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J4MES OX4D

FGers
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Everything posted by J4MES OX4D

  1. Activision caught bribing streamers including 3 convicted cheaters for fake trailer reactions😂 this franchise is an embarrassment
  2. I can't believe BO7 isn't even cracking the top 40 on Steam top sellers and it's not doing very well on the PS Store either for pre-orders. It's still early days and people are probably waiting to see how Battlefield fares but these figures regardless are absolutely rancid. The Steam top sellers is also determined by revenue so when you have a £70 game that can't crack the top 40 and is being outsold by income compared to a game that costs $3, the pre-orders must literally sit in the tens of thousands tops for it to be that low down. Even ANNO 1800 being 30 places ahead at $6 is crazy.
  3. Imagine spending $750 on a PS5 Pro and getting a baseline performance output the same as an Xbox 360! Even upscaling with as much slop as possible can't hide how poorly optimised these modern games are compounded with a sheer lack of power and flexibility from the locked hardware.
  4. It certainly looks more refined like Black Ops 3. Not sure what the hell they were thinking with BO6 especially with the stupid movement. They had it nailed down in MW2019 and Vanguard yet they practically made it so flimsy and exploitable in the last game that it just looked and felt ridiculous. I think this will be a similar case to Advanced Warfare where the devs have tried their hardest and produced a reasonably polished game but shocking direction and shite marketing ruins it. Sadly it'll look and feel way more superior to 6 but get ten times the flack.
  5. The developers here are more known for their walking simulators so hopefully they'll be able to deliver on RPG mechanics. Having just played their Still Wakes The Deep game, they certainly know how to build a world and tell a story but I hope the core gameplay has some substance. Not sure why the original game wasn't simply remastered from the ground up though as there would've been many takers for that and the development wouldn't have been half as borked.
  6. I forgot Paradox were publishing this Bloodlines fans rage as Paradox locks 2 playable clans behind $30 DLC: 'Is Paradox smoking crack?' | PC Gamer WWW.PCGAMER.COM The finish line is finally in sight, yet Bloodlines 2 is somehow still tripping over its own feet. The game will probably cost £500 after you've bought all the DLC.
  7. Great to see they have a release date finally. This game was cancelled and then rebuilt from scratch and all this must have happened before the pandemic because it feels an age. Not expecting much but anything half decent will do.
  8. Treyarch haven't been the same since David Vonderhaar departed and even he knew he had to jump ship away from this shitshow before his legacy was destroyed. To think him, Jason Blundell and Dan Bunting were replaced by these blabbering buffoons of waffle drivel is just painful to think about. Even Josh Olin must be thinking what the utter fuck are they yapping on about for 20 minutes at a time without actually saying anything. This isn't as mortifying to see as what 343 have done with Halo but it's bloody close. Nice to see them still looking to recycle all of the classic maps they've already brought back 5-6 times already. This has to be the most generic, soulless and pathetic excuse of a live service game imaginable. That's certainly the way the developers are selling it to me.
  9. One of the weakest reveals ever last night. Many words were spoken but nothing much was said. Haven't heard such generic waffle in all my life.
  10. What an absolute load of shite. £70 too
  11. According to a credible leak, two additional maps coming at launch will be bigger which is good news. We already know Operation Firestorm is a good size so all eyes on the remaining two. Hopefully these bigger environments aren't too cluttered so land vehicles can breathe and we have some channels to work into. I hope Eastwood isn't lifted from the battle royale mode though. Played a game on OF earlier and it was epic. This is proper Battlefield and I never really experienced that feeling in the beta
  12. I tried the new map on the BF6 beta and it's very small once again - possibly the smallest so far and there is no vehicles even in conquest. It's pretty chaotic with players often bunching and running around aimlessly and you can be killed in many directions. Even spawning on a flag can see you spawn well outside of the radius and literally within shot of an enemy. This feels more like a 48 player map tops and plays like a domination match. This basically means I have played on half of the maps available in the final game with 3 being overly small and the other being a linear-medium one. I'm worried they are going to get old fast because after less than 5 hours in the beta, I'm pretty burned on all of them aside from the new one and there isn't one standout game I have played in that feels dramatically different with a shift of class or strategic approach. The new map does look half decent
  13. Just had a game on BF4 and it was great! Not a huge population as people are still playing BF6 but there are still a few servers knocking about and it's tremendous fun.
  14. He'll never walk alone that's for sure. That was a wheely stupid thing to do first game of the season.
  15. Yeah, there's 8 maps (6 small ones est) and then one more with Firestorm. That will be the most popular by a mile I bet and then we gotta hope that every map after that they release will be similar in philosophy. If they release one map every two months then people are just going to walk away. I wish it was like BF4 where you would get a brand new regional map pack. I think it had a total of 34 maps in a year which was insane considering how top quality the majority were. I'll be stunned if we get to 15 in a year on BF6 and I'm expecting more shoeboxes post-launch rather than blockbuster landscapes. They'd be better remastering a chunk of BF3/4 maps if they can't handle the work.
