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Beta discussion


L_C_Scipio

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My Destiny experience so far has been nothing short of awesome. From the initial cinematics and music score to actually jumping into the game. I just can't believe the polish on the game at this stage for a Beta version.

 

It's the little things that make a difference in a game of this cope and they have done this down to a tee. From the individual looking gear (even at this early stage) to the actual sound mechanics. Seriously, join a fireteam with somebody, but don't go into party chat, then talk to each other in game. You'll notice when in an enclosed room your voice will actually echo! Also, if one of the other people has chosen their race as the Exo (robot), then their voice will be warped to sound slightly robotic.

 

I said in my earlier post that it seems more like a MMORPGFPS and I stand by that comment. The social area reminds me alot of previous MMO's i've played and is something that reminds you of the scope of people playing and involved in this game.

 

I like the difference between the levelling and the gear. As the level cap is 20 in game (afaik), it will be reached pretty quickly by alot of people. However getting that all important gear will take a hell of a lot longer. Which is a great way to (sudo) raise the levelling cap, but without actually doing so.

 

PvP has been a steep learning curve. It's not a FPS like any other that you've played before and will take some time to get used to. It's a lot more vertically based than many of the mainstream games. But once you have the knack of it, it becomes very rewarding. The class centric specials have a big part to play in this environment, but I couldn't pick one out that was better than the other. The Hunter's golden gun, could give multiple one shot kills, you just need a decent aim! The Warlock's Nova is very effective and has a wider aoe (area of effect) but you need to be up in the air first to make it more likely to hit where you want it. Lastly the Titan's smash, is just as powerful as the Nova, with a smaller aoe but can be started up whilst on the ground with the same effectiveness.

They've introduced (so far) 2 different types of PvP. One where gear doesn't make a difference and one where it does. So if you're a min/maxer looking for the best challenge, then there's a spot for you. But if you like it a bit more casual, then that's been catered for also.

 

The open world is vibrant, vast and heavily populated. It really does give you a sense of the world that they're trying to create. And from what we've seen, this is only one area of the Earth "realms". There's plenty to explore just within this and there are endless missions which can be picked up from the raido beacons, so you could level up and enjoy the area without ever having to touch the storyline. There are also lots of secrets hidden away in the area, so exploring can feel rewarding if you manage to get your hands on that shiney you wanted!

 

Lastly the storyline has been pretty immense so far and has been a great introduction to the way of life as a Guardian. The storyline missions have been paced very well and are viable as a solo operator just as much as a team. They can also be ran at 2 levels of difficulty at present which again adds to the replayability. The Strike Force mission in the Beta is great fun and adds a real layer of excitement to the game when you get a boss that just won't seem to go down, no matter what you throw at it. Forced match making in this area means even solo operators will be able to play these missions at a moments notice should they wish to.

 

All in all, I've enjoyed the hell out of this Beta and the game has exceeded my already high expectations. I can't wait for the Beta to re-open in a few days time and Septemeber can't come soon enough. If you haven't tried it yet, give it a go, it's the real AAA title for next-gen we've been waiting for.

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Is there a way of getting back to the outside of Devil's Lair to do the radio beacon missions without having to run through the whole level every time?

Also, i hope they can shorten the time it takes to leave orbit to go to your destination but I assume that's related to server connection time?

fa91d1c7-2525-4709-a13b-ae6fabba557e.jpg


Thanks to Capn_Underpants for the artwork

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I haven't got a code or time to try the Beta but based on the comments you guys would say it is worth getting?

 

It seems that a majority of the forum will be playing it this fall, so I'd definitely recommend buying it.  It feels like it's going to be the game that we've all been waiting for on the PS4. 

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I want to play it because I know it's awesome, but I don't want to play it because having the story spoiled now is going to kill some of the fun and excitement come September.

The Mass Effect 2 demo was that way, it spoiled something big at the start of the game that took a lot away when I played the full game.

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This Saturday on the last day of the Beta, @2PM PST if you are on the Beta you get an award or achievement (something) to show that you participated in the Beta. So when the full game is out in September there is going to be something to show that you were a participant in the Beta to show off to other players.

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Don't know if anyone else has noticed this - we replayed a couple of levels last night as one of our Fireteam had changed characters and the levels definately seemed harder than the first time we played them.

 

Anyone else experienced this?

fa91d1c7-2525-4709-a13b-ae6fabba557e.jpg


Thanks to Capn_Underpants for the artwork

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Don't know if anyone else has noticed this - we replayed a couple of levels last night as one of our Fireteam had changed characters and the levels definately seemed harder than the first time we played them.

Anyone else experienced this?

Did you click on the higher difficulty?

I know its a beta but I'm hoping there's going to be way more to this game once the full game launches so far the missions seem pretty much the same, even the side missions I did were identical and I'm still not sold on the balance of the multiplayer, I've been looking on YouTube and there seems to be some confusion as to what exactly from your single player character transfers over. I've also not yet found a better weapon than the original one as its the only one that's full auto which I feel is a must for mp. I also personally think they should have kept the vehicles out, I suspect or hope there will be stuff to help take them out.

I look forward to more maps and game modes but if it turns out a grind the game to have any chance in mp then I will be dissapointed. At this moment and I assume its probably made that way the mp seems a tagged on after thought.

The last thing, also not probably good for business is this should have been next gen only IMO.

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In the alpha I found shotguns and fusion rifles to be the way to go, and got killed by shotguns far more than any other type of weapon. Autos were just too weak to be effective.

As far as I know everything transfers; your single player character is your multiplayer character. With that being the case, I don't think MP is intended to be "balanced" the way you'd expect from CoD or Battlefield. It's not the focus, single player/co-op is.

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