Mark Noseworthy has given a more in-depth response to this debate for console and then links to PC in the last bits he states. His quote is below: "It’s about the simulation of the Destiny world. Thirty AI at once, large open spaces, six players, sometimes with vehicles, and dropships coming in; that’s where we’re using the CPU. Could we make a Destiny game that ran at 60 fps? Yes, but the space would be smaller, it would be less cooperative, and there’d be fewer monsters to shoot. That’s not the game we want to make. First and foremost, we’re trying to make an incredible action game. We don’t feel we’ve been held back by the choices we’ve made about world simulation versus frame rate; in fact, we think we’re offering a player experience you can’t have elsewhere because of the choices we’re making. But if frame rate is something that’s really important to you, there is a platform now where you can spend as much money as you want, to go as fast as you want." As much as it would be great to see 60fps on console, if it was a deal between framerate and content of enemies and battles then I choose the latter every time.