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J4MES OX4D

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Everything posted by J4MES OX4D

  1. Also the 'game' has supposedly been moved to Unreal 5 yet the new 'gameplay' footage looks like The Division from Wish and about 8 years out of date. Also having to add in muzzle flash as a bought asset into your flagship trailer is one of the most desperately embarrassing things I've seen in a long time. We've had 1 screenshot, a questionable trailer and about 20 seconds of supposed gameplay in a year and the way this game is being developed and the devs own track record just stinks really.
  2. Kerbal Space Program FREE on Epic until the 12th https://store.epicgames.com/en-US/p/kerbal-space-program Shadow Tactics AIko's Choice also FREE on Epic https://store.epicgames.com/en-US/p/shadow-tactics-aikos-choice-5678c1
  3. Looks decent - a mix of Wargame and Generals with some nice attention to detail with the effects
  4. Just keeps getting worse and worse
  5. Jesus christ look at this shit materalise in Birmingham Councils bitching about a lack of funding yet this is where it is spent. They didn't even fix or resurface the pavement before they did this shit-show either.
  6. Not sure if this is a deliberate change but the spacing in the forum categories has increased on a few because the game subforums now show in list form rather than next each other. This means I have to scroll up and down longer and it hurts my middle finger which I need to swear at neighbours and cyclists with on a daily basis with.
  7. Ronaldo is washed up and needs to accept it. He's had a fantastic career and been very successful but his bevhaiour and desperation in recent months has really tainted his image. Turned into a very bad role model for younger players with his on and off-pitch antics plus his critical comments about playing in fringe leagues has really turned into huge hypocrisy now. If he cut his wages then he could've played in the CL guaranteed or remained in a high-profile league but not wanting to earn less than £600,000-odd a week as a basic wage limited his options and he's not up to the standard required for the CL as it is. Messi winning the world cup has also been a hammer blow to his reputation and a part of me thinks the move is just to lay low but as a lot of media sources are pointing out, it's very unsettling for his family.
  8. I watched No Time To Die Last Night for the first time. Satisfactory conclusion to the Daniel Craig James Bond story arc in what has become a very messed up timeline. The film itself was very wayward in tone - the opening 10 minutes resembled some sort of Twin Peaks drama and then it delved into a very lighthearted style similar to Mission Impossible before its Die Another Day-style outrageous finale before its tragic ending. The film just shifted tonally too much for my liking and it all became a bit of a mess. The main villain was quite OTT and very under-used and I can't decide if the scientist was a terrible actor or just a poorly written character. Ana De Armas's was fantastic but she only got about 10 minutes and the villain with quite possibly the worst fade haircut ever didn't really convince as an actor or character either. I did think some of the action scenes were good but the film tried too hard to be part-successor to On Her Majesty's Secret Service and at the same time go out with a bang. It was just all a bit too weird and I think a completely fresh perspective is needed for the future of James Bond and now would be a good time to do a full character wipe of the existing actors and start afresh.
  9. I still play IW4X/Plutonium clients and the difference between that and what we have now is crazy! It's exactly how COD used to be in its golden age. Nowadays you can feel the underlying manipulation in operation but now it's become dynamic which is adds to the frustration. I didn't mind as much with it during Cold War or even MW2019 because if you were in a BS-laden match, you knew right from the get-go but here you can see your performance nosedive through these artificial factors as the game wears on and that's why I don't believe it's anything server-related because a) your connection wouldn't decline this way and b) Activision have literally patented the concept to fuck you on the fly. I really miss the host advantage P2P days because although one would likely thrive, at least 12 players weren't playing at a disadvantage unbeknownst to them. SBMM is one thing but adding rigging on top will never give a fair, smooth or satisfactory experience.
