand grenade, while still not allowing 1 hit kills in Core. 4) Reduced the visual and audio effect for the detonation of the V40 Mini to highlight its smaller blast when compared to other grenades. Decreased the maximum damage from 80 to 60, and decreased the range at which maximum damage is applied. The player continues to carry 3 V40 grenades, and is still able to use 2 of them to get a kill in Core. Previously the V40 was entirely superior to the M67 in Hardcore, this change aims to balance them in Hardcore, while also keeping their effectiveness intact in Core.
  10. FIFA 14 on the PS4 is bloody unreal! It looks immaculate with a slick presentation that really captures the TV football feel. The ignite engine is very impressive indeed. The YouTube videos do not do this game justice; it looks astonishing! The controls are tighter but at least you feel like your controlling a footballer and not a blow up doll in the wind. The stadium atmosphere is buzzing and the crowd is nice in 3D. Gameplay doesn't feel as scripted as it did for the last few FIFA games and you feel EA have a real platform to build on. Pity I lost my first game as Real Madrid to AFC Wimbledon though!
  11. Avoid ladders when possible as many people have glitched and died randomly! Yeah the KOS mentality is pretty prominent at the minute to avoid turning DayZ into some sort of hiking/jogging simulator. Once more features are added along with the much-needed survival elements such as more frigging zombies; I think the community may mature and change the way they play.
  12. I used to love playing footie in the rain Shame half the time we played on concrete though!
  13. I never liked that Foxy Knoxy! She looked like an evil, manipulative slag. Trying to frame that barman by describing the events exactly as they happened despite not being there apparently, stank of guilt. The Italians still have to go through the extradition process which could take yonks and Sollecito is free pending yet another appeal this time at the supreme court as I understand. He has to surrender his passport though. It's still not over by a long shot it seems. Either way; I don't know much about the legal process particularly in Italy but it's been a cock-up from start to finish.
  14. Don't know if anyone's been following this tit-for-tat justice farce for the past seven or so years but once again we're back in the crazy Italian justice system for yet another trial verdict which is imminent. I am struggling to keep up and follow where we are with it but I believe they're at the murder trial part deux. Neither defendant has bothered to show either. I take it Knox's 'I didn't do it' book is on ice momentarily
  15. Splinter Cell Sale(66-75% off) Splinter Cell Blacklist £10.19 Splinter Cell £1.74 Splinter Cell Double Agent £2.49 Splinter Cell Chaos Theory £2.49 Splinter Cell Conviction £2.99
  16. How is McDonalds going Dylan?
  17. J4MES OX4D

    PS Vita

    Anyone run this with their PS4 and how does it work in relation with the PS4 regarding games? Oh and they are bringing out a Vita Slim soon!
  18. Typical bloody footballers in the making!
  19. Celebrity culture today no doubt is a tough, demanding, exhausting, intrusive and perhaps depressing experience which can ultimately affect someone dramatically. Some celebs can adjust to the lifestyle and daily pressures and others can go off the rails. It's been happening for decades and in this modern age; it clearly can affect people in more severe ways in which the public lap it up in the gossip and media domain. Bieber's antics of late can mimic that of the ordinary person; if your average Joe Bloggs did this; nobody but the neighbours would care. Whether Justin's problems are down to the celebrity climate or him just being an arrogant and immature prick is something that we cannot divulge at this time. Famous people his age within the celeb domain can conduct themselves in a proper manner and as a role model for many people; you'd expect better from Bieber. Perhaps he cannot help it due to the lifestyle pressures and wanting a bad-boy image or perhaps he's just a little shitbag that should be taught a lesson in the big boy bad world. He has fans, he has haters; welcome to 2014 where the internet is your best friend and worst enemy.
  20. Yep! I hate this withheld content culture. I remember when Watch Dogs was delayed; Ubisoft started banging on about DLC coming out in the summer - I was thinking; perhaps they should get their game in order before talking about the bloody content!
