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  1. GazzaGarratt

    GazzaGarratt

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    Stretch616

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  4. G_dub52

    G_dub52

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Popular Content

Showing content with the highest reputation on 05/20/2020 in all areas

  1. Welcome to my Retro Adventures! I do more retro gaming of late than anything else and over the past week, I've recently got in to playing MAME (Arcade machines for those who are unaware). As I don't have the room to accommodate loads of different systems or arcade machines, emulation is the only way I can keep retro alive. I do have an arcade/fight stick which gives playing these games a really nice touch. Due to the nature of arcades, I can't play everything as some games requires special equipment to play, but I will try play those that can be played on an 8 way stick and buttons. My aim with this thread is to just post games I've recently played, maybe with some screenshots (hidden in spoiler tags to save room) and I'm going to create a spreadsheet to track my High Scores in the games. Maybe when you see the games I'm playing, you might recommend me a game you think I might like, or even remember one of the games I've played. I'm not purely concentrating on arcade machines as their is older systems and even handhelds that still deserve to be played. So I'm going to kick this off with a game I tried this morning: Bucky O'Hare This is a game which I find looks very decent for an arcade game, it supports 4 players and upon death, even if you continue, your score is wiped. Some of the bosses can be a little tricky but if you die a lot, you get a lot of bombs to use 😂. You get a good amount of enemies on the screen and the game features different types of levels. You will be running n gunning through a handful of enemies, on an elevator scene which reminded me of the ones in Streets of Rage and riding and shooting from a vehicle. I'm now going to move on to a classic. One which everyone will have played at one point: Frogger Simple gameplay, just get the frog across the hazards and fill up the empty spaces at the top of the screen. As you progress you will face faster and more traffic, everything seems to start flowing more faster like the logs and turtles you jump on. There's alligators swimming and these pesky creatures will try block your goal area and on the logs can sometimes contain Spiders. It's a classic game, which has been released on many different systems and it's an easy to pick up and play game, requiring only the movement of the stick.
    2 points
  2. If you’re a fan of warzone you know that there are upwards of 10 secret bunkers with key pads, well you can now get into them! see this video: Iceman Isaac Opens the bunker
    2 points
  3. G_dub52

    Warzone Stories

    You can always jump in if you see me or any of us online dude 🙂
    2 points
  4. Hey all, im gonna have a little play with Twitch tonight and live stream some Dungeons and Dragons. would love for people to pop by and say hello 💪 Middle Class Caveman Twitch
    2 points
  5. You lot absolutely cleaned up! I've only won two games on Warzone and both times were very quiet games where I didn't see many people. It's strange how you can go around melting people and still not come first. Part of the fun though!
    2 points
  6. GazzaGarratt

    Captain Tom Moore

    I think this is one person that we should make more news of rather than all the negative stuff. Fully, fully deserved!
    2 points
  7. uberwarrior

