J4MES OX4D 10,034 Posted February 10, 2020 Share Posted February 10, 2020 (edited) Rust returns Can't wait to see the fuck up they make remaking Rust. There has to be something they do that totally ruins the map and I can't wait to see what it is. They'll probably add a few doors somewhere for starters and I guess we'll see a few new headglitching spots. EDIT: Full Season 2 Patch Notes What's New • New Operator: Ghost! • New Weapons: Grau 5.56 and Striker 45 Playlist Update! • CDL Playlist (Hardpoint, Domination, Search and Destroy) • Realism Ground War (previously Realism Mosh Pit) • Adding Boneyard into Ground War rotation • "I have Rust Issues" - 6v6 Mosh Pit Gunfight Snipers 3v3 • Rust: available in 2v2 and 6v6 playlists • Atlas Superstore: available in 6v6 and 10v10 playlists • Regiments! (check them out in the Social menu!) • New Trials! • Special Ops Survival: Azhir Cave (Sony Exclusive!) • Akimbo Weapon Perk! (available in Gunsmith) * A note from the team: Bazaar and Gunfight Tournaments will go live later in the season! General Fixes • Fix for the "Focused" challenge not tracking properly Krovnik Farmland • Added back into rotation • Removed access to the second floor in a handful of centrally located houses (see the locations below marked in red) • Fixes for various exploits across Ground War maps • Fixed an issue where players could team kill Care Package owners and teammates capturing Care Packages • Fix for Platinum and Damascus camos sometimes having a blinding glare when in certain areas that contain sunlight • Fix for a rare bug that could prevent players from accessing the barracks, weapons, and/or Operators tabs after matches • Disabled the "Copy Loadout" feature Field Upgrades • Trophy System: Deploy time has been reduced by about half a second Call of Duty: Modern Warfare review - punchy gunplay in a camper's paradise • Fixed a bug that allowed players to get infinite Weapon Drops by cancelling Killstreaks. Killstreaks are no longer usable when the Weapon Drop grenade is equipped • Fixed a bug where objectives were not giving Field Upgrade progress Perks - Rebalancing Perk 1 Slots • Overkill: Switched places with Killchain and will now be in Perk 2 • E.O.D.: Removed hacking ability (added to Spotter perk) • Double Time: Double the recharge rate of Tactical Sprint • Quick Fix: Reduced health regeneration delay - any kill will immediately start regeneration Perk 2 Slots • Ghost: Remove Snapshot grenade immunity (moved to Battle Hardened) • Restock: Change the equipment recharge rate from 30 to 25 seconds • Killchain: Switched places with Overkill In Perk 1 • Pointman: Increase the score gain for Scorestreaks across all modes Perk 3 Slots • Tune Up: Increase Field Upgrade cost reduction • Spotter: Added hacking ability (from E.O.D.); we're currently working on the ability to hack through walls. • Battle Hardened: Added Snapshot grenade immunity (moved from Ghost) • Added Gas grenade resistance: Cough is no longer played when a player enters gas • Reduced slowdown under gas effect • Reduced blur when under gas effect Weapons Crossbow: • Fix for some kills not tracking properly when attempting to unlock the Crossbow • Fixed explosive Fury crossbow bolts to not kill Juggernauts in one hit • Very slight tuning to the reload speed. We're still fine tuning this one, so more adjusting is in the works! • Fixed a bug where the Crossbow did not do any melee damage to Deployable Cover SA87 • Smoothed out recoil, increased damage • Increased RAM-7 extended mags ammo count from 45 to 50 *A note from the weapons team! The Solozero NVG Enhanced is supposed to see through smoke, but a rendering bug broke this one optic temporarily. We'll have it fixed shortly! Special Operations • Operation Harbinger: Fixed an issue with a checkpoint that could cause players to spawn under the map Keyboard and Mouse • Added Change to Loadout keybinds for Custom Loadouts 6 to 10, allowing players to quickly switch to any of their favorite Loadouts with the press of a button. • Fixed a visual issue where highlighting the usernames of multiple people in a lobby with the mouse cursor could lead to multiple Emblem/Player Card/Level UI elements appearing and overlapping each other. Call of Duty League • Removed Specialist restrictions COD Caster • For Keyboard & Mouse Codcasters, it is now possible to bring up player Field Upgrades by pressing a key in the same way as they can with Killstreaks. This also shows the exact progress until each player unlocks their respective Field Upgrade. • Player health levels are displayed in the background of their portraits • Player numbers are now displayed in the minimap and are larger when viewed on the full map SEASON 2 ROADMAP Edited February 12, 2020 by GazzaGarratt Added season 2 patch notes and roadmap GazzaGarratt 1 Link to comment https://forevergaming.co.uk/forum/forums/topic/7592-season-two-cod-mw-update/ Share on other sites More sharing options...