  21. DAYZ PENDING UPDATE CHANGELOG Branch: Experimental ETA to Stable: 5-7 February 2014 Version: 0.33.114782 Known Issues: - Spawns: Loot is not spawning in military tents - Spawns: Some structures in Svetlo currently do not spawn loot - Server: Servers under load can delay actions from the client - Only 4 dynamic light sources will be rendered at one time currently What are experimental/stable branches? In your steam application settings, you can choose a “beta branch”. This allows you to opt in to our experimental branch to try it out. Does my saved character get affected in experimental branch? No. It runs on a different database, so any changes will not affect your character on stable branch. I can’t find a slot while on experimental branch! Only a small number of servers run this branch. You will need to change your game back to the stable branch and play on a normal server Can I join a stable branch server wil experimental branch client? No, you would need to change your client back to stable. When will this be in stable? We expect stable to be updated before the end of that week (by 7 February 2014). Why has not been fixed yet when there is new content coming in? While priorities are very important when assigning work, there is a limit to how many people can work on a complex task without making it even more complex. Also, many of the team are focused purely on content/design so while the important stuff is being fixed, they continue to provide content and design updates. Is mouse acceleration being fixed? It is not fixed in this update, but we plan to make control changes. It is not as simple as turning it “off” as the speed your character turns is not dictated by the mouse itself, but your movements combined with the type of weapon you have, how tired you are, etc. New: - Actions: chambering SKS round from pile, loading 10 rounds from pile - Actions: You can uncuff other players with the hacksaw - Actions: Cannot use an item (e.g. drink/eat) if it is “Ruined” - Actions: Interactions with items reworked. Drinking/Eating/etc… more robust and user-friendly - Actions: Restrained players cannot use inventory or action menu - Animations: Player now can take and hide rifle in crouched run - Animations: SKS reload animations - Crafting: FNX45 pistol can be chambered with single round - Crafting: Opening cans with combat knife added - Crafting: Opening cans with machete added - Crafting: Painting Motorbike Helmets to Black and Green - Effects: Magnum revolver ejecting shells when reloading - Effects: Magnum revolver sounds – gunshots, reloading - Effects: Mosin ejecting shells when cycling - Effects: New Mosin sounds – gunshots, cycling, reloading - Gear: Improvised courier backpack added - Gear: Machete added - Gestures: Clapping Gesture added, default F5 key - Gestures: Pointing Gesture added, default F6 key - Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly. - Server: Player spawns now cached by engine directly, increasing performance - Spawns: Added Bubble goose jackets into the loot spawns - Spawns: Added SKS rifle, speedloader, ammunition piles and boxes and SKS bayonet into the loot spawns - Systems: Hunger and Thirst slightly modified. - Systems: Notifications added to UI for hydration and high energy - Zombies: Different types of Military zombies now have tougher attack values and improved durability - Zombies: Engine dynamic obstacle checking (zombie, another player) - Zombies: Svetlojarsk zombie spawns added Fixed: - Action: morphine injection can be used on other player effectively fixing his broken legs and item correctly positioned in hands - Actions: Keys won’t disappear after uncuffing - Actions: loading ammo works for sprayed Mosin variants - Actions: Read/Writing notes with paper and pen now works again - Actions: reviving with epinephrine or defibrillator works also if player blood is below 500 units of blood - Animations: fixed an issue where reload in prone would leave some residue sound clutter at the end of the reload animation - Animations: Weapon reloading for magazine was not working properly when no magazine fitted - Animations: Rifle Aimed Walk Updated, diagonal animations fixed - Animations: sidesteping through doorway with rifle while crouching should not cause the player to get stuck now - Config: Berries have more nutrition now - Crafting : You can no longer saw off sawed off shotgun - Crafting: Can spraypaint M4 to green or black - Crafting: Damage is now transferred when items are painted - Crafting: Improved Backpack creation only possible when Courier Bag is empty (previously items accidentally deleted) - Crafting: Weapon cleaning kit can’t be used when it’s “Ruined” and won’t reduce condition of a gun - Effects: Dazed effect plays again when a player is hit/damaged/shot - Effects: Some effects were not active locally when a player was restrained - Fixed: Missing texture error dz\weapons\data\weapons_damage_metal_smdi.paa - Fixed: Popping up texture error for beret models - Gear: Spraycans won’t deplete after relogging - Gear: Book, radio, pot, pan, gas canisters, matchbox, paper, firewood and stone can be placed in hands - Gear: Headlamp beam raised slightly - Gear: Painted items now retain their previous quantities (i.e. Magazine ammo won’t reset) - Gear: Various item descriptions and notifications fixed for grammar, typos, more detail - Gear: ZSh-3 Pilot helmet fixed and updated - Gestures: Taunt defaults correctly to F4 key - Graphics: “god rays” could cause overloaded post-processing and graphical corruption - Graphics: fix of removing shining object from hand (switch off) - Graphics: Roads have per pixel lights - Graphics: Dynamic lights should be now defined with “radius” value which is maximum radius of light in meters - Loot: Splint position in hand was wrong now corrected - Spawns: Drastically lowered chance of backpacks spawning on the construction site - Spawns: Loot spawn tweaks in some civilian structures - Weapons: Mosin recoil increased - Weapons: Sawed-off shotgun can be loaded with ammo (was broken due to changed inheritance) - Weapons: Sawed-off shotgun: reduced size in inventory, reduced spread - Zombies: Better filter/check of attack hits directly in engine - Zombies: Military zombies made tougher Hotfixed: - Engine: Irregular crash of server in corpse garbage collector consequence of this is that the bodies will not disappear if other player is in vicinity
  22. Metro and Locker are pretty different although they both rely on teams moving offensively through a tight map. Matches can get very untidy very quickly and can become exhausting with persistent gun battles and tactics being thrown out of the window. Maps like these are more suited to rush and TDM but large ticket games on Conquest can be a bit too chaotic for me!
  23. Chelsea fans LOL
  24. What system are you on?
  25. Ps who the hell is Frankie Muniz? Looks like a complete cockbag
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