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J4MES OX4D

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Everything posted by J4MES OX4D

  1. I'm kinda in two minds - in terms of gameplay, it's pretty decent with solid and more grounded mechanics. I was getting sick and tired of Treyarch's knee sliding and corner jumping propped up by SMG's and being able to run 18 perks. The Warzone sweats may be upset but it's for the good of the wider COD audience. Aside from a couple of truly woeful maps, they are all reasonably playable albeit nothing special plus I'm a little disappointed with the lack of terrain variety. On the whole though, the gameplay is solid enough and despite people playing in very annoying ways. I am really shocked at the lack of missing staple features with no explanation to their current omission. There's also some bugs which have caused crashes plus the interface is an absolute disgrace. I just wish they would do the work in-house instead of sourcing shitty media employees off LinkedIn with their corporate waffle trying to over-complicate simple things. I also don't think it's as refined as MW2019 in some areas but at least more thought has gone into the core design this time. Whoever designed the border crossing map should be jailed though.
  2. No challenges, no camo stat tracking, no leaderboards, no after action report, no combat record, no XP token time tracking, no hardcore mode, plus more These are basic staple features.
  3. There's also a new contender for the worst map in COD history.
  4. Game is definitely less refined than MW2019. Interface is a catastrophic mess - it doesn't even tell you what XP tokens you have currently activated for instance. Everything else seems completely and unnecessarily bloated. This is what happens when you hire TV streaming clowns when it could be done in-house through common sense. The rest of the maps seem absolute garbage - haven't seen a spec of snow or anything - it's all South American/Middle Eastern terrains which fits the campaign but doesn't provide any variety. The weapon unlock and progression system just limits customisation too. Cold War was definitely way more polished than this although not technically as impressive.
  5. The didn't even check that he was dead after all that either! Really uninspired and outdated boss fight overall. We've already seen a similar boss battle in 1998's Metal Gear Solid with Vulcan Raven where you challenge a tank in the snow surrounded by hidden Claymores and have to aim the C4 or grenades in the turret hole. I also refuse to believe that a tiny bit of C4 in MWII battle could destroy a tank like that especially when it barely makes an explosion.
  6. 6/10 on IGN Call of Duty: Modern Warfare 2 Single-Player Review - IGN WWW.IGN.COM Call of Duty: Modern Warfare 2’s campaign is a lackluster follow-up to its refined predecessor, saved by its best-in-class shooting.
  7. You can also just select the individual missions in the campaign menu along with the difficulty which is handy for filling in any leftover achievements without having to go through the whole game again.
  8. Haha you got away lightly! The boss fight was a pain when it works - getting shot to shit by a tank in front and then spawning enemies behind whist you're desperately running round trying to locate orange toolboxes with conveniently placed C4 in them. I think it took 4 hits and 4 enemy waves including armoured ones plus you had ensure the C4 was down and not only hope the tank went over it but time the detonation right. the buildings don't provide much cover either.
  9. Just put it on the lowest difficulty setting - you can literally takedown the 3 enemies in the alley with melee and not die the AI is that bad. There are ways to do it on veteran but it requires lots of research, luck and patience plus collecting crucial crafting items.
  10. Modern Warfare II Campaign (2022)
  11. Did your tank stay still Phil? Mine was driving round all the buildings and you had to intercept/lure it into the C4 after fending off a wave of 4-8 enemies after each successful it. There was quite a few random bugs - mission 3 I couldn't get on the barge and the Chicago level I couldn't even reload my weapon at one point. I can't believe the big showpiece was me running around a skyscaper armed with a briefcase and some booby traps🤣
  12. What also shocked me is it takes literally 12 missions before you actually have a level where you can run and gun without having some on-rails gimmicky event dominating the mission. Even then, the next mission after that is a stealth+crafting one which was utterly painful. Also got sick and tired with the amount of enemies that wear body armour in the very few missions where you're actually shooting - the developers literally have a hard-on for Warzone fodder nonsense in this game. The tank boss battle was also hilariously bad - you wouldn't see this amateur garbage design even in Call of Duty 3. The oil rig mission that I was really looking forward to turned out to be nothing more than musical chairs with cargo containers too! Every time I get to a new mission and think this looks interesting it turns out to be nothing more than rage-inducing trash with some tacked on garbage mechanic or infuriating combat encounters with bullet-sponge enemies. The checkpoint system is also a joke - on some missions it saves literally every 15 seconds even if you're just about to be shot and on the worst missions you can be set back many minutes of torture.
  13. I just did the convoy mission and it's probably the worst mission I have ever played in the franchise. Far too drawn-out, repetitive and boring plus the whole thing is practically on-rails. The premise is ridiculous too - agent gets captured by most the most feared terrorists and you and your team of 4 manage to capture her back the very next day battling 40 vehicles, helicopters, mines, drones and a tank literally. The upside-down section was also laughable and served no enjoyment. Despite the visuals impressing, the gameplay is almost rooted into 2007 and feels even more conceptually archaic but this time with the most horrendous level design and writing imaginable. I've heard there's a worse missions after this too which really doesn't bode well. I was gonna play a few missions tonight but this one has ruined me mentally.
