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The critically acclaimed Vermintide 2 is a visually stunning and groundbreaking melee action game pushing the boundaries of the first person co-op genre. Join the fight now!
Until today, I haven't really paid any attention to the camo completionist part of the game - mostly because on PC, the interface has been partly busted and I've only just bothered to research the fix. I decided to pick up the M4 again after not using it for a many days and earned gold pretty comfortably
Will probably work towards the VEL 46 tomorrow as I've not go far to go on that and then come back to finish off the M4 as well as try and unlock the Hurricane via the FCRAP RECON.
I've thumbed them all up apart from Santa Sena and Taraq. They're all pretty playable 6v6 maps - nothing that will go down in COD folklore but it's much better than having 3 decent ones, 3 awful ones and 3 you never want to play ever.
I maintain, whoever is responsible for the border crossing map should be jailed.
Yeah, it's completely killed the Gunsmith for me. The real fun about this aspect was building a fully-kitted gun and balancing the positive effects with the negative but here, if you have 3 or more attachments, you will be at a disadvantage in at least two areas - usually ADS time or recoil which are pretty key, unless you cancel them out and then it's basically the same as the gun being barebones by default.
Without them providing the numbers either, it is also impossible to determine the true impact that these effects have. You can literally have a gun where ADS time is reduced 4 times which is likely crippling but it's silly that we don't know if it's 0.1 seconds or something like 0.5 seconds for each attachment.
I've found one underbarrel which has no negatives and about 10 attachments on some guns which have exactly the same +/-. Even the blueprint builds must be catastrophically bad! There's just too much bloat and it's a headache trying to sift through trying to craft a gun even just choosing 2-3 attachments in the basic sense.
The whole thing needs a rework really.
There's been strong rumours of an MGS1 remake in the last year or so but with Kojima gone and Konami being bastards, even if it did happen, I don't think they'd do a very good job. Konami also hate making money it seems as they have so many big IP's on their books but they don't seem to want to make the most of them.
About half of COD players just go for kills. They know full well that they are playing an objective mode and what is required to win but most of the time they will only seek as many kills as possible even if the team loses heavily. I don't think this attitude will ever change - they've tried in the past to bolster objective XP and reduce kill XP but even then people will rather go 21-9 and 0 captures than 30-27, 7 captures, a win plus a fat load of XP on top.
I've finally overcome Covid-19 after testing positive on October 26th after falling ill the previous night. Today I tested negative which was a mighty relief as it was becoming more mentally exhausting than any persistent symptoms. I believe I caught it on the 22nd at the Oxford v Peterborough game but it was only until the Tuesday night after did I fall ill with an extreme headache, chronic fatigue and then body aches and pains along with a very sore throat. Hit me hard for a couple of days but then things were pretty mild but still rather unsettling. The most prominent symptom was actually sweating buckets in bed but I never really had a temperature or felt hot. I'm still suffering from coughing episodes now and then but it looks like I'm on the mend.
Good overview of how woefully designed the Gunsmith is - some attachments don't even tell you how to unlock them and others have very unclear definitions on their impact
So these are the people behind the MWII interface design - they were hired from TV streaming service Hulu probably off of LinkedIn I imagine.
And here is the Reddit community with some simple concepts fixing the convoluted mess whilst providing the exact same information back to the user:-
I'm really surprised at the amount of attachments that have severe negative aspects to them - so many seem to have 1 or two positive and 4 negative and just two attachments with the same negative can severely impact your gun. Even if you unlock all the attachments and customise your gun entirely, 99% of the time you are simply negating the benefits so much so, it's the same has having one attachment when actually having 5. I ran two attachments that reduced by ADS time on an AR yesterday and it literally made the gun unusable.
Actually better off not running any at all aside from a sight it seems.
Oh blimey! I knew I went on a tear but I didn't think it was that much. Got off to a nightmare start too!
I've had shit lobbies ever since though so maybe it wasn't such a good idea..
I'm getting increasingly irritated at the unlock system plus there is way too much attachment bloat. It's silly that I have to level up a gun in one category to unlock an attachment in something completely different. Also the interface is making what is already an extremely convoluted system even more confusing. They've streamlined the camo which is great but they they go and do this!? It doesn't make sense. Also the camo unlock interface is bloody horrendous - hard to see what's unlocked and locked plus you have to scroll for an hour just to go to the final page.
