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J4MES OX4D

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Everything posted by J4MES OX4D

  1. Unrecord dev posts noclip video to prove the realistic bodycam FPS isn't 'fake' | PC Gamer WWW.PCGAMER.COM The nearly photorealistic bodycam effect led some to question whether Unrecord was legit, so the developer turned on noclip.
  2. Wrong thread title Lee - should be Forbidden West not Zero Dawn😉
  3. I've only really had the Gameboy and Gameboy Advanced although I have loosely followed the handheld arena over the decades. It's quite amazing how far these have come even going back several years. Crazy to see Ocarina of Time on the DS for instance. I'd say one of the best would have to be the PSP in terms of games and just the sheer build quality. It's an exceptional piece of kit and I hope the rumours of a new Sony Handheld are true however the tragedy of these now is that they aren't exclusive devices and most can play or stream common AAA games you get on console. Before you used to have device-exclusive games and that was what made them special. Now it's just units you can use while you're in bed or doing a shit.
  4. The Finals had similar issues and something like that could prove so pivotal, it could literally kill the game right from the off. Players are less tolerant against this nowadays because of the competitive edge these games have plus there are several other smoother and responsive titles which are far more satisfying and fair to play. Even after Siege, Ubisoft don't really have a competent and/or proven engine that can support arcade-based FPS titles so I hope they can address any netcode woes before launch. Hopefully it's not tied heavily to the engine or users frame rates else it will be a disaster for the game.
  5. Make that the 4363847th🤣 Blatant handball though!
  6. J4MES OX4D

