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Everything posted by Diddums
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Yes, completely forgot about that! In that case just put the one one and have a shotgun ready for any stragglers. Still turn the generator on though as loads of zombies still walk in to the blades.
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Ok so the solo horde base is complete and works rather well. This is for anyone to use should you need to get through a horde night solo or if you're not very prepared. This isn't meant as a replacement for the main base but rather just a stopgap until that's properly ready for use, something I'm going to get started on today. There's a shotgun turret on the roof which will kill any birds, a few spinny traps which will kill any zombies that make it past the sledge turrets and a couple of sledge turrets which will continuously smack zombies down in to the massive pit below for a bit of punch damage, occasional fire damage (they have fire mods on) and fall damage. This will massively help manage zombies on horde night be basically abusing the game's pathing system. There's also a chest in the little hidey hole full of supplies. Instructions: Before horde night make sure that the shotgun turret on the roof has ammo, and the generator has fuel. Take the two sledge turrets out of the chest and place them like this: Turn the generator on, get in the little hidey hole and open the two hatches, these will allow you to shoot out of the hidey hole but prevent anything getting in. I used this idea so it'll give a much better description than I can: https://www.youtube.com/watch?v=rhcvyYDSKy0
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So it was all your fault then. Shocking.
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Yo, that's a name I ain't seen in a while! Welcome back dude, nice to see that a few little heart attacks won't get you down! Proper fighter for sure. Be nice to play something with you dude, what do you play on?
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Started building a little test facility last night, didn't have long though so will have to carry on next time I'm on. Also discovered that the robotic turret (the one that doesn't need power) isn't very good, it does very little damage, runs out of ammo far too quickly, the range is quite short and it stops working as soon as I move a few blocks away from it. It did however give XP to me and anyone around me, so there's that. I will say however that as each player is limited to one of these things (two with skill points), a few of them might actually help a bit. @TurboR56Mini managed to track down a Grandpa's Fergit'n Elixir for me which will come in handy, so I can wipe all my skill points and make a build more orientated to robotics and electrics. Last night's horde night just proved to me that we're getting to the point of needing more than just guns, as it was absolutely mental.
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There are a few people who I avoid when raiding, purely because these people put maximum effort in to their characters and really max everything out. When raiding with them, I just feel like that dumb twat holding everyone back (which let's be honest, I am 99% of the time anyway) which I feel ruins it for them which in turns ruins it for me. There are exceptions of course, usually after a few beers I just stop caring which only makes matters worse. I did the whole hardcore raiding thing with WoW, learning the fights on launch day and all that, and I loved it. Being the top of the healing charts every single raid despite being one of the lower-tier healers was immensely satisfying but it was pretty much a full time job. The amount of resources I had to have in order to achieve this was astonishing. I get it, I respect it, I used to love it, but as I get older I just want to log on, mess around and have a laugh and then log off again.
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So whilst I'm definitely working honest guv, I'm doing a bit of research and am getting conflicting results. The problem I'm facing is XP and whether we get XP or not from traps and whatnot. From my limited research, there are the auto-thwackers which will punch zeds in the gut. These, when strategically positioned, can smack a zed off a wall so it takes fall damage. It is my understanding that this counts as a player kill so the XP should still count, but I need to be sure. The other thing is that traps and whatnot don't award XP when they kill zeds, however with perks this can be brought up to 50% of the normal player XP. What I don't know is whether that will then share with everyone around me, or whether everyone else needs the perks too. I'm hoping to hop on this evening to start testing, I'll likely build a little structure somewhere for testing and might rope one or two of you in to see if you get XP. If nobody gets XP in any of these scenarios, then I'll have to look at killing corridors with electric fence poles to zap the zeds and then we can kill them when they're stunned. Plans are being formed, just need to sort out a few things before smashing it all together.
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Gotcha. I really wish Destiny would implement a higher level of raid, for example in WoW we used to have challenge versions, heroic versions and all sorts. Some would require simply changing a setting before starting, others would have mechanics which you could do / avoid to trigger them. These would then also give out slightly better loot which was always nice.
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What's the advantage of this? On WoW we used to do this all the time, but that's because loot was finite so the less people you did it with, the higher your chance of getting the sparkly shinies. On Destiny everyone gets a goody bag regardless, is this so you have more toons available for more raids?
