Rust returns
Can't wait to see the fuck up they make remaking Rust. There has to be something they do that totally ruins the map and I can't wait to see what it is. They'll probably add a few doors somewhere for starters and I guess we'll see a few new headglitching spots.
EDIT: Full Season 2 Patch Notes
What's New
• New Operator: Ghost!
• New Weapons: Grau 5.56 and Striker 45
Playlist Update!
• CDL Playlist (Hardpoint, Domination, Search and Destroy)
• Realism Ground War (previously Realism Mosh Pit)
• Adding Boneyard into Ground War rotation
• "I have Rust Issues" - 6v6 Mosh Pit
Gunfight Snipers 3v3
• Rust: available in 2v2 and 6v6 playlists
• Atlas Superstore: available in 6v6 and 10v10 playlists
• Regiments! (check them out in the Social menu!)
• New Trials!
• Special Ops Survival: Azhir Cave (Sony Exclusive!)
• Akimbo Weapon Perk! (available in Gunsmith)
* A note from the team: Bazaar and Gunfight Tournaments will go live later in the season!
General Fixes
• Fix for the "Focused" challenge not tracking properly
Krovnik Farmland
• Added back into rotation
• Removed access to the second floor in a handful of centrally located houses (see the locations below marked in red)
• Fixes for various exploits across Ground War maps
• Fixed an issue where players could team kill Care Package owners and teammates capturing Care Packages
• Fix for Platinum and Damascus camos sometimes having a blinding glare when in certain areas that contain sunlight
• Fix for a rare bug that could prevent players from accessing the barracks, weapons, and/or Operators tabs after matches
• Disabled the "Copy Loadout" feature
Field Upgrades
• Trophy System: Deploy time has been reduced by about half a second
Call of Duty: Modern Warfare review - punchy gunplay in a camper's paradise
• Fixed a bug that allowed players to get infinite Weapon Drops by cancelling Killstreaks. Killstreaks are no longer usable when the Weapon Drop grenade is equipped
• Fixed a bug where objectives were not giving Field Upgrade progress
Perks - Rebalancing
Perk 1 Slots
• Overkill: Switched places with Killchain and will now be in Perk 2
• E.O.D.: Removed hacking ability (added to Spotter perk)
• Double Time: Double the recharge rate of Tactical Sprint
• Quick Fix: Reduced health regeneration delay - any kill will immediately start regeneration
Perk 2 Slots
• Ghost: Remove Snapshot grenade immunity (moved to Battle Hardened)
• Restock: Change the equipment recharge rate from 30 to 25 seconds
• Killchain: Switched places with Overkill In Perk 1
• Pointman: Increase the score gain for Scorestreaks across all modes
Perk 3 Slots
• Tune Up: Increase Field Upgrade cost reduction
• Spotter: Added hacking ability (from E.O.D.); we're currently working on the ability to hack through walls.
• Battle Hardened:
Added Snapshot grenade immunity (moved from Ghost)
• Added Gas grenade resistance:
Cough is no longer played when a player enters gas
• Reduced slowdown under gas effect
• Reduced blur when under gas effect
Weapons
Crossbow:
• Fix for some kills not tracking properly when attempting to unlock the Crossbow
• Fixed explosive Fury crossbow bolts to not kill Juggernauts in one hit
• Very slight tuning to the reload speed. We're still fine tuning this one, so more adjusting is in the works!
• Fixed a bug where the Crossbow did not do any melee damage to Deployable Cover
SA87
• Smoothed out recoil, increased damage
• Increased RAM-7 extended mags ammo count from 45 to 50
*A note from the weapons team! The Solozero NVG Enhanced is supposed to see through smoke, but a rendering bug broke this one optic temporarily. We'll have it fixed shortly!
Special Operations
• Operation Harbinger: Fixed an issue with a checkpoint that could cause players to spawn under the map
Keyboard and Mouse
• Added Change to Loadout keybinds for Custom Loadouts 6 to 10, allowing players to quickly switch to any of their favorite Loadouts with the press of a button.
• Fixed a visual issue where highlighting the usernames of multiple people in a lobby with the mouse cursor could lead to multiple Emblem/Player Card/Level UI elements appearing and overlapping each other.
Call of Duty League
• Removed Specialist restrictions
COD Caster
• For Keyboard & Mouse Codcasters, it is now possible to bring up player Field Upgrades by pressing a key in the same way as they can with Killstreaks. This also shows the exact progress until each player unlocks their respective Field Upgrade.
• Player health levels are displayed in the background of their portraits
• Player numbers are now displayed in the minimap and are larger when viewed on the full map
SEASON 2 ROADMAP