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J4MES OX4D

FGers
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Everything posted by J4MES OX4D

  1. Another thing about the footsteps in the MW2 beta is that they are very loud on a map which is a good test environment; the hotel one basically. This combines interiors with some wood or carpet flooring, stairs and upper levels. Some people are saying they aren't an issue when playing the farm or market map and this is probably the case, but only by virtue of the amount of exterior and quieter surfaces. The more indoor maps they have in the final game with upper areas or non-concrete surfaces, the bigger this problem will be. Personally I didn't have many issues with footsteps when I played but that was only because I played on the hotel map about 3 times but if you have 4-5 maps with this problem then it will turn into something more significant. This has already caused huge problems in Warzone 1 where you could literally hear people on the top floor whilst the other side of a 10 storey building for instance. There are also very smart players who can literally configure their headphones to only pick up on certain elements or enhance others so if they want to soundwhore to the maximum potential then they will to a devastating degree. The dead silence perk is very OP but a staple of the series and it could've been blended in a tier where users could have chosen that or the ability for their gunfire to not show on the minimap - either perk representing an advanced ghost-type one in a competitive slot but instead they've protected people loud with their guns and punished those that move around the map with their feet!
  2. Sledgehammer did that under Condrey and Schofield with WW2 but they did it in a bait and switch form where they patched the beta to everyone's wishes but then in the final release they reverted all the changes and then told the community to basically screw themselves after we all paid up. Thank god both those dictator pricks got moved on and out the company after that saga and the game improved massively once feedback was acted upon by the remaining employees at the studio but it was just too late in the day to salvage the game. The studio then got pulled apart prior to Vanguard's development - that would have been a great game otherwise but it was instead left to a bunch of people who believes there are 650 genders. Trouble is with Infinity Ward is half the studio is legends and very talented developers and the rest is soy drinking numpties who design the game for themselves and then get deeply offended when the people they are supposed to be making the game for criticise or question their decisions which they can never seem to justify. This beta is nothing more than a waste of time really but it may have saved my £60 so I'm grateful. Victoria 3 and God of War Ragnarok is where it's at this year I reckon.
  3. FBI Investigating Alleged Rockstar Hacker - IGN WWW.IGN.COM The alleged hacker that leaked around 90 videos of Grand Theft Auto 6 and also targeted Uber is being investigated by the FBI. Seems they are evening striking captured images now..
  4. So basically in TDM, I can get the second one right at the end of the game even after getting 50 kills😂 Not sure why they have to tweak such a staple of the series just to make it appear they've done something different. Sure it's better than Treyarch giving people 20 perks right off the bat and 60 attachments but I hate all these convoluted and unnecessary game design changes which they cannot justify. That's modern Infinity Ward in a nutshell - do things and in interviews being unable to explain why you've done it and then blame the community. Yesterday I was seemingly earning a depoloyable piece of cover every 60 seconds too!
  5. Nvidia announces RTX 4090 and 4080 graphics cards, DLSS 3 WWW.EUROGAMER.NET Nvidia has announced its latest generation of GeForce RTX graphics cards at its GTC AI conference - and its new DLSS 3 algorithm, which combines for mad results
  6. I'm done with the PS5 beta - no point in playing any more as I've seen all there is to see. Gonna give the PC one a go when it's available and then make a decision. I did seem to notice more campy spots today and in some parts of the maps, enemies are really difficult to spot. I've turned off a lot of the effects like film grain and motion blur but there's just so many particle and post-processing effects in play, it's quite jarring at times especially the bullet spread. Also the interface for the post-match report is incredibly cluttered and you can't see all your rewards or unlocks and also the challenge sidebar overlaps your team line up which is kinda silly because 66% of the screen is taken up by empty space or an area which could easily accommodate the small menu. Even minimised, it still sits nastily on the screen. The lack of feedback on how to unlock weapons does not sit well and I hope they ditch this whole tech tree nonsense altogether - having to level up AR's to get an unrelated SMG is a bit daft really. I did have some good games and entertaining matches but I can't really say if I was having much fun overall. I do like how they've added an FOV slider and many other graphical options but I'm looking forward trying this with a mouse and keyboard and higher framerates.
