Activision have supposedly revealed the exact worldwide current player counts for COD at an event in Spain covering all systems. Not sure why they’ve done this as they have done their utmost hardest to censor such information when possible for many years previous but it was captured by a few content creators and it does not look good.
184,000 playing core MP is remarkably low - you’d rarely see MW2 2009 slip below 275,000 even off-peak more than halfway through its existence and that’s just on the PS3 system alone. Xbox 360 would rarely sink below 350,000 at any given time even at the end of the games run. Considering how many copies were sold of MW2022, you’d anticipate at least 1m concurrent players across platforms for multiplayer.
424,000 for Warzone is about right and steady enough but definitely not the growth expected like Fortnite gets every chapter. Between 1 and 3m were playing Verdansk daily with over 100m accounts created. Considering the state of Warzone 2, that’s probably not as disastrous as it could’ve been but I reckon Actvision were likely targeting up to 3m online at peak per day based on hype and other games within the genre.
COD Mobile figures I can’t really determine but looking at other titles, it’s probably less than expected.
Although this is just one day at a time when content is dry, the 75% drop of players on PC has likely correlated similarly on consoles too and these figures back that up. I doubt there is a radical difference any other day of the week either. If you split it 70/70/40 between the systems, those numbers are really unsustainable and with two years to run on this game, I can see why there is concern. It’s not quite as tragic as Battlefield 2042 struggling to keep 12,500 players at a time but it’s disappointing all the same