  10. Yeah it’s definitely not latency or lag comp related. I don’t think we’ve had bad servers in COD since Black Ops 4 and this is definitely not a core netcode issue either. I saw another video on TikTok that I will try and recover where a couple of guys actually tested the same weapon in a live environment between two different players - it was an online public game and they roped the whole lobby into not playing so they could test it. With exactly the same gun, one player needed 3 bullets to kill and the other required 5 clear as day. Same weapon, class, body location and target player yet two very different outcomes. So many other videos where people are really putting scenarios to the test and evidence of bullshit is coming to light. I can also see why all these reverse-boosting streamers die to freak one hit kills in Warzone now and why they are now inching into fire free bot-lobbies in desperation😂
  11. Here's a snippet of just one of the vile patents that have corrupted this franchise. I will try and collate the rest when I have the time, plus to break it down and exclude all the nauseating waffle and key points. Basically to cut a long story short, the better you are at the game(s), the less base-health you have, the more accurate you have to be and the more challenging lobbies you will experience. The chances of ever getting better at the game are virtually non-existent. Lower-skilled players have a lower threshold for accuracy and more underlying health. Weapon damage output is also scaled so things like statistics which Drift0r used to break down are totally worthless. If you've ever experienced matches turning on their heads or a sudden nosedive in personal performance during a game, then the game is deliberately scaling you down dynamically rather than you doing anything wrong. If you died 6 times in a row after being 12-1 up then it's not on you or the opponents momentum - it's the game. Also all these comebacks and games that end closer than they should are all dictated by these elements in play. These are also damning factors for the likes of Warzone - you run into a much weaker player and they may have significantly more health and you are vulnerable by virtue of ability. The video in my OP literally shows perfectly landed bullets not even counting and from the enemy's perspective, the bullets didn't even hit allowing them to melt the opponent without even being flinched. It's all pretty disgusting really "[0080] Once an assessment is made, the computer program that executes the gaming environment modifies elements of the session and/or gameplay parameters as the session is being created based on the aggregate skill level. In embodiments, session modifications may include, but are not limited to: adjusting the number of enemies, adjusting the complexity of puzzles; and player adjustments, which may include the player's health, damage, speed, available abilities, and difficulty level. In one embodiment, a player's health is scaled based on the player's skill level by. At 306, data corresponding to acquired skill level of each player is generated and presented to a player via a game console, resulting in each player within a team experiencing a different degree of difficulty or challenge while still experiencing the same content in the same gameplay session.[0081] FIG. 3B illustrates a table providing an exemplary list of parameters of a gameplay session that are modified based on a player's skill level and the corresponding experience for players of different skill levels. For example, in a first-shooter gaming environment, when a first player aims his weapon at a target, a parameter defining the tolerance for how accurate the player's aim must be to hit the target is modified based on the acquired skill level of the player. The computer assigns the tolerance for how accurate the player's aim must be to hit the target differently based on the skill level of the first player. A player having a higher skill level will be assigned a lower tolerance parameter and therefore, will have to be more accurate in aiming in order to hit the target. A player having a lower skill level be assigned a higher tolerance parameter and, therefore, could be less accurate in aiming in order to hit the target. As shown, column 310 of Table 1 lists modifiable parameters such as `degree of accuracy required to hit a target`, column 312 lists the experience of a player having a `high` skill level, which may be `high degree of accuracy required`, column 314 lists the experience of a player having a `medium` skill level, which may be `medium degree of accuracy required`, and column 316 lists the experience of a player having a `low` skill level, which may be `low degree of accuracy required`. Similarly, the table lists other modifiable parameters, such as `likelihood of being targeted by enemy`, where the experience of a player having a `high` skill level may be `high degree of likelihood`, the experience of a player having a `medium` skill level may be `medium degree of likelihood`, and the experience of a player having a `low` skill level may be `low degree of likelihood`. Another example parameter is `difficulty of an in-game puzzle`, where the experience of a player having a `high` skill level may be `high degree of difficulty`, the experience of a player having a `medium` skill level may be `medium degree of difficulty`, and the experience of a player having a `low` skill level may be `low degree of difficulty`. Another example parameter is `bonus chance of finding powerful treasure`, where the experience of a player having a `high` skill level may be `medium degree of chance`, the experience of a player having a `medium` skill level may be `high degree of chance`, and the experience of a player having a `low` skill level may be `very high degree of chance`. Yet another example parameter is `number of challenging enemies in a single encounter`, where the experience of a player having a `high` skill level may be a high number, for example 10-20, the experience of a player having a `medium` skill level may be a medium number, for example 5-10, and the experience of a player having a `low` skill level may be a low number, for example 1-5. Still another example parameter is `gold earned multiplier`, where the earning of a player having a `high` skill level may be `high`, for example 1.5.times., the earning of a player having a `medium` skill level may be `medium`, for example 1.25.times., and the earning of a player having a `low` skill level may be `low`, for example 1.times.. One more example parameter is `friendly-fire damage amount to team-mates`, where the experience of a player having a `high` skill level may be `high degree of damage`, for example 100% of damage, the experience of a player having a `medium` skill level may be `medium degree of damage`, for example 50% of damage, and the experience of a player having a `low` skill level may be `low degree of damage`, for example 0% of damage."