    Captain Tom Moore

    He's now getting a Knighthood!! 👍😃 Captain Tom awarded knighthood for NHS fundraising WWW.BBC.CO.UK The 100-year-old war veteran raised £32m for NHS charities by completing 100 laps of his garden.
    2 points
  8. So it looks like a great little addition to Warzone, especially with the loot - let's hope as that guy mentioned that you can go deeper and find some further easter eggs or additional perks. Heres my main problem with it though - most people now just try to get enough cash for a loadout. It's not something I'm fond of and if you only need 10k to get one then many might find this a pointless addition. I'd much prefer if the bunker gives around 20k then make the loadout 20k-25k because then the orange crates would come into play. At least it fits my playstyle anyway!
    2 points
  9. Very interesting. Hoping there will be more to come than what was found in that video. There could be a boat load of things they could do from this point so I'm keeping my fingers crossed. It's really good that they're keeping interest peaked at this point. Just hope they follow through with the potential it could have
    2 points
  10. Big update for The Hunt folks: Hunt Showdown Update 1.3 Patch Notes- Xbox One & PlayStation 4 - May 19 From their Steam page: New AI Variations We have added two new AI variations to the game. You will now find the Grunt Doctor, who deals poison damage and drops a medical kit after being killed, and the Concertina Armored, covered in concertina wires causing bleeding damage, wandering in the swamps. New Time of Day: Sunset The Sun has set in the Bayou, a new time of day is here! You can now explore the swamps in brand new lighting. Depending on how you move through the Bayou, you can use the sun to gain an advantage over your enemies in a fight. New Equipment This update features two new weapon variants, the "Martini-Henry IC1 Marksman" and the "Mosin-Nagant M1891 Obrez Drum", a new tool, the "Decoy Fuses", as well as a new trait, ’’Levering”, allowing lever-action rifles to rapid-fire from the shoulder, giving the Winfield rifles a previously unseen new layer of tactical flexibility at close quarters. Weapon Changes The powerful Avtomat rocks a new look and gameplay rework this update, making it harder to control at range with a slightly increased rate of fire and more ammo drain. The update also adds a slight ear ringing effect when you unload your weapons too fast. Additionally, our current damage and projectile system sees a major balancing pass in 1.3 that helps some of the weaker ammo types to keep their damage better up to medium distance. More details can be found further below! Improved Death Screen and Lobby Update 1.3 brings a reworked partner inspection screen to the lobby where you are able to look at your fellow Hunters in more detail, as well as a new Death Screen, that additionally displays the enemy player’s hunter and their gear. New Legendary Content The Anniversary skin contest winner skin is finally here. We have also added a new Legendary Hunter as well as several additional Legendary Weapons. You can unlock those with Blood Bonds from the in-game menu. Make sure to check them out! AI Doctor Grunt New Grunt AI variation Carries a medical kit (similar to the ones players can find at resupply stations or randomly in the world) on his back that he drops when killed. Wields a rusty bone saw that causes poison damage. Concertina Armored New Armored AI variation. Fully entangled in concertina wire, this Armored causes bleeding damage when a Hunter gets too close. More resistant to melee attacks in general. Less resistant to all types of bullets. Audio Hunter Footsteps Adjusted the pitch of footsteps to sound slightly higher for teammates and slightly lower for enemies compared to Player footsteps. Branches Slightly increased the audible distance of breaking branches that can be found in forest areas. Arsenal Mosin-Nagant M1891 Obrez Drum An Obrez variant that features the 15 round drum magazine known from the Avtomat variant on this classic bolt-action. With a 15/0 ammo pool, total ammunition remains the same however, the Obrez Drum does not need to be reloaded during a fight. Available in the Mosin-Nagant M1891 unlock tree within the Book of Weapons, found between the Mosin-Nagant Sniper and Mosin-Nagant Avtomat variants. Henry-Martini IC1 Marksman A Martini-Henry variant with an attached medium-sized marksman scope for increased ranged capabilities. Available at the end of the Martini-Henry unlock tree in the Book of Weapons. Decoy Fuses New tool with three charges. Mimics a lit explosive when thrown, but does not explode or deal damage after its fuse time. Can be used to deceive opponents and flush them out of cover. Can be used to break stalemates by pushing into seemingly hazardous positions. New unlock option for the Deception tree in the Book of Weapons. Levering Trait A new trait that allows lever-action rifles like the Winfield series to rapid-fire when aiming from the shoulder. Hard to control, but allows shots to be fired at a staggering rate of fire. Levering gives additional flexibility in close range to stand your ground against Shotguns and other rapid-fire weapons. Like "Fanning" for single-action revolvers, Levering does not work when aiming down sights (ADS). Gunplay Reworked Chaos Bomb patterns and added more weapon sounds for it to be more likely interpreted as real gunfights. Improved handling of successive heavy melee attacks for some bayonet and talon variants. Improved handling of successive heavy melee attacks for the crossbow. Systemically - just like with Levering - Fanning now also causes slightly increased crosshair spread bloom compared to when firing it normally. Consistency pass made on the time it takes to get 100% accuracy when entering scope view across all aperture, deadeye, marksman and sniper weapon variants. Derringer, Throwing Knives, Decoys and Blankfire Decoys are now 100% refilled when their tool slot is randomly chosen for resupply upon looting a dead Hunter or using an Item Box. All other items still only receive one extra use per interaction. Reduced the stamina cost for Heavy Attacks with the Knuckle Knife to allow 6 instead of 4 heavy attacks Damage-Drop Rework Balancing pass for weapon projectiles that increases damage-retention over distance based on bullet type: In general damage drop curves have been smoothened out, resulting in most projectiles losing less damage as they travel. Compact Bullets have seen the biggest boost, most notably the Winfield rifles, retaining their damage much better at medium to long-distance