    Unrecord

    This is really blowing up - looks photo-realistic and almost real life but it's actually running on UE5. I just hope there's an actual game underneath and not some glorified tech demo with endless bought assets. Insane to see the potential of the latest Unreal engine and it's just a shame established developers don't utilise it to its earliest fullest potential
  7. I think it's had about 3 different developers but the final release and attempt by the new devs was pretty much started from scratch so any woes before then are thankfully taken out of the equation.
  8. Finished the game the other day after about 19 hours - not sure how as the game didn't feel longer compared to the first which usually took me about 14 but it was by some margin it seems. Really enjoyed it overall and clearly a lot of work went into updating sections in terms of detail. Some things were cut which was a surprise but others were more fleshed out. Enemies are much tougher especially in groups to compensate the improved controls although some puzzles were missing and others weren't done quite so well. This game kinda feels like an alternative to sit aside the original rather than something to replace it. I still don't think you can beat the first as it was such a masterpiece and this one by today's standards is an excellent game in its own right but I don't think it will have the same long-term impact. A couple of the characters were significantly weaker by design and voice and I don't think some of the interior world design was as strong in some locations. I do like how they made Ashley more human but at the same time the game also lost a bit of its personality and character banter. This video is also telling - the title may seem harsh but it really puts into perspective how good the original was in terms of atmosphere and style. Doesn't take anything away from the remake though as its still one of the best to be produced. If anything it just shows how good the original was and still is to this day.
  9. It’ll probably follow the same framework as the multiplayer - start off seemingly harmless to test the water and if it’s successful, it’ll be expanded upon and if it doesn’t resonate widely, they will still get aggressive with it to attract and maintain the players who engaged with the paid content already and to hell with the ‘free riders’. I got a ridiculous amount of flack on here a while back when exposing the P2W elements already embedded within the franchise and got even more when I suggested that this could spill into DMZ but here we are and I can safely say this will not disappear or benefit players who just play for fun and want to enjoy the mode how it was initially released. I really liked DMZ but the more competitive and unbalanced they make it, the less relaxed and enjoyable it will be especially if you’re not paying an entry at the gate before you go in. Could alienate a lot of players including ones that own the base game. We’ll have to see how this gradually pans out..
  10. As I already said, peak time is determined by the amount of people using the service (Steam in this case) as a whole. The player counts are then measured against this rate for a determination. It’s even an API factor on SteamWorks so developers can measure their games performance at max overall reach potential. I have never known a video game to measure its peak time and peak player count as the same thing ever. I mean how many times have you heard in this industry developers and publishers refer to peak declines or underperformance at peak time.. Sure peak has a different meaning when talking about a sole entity like a corner shop or pub but in the common gaming industry, is used to garner the player counts reaches at the peak time of platform accessibility. I’ll keep it simple - MW2 achieved around 32,000 at peak platform time that day. That’s all there is to it really and it really is that simple. Doesn’t really mean all that much to a game in a steady monthly decline so there’s no point in squabbling over nitty-gritty terminologies.
  11. Yes and they are not playing MW2 in this instance🤣 So by that logic, if COD has its highest player count of the month at 7am GMT in the morning on a Monday, that means it's 'peak time'!? No that's not how it is defined at all here. Peak time is determined by the platform rate and the peak player count is determined by the players that engage with the product at the time. They can't both mean the same thing in this case.
  12. Peak time, not peak count. Thought that was obvious. Just pointing out quite a big drop-off and the numbers either side of that aren't massive either at 65-75k.
  13. New expansion released Save 10% on Vampire Survivors: Tides of the Foscari on Steam STORE.STEAMPOWERED.COM A fighter, a mage, and a thief enter a forest: a quest. Explore a surprising new forest, called Lake, and wield incredible new weapons, like the sword, the arrow, and the magic, in this fantasy based on...
  14. Definitely has come a long way but it's gonna be a very hard sell even being free. When CS2 has Valorant on strings then games like this really don't stand much of a chance especially with the other level of competition out there. I think the biggest mistake they made was involving Ubisoft factions which most people aren't as attached to as Ubisoft think especially when their iconic ones have been milked to death in other games like Siege whilst the original IP is totally neglected *cough Splinter Cell *cough *cough. Looks like the engine has been bolstered though which is good - looks way less clunky and floaty now. Hopefully it will play like Black Ops 2 but I'm hoping the gimmicks don't ruin it and that it gets old fast. First game in a long time that Ubisoft haven't cancelled.
  15. Called this in January Call of Duty dips into 'pay-to-win' with $12 bundle that gives you actual gameplay advantages | PC Gamer WWW.PCGAMER.COM A new premium operator comes with special "DMZ boosts."
  16. That's nice snapshot but this is what I am referring to:-
  17. Mordhau FREE on Epic until the 20th https://store.epicgames.com/en-US/p/mordhau
  18. Top sellers is just the daily revenue garnered from the product - with the game loaded with microtransactions and still costing £40, it's always gonna spike at the top now and then especially on days where there are minimal releases or just cheap indie games. The game has actually lost another 8.3% of players on Steam since season 3 launched and two days ago it dropped to less than 31,000 at peak time.
  19. This could be the final nail in the coffin for Redfall before it's even released.
  20. More Resident Evil 4
  21. IGN put of a gameplay video which does the game a further disservice in many ways. This is probably the worst video they have ever put out and that's saying something. This is part of their First campaign which promotes the latest releases but I haven't seen anything this bad and it's actually a brutally unfair reflection of the game by the way they've played it and how the video has been crafted. Painful
  22. They've basically added some minor backdoor microtranscations it seems but you play the game properly and you wont even notice or need them. I think they are for upgrades and stuff which can be earned quite easily by playing so I can't understand why anyone would want or need these. Stinks of something Ubisoft would do and have already done with their Assassins Creed titles. Thankfully I haven't seen anything in-game regarding these or a store so it's not noticeable whatsoever. Silly from Capcom though.
  23. I grabbed the remake a couple of days ago as I got a good deal with a voucher and had some spare time over Easter. So far so good and a very faithful remake. It's a much tougher game than the original - as the controls are significantly improved, they now throw more aggressive, faster and greater number of enemies at you to compensate the difference and it works. A couple of very tough sections in the first few hours that were fairly routine in its predecessor. I don't think the puzzles are as good in this one (so far) and some of the voice acting from a couple of characters is noticeably weaker but it's still great to see how things have changed and/or been improved in areas.
  24. I think Redfall will be DOA. £60 is an absolute joke for a game that is unlicensed and if you and your buddies wanted to buy this for co-op, it works out at spending £240! It's on the game pass but all that does is suggest that to mitigate the lost direct sales through users playing this way, they've bumped up the unit price which means real players who want to own the game get ripped off by paying an inflated premium and the game pass users who will try it out for 10 minutes or for a couple of weeks will get a free ride that brings in little revenue or success for the developers. Microsoft may have threw it on the pass because they know it would probably do worse than B4B even if they dropped it to £40. Arkane's demise is quite sad really.
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