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What is it? It's a bug that can and is fairly likely to affect every person who builds stuff. Basically once a building is built, any compromise to its structural integrity can be repaired, and it'll look like it's been properly repaired, but the actual serverside information is incorrect so although you can continue building, the structure will not be as strong as before it was compromised. Bit difficult to explain, I'll stick a video down below. What can I do? Nothing that an end user can do. Server admins can log in, enter "debug mode" and force the server to recalculate structural integrity so myself, @phil bottle, @tronic44 can do it so far. We've already discussed that every time we log on / off we'll do a quick recalculation push to reduce the chances of it affecting you, however if we're on and you feel like something's a bit off, TELL US AND WE'LL FORCE A RECALCULATION THERE AND THEN. If none of us are on and you need it done, then tag us admins in the 7 Days whatsapp group and if one of us are free, we'll pop on and do it. It'll take a wee bit of working around until the devs get it sorted, and ultimately it's not really game breaking if you know what's going on, but as @TurboR56Mini and @GazzaGarrattfound out over the weekend, if you don't know what's going on it can be very frustrating. Here's a video explaining it all much better than I can:
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Does your tunnel have a back door?
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Nah, leave it for now, gonna have another look later. Maybe a "tube station" for the underground tunnels? I'll come up with something interesting.
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Loving the game, been a while since I enjoyed playing something this much. I'll be starting to tinker with robotics a bit, I've already made 38 blade traps which can be installed in the new base, but before that, I'll be using a few to create a small horde base so I can experiment a bit and learn the finer details of them. As it'll take an absolute metric fucktonne of resources to create all the traps needed for the main base, I need to be absolutely 100% sure that when I put them down, they're down for good. So I'm going to make a small little base elsewhere where I can fuck around a bit, and once I'm confident that I've come up with a good, reliable and effective solution for the main base, I'm going to go ham and absolutely surround the place with traps. I also moved the wood farm as it was in a bit of a shit spot s every time someone went past it they'd drop to single digit FPS. The new location is where I'm standing here: There are about 800 trees currently planted there so if anyone needs wood, go for it. Keep in mind however that my skill points are all maxed out for efficient wood harvesting so if you think we're gonna need wood soon, let me know and I'll go harvesting next time I'm on, or grab some yourself, up to you. On another note, @tronic44 has made me a server admin so if the server gets a bit laggy or buggy or whatever, let me know and I can restart it. I also made some good progress with the courthouse, however I think @TurboR56Mini need to give it a woman's touch as it just looks a bit concrete atm. Maybe I'll use it as an experimental building for the traps, not sure yet. That's all folks, thanks for the fun so far, it's been immense. Can't wait to get back on ❤️
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Such a casual. I could be persuaded, depends on the day and my mood 😄
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Nah your trees are fine, it's more for the ones you can see on horde nights.
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Well, I only really started in November and December was a washout but here we are. I'll do a more detailed post tomoz:
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Consequences: Because none of us can be arsed to track strikes or any of that bollocks and quite frankly we shouldn't have to, the consequences system will be quite simple: For every infraction, you will face the Council of 7 Days. We will build a specific courthouse with chairs and whatnot, and you will attend an actual hearing which will be scheduled and free for all to attend. The host will be decided on the day, and the jury will be formed out of whoever could be arsed to log on and laugh at you. The punishment will be to either drop you 10 miles from the base with basic supplies so you have to find your own way back (and no cheating with beds, don't even think about it) or you'll be stripped of all your assets apart from food and drink, and locked in a jail which we will construct out of the toughest blocks known to man, where you will serve a predetermined sentence. These sentences can be shortened with good behaviour, such as great jokes, epic compliments or a surprise bribe by Uber Eats. It's simple - don't fuck up, don't face the Council. The end. Behave yourselves you evil little chimps.