also resulting in overall increased effective range for headshot kills. New Compact Pistol Bullet and Medium Pistol Bullet sub-classes have been introduced to better help balance rifles vs. handguns using the same Compact or Medium ammo class. So far this was only the case for Long ammo with the Uppercut, which has a stronger damage drop over distance than Long ammo rifles in comparison. The new pistol variants help ensure that the headshot range boost does not go through the roof for handguns for those cases where we want to boost rifles. Powerful handguns like the Uppercut and Dolch now receive a stronger competition at short to medium distances as they remain largely unchanged when it comes to damage per shot or headshot range compared to their smaller cousins. Developer Note:The rework of how projectiles lose damage over distance is a pretty big change, touching most of the weapons in the arsenal in one way or another. However, the actual gameplay changes should be pretty minimal for the majority of these weapons, and only affect those we actually want to boost. The weapons we wanted to benefit the most from this balancing pass are the Winfield rifles and the Nagant M1895 Officer Carbine to boost Compact bullets, as well as the Vetterli Karabiner 71 and Springfield 1866 rifles for Medium bullets. All of these weapons will most noticeably have an increase in their two-tap chest shot capability, which in the case of the Winfield goes from around 25m up to 40m+ meters, making that weapon overall a lot stronger short to mid-range. Headshot range is also buffed quite a bit, placing the Winfield where the Vetterli was before, and the Vetterli going up to long distances of 150m+. As a secondary goal, most Compact ammo handguns see a slight boost, but that is most noticeable with increased chest shot damage and extra headshot range as well, moving them to where the Winfield was positioned prior. Due to the systemic nature of these balancing changes, most Compact, Medium and Long bullet weapons see a change in some way, except for shotguns, which remain untouched! The detailed list of headshot range changes can be found below. The Winfield has been struggling to find its place in the meta, being at an awkward spot and getting a lot of pressure from shotguns, semi-automatics, and fanning pistols at short-range as well as being outclassed - damage-wise - by long rifles at longer distances. It was very easy to either push away from a Winfield and fight at range or to close the gap and push in with rapid-fire weapons or shotguns at short-range. By combining the projectile changes with the new Levering trait, we hope that Winfield rifles start living up to their reputation as flexible weapons again. The Winfield rifles can arguably be considered as the first "assault rifles" in history, excelling in a number of different combat scenarios and being a true jack of all trades that complements the other more specialized weapons of the era in the Hunters' arsenal nicely. Bornheim No.3 and all its variants have their effective headshot ranges increased from 55m to 60m Bornheim No.3 and all its variants have their damage increased from 65 to 74 Caldwell Conversion Pistol and its Chain Pistol variant have their effective headshot ranges increased from 65m to 84m Caldwell Conversion Pistol and its Chain Pistol variant have their damage increased from 80 to 104 Caldwell Conversion Uppercut has its effective headshot range decreased from 99m to 96m Caldwell Pax and its Claw variant have their effective headshot ranges increased from 74m to 86m Dolch 96 and its Precision variant have their effective headshot ranges increased from 75m to 86m LeMat Mark II has its effective headshot range increased from 63m to 79m LeMat Mark II has its damage increased from 75 to 97 Nagant M1895 and its Precision and Deadeye variants have their effective headshot ranges increased from 58m to 73m Nagant M1895 and all its variants have their damage increased from 70 to 91 Nagant M1895 Silencer has its effective headshot range increased from 37m to 56m Nagant M1895 Officer and its Brawler variant have their effective headshot ranges increased from 58m to 73m Nagant M1895 Officer and its Brawler variant have their damage increased from 70 to 91 Nagant M1895 Officer Carbine has its effective headshot range increased from 65m to 92m Nagant M1895 Officer Carbine has its damage increased from 80 to 104 Sparks LRR Silencer has its effective headshot range increased from 94m to 144m Sparks LRR Silencer has its damage increased from 136 to 149 Vetterli 71 Karabiner and all its variants have their effective headshot ranges increased from 95m to 167m Springfield 1866 and all its variants have their effective headshot ranges increased from 150m to 175m Winfield M1873C Silencer has its effective headshot range increased from 39m to 81m Winfield M1873C and all its variants have their damage increased from 85 to 110 All other Winfield M1873 variants have their effective headshot ranges increased from 67m to 95m Winfield M1873 and all its variants have their damage increased from 85 to 110 Nitro Express Rifle has its effective headshot range increased from 95m to 250m (one hit kill capability from an upper torso hit is now around 43m instead of 48m) Derringer has its damage increased from 65 to 74 Weapon Ear-Ringing Firing your weapons excessively can cause temporary hearing impairment. The loud gunfire stresses your ears and thus produces a ringing effect that will last for a few seconds. This is intended as a soft-counter mechanic to spamming Avtomat, Dolch, fanning pistols, levering repeaters, or using other rapid-fire weapons, making you possibly miss some sounds around you or making it harder to keep track of enemy movements while suffering from ear-ringing. The intention is to encourage players to fire their weapons with careful aim and consider their shots instead of spamming. Avtomat Rework The Mosin-Nagant M1891 Avtomat has been re-imagined with an updated look and has also been rebooted gameplay-wise. Increased rate of fire from 400rpm to 545rpm. Increased the minimum amount of bullets fired per burst from 2 to 3. Reduced weapon handling by making recoil harder to control during rapid fire. Reduced initial accuracy when fired from the shoulder. When firing a 3-shot burst and force-swapping weapons to cancel firing, the remaining bullets from that burst are lost to avoid players trying to snipe with the weapon. Reduced the cost slightly (see further below in the Store section). Developer Note:The Avtomat has always been a controversial weapon. Some love it, some hate it, or feel