  14. There’s some really bizarre mission design choices. The most ridiculous level I’ve done so far was the AC130 one where you and your team are tasked with capturing a known terrorist whilst providing Overwatch support - this resulting in the deaths of about 50 suspected assailants, wiping out an entire compound and then destroying a village. All this to capture the person, interrogate him in a desert at night with the usual chit-chat for 2 minutes and then letting him go because of not having any evidence!? It’s almost a TLOU2 standard of error-strewn amateur writing. The mission after that begins with some promise although it painfully tries to mimic/tribute All Ghillied Up and then deteriorates into you raiding buildings with about 10 enemies in each but despite being on your own to do this and the bases being on high alert, the 30 or so enemies are too scared to confront you head on as you easily wipe them out from above. Also Price just leaves you to your own devices without any logic - not that the AI provide any meaningful help in any mission. Don’t think I’ve played a mission yet that isn’t let down by shocking AI, archaic design or incredibly frustrating gameplay issues.
  15. Fallout 3 GOTY FREE on Epic https://store.epicgames.com/en-US/p/fallout-3-game-of-the-year-edition Evoland Legendary Edition FREE on Epic also https://store.epicgames.com/en-US/p/evoland-legendary-edition-5753ec Both deals run until the 27th of October.
  16. Demo is live now Fair play for them for doing it but I probably wont play it this way. These newer ones were intended for first person so it'll probably seem a bit weird. Certainly looks like a mod from what I've seen of ti but it still works well.
  17. Done a few missions of the campaign and haven't really enjoyed it so far. Actually I'd say it's very frustrating on veteran and some of the early missions are incredibly generic and boring. Cutscenes look great but it's a very typical story we've seen a million times over in COD. Hopefully it'll improve but it's nothing we haven't played before and the AI along with mission design is very lackluster although some of the visuals are impressive. Veteran is brutally unfair - it's not difficult, it just feels broken. Too many times enemies pop out of nowhere or skip multiple frames to kill you in one hit. They can pre-fire through any surface too. So many trial and error occurrences. Missions also seem pretty short. Hopefully things will begin to improve but the first 3 were nothing short of dreadful.
  18. 49% from PC Gamer Gotham Knights review | PC Gamer WWW.PCGAMER.COM A misguided action game that can't let go of the past. 5/10 from IGN Gotham Knights Review - IGN WWW.IGN.COM Poor combat and grueling progression drag this co-op Batman adventure down. 4/10 from Gamespot Gotham Knights Review - Knightfall - GameSpot WWW.GAMESPOT.COM Gotham Knights takes the Arkham blueprint and reimagines it as a loot-brawler, often feeling similar, but where it's different, it's worse.
  19. Really not sure about Bloober Team making this. Seems Konami have been inspired by Capcom and the Resident Evil reboot for a bit of a cash grab using a third party developer. Silent Hill 2 is a great game and I played the Enhanced version on PC a few months back but I'm really not sure if these developers will be able to pull it off with much conviction.
  20. What an absolute joke! Horizon Zero Dawn PlayStation 5 remaster reportedly in the works WWW.EUROGAMER.NET New reports claim a remaster of Guerrilla's Horizon Zero Dawn is currently in the works for the PS5. Originally reveale… We already have a perfectly good PS5 version that offers both resolution and performance modes with the latter maintaining 60fps and the former at 4K/30. Do we really need a £60/$70 'upgrade' of a 2017 game that will waste 2-3 years of development time!?? Looks like Guerrilla are out of ideas after Forbidden West and are playing it safe. This is yet another joke commissioning from Sony and a complete waste of all-round resources.
  21. For £40 more you can get an Xbox Series S😂 Sony could've literally made SCUF obsolete and put them halfway out of business overnight but instead they've decided to put their prices in-line with them which is a farcical market justification. These controllers have insane margins so I can see why the likes of Sony drive profits through peripherals but at this rate it's taking the piss and will probably put more people off, and put their current position in the market even more questionable. The build quality on the DS4 was also pretty shit and MIcrosoft's very own Elite controllers have been known break quite easily so I'd want at least a 2 year warranty laying down this much money on just a bloody glorified pad. Sony have so far managed to tick every box on how to fuck up so far. Just need to charge £2000 for PSVR2 and then they've completed the set.
  22. It's basically an app update but it replaces the typical auth and instead just provides a one-touch login inside the app which then auto logs you in on desktop after you've entered your account name and password. This is why I will never have an email box on my iPhone because you can't sign out of that either and if your phone is swiped and the thieves have access to your home screen, they have all your email too which literally controls everything. The app pretty much mimics the entire client functionality so they've really shot themselves in the foot especially with removing the 2FA concept on it.
  23. Splinter Cell Remake director leaves after 11 years Splinter Cell remake director leaves Ubisoft | PC Gamer WWW.PCGAMER.COM David Grivel said it's time for "a new adventure." I don't know what's going on at Ubisoft but they seem to be stalling or neglecting what fans want, cancelling all their original projects and desperately rehashing old brands. Whole company is a joke just like Blizzard have been for the past decade. Why anyone would want to work there I don't know.
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