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Well, none of us thought it'd come to this but here we are, so read, obey, or face the music (Diddums will be fed extra alcohol on punishment night, pick your battles carefully). 1: You WILL stick to these rules. They are not negotiable, don't embarrass yourself with ifs and buts (lol butts). Failure to stick to these rules will result in consequences. 2: Respect other players and their property. If you destroy someone else's stuff intentionally, you will suffer. If you destroy something by mistake, then apologise and make it up to them. Or... you know, suffer. 3: Questing - When questing on someone else's quest, they get priority over loot and stuff. This means no dashing to the fancy boxes and nicking everything for yourself. If it's your quest, then have at it, both barrels. 4: When other people are placing blocks, you will not upgrade them unless asking for permission. Upgrading blocks is a lot of XP for those who do it, which is why we do it. Want the XP, build your own blocks you utter blockhead. 5: Logging off - No logging off right before horde night, it's not fair on others to log on and instantly have to tool up. 6: You MUST post in the 7 Days Discord channel that you're a big fat turkey looking for a fight. This will mean you've read the rules and we all get to laugh at you. 7: Contribute to the server. If you can make something that nobody else can't, then share it. You'll be given all that you need to craft it, but offer to help others and spend a few minutes hooking your fellow survivors up. 8: No robbing chests. Leave enough stuff for others, or ask if you can take it. This applies primarily to consumables like ammo, food and drinks. 9: No planting trees close to any bases, this ruins peoples' framerates and you'll be sick to death of me and my chainsaw before you know it. 10: If someone says they're looking for stuff, then keep an eye out. No need to go on the actual hunt, but keep your eyes peeled whilst looting / trading. 11: Looting - When looting stuff, then loot EVERYTHING. Loot will not respawn in containers that have been semi looted, so take everything and drop the stuff on the floor if you don't want it so it can despawn, and the container can respawn more loot. Have fun, have gun, shoot zombie, collect bacon, the end. See you online you naughty little scamps you.
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Been loving this game lately, although I tend to just do quests, gather shit for other folks and generally piss about rather than actually craft shit. I still like to think I'm contributing even though I'm probably just irritating people, but whatever. I got a chainsaw yesterday and I think I harvested something like 50k wood sharpish which is great fun. I can literally just crack open a beer, stock up on food and drinks, and go chopping for a day or two. I love it, and I often come across care packages too, last night I found two. The base is coming along rather well and as @phil bottle has basically morphed in to a mole digging tunnels all over the place I think I might need to create some kind of map system. Might have another good sesh this weekend if I can.
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I've hidden them all, firstly I'll apologise as I was cranky as hell last night and my response was in no way indicative of how I like FG to be perceived, so let me be the first to apologise. Secondly this place is a home for some, a family for others and an amazing circle of friends for everyone and posts like the ones I've hidden aren't in any way indicative of the ethos of FG so as I always like to say: Fuck all that shit, let's crack on.
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30th Bungie Anniversary DLC - D2 Opinions and Impressions
Diddums replied to GazzaGarratt's topic in Destiny 2
I just lost interest in general. I played the hell out of Destiny over the last month or so, smashing out every quest I could followed by some ridiculous catalysts (Cryosthesia gets a special mention, what a tedious grindfest) and then started looking at the game as a whole. I don't care for the baking bollocks so just ignored that, crucible has been ruined with the latest changes and the new dares thing is just the same 5 minutes over and over. Don't get me wrong, I fully understand the grind and as a former WoW addict never shy away from them but Bungie's just taking the piss now, I'm starting to wonder how much of Destiny is a game, and how much is meant as a social experiment to see how repetitive they can make their game before people sack them off. I'll still hop on for raids and whatnot, but I'm just burned out with the rest of it. -
30th Bungie Anniversary DLC - D2 Opinions and Impressions
Diddums replied to GazzaGarratt's topic in Destiny 2
Congratulations, you guys fly around in a flying floater. -
Welcome dude, Cal's a lovely bloke so I imagine you're lovely too. And drink like a fucking pirate.
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Merry Christmas and Happy Holidays to all!
Diddums replied to tronic44's topic in Site info and announcements
Merry Christmas you absolute champ scamps! I hope you've all been good boys and girls over the last year so Santa brought you lots of lovely toys! -
Thoroughly enjoyed last night. @Plumbers Crack gave me a gun and @Greboth gave me a fire bat or whatever it's called so I actually managed to mash a few zeds and get a few skill points, which I've put in various basic things like stamina, recovery and buff duration from food. Yanno, the try to die less stuff. Made it to the base and just sorted the junk box a few times and put things where they belong. I'm going to see how to build a generator and make that my mission over Christmas week, and maybe start my own base like @tronic44 says. Good fun, just need to find my niche so to speak.
