This is a quote from a Luke Smith interview (link below). What do we think this means:
I think there are opportunities to explore the other things in that space, but for us right now, the tuning path is pretty different this time. The weapons are all hand built in a way where, before, they had random talents– We can look at an entire archetype like hand cannons. And then we can look at data on usage rates for hand cannons, and sort usage rates, and then within usage rates, check [kill death ratios] per hand cannon and find out what is actually effective and what’s not. And then, because the weapons are all hand built, we can take a given hand cannon and say “let’s change this one hand cannon” rather than “let’s pave this entire archetype.” So we have opportunities in front of us that we haven’t had before because of the way we’ve built the weapons and hopefully we’ll seize those opportunities.
Article: http://www.playstationlifestyle.net/2017/06/26/destiny-2-interview-with-luke-smith-shaping-the-world/#/slide/1
I have no idea how to feel about this. It depends on how they do perk options. If its more akin to how things happen in Battlefield, then I am all for this. If its just a set grouping of perks, and thats that, then yea.......