  7. Statement from Rockstar 30 hours later:-
  8. Vice City seems to be the name of the setting judging by the metro - could be a district name but more likely the total Florida/Miami location. Protagonists appear to be called Jason and Lucia which fit the Bonnie and Clyde-style rumours revealed ages ago
  9. Played just over an hour earlier (really not sure how people manage to play 50 in these betas) and thought it was an okay game that plays itself very safe. Some of the changes are quite bizarre i.e the unclear unlock system plus the traditional perk format being reduced to two fixed is also weird. It’s nice that the mechanics are less friendly with slide cancelling nerfed and not being able to select 49 perks like in Treyarch games will make it more challenging and users more adventurous with their selections. Crouch walkers seem very hard to spot though if they are right at your feet. I quite liked the farm map but the hotel and market one were a bit average and nothing we haven’t seen before. Some nice detail and aesthetics but nothing exceptional. Killstreaks also didn’t grab me but I’m glad they’ve ditched the stupid POTG and replaced it with the final kill again. I’ll have another go tomorrow but I’m not majorly convinced about buying a game I stopped playing 3 years ago for another two more. It’s decent enough but maybe not £60 decent. Doesn’t quite have the wow factor the original MW2019 initially had because that was a big step up but this one does seem more refined and has less irritations. A lot will depend on the content available at launch - something MW sorely lacked.
  10. Take2Interactive striking down the videos which basically means they are legit🤣
  11. Some early build footage has been leaked and it comes from a credible source that falls in line with things Rockstar have confirmed already. Some GTA V stock assets are being used along with placeholders themselves. Also appears to be running off a PS4 dev kit but that doesn't mean it'll be on that system when it launches. Don't expect these videos to remain up for too long.
  12. This is funny
  13. The Captain FREE on Epic until the 22nd along with Spirit of the North https://store.epicgames.com/en-US/p/the-captain https://store.epicgames.com/en-US/p/spirit-of-the-north-f58a66
  14. Out next month https://www.amazon.co.uk/dp/B0B7BDN73B?tag=i0e25-21&ascsubtag=01tRy1iT6BPBN6YlgGGbmYZ Nice unit but quite pricey at £105.
  15. By their own words from the infamous 2019 interview, they created 'safe spaces' for newer players with no regard in how experienced ones could exploit such design philosophies. I love how they've removed slide cancel although I expect they'll buckle and add it back in at some stage but other design choices are rather questionable. Dunno why they don't just stick to the usual tried, tested and proven formula without the need to take the 'edgy' and risky approach. Sound design will never improve sadly because as always feared, it's an engine limitation problem but there's no excuse for them not to include counters to this issue rather than throwing everyone under the bus.
  16. Third person mode
  17. I can’t stomach watching any more of this stupid gameplay event - all the COD content creators look and sound the same with their stupid hats, sweaty gameplay styles and nauseating OTT personalities. I’ll have to watch some standalone videos instead, preferably with no commentary. Saw one map which had nice colour but then the next was incredibly dated and drab. Way too early to make a judgement though and I still look forward to trying the beta for a couple of hours.
  18. Shit quality video to start with but from what I've seen, the game is basically the same as the last one. I'll have to watch a bit more later but being an old gen game that will last for 2 years is just holding this franchise back as usual. Campaign will probably look way better but the MP looks visually subpar. Still looks pretty solid mechanically and that will be interesting to see whether it follows the 2019 feel or something a bit looser like Cold War.
  19. Red Dead Redemption (2010)
  20. Rare replay is currently just £4.99 down from £19.99 saving £15. It includes the likes of the Perfect Dark titles and Banjo Kazooie. However, if you own this you get GoldenEye for free when it releases which is a great deal Buy Rare Replay | Xbox WWW.XBOX.COM Celebrate Rare’s 30th Anniversary with a jaw-dropping collection of 30 iconic games, lovingly presented for Xbox One. Tackle snapshot challenges and enjoy exclusive bonus features.
  21. This is pretty a pretty significant moment for emulation as the original Red Dead Redemption posts a huge performance on the 360 Xenia Canary emulator - this was 720p and 30fps on the console. RPCS3 is struggling woefully in comparison with this build.
  22. I've said sod it and just fired up the unreleased XBLA version again😂
  23. Seems to be a very convoluted situation The GoldenEye Re-Releases are a Weirdly Convoluted Situation - IGN WWW.IGN.COM Two different versions of GoldenEye are being released on two different consoles, but neither are the recently leaked remaster. It’s a weirdly convoluted situation. Basically the Xbox version gets 4K, Local MP, 60fps plus achivements and the Switch gets online multiplayer but a far weaker experience in regards to framerate and resolution as expected. The absolute killer for both versions is that NEITHER are the remaster that was leaked last year on PC which was an excellent ground-up reworking plus like with Halo and it's MCC versions, you could switch to the old appearance in the press of one button. So basically both devices get the old N64 port with varying quality and MP features but nobody gets what was finished back in 2008 which was the Xbox Live Arcade version made to the same standard of the outstanding Perfect Dark remastering. Seems everyone is gonna get the short straw with this but at least Rare Replay owners will get it for free. It's such a travesty the unreleased version from 2008 will never legitimately see the light of day and those money men clowns who own the IP's don't know the opportunity that they've let walk by.
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