it has no place in the game. For us, it is an interesting weapon nonetheless, because it brings something to the table that no other weapons in Hunt's 1895 arsenal provide: Automatic fire. In reality, machineguns were not uncommon at that time, but in the context of Hunt's gameplay, it is quite challenging to balance as it is the only weapon of its kind and usually goes up against much slower firing designs. With this update, we made a couple of changes to how the gameplay works using the rifle. We want to make the weapon harder to operate with a stronger ammunition drain and increased recoil, while still keeping it devastating in the right hands. The new Avtomat works best up to medium distances of 50 meters, where you have a good chance to place 2 hits on an enemy in a short tap burst. Firing over longer distances is possible of course, but players will have to fight the recoil much more aggressively and most of the time can be lucky to score a single hit per burst. Here is where the ammo drain will become noticeable the most, as the new three-round burst pattern will mean you can do that a meager five times before you run dry. At close range, the changes to the weapon are a bit more mixed: On one hand, the weapon shoots faster allowing you to pour rounds downrange at a faster speed, but on the other hand, it is less controllable overall as that recoil now hits you at a faster interval as well. We hope that the Avtomat will be seen more as just another powerful choice in the end-game arsenal, just like the Auto-5, Dolch 96 and Nitro Express Rifle, they each come with some balancing drawbacks that allow other weapons to challenge them when exploiting their respective weaknesses. Where the Nitro's weakness is mostly its limited ammo, and the Auto-5's weakness is its limited range, the Avtomat has both of these weaknesses to a certain extent, but still allows for a more tactical deployment in the field overall. Store Bornheim No.3 Increased price from $96 to $201 Bornheim No.3 Extended Increased price from $131 to $306 Bornheim No.3 Match Increased price from $119 to $224 Mosin-Nagant M1891 Avtomat Reduced price from $1500 to $1250 New Weapon Added: Mosin-Nagant M1891 Obrez Drum Added for $350 New Weapon Added: Henry-Martini IC1 Marksman Added for $173 New Tool Added: Decoy Fuses Added for $60 Meta News Feed (Coming Soon!) A new banner in the lobby has been added to highlight important news and announcements to the players. The News Feed will inform players about the following items: New Releases (content updates, DLC, etc.). Community updates (blogposts, etc.). Sales events and special promotions. Maintenance Mode warning. Legendary Ruleset Changes: When first unlocking a legendary Hunter, players will automatically recruit a free version into their roster. In case the roster is full already, a temporary extra slot will be added which is removed once any Hunter dies and frees up a slot again. Players can now recruit any legendary Hunters into their roster as often as they like. Players can now buy any legendary equipment with the same limitations as for regular equipment. Every Hunter can have any legendary gear, even if other Hunters already use the same items. New Legendary Weapons: Added Caldwell Conversion Chain Pistol "Hedera Mortiferum" - 0 Blood Bonds (free for all players!) Added Cavalry Saber "Mot Juste" - 400 Blood Bonds Added Martini-Henry IC1 "Long Hand" - 400 Blood Bonds New Legendary Hunters: Added "Redneck" - 500 Blood Bonds Performance Optimized the Banishment assets Optimize character spawning (first character spawn stall) Due to remote work we are currently unable to provide a comprehensive list of Bug fixes. The correct list will be provided later on this week. Stability Client can occasionally crash during gameplay. Clients can crash on resolution change. Players may sometimes experience desyncs / rubberbanding issues during gameplay. Visuals & Audio Texture / asset streaming is slow sometimes. Changing and applying another Audio Output Device in Options doesn't work. Lantern Oil puddle does not have burning audio. Breathing audio can get stuck on player when crouching, sprinting or jumping In rare cases, players might see a permanent ghosting effect on the skybox. Decoy and Ammo Box shadows float around the player in first person after using them. The last selected Tool or Consumable's shadow is stuck on players hand in first person. Fog is partially not rendered when observed through gaps. Gameplay & AI If a hunter joins without his primary weapon slot equipped, he/she can't pick up looted weapons from dead enemy hunters. Poison Bomb doesn't kill ravens and ducks. Meathead attack can deal too much damage. Assassin and Spider can get stuck sometimes. Looting a Hunter in Quickplay can sometimes give no loot at all. Quad derringer ammunition goes directly into the chamber when interacting with an item box. Damage to Assassin with explosives ( Sticky Bomb ) is inconsistent. Ammo replenishment of quad derringer doesn't work correctly in Quickplay. UI Summary screen can show negative XP as total instead of 0. Challenge progress only gets displayed after the challenge count got updated. Numbers on Profile view can be cut off. Replacing a consumable with another one won't jump to next free slot . Outline of team mate changes from blue to red when getting close to revive. Equipment bar numbers don't always get updated for the quad derringer after interacting with an item box . Two HUD indicators for bullets from quad derringer get displayed when replenishing it . Boss token icon is flickering and doesn't stay in position when moving camera . Inspect icon in lobby screen picture switches every time the inspect window gets opened. HUD instantly disappears when switching from/to the LeMat in shotgun mode. Missing the "+" icon when unlocking a new weapon in book of weapons. Quickplay screen doesn't update on region switch. Bounty indicator lines may be wrong after some bounty extracted. Player can get stuck when accepting an invite while in the tutorial summary screen. When killed as last player in quickplay, "You are the only survivor" banner is shown . Death Screen Crossbow (and variants) are displayed empty on the death screen (no bolts) . Glass from bottles aren't visible. Numbers on Profile view can be cut off. Damage history shows any damage that you made to yourself as "killed yourself". Health regen is calculated ( subtracted ) from damage values in damage history. Damage history often accumulates damage when ping / packet loss is high.
    1 point
  11. Omg I enjoyed this too much! 😂
    1 point
  12. Mikepjbell

