There’s some really bizarre mission design choices. The most ridiculous level I’ve done so far was the AC130 one where you and your team are tasked with capturing a known terrorist whilst providing Overwatch support - this resulting in the deaths of about 50 suspected assailants, wiping out an entire compound and then destroying a village. All this to capture the person, interrogate him in a desert at night with the usual chit-chat for 2 minutes and then letting him go because of not having any evidence!? It’s almost a TLOU2 standard of error-strewn amateur writing.
The mission after that begins with some promise although it painfully tries to mimic/tribute All Ghillied Up and then deteriorates into you raiding buildings with about 10 enemies in each but despite being on your own to do this and the bases being on high alert, the 30 or so enemies are too scared to confront you head on as you easily wipe them out from above. Also Price just leaves you to your own devices without any logic - not that the AI provide any meaningful help in any mission.
Don’t think I’ve played a mission yet that isn’t let down by shocking AI, archaic design or incredibly frustrating gameplay issues.