phil bottle 9,758 Posted February 10, 2020 Share Posted February 10, 2020 Both Rust and Shipment are party maps for me. Like Lee's favourite saying: shits and gigglesSent from my SM-G955F using Tapatalk Plumbers Crack, GazzaGarratt and BO7H B4RRELS 3 Link to comment https://forevergaming.co.uk/forum/forums/topic/7592-season-two-cod-mw-update/#findComment-125998 Share on other sites More sharing options...
IRaMPaGe 3,236 Posted February 10, 2020 Share Posted February 10, 2020 I saw a few different videos, UMP is coming back boys! But yeah rust with doors and windows. Oh Gawd dawg........ BO7H B4RRELS, Plumbers Crack and J4MES OX4D 2 1 Link to comment https://forevergaming.co.uk/forum/forums/topic/7592-season-two-cod-mw-update/#findComment-125999 Share on other sites More sharing options...
BO7H B4RRELS 2,453 Posted February 10, 2020 Share Posted February 10, 2020 I used to LOVE the UMP back in the day! Via the FG App J4MES OX4D and Plumbers Crack 2 Link to comment https://forevergaming.co.uk/forum/forums/topic/7592-season-two-cod-mw-update/#findComment-126000 Share on other sites More sharing options...
J4MES OX4D 10,034 Posted February 12, 2020 Author Share Posted February 12, 2020 How does Rust play these days? Seems like they've added more cover in places and the outskirts of the map has more structures which make it harder to spot players at range. Link to comment https://forevergaming.co.uk/forum/forums/topic/7592-season-two-cod-mw-update/#findComment-126031 Share on other sites More sharing options...
MrBiron 1,453 Posted February 12, 2020 Share Posted February 12, 2020 16 minutes ago, J4MES OX4D said: How does Rust play these days? Seems like they've added more cover in places and the outskirts of the map has more structures which make it harder to spot players at range. The one game I played on it last night lasted about 1 minute before I left. We were just spawn trapped in one corner and literally never got to move out of the corner. The other team were camping all around and above and as soon as you moved you got killed. It plays exactly like I thought it would: A complete fucking nightmare. IW had so many good maps to choose from and they chose that shit house of a map. J4MES OX4D 1 Link to comment https://forevergaming.co.uk/forum/forums/topic/7592-season-two-cod-mw-update/#findComment-126032 Share on other sites More sharing options...
Greboth 2,721 Posted February 12, 2020 Share Posted February 12, 2020 My vitiol in my other post aside, I’ll give it another go of two to properly judge though I’m not hopeful. I’d also like to try it in free for all as that was how I mostly played it in mw2. Link to comment https://forevergaming.co.uk/forum/forums/topic/7592-season-two-cod-mw-update/#findComment-126036 Share on other sites More sharing options...
Greboth 2,721 Posted February 12, 2020 Share Posted February 12, 2020 I hadn’t realised there had been perk changes too. I’ll have to check them out as reading that suggests you now can’t run ghost and overkill as they’re in the same perk. Link to comment https://forevergaming.co.uk/forum/forums/topic/7592-season-two-cod-mw-update/#findComment-126040 Share on other sites More sharing options...
