J4MES OX4D 10,312 Posted 7 hours ago Author Share Posted 7 hours ago 1 hour ago, Macca89 said: Seems like you've spent majority of your games playing domination mate, because from HQ on Conquest, it takes a Ballache to get back to where you need to be, similar to BV, Similar to Battlefield 1. I never played anything else other than conquest in Battlefield games. Flag to flag on Cairo is no more than 30 seconds on foot and the same can be said for Iberia. The liberation snow one, which is probably the biggest, is still really condensed and there is only two ways to get to the inner flags pretty much so it feels restrictive in that sense too. There is no territorial penalties for squad wipes either because all you need to do is spawn to the nearest flag and the radius is so big, chances are you are 30 seconds off where you want to be anyway. The maps just feel way too compact and the action is boxed-in. Vehicles have no room to breathe in Cairo and Iberia, and you can literally sit on a blind chokepoints in a tank rattle off 40+ kills with ease half the time. Even the smaller maps on BFV like Provence, Soloman Islands, Devastation, Operation Underground and Marita offer reasonable scale and plenty of room for territorial-focused gameplay. Here, there is no consequence to losing any flag because chances are you are within distance of getting one back instantly. I got 13 captures on my last match and I joined halfway through. phil bottle 1 Link to comment https://forevergaming.co.uk/forum/forums/topic/11075-battlefield-6/page/3/#findComment-161804 Share on other sites More sharing options...
crispymorgan 1,069 Posted 7 hours ago Share Posted 7 hours ago Maybe I'm misremembering how it used to be. But I recall we'd all pile into an APC and bus to the first point, bail out, cover, capture and then unless you wanted to be walking for the next 5 minutes, back in a vehicle. The driver would wait, or maybe a heli would take a group. There seemed to be more cohesion. This seems to me to be a fragmented game of team deathmatch with no real goal. Remember when (the highest rank person?) used to get commander role for the whole team? That was ace. I fear its gone too far down the fast paced route to back out now. phil bottle 1 20 hours ago, crispymorgan said: I shall also buy a monkeybike...... Link to comment https://forevergaming.co.uk/forum/forums/topic/11075-battlefield-6/page/3/#findComment-161807 Share on other sites More sharing options...
phil bottle 10,082 Posted 6 hours ago Share Posted 6 hours ago Yeah @Macca89 I actually set it up before playing with controller suggestions from some streamers. Bad move 🤪 Went back to default and it was much, much better and I enjoyed it a lot more : ) I'd like to see the bigger maps in the next demo. GazzaGarratt and J4MES OX4D 2 Link to comment https://forevergaming.co.uk/forum/forums/topic/11075-battlefield-6/page/3/#findComment-161808 Share on other sites More sharing options...
J4MES OX4D 10,312 Posted 6 hours ago Author Share Posted 6 hours ago 57 minutes ago, crispymorgan said: Maybe I'm misremembering how it used to be. But I recall we'd all pile into an APC and bus to the first point, bail out, cover, capture and then unless you wanted to be walking for the next 5 minutes, back in a vehicle. The driver would wait, or maybe a heli would take a group. There seemed to be more cohesion. This seems to me to be a fragmented game of team deathmatch with no real goal. Remember when (the highest rank person?) used to get commander role for the whole team? That was ace. I fear its gone too far down the fast paced route to back out now. People don't seem to bother with issuing orders now and I don't see the point either. You could literally free for all from any flag and it wouldn't make a difference whereas in the older BF games, you relied on working as a squad, pushing the flag the squad leader assigned, using beacons and also ensuring you don't get wiped because the set-back consequences were dire. Here if you get wiped, you choose any flag you want and then go left, right centre and chances are you'll be contesting a flag with others regardless in less than a minute. I don't even need to pull the map up mid-game anymore because all I have to do is focus on the flag icon that appears on the interface and that tells me all I need to know along with all the other x-rayed UI features. Just feels soulless and cheap this way. Link to comment https://forevergaming.co.uk/forum/forums/topic/11075-battlefield-6/page/3/#findComment-161809 Share on other sites More sharing options...
Macca89 540 Posted 4 hours ago Share Posted 4 hours ago 1 hour ago, phil bottle said: Yeah @Macca89 I actually set it up before playing with controller suggestions from some streamers. Bad move 🤪 Went back to default and it was much, much better and I enjoyed it a lot more : ) I'd like to see the bigger maps in the next demo. Yeah bro, i was having a little trouble at start, was still having fun but was getting blasted left right and centre but loved the chaos, it's warfare, it's not meant to be chill 🤣 I then got my settings, reduced the zoom sensitivity etc, put on performance mode and it felt like a new game, it really doesn't feel like a beta, even tom was saying he took everything back he said about not buying it, it's a solid step in the right direction for battlefield and just glad that I can play a game which isn't gonna be filled with skins from movies, meta people who have meta loadouts, slide cancelling, few tweaks obviously need fixing but yeah for me! Superb! Link to comment https://forevergaming.co.uk/forum/forums/topic/11075-battlefield-6/page/3/#findComment-161811 Share on other sites More sharing options...
Macca89 540 Posted 4 hours ago Share Posted 4 hours ago 1 hour ago, J4MES OX4D said: People don't seem to bother with issuing orders now and I don't see the point either. You could literally free for all from any flag and it wouldn't make a difference whereas in the older BF games, you relied on working as a squad, pushing the flag the squad leader assigned, using beacons and also ensuring you don't get wiped because the set-back consequences were dire. Here if you get wiped, you choose any flag you want and then go left, right centre and chances are you'll be contesting a flag with others regardless in less than a minute. I don't even need to pull the map up mid-game anymore because all I have to do is focus on the flag icon that appears on the interface and that tells me all I need to know along with all the other x-rayed UI features. Just feels soulless and cheap this way. You do realise spawning on any flag that your team has captured has happened on at least the last 2 or 3 battlefields before this bro. Link to comment https://forevergaming.co.uk/forum/forums/topic/11075-battlefield-6/page/3/#findComment-161812 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now