  16. It's definitely a good game for Call of Duty players and ones that didn't play Battlefield in its golden era. Another small, linear urban map released today which means we've literally played half the original maps available in the final game and we are yet to actually see a true battlefield. I will probably pick this up for the campaign and because I can still get 20-30 hours out of the multiplayer but I honestly can see myself getting bored as Conquest plays more like domination and matches just blur into one. I went back to Battlefield 4 last year and it was just breathtaking how spectacular everything is even to this day. The map variety, quality and mechanics made for one hell of an experience that has never been repeated, not even in Battlefield since. I'm hopeful this game can get close to those glory days and it has come a long way after the travesty of 2042 but if they end up losing 80% of their players to Call of Duty a month later then a lot of their design choices will have been in vain at the expense of loyal fans.
  17. This was MW2🤣
  18. I've pretty much watched all the content creators thoughts post-beta and without the sponsorships and it seems a lot of them share similar feelings. To sum it up briefly:- - the game looks great and is mechanically decent - gunplay feels good - the game is very fast paced - gameplay has devolved more into Call of Duty and they will sacrifice logic and series values to appeal to those players as a priority - vehicles don't feel great and they don't work effectively on the smaller style maps - maps are too compact, linear, mostly urban, lack elevation and play too similarly - the squad system may as well not exist from a tactical or strategic standpoint - sniper glint may need to be toned down - classes are plied with too many weapons and gear that completely devalue choice and impact - destruction looks impressive but it doesn't radically change anything and is inconsistent (the upcoming new beta map has huge issues with the latter apparently) The class system needs a total overhaul IMO - the fact Assault can carry a primary, a shotgun, a rocket launcher, flashbangs, a deployable shield grenades and a stim is just ridiculous and almost Treyarch levels of generosity. This devalues the class choice completely and makes you stupidly overpowered. Also sod the shield and stim - that bollocks belongs in COD. Knee sliding and and tac sprint was rejected so not sure why the stim made it. The shield is acceptable I guess. I don't think any Battlefield or FPS fan wanted something fresh - they just wanted Battlefield back i.e 2,3 and 4 especially after the disappointments of BFV and 2042. BF6 achieves that to a degree, but then let's itself down with some questionable design and strange conceptual choices. This is also what happens every time with Battlefield - Call of Duty fucks up spectacularly and then Battlefield fails to capitalise with some surprise errors and misses an open goal. Everyone then leaves Battlefield after a month and returns to COD irrespective of how garbage it is that year. Whilst it's great to see how far the game and series has come under the new leadership in such a short space of time, it would be very disappointing to see the game make easily avoidable mistakes and brainless design choices like 2042 did. The community have spent well over a year helping build BF6 and this is off of 3 years of relentless feedback on 2042 so when the developers go against the grain and dominant advice, it can alienate the community a lot worse than if it was just bad independent choices.
  19. I have no words I thought this was an AI fake picture but apparently it is 100% real.
  20. Yep, after all, it's carefully constructed and valid criticism from the Battlefield community which is why this game even exists. Had the community not salvaged 2042 for 3 years straight, the entire Battlefield brand would be dead by now. Let's also not forget back in 2014 when the community saved Battlefield 4 after at the time, the worst launch in videogame history bar none, so criticism is absolutely critical going forward. Whilst not much can be done at this stage in regards to some of the design choices as the maps are already finished, it is good to get on paper what people may want to see in the future. For instance, it doesn't look like we're getting a water map which is almost criminal🤣 If we end up doing what Treyarch did to COD, every map will start shrinking and they'll make decisions based on data and not logic. Gotta keep everyone happy and not just the COD incomers who are already demanding battle passes and e-sports!
  21. Yes but you've completely missed the point of everything said. Spawning on a flag you've captured when the next flag is just 30 seconds away in BF6 is a world of difference than what we've seen previous whereby you don't need to apply any forwarding tactical strategy or squad teamwork whatsoever. The squad system has been completely obliterated since 2042 and the developers still don't understand the core design philosophy that made it so pivotal in the likes of 2, 3, 4, 1 and V. There's no consequence to squad wipes or any territorial focuses when the maps are this compact. Conquest on Cairo and Iberia is practically domination as it is, and breakthrough is an unbalanced shambles. Spawn beacons are pointless now because unless you play them as a tac-insert for yourself, you literally just save yourself 15 seconds and create self-inflicted chokepoint that the opposition can sit on. These in old Battlefield games were critical to maintain a territorial push in a safe haven when spawning with the squad was risky. Now they are nothing more than a Call of Duty tactical insertion. This is why small linear shoebox maps don't work well. Metro and Locker do because they were meticulously designed but here they've just created a layout and prioritised destruction.
  22. People don't seem to bother with issuing orders now and I don't see the point either. You could literally free for all from any flag and it wouldn't make a difference whereas in the older BF games, you relied on working as a squad, pushing the flag the squad leader assigned, using beacons and also ensuring you don't get wiped because the set-back consequences were dire. Here if you get wiped, you choose any flag you want and then go left, right centre and chances are you'll be contesting a flag with others regardless in less than a minute. I don't even need to pull the map up mid-game anymore because all I have to do is focus on the flag icon that appears on the interface and that tells me all I need to know along with all the other x-rayed UI features. Just feels soulless and cheap this way.
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