VR is in a very dodgy position and has been for some time. It's not a pathetic fad like Kinect but many developers just don't have the experience or dev tools to make a game in this genre plus publishers are not too keen in taking a risk on something that may not make a substantial return, or one at all. Half Life Alyx has been a huge success and with the amount of Quest 2's selling, there is definitely a market and potential but still we are not seeing enough games that are a worthwhile purchase for what is essentially an expensive piece of kit. Barely an AAA publishers are biting either so the chances of more Alyx-type titles are going to be minimal and what may happen is that these devices are used for alternate experiences.
Mark Cuckerberg hasn't helped either - his reality sector is hemorrhaging money on top of the humiliating Metaverse calamity which is further scaring off developers from entering this sector. Just goes to show that you can burn $20bn a year and end up with something less developed than VR Chat which is free and has been out for 5 years. If devs don't want to take advantage of the open goal Reality Labs have given then that sends out a damning message to the future of this kit in gaming. Maybe PSVR2 will help get things back on track but the first iteration didn't do much to bolster this domain.
If I picked up a VR set, I'd probably use it for 3 days and then it would be gathering dust in the box. No doubt it's an amazing concept but just isn't proven for gaming even with Valve's efforts.
My mate spent £3750 on a 3D TV just over a decade ago and I went round his to watch some footie through Sky Sports3D and the stupid looking sunglasses! Whilst it was a unique experience for the first half, I just didn't see the point and couldn't imagine using that. Fad seemed to die out very quickly and once Sky binned it, that was it. Those TV's were then going for £500 in the bargain bin.