    Warzone Stories

    I think you have a very valid point there though. The problem with avoiding gun fights is that when it gets towards the end ring, your accuracy and responsiveness is completely out the window if you're not used to it and you've been camping out. I guess there has to be a happy medium and a bit of luck in order to get the win. Helps if you don't mow your team mates down with a rogue helicopter, granted.
    1 point
  13. Will see what I can do bud i may be streaming some hunt though.
    1 point
  14. I need a decent warzone team, I always end up playing solo trips 😞
    1 point
  15. I actually have Mario Maker 2! Anyone else have that?? @tronic44? @GazzaGarratt?
    1 point
  16. Sounds like we need to organise an switch gaming night as well guys. Plenty of us on here have one hut just aren't having a bash on it.
    1 point
  17. Stretch616

    Warzone Stories

    Thing is, we did the same the game after. Probably a good 25-30 kills again. Just need that little bit of last ring luck 🤞🤞
    1 point
  18. Mikepjbell

    Warzone Stories

    It was funny to see Matt's approaching demise 😂 I'm not even sorry haha.
    1 point
  19. Teenwolf25

    Hero 32 - Echo

    Yes I have a scuff with the 4 paddles. I love it and will never go back to a normal controller. If anyone can get hold of Kempy he has a set of back paddles I bought to add to the FGFG fund. They were limited to one per person so I bought my son a set then Kempy let me use his Game account to order another set but they got sent to his house.
    1 point
  20. I wonder if any of them are multiplayer? What a nice chilled Sunday that would make? Sitting back, nice cold beverage, nice cigar, harvesting the wheat fields with my bro's........
    1 point
  21. @GazzaGarratt your right dude this game looks right up my street! Ill have to buy this when payday comes round 👍
    1 point
  22. The new update means cheaper loadouts, super sneaky play as winnie silenced is super viable due damage/range buff of compact ammo. Also different AI like the doctor who drops med kits and the new armored that causes rending damage cause he's wrapped in barb. Will see how the coming days pan out and give an update.
    1 point
  23. 1 point
  24. Loving this Harold! Great idea to get something like this going - I'll even let you off doing it via emulators 🤣 Is the original Frogger an endless run? That Bucky O'Hare game looks awesome, actually reminded me of TMNT Turtles in Time. I might see if I can find it on SNES or another old console. Keep it up Harold. You should try Wiz n Liz if that's available.
    1 point
  25. G_dub52

