GazzaGarratt 11,273 Posted 9 hours ago Share Posted 9 hours ago Okay, so I have to admit, MOST of the maps I really do like. I equally like that the capture points are slightly different with each game mode. The only ones I've struggled with which seem to be consistent with others online are the 2 desert ones. I think its down to the sheer scale of how open it is, coupled with how bright you stand out when running from one control point to the other. You can see how vehicles can really help dictate how well you do on these maps. On the 2 new maps incoming - I've only played Black desert one. The lighting on this with the sunsetting looks cool but has annoyed me in parts as I think you stand out in certain places to the enemy. Needs a few more plays to see how it really feels. The other one looks similar to what Battle Royale is based on and the buildings on that work really well for cover so that looks promising. My best maps are hard to separate. Manhattan Bridge, with C on top of the building that can get continually destroyed is cool. I think that's up there with Siege of Cairo and Iberian Offensive. Cairo is really cool finding different ways to flank the opposition whilst tanks always converge through the map on to C. Thoughts all? J4MES OX4D 1 Link to comment https://forevergaming.co.uk/forum/forums/topic/11538-bf6-maps-lets-talk/ Share on other sites More sharing options...
J4MES OX4D 10,419 Posted 9 hours ago Share Posted 9 hours ago There's no real standout maps for me but the larger New York one is quite good. The rest are all pretty meh in Battlefield terms and even the two bigger ones are pretty small and rather bland. You compare these to the staggeringly detailed and carefully scaled and constructed ones from from older titles - even BFV, and they are very plain and compact in comparison. Sure, you can get into gunfights aplenty but that isn't what this series is all about and you can tell from interviews that the developers are petrified of modern gamers getting bored because they aren't in a firefight every 15 seconds. Flags also change hands so often that even conquest has become arcade domination. You look at the Sobek City map compared to the Gulf of Oman one and it's pretty embarrassing in comparison. No naval maps is absolutely criminal also. I don't think there is a truly terrible one aside from the new one oil released in season one, as they are all playable to what Battlefield has become in its design philosophy, but there's is zero that radically changes how matches play and in the roles you choose. The watered-down Operation Firestorm is another huge showcase of how inferior maps can be in the wrong design hands. GazzaGarratt 1 Link to comment https://forevergaming.co.uk/forum/forums/topic/11538-bf6-maps-lets-talk/#findComment-162290 Share on other sites More sharing options...
Luseth 2,167 Posted 8 hours ago Share Posted 8 hours ago I think I am similar to James in that none really stand out apart from the god awful firestorm map, why they thought that was the one to bring back I have no idea and I think they really missed a trick in that they should have made the central tower fully destructable. I think I lean towards the siege of Cairo as my current favourite as the destruction is really good and there is plenty on that map. On the point above I thought they had said they were already exploring naval maps or have them in mind for future release? I will say if you compare them to maps in BF1 or V I think they still have a way to go with this game and you can certainly feel the COD elements that have been brought over with the current people in the design process, not necassarily to the benefit of the game either. GazzaGarratt 1 Link to comment https://forevergaming.co.uk/forum/forums/topic/11538-bf6-maps-lets-talk/#findComment-162294 Share on other sites More sharing options...
J4MES OX4D 10,419 Posted 7 hours ago Share Posted 7 hours ago 26 minutes ago, Luseth said: On the point above I thought they had said they were already exploring naval maps or have them in mind for future release? Apparently they were quite taken aback when questioned about it so I'm guessing they just said that to keep people happy and probably don't have anything planned or developed currently. Naval maps should've been in there from the off but with there being no naval maps even in Battlefield 2042 then I can't see it happening anytime soon. Seems like these developers want things strictly Codified and boots on the ground outside of land and air vehicles. Link to comment https://forevergaming.co.uk/forum/forums/topic/11538-bf6-maps-lets-talk/#findComment-162296 Share on other sites More sharing options...
GazzaGarratt 11,273 Posted 2 hours ago Author Share Posted 2 hours ago The Codified part I think its more about the gunplay for me, but thats a benefit in my eyes as I've never felt BF shooting has been a smooth experience. Now it feels great. I can't probably comment on the differences in older BF Maps to these maps - I just take it for what it is in this game. The destruction works well in quite a few of them. Siege of Cairo has certain parts that really can make you feel immersed in the battle for a control point. If they want to change one thing, its the lighting on the desert maps - or add a few more buildings that help people on foot get from A to E abit easier without being sniped all the time. There definitely seems enough vehicles on each map to help the charge. If I was being critical from a BF POV, I'd more angle my thoughts towards size. There probably isn't a truly epic/large map at launch. Its either that, or they've made sprinting far quicker with a knife. I'm happy as I don't feel like this game has running simulator in it, but I appreciate that can weirdly annoy others. Link to comment https://forevergaming.co.uk/forum/forums/topic/11538-bf6-maps-lets-talk/#findComment-162297 Share on other sites More sharing options...
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