  12. I think most gamers would rather play a fair game especially on one that costs full price and is monetised along the way. Once they start manipulating connection, matchmaking and now dynamic performance aspects then the game loses all credibility and is basically rigged no matter what you do. Some players have been conditioned to accept this - FIFA players get screwed by scripting based primarily on their in-game spend and now gameplay-impacting factors are ruining people’s experience here - whether it be monetised-related or them trying to ramp up engagement by thwarting regular players on the fly. I’d rather play in a game where connection takes priority and the game runs fluidly. Their plan for retention has already failed miserably and most content creators have resorted to either blatantly cheating or reverse-boosting. Hardly a good image for the brand and the relationship between creators and the community is souring to the extreme now. The only ones that get screwed are the honest regular players and I don’t get satisfaction even doing well because it’s all artificial bollocks at someone else’s expense. No other FPS has these factors in operation and COD can barely grow or retain a playerbase come Christmas so there’s really no reason why Activision should continue this.
  13. Legend.
  14. Sadly it’s a TikTok link but this is a prime example of the underlying skill-based hit detection element that is in operation. Although it’s still a ‘rumour’, more and more evidence is coming to light of this happening and this has to be the cleanest example of ‘scripting’. Even the Warzone shills have given up trying to dismiss things being awry and now many big names have stopped playing after being affected by such BS after originally denying it. Now the skill gap has widened and players have more static stats, it’s really becoming prominent https://vm.tiktok.com/ZMF3JLnTY/
  15. Daymare 1998 FREE on GOG Daymare: 1998 on GOG.com WWW.GOG.COM DAYMARE: 1998 is a third-person survival horror with hardcore survival mechanics and ha
  16. VR is in a very dodgy position and has been for some time. It's not a pathetic fad like Kinect but many developers just don't have the experience or dev tools to make a game in this genre plus publishers are not too keen in taking a risk on something that may not make a substantial return, or one at all. Half Life Alyx has been a huge success and with the amount of Quest 2's selling, there is definitely a market and potential but still we are not seeing enough games that are a worthwhile purchase for what is essentially an expensive piece of kit. Barely an AAA publishers are biting either so the chances of more Alyx-type titles are going to be minimal and what may happen is that these devices are used for alternate experiences. Mark Cuckerberg hasn't helped either - his reality sector is hemorrhaging money on top of the humiliating Metaverse calamity which is further scaring off developers from entering this sector. Just goes to show that you can burn $20bn a year and end up with something less developed than VR Chat which is free and has been out for 5 years. If devs don't want to take advantage of the open goal Reality Labs have given then that sends out a damning message to the future of this kit in gaming. Maybe PSVR2 will help get things back on track but the first iteration didn't do much to bolster this domain. If I picked up a VR set, I'd probably use it for 3 days and then it would be gathering dust in the box. No doubt it's an amazing concept but just isn't proven for gaming even with Valve's efforts. My mate spent £3750 on a 3D TV just over a decade ago and I went round his to watch some footie through Sky Sports3D and the stupid looking sunglasses! Whilst it was a unique experience for the first half, I just didn't see the point and couldn't imagine using that. Fad seemed to die out very quickly and once Sky binned it, that was it. Those TV's were then going for £500 in the bargain bin.
  17. Mortal Shell FREE on Epic - ends later today https://store.epicgames.com/en-US/p/mortal-shell
  18. Severed Steel FREE on Epic (ends in a few hours) https://store.epicgames.com/en-US/p/severed-steel Worms Revolution Gold FREE on GOG Worms Revolution Gold Edition on GOG.com WWW.GOG.COM Includes: Worms Revolution, Worms Revolution - Customization Pack, Worms Revolution -
  19. Don't think they've got the stat for total hours played which is a shame (plus a blessing) and a bit surprising. Everything else is nicely detailed but not the biggie.
  20. Whatever you do, do not watch A Good Day To Die Hard. It's absolutely horrendous! It's Independence Day 2/Home Alone 3 quality of garbage
  21. There is a link to this on the Steam Winter Sale page (if you click the link below you'll need to login to a browser as it does not go direct to the client so I'd find the page in the latter as it's easier) and it showcases your highlights of the year with how many games played, achievements all all other detailed stuff which is pretty neat:- Sign In STORE.STEAMPOWERED.COM Just by visiting the page, you can earn a 50xp badge too
  22. FIST FREE on Epic just for today https://store.epicgames.com/en-US/p/fist-forged-in-shadow-torch
  23. Game currently FREE on Epic - deal ends sometime tomorrow (26th) https://store.epicgames.com/en-US/p/death-stranding
  24. Death Stranding FREE on Epic until - deal ends tomorrow https://store.epicgames.com/en-US/p/death-stranding
  25. 3/10 from Angry Joe and very mixed feelings elsewhere
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