Some design decisions have to be attributed to developers smoking some weird substances when making this game.
Got my first nuke today - called the MGB or something. Wasn't really paying attention or even going for it so I don't know what the requirements are for it. I was on a fairly long streak that's all I know
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Amsterdam hotel could take legal action over appearance in Call of Duty: Modern Warfare 2 | PC Gamer
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The five-star Conservatorium Hotel doesn't appreciate being the scene of countless virtual gunfights.
Pretty big cock up by Activision if they've done all this without permissions. The race track map was touch and go whether it was gonna even appear as all pre-release marketing material was pulled. It may still not remain. The museum map (another real world location) has also gone walkies.
It's almost like they didn't finish designing it🤣 Shockingly bad map and the spawns are completely broken on that too.
I swear the museum map is missing from the full release as I haven't played on it once yet. Even the hotel one I've only done once.
Oh and another thing that really needs changing is the post-match unlock screen. It’s some sick irony that the one bloody thing you actually want as a Windows 8-type panel layout is the only thing that isn’t. Making it look like a battle pass is so tacky - some corpo brainlet has designed it this way as some sort of trendy enticement but actually it acts as a horrible deterrent for people who just want basic information. Gimme a wall of my unlocks, even multiple pages will do - just so I can clearly see. It’s bad enough that your unlocks i.e perks, attachments don’t have a ‘new’ notification which disappears once you’ve at least highlighted or selected the new item. Tracking each thing manually by memory or one-by-one is just inconvenient and frustrating.
it all ties in with the interface as I’ve already mentioned but it just goes to show how so many glaring UI and UX features are missing. This feedback was huge in the beta and it should’ve been a simple user-friendly inclusion as we’ve had in every COD.
Another thing I forgot to mention is the spawns - on some maps they are utterly horrendous. On the race track map which is actually quite big, I've sometimes spawned literally in front of enemies who are already shooting someone else. I also managed to kill the same guy 3 times in 7 seconds on another map!
I'm kinda in two minds - in terms of gameplay, it's pretty decent with solid and more grounded mechanics. I was getting sick and tired of Treyarch's knee sliding and corner jumping propped up by SMG's and being able to run 18 perks. The Warzone sweats may be upset but it's for the good of the wider COD audience. Aside from a couple of truly woeful maps, they are all reasonably playable albeit nothing special plus I'm a little disappointed with the lack of terrain variety. On the whole though, the gameplay is solid enough and despite people playing in very annoying ways.
I am really shocked at the lack of missing staple features with no explanation to their current omission. There's also some bugs which have caused crashes plus the interface is an absolute disgrace. I just wish they would do the work in-house instead of sourcing shitty media employees off LinkedIn with their corporate waffle trying to over-complicate simple things. I also don't think it's as refined as MW2019 in some areas but at least more thought has gone into the core design this time.
Whoever designed the border crossing map should be jailed though.
No challenges, no camo stat tracking, no leaderboards, no after action report, no combat record, no XP token time tracking, no hardcore mode, plus more
These are basic staple features.
Game is definitely less refined than MW2019. Interface is a catastrophic mess - it doesn't even tell you what XP tokens you have currently activated for instance. Everything else seems completely and unnecessarily bloated. This is what happens when you hire TV streaming clowns when it could be done in-house through common sense. The rest of the maps seem absolute garbage - haven't seen a spec of snow or anything - it's all South American/Middle Eastern terrains which fits the campaign but doesn't provide any variety. The weapon unlock and progression system just limits customisation too. Cold War was definitely way more polished than this although not technically as impressive.
The didn't even check that he was dead after all that either! Really uninspired and outdated boss fight overall. We've already seen a similar boss battle in 1998's Metal Gear Solid with Vulcan Raven where you challenge a tank in the snow surrounded by hidden Claymores and have to aim the C4 or grenades in the turret hole.
I also refuse to believe that a tiny bit of C4 in MWII battle could destroy a tank like that especially when it barely makes an explosion.