    Warzone Stories

    One of the best games ever that one! super intense and team wipe after team wipe haha GG
    1 point
  26. You certainly can, I think we’ve already found a load of turrets but we’ll need to start making bullets before we can use them. I also think the turrets may need to be powered, I think we’re still a way away from power. We can just ourselves a moat and you can make a drawbridge. Went and raided the book store yesterday with Phil, we found quite a few books but they’ve made it much harder to find them in this alpha. Before you’d raid the massive store and pretty much find everything you need, we’ll not any more. We saved most of the books we found so others can read them. Still trying to build the base back up, need more sand, stone and clay. Got a little side tracked by the book store. The next thing I want to be able to learn is steel making. not sure how far away from that but we really need a better door. I might have to make more than one door.
    1 point
  27. You can make turrets??....and a moat??!
    1 point
  28. GazzaGarratt

    Warzone Stories

    27 kills in an intense, amazing match with @Stretch616 @G_dub52 and @Bluebear but only good enough for 4th. FML.
    1 point
  29. That is the best clip for a long time! Love it! 😂😂
    1 point
  30. Stretch616

    Warzone Stories

    Here you go fellas!! @G_dub52 @slamminbones It's even better than I remembered!! 🤣🤣🤣
    1 point
  31. Thought I'd resurrect this as I didnt really post initially, but also thought we could use it to spur us all on a little. I'm currently trying to keep cardio going above everything else. I'm a massive believer in making sure to exercise the heart above all else. I'm making sure that I'm hitting my 10k steps per day which amounts to around 7.5km with my lanky legs! We've also invested in an exercise bike where I'm hitting anywhere between 10-20km per day as well. All of this is definitely making me feel less lethargic and just generally helping my mental well being. Also trying to fit in some strength training when I can using weights alongside more traditional exercises. Etta has started to want to join in as well which is great on one hand. However the downside of this is that she wants to jump on my back whilst doing the exercises!! Which obviously makes press ups and squats a lot more interesting!!
    1 point
  32. They're gonna blow the dam and change the map like they did in blackout apparently.
    1 point
  33. Stretch616

    Hero 32 - Echo

    Probably a bit late to be buying a SCUF for the PS4 at this point. Might keep the money to one side and get one at the same point as the PS5. I've always fancied having a pro controller but never actually wanted to shell out the cash. Maybe this time around though, especially as OW2 will probably be out around that time too
    1 point
  34. I might build a moat for old times sake.[emoji6] Sent from my SM-G955F using Tapatalk
    1 point
  35. J4MES OX4D

    Doom Eternal

    Shite.
    1 point
  36. Well what do you know, human beings capable of self organisation and mutual aid, without compulsion of financial gain. There's hope for us all yet. GG FG [emoji122][emoji109][emoji482][emoji14] Sent from my SM-G955F using Tapatalk
    1 point
  37. phil bottle

    Doom Eternal

    Kind of glad Elder Scrolls 6 is so many years away, they'd butcher it right now. I'm intrigued as to how Starfield will turn out... Sent from my SM-G955F using Tapatalk
    1 point
  38. I'm pretty sure i can build minibikes now, so may look at building some of them once the base is sorted. Building Base Tasks: - Fill the building we're on with blocks so it's a solid structure - Turn the outside walls to concrete - Build a new garage on top of our base (will need a table saw to make ramps & build a draw bridge. - Replace wooden spikes with metal spikes and put barbed wire into between to slow them down - Start using turrets (i'm not sure if the turrets need to be powered or if they can just run on their own) - Look at other possible defences we can utilise - Start building a bigger farm on top of the base (we still need to find books so we can turn veg into seeds)
    1 point
  39. Tunneling you say? [emoji14] Sent from my SM-G955F using Tapatalk
    1 point
    Crazy knife skills dude! Lovely streak in the middle man. 🤪
    1 point
    Stretch the knitting machine! You're ridiculous mate, unbelievable clip 😎❤
    1 point
    You're an animal with the shield and throwing knife Stretch! 🤣
    1 point
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