J4MES OX4D 10,034 Posted February 12, 2020 Author Share Posted February 12, 2020 4 hours ago, MrBiron said: The one game I played on it last night lasted about 1 minute before I left. We were just spawn trapped in one corner and literally never got to move out of the corner. The other team were camping all around and above and as soon as you moved you got killed. It plays exactly like I thought it would: A complete fucking nightmare. IW had so many good maps to choose from and they chose that shit house of a map. Considering you can spawn trap and kill on even the massive maps in MW, it doesn't surprise me this one is a nightmare. Rust in MW2 worked fairly well and users always had some form of spawn protection and trapping was rare - at worst you die to a random nade but otherwise even with someone on the top of the structure, it was so rare to be spawnkilled. They could've chosen High Rise, Afghan, Terminal, Sub Base and Scrapyard but they go for the fad maps which are only good to escape the exhausting big ones and for quickfire fun now and then. They'll probably release Free Fall from Ghosts next.. Also well done to Lee for expanding my original post with all the confirmed details! techno and GazzaGarratt 1 1 Link to comment https://forevergaming.co.uk/forum/forums/topic/7592-season-two-cod-mw-update/#findComment-126041 Share on other sites More sharing options...
Bluebear 336 Posted February 13, 2020 Share Posted February 13, 2020 Did anyone register Forever Gaming as a Regiment? Tried last night but it said it has been used already. Link to comment https://forevergaming.co.uk/forum/forums/topic/7592-season-two-cod-mw-update/#findComment-126081 Share on other sites More sharing options...
IRaMPaGe 3,236 Posted February 14, 2020 Share Posted February 14, 2020 I have played some rust, it is harder to see the enemies in the distance at times. Especially if they are mounting around a corner while being mostly out of sight, headglitching noobs!! The map is slightly bigger, had a few average or bad games. Also a few good games. The top is fucking OP. I was struggling or doing mediocre during a game, had switched to an LMG class with a launcher to take out enemy air support. After I shot down a VTOL, I decided to go up top for the remainder of the 2 minutes left and got an easy merciless and had my own VTOL out. It's just disgusting up there, the advantage is just too OP. That's if you keep moving, reloading safe and replenish with ammo crates. If you stick to 1 corner perch they will no doubt get you! Link to comment https://forevergaming.co.uk/forum/forums/topic/7592-season-two-cod-mw-update/#findComment-126108 Share on other sites More sharing options...
TigerBurge 2,375 Posted February 15, 2020 Share Posted February 15, 2020 Rust plays exactly like Rust did before. Spawns suck. Still a good paced map. Whoever controls the town typically wins Link to comment https://forevergaming.co.uk/forum/forums/topic/7592-season-two-cod-mw-update/#findComment-126141 Share on other sites More sharing options...
GazzaGarratt 11,049 Posted February 21, 2020 Share Posted February 21, 2020 Found Rust to be pretty alright for something new to play. People like @Middle Class Caveman have noticed that the FPS seems to drop at the top of the map for no reason at all. I kinda hold the middle of the map so you can pick people off around the edge. Its a high kill map which is always more fun in my eyes (unless i'm getting killed the most obvs). Link to comment https://forevergaming.co.uk/forum/forums/topic/7592-season-two-cod-mw-update/#findComment-126233 Share on other sites More sharing options...
IRaMPaGe 3,236 Posted February 23, 2020 Share Posted February 23, 2020 On 2/21/2020 at 4:35 PM, GazzaGarratt said: Found Rust to be pretty alright for something new to play. People like @Middle Class Caveman have noticed that the FPS seems to drop at the top of the map for no reason at all. I kinda hold the middle of the map so you can pick people off around the edge. Its a high kill map which is always more fun in my eyes (unless i'm getting killed the most obvs). Yeah the FPS suck on the top level of the tower. Is easy to notice it, if the enemy has map control I see a lot of spawn trapping on the A flag domination side. That right hand corner of the map, you will just spawn and get poached over and over. 😠 Link to comment https://forevergaming.co.uk/forum/forums/topic/7592-season-two-cod-mw-update/#findComment-126254 